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  Humble Microsoft .NET Bundle
Posted by: xSicKxBot - 04-01-2019, 11:23 PM - Forum: Game Development - No Replies

Humble Microsoft .NET Bundle

Humble are running another bundle of interest to game developers, especially C# developers.  It’s the Humble Microsoft & .NET Bundle by APress which contains 3 tiers of programming books, many about C# but all about Microsoft .NET technologies.  As with all Humble Bundles (including the ongoing Coder’s Bookshelf bundle) it contains multiple tiers of books with proceeds split between Humble, the publisher, charity and potentially GFS (thanks!) at your discretion.  If you buy a tier, you get all of the books below that tier.

This Bundle consists of:

$1 Tier

C# 7 Quick Syntax Reference

Visual Studio Code Distilled

Microsoft Computer Vision APIs Distilled

Beginning Xamarin Development for the Mac

Modern API Design with ASP.NET Core 2

$8 Tier

Cosmos DB for MongoDB Developers

Modern Data Access with Entity Framework Core

Azure and Xamarin Forms

Beginning Entity Framework Core 2.0

Developing Bots with Microsoft Bots Framework

Essential Docker for ASP.NET Core MVC

Pro C# 7

$15 Tier

Hardening Azure Applications

Beginning XML with C# 7

Modern Algorithms for Image Processing

Xamarin.Forms Solutions

Deep Learning with Azure

IoT, AI and Blockchain for .NET

Practical Bot Development

Introducing Microsoft Teams

You can grab the bundle here or learn more in the video below.

GameDev News


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  XONE - Hell Warders
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: New Game Releases - No Replies

Hell Warders



Assume the role of one of the mighty Hell Warders, an ancient order of heroes with unique powers and abilities, to resist the demon hordes head-on. Push back wave after wave of Hell-spawn with an arsenal of weapons, rip apart their fearsome commanders with powerful hero skills, and deploy your army of knights, archer. Combine forces with up to 4players and battle the legions of evil.

Publisher: PQube

Release Date: Mar 20, 2019

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  XONE - Assassin's Creed III Remastered
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: New Game Releases - No Replies

Assassin's Creed III Remastered



Relive the American Revolution or experience it for the first time in Assassin's Creed. III Remastered, with enhanced graphics and improved gameplay mechanics. Plus, Assassin's Creed Liberation Remastered and all solo DLC content are included.

Publisher: Ubisoft

Release Date: Mar 29, 2019

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  News - Twitch Prime users are being gifted a free year of Nintendo Switch Online
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: Lounge - No Replies

Twitch Prime users are being gifted a free year of Nintendo Switch Online

Twitch is treating Twitch Prime subscribers by giving them a 12-month Nintendo Switch Online subscription for free.

For context, Twitch Prime is part of Amazon Prime, which costs $12.99 per month. Given an annual Nintendo Switch Online package only costs $19.99 a year, it’s probably not a great deal unless you’re already an Amazon Prime customer, but for those already signed up it’ll be a welcome extra.

While its notable news for bargain-hungry Switch owners, it’s also interesting to see Nintendo and Twitch join forces for the promotion, and shows the Japanese console maker is searching for ways to maintain and stoke interest in its fledgling online service, which grants access to online multiplayer, deals, discounts, and other perks.

Those interested in the offer will need claim three months of Nintendo Switch Online straight away, before coming back in 60 days to nab the remaining nine months — with Twitch no doubt putting that caveat in place to stop people signing up and then bailing once they’ve got the goods.

Everything you need to know about the deal is right here on the Twitch Prime offer page, which also features an extensive FAQ, so go and have a gander.

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  News - Designing for deck-building in video games
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: Lounge - No Replies

Designing for deck-building in video games

Card-based games and deck-building elements have been in video games for years now, often mixing with known genres to create new, yet familiar experiences. From completely randomized systems to a deep focus on trial and error, developers have been toying with this sub-genre in different ways.

We spoke with a number of developers about their experiences with deck-building design, and what tips they can share with other developers who want to implement these systems in current or future projects.

Familiarity as a tool


Game director Peter Johansson and lead designer Robert Olsén from SteamWorld house Image & Form Games attribute most of the mystic and appeal from collectible card games to traditional RPGs.

“The experience you get from a game like Magic: the Gathering or Hearthstone or Netrunner is similar to that of a classic RPG, that is, taking on the role of a hero wielding magic spells and weaponry (or cyberspace hacking tools) to defeat a powerful enemy,” the pair said in a jointly-written email. “What card games do is take that same fundamental experience and bundle it up in a different way, changing how you view and interact with something you may already be familiar with on a different level.”

The thinking process behind cards in SteamWorld Quest is to make them easily recognizable, even if the player hasn’t learned the full details yet. Seeing a card called “Heroic Strike” that has a picture of a sword being swung on it is likely to give an idea of what it does. But as they argue, the pacing is key for games like these. It’s important to know when it’s time to introduce new cards to prevent players to feel overwhelmed early on.

SteamWorld Quest

“Complexity needs to ramp up fast enough to keep the player constantly interested and wanting to find out more, but not so quickly that it becomes overwhelming. This is especially crucial when we introduce new player characters as we want them to feel appealing and unique right away without inundating the player with new concepts. It’s a tricky balance.”

Johansson and Olsén ran into another issue during development, since players weren’t encouraged to experiment with synergies and stock cards for later, and would just use whatever came from the deck instantly. By taking influences from Fate/Grand Order, they came up with chains, which grant a bonus effect each turn if players use a specific combination of cards. This later evolved into Heroic Chains: Playing three cards from the same hero in the same turn.

“Be prepared to experiment a lot,” they add. “It’s important to remember that deck-building is gameplay. Players will spend a lot of time simply sitting in the UI thinking about the cards in their collection, trying different ideas in their heads, putting together decks they think will be powerful or interesting before they ever come close to fighting an actual encounter. Don’t restrict your ability to balance cards by giving yourself too few variables to adjust, or locking yourself into designs that can’t be tweaked.”

Experimentation is key


Maciej Biedrzycki, co-founder and chief game architect over at Thing Trunk, spent a lot of time with the team finding the right balance to create simple designs for Book of Demons without ending up being too simplistic. That’s how they came up with a core idea, fitting cards into three categories: Skills, Items, and Spells.

“It’s not just simpler to operate and explain to the players, but it also gives them more strategic options to play with,” Biedrzycki explains. “Deciding between an item and a spell when you have limited card slots is an interesting choice.”

But again, balancing the cards was a long and challenging process. In Book of Demons, there are 40 card archetypes (without counting upgrades, magical or legendary variants) for each of the three classes the in game. If you take into account the multiple synergies that players can create between different cards, making sure there are no overpowered builds is virtually impossible. “The player can equip 10 at any given time, and if this sounds like a manageable number, doing the math gives about 3 quadrillion possible builds a player could be using.”

Book of Demons

Two-and-a-half years of Early Access was instrumental in the design of decks for Book of Demons, giving the developers time to make hundreds, if not thousands of changes, even redesigning some cards from scratch. Along with finding overpowered or underpowered cards and combinations, Thing Trunk pushed for more depth for hardcore players, leading to the game’s upgrade system.

“Designing a card system into your game can be a lot of fun and it can help you introduce more abstract rules into the game,” Biedrzycki says. “But it’s definitely not a miracle solution that can make every game better. If you think there is a place for a card system in your game, I would recommend doing a fast prototype just to see how it works. The game should already be fun with just a few basic cards. If it’s not, then you should get back to the drawing board, adding more cards with more exotic effects will not make the system work.”

For Mega Crit Games’ co-founder and developer Anthony Giovannetti, the idea of using cards in Slay The Spire came from himself as a player. Games like Magic: The Gathering and Dominion made him into a deck-building fan, whereas roguelike aspects of the game served as a strong mechanical framework for why the player is constantly picking new cards to add to their deck. Draft formats like Hearthstone’s Arena mode were also an inspiration.

“Battling with cards was fundamental to the idea of the game. As a result, I don’t really think there were any particularly hard challenges in this area,” Giovannetti says. “If anything, if you think of combat in Slay the Spire as an analog for a JRPG fight — cards were a huge and easy win in terms of adding complexity and depth to a round of turn-based combat.”

For them, Early Access showcased a tendency for players always requesting buffing for cards, and it was important to be aware of this when implementing any sort of changes to them. Opting for taking these suggestions with a grain of salt and relying on data was key to maintain balance. “Players are better at letting you know when a card is unsatisfying than knowing if the card is actually good or not,” Giovannetti says.

Register cards on a database from day one


Daily challenges also went under heavy changes during development thanks to players’ feedback. In the beginning, they were meant to be challenges to see how far people would make it. But they opted for using weird modifiers in the end. Players would still compete, but the focus was on how they could manage to win daily challenges rather than just trying to finish it.

“Because [cards] can open up such a wide possibility space, it is integral that data collection and playtesting is started on them at a really early stage in the process, otherwise balance is going to be a mess,” Giovannetti adds.

Communications manager and designer Lee May of Defiant says that balancing player agency was key during Hand of Fate’s development process. This started with a past project for mobile, Heroes Call, which used randomization in its dungeon design, but the player never got to see it since it was hidden in the background. Reflecting on it, May says that Defiant would have probably saved a lot of time with a hand-crafted linear experience.

Hand of Fate 2

“The wonderful thing we gained when we started exploring deck building was that we could still randomize the player’s experience, but we could bring the player into it and give them a sense of agency and ownership of that randomization,” May explains. “The deck is replacing the dungeon master, rather than representing the player’s troops or combat moves, which means that many of the lessons we learned are rather specific to our own game, and less applicable to something like your Gwents, Hearthstones, or Slay the Spires.”

Creative director Morgan Jaffit, similar to what happened with Heroes Call, made the decision of taking the difficult route once more: All cards are shuffled and taken from an actual internal base, rather than being completely randomized. This decision, curiously, comes from his past as stage magician.

“The cards are all physical objects, as are their decks — and so whenever the game needs to search a deck, we’re actually shuffling through a stack of game objects until we get the card required…It would have been infinitely easier to fake all of that, but we don’t, because of a magician’s pride. This, of course, is madness — if there’s one thing magicians are known for, it’s cheating with cards, but here we are.”

Their experience working in both Hand of Fates taught them, once more, on the importance of keeping track of everything in an up to date database. “Also know that power creep is bound to happen, particularly if you add content in waves, so expect to do multiple balance passes,” May says. “Be aware that there is such a thing as too much choice — asking the player to choose five cards from their deck leads to much more interesting decision-making than asking them to choose 20.”

Game designer and writer Alexis Kennedy also have a few tips to share about Weather Factory’s Cultist Simulator for studios who are looking to focus on verbal-abstract oriented experiences around cards.

From a visual standpoint, finding an art style that is both distinctive and cheap to produce in bulk should be a priority. And whenever you start adding text onto cards, always make sure to do a preview of how it’s gonna look. “Treat the problem of detailed card information as a first-rank UI problem,” says Kennedy. “’Bung that stuff in a tooltip’ isn’t enough.”

Cultist Simulator

Player expectations demand a keen eye to detect all possible issues that stacking could produce, such as what happens when a card returns to a stack that is no longer there, what if a second card returns on top of the previous one, or if the card now has different properties than before. Additionally, if most cards are permanent, players will have strong feelings when they get destroyed.

Kennedy develops on his frustration with the snap-to-grid functionality, and how important it turned out to be for the overall experience. “I can’t believe we launched without snap-to-grid. I wanted to have our UI dev put it in last, but he got hung up on SFX instead. I should have unhung him and I should have put it in the feature list much earlier. Someone modded it on like day three.”

“More generally, the feedback [we gathered] was ‘I want these cards to go to the right place without worrying about it.’ Of course, it’s a typical UI problem: every player has a different preference for what ‘go to the right place’ means,” he explains. “We implemented some simple stuff to deal with this, but next game, I think the answer will be to turn the question around — to make placing the cards something that has explicit value and interest in the game.”

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  Xbox Wire - This Week on Xbox: March 22, 2019
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: March 22, 2019

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

GDC 2019: The Women in Gaming Rally 2019 Recap
Game Developer’s Conference (GDC) is always an exciting time of year for game developers and the week is already picking up steam. On Tuesday afternoon team Xbox hosted the 19th Annual Women in Gaming Rally in partnership with Activision, Facebook Gaming, Ubisoft, Unity, Women in Gaming International, and YouTube… Read more

GDC 2019: The Blacks in Gaming Green Room
As the Game Developers Conference (GDC) has continued we come to one of our last – but certainly not least! – community events of the week. Xbox was proud to host the 14th annual Blacks in Gaming Green Room. With over 260 gaming industry professionals in attendance, it was a night of connection, uplift and networking… Read more

Operencia: The Stolen Sun Hero Image

Operencia: The Stolen Sun Hero Image

GDC 2019: We Go Dungeon Crawling with Operencia: The Stolen Sun
After playing through many excellent open world fantasy adventures, I found it refreshing to be kept to a grid while exploring the dungeons of Operencia: The Stolen Sun. Earlier this week at GDC 2019, I finally got my first hands-on time with this dungeon-crawling Xbox One exclusive and it was great to see that it’s shaping up nicely to carry that mantle of classic dungeon crawlers… Read more

GDC 2019: LGBTQIA in Gaming Reception 2019 Recap
As Game Developer’s Conference (GDC) continues, so does our honor of being able to host incredible communities of gaming industry professionals. This year marked the 3rd annual LGTBQIA in Gaming reception with over 300 people in attendance, connecting and reconnecting gaming industry community members with each other… Read more

GDC 2019 Gaming for Everyone Hero Image

GDC 2019 Gaming for Everyone Hero Image

GDC 2019: Gaming & Disability Community Reception 2019 Recap
It’s March in the gaming industry and that means we have come to another Game Developer’s Conference (GDC). We have already kicked off the week with the 2nd annual Gaming & Disability Community Reception! Hosted in partnership with Games Accessibility Conference, a one day series of talks on accessible game design… Read more

GDC 2019: Evolving the ID@Xbox Program for Developers with Xbox Game Pass and Xbox Live
The Game Developers Conference is here again and I’m hecka stoked to join the ID@Xbox team in our annual trip to the San Francisco Bay Area. GDC is an amazing time to highlight new games, catch-up with other developers and friends in the industry and listen to their feedback to continue driving innovation forward for Xbox. 2018 was a fantastic year for developers in the ID@Xbox program… Read more

Overland Hero Image

Overland Hero Image

Turn-Based Survival Strategy Game Overland Coming Soon to Xbox One
Over the years, we here at Finji have helped bring radically different games to the Xbox family, including the ominous puzzle-platformer Feist and the award-winning narrative adventure Night in the Woods. We’ve always focused on bringing you beautiful games with wildly different play-styles, and with Overland, we’re changing things up once again… Read more

Free Play Days: NBA 2K Playgrounds 2, MX vs ATV All Out, and Vigor
During this weekend’s Free Play Days event, you can ball out in arcade style street ball, go off-roading in bikes and ATVs, and scavenge your way across a post-war Norway. There’s no shortage of fun and action that Xbox Live Gold members can immerse themselves in with NBA 2K Playgrounds 2, MX vs ATV All Out, and Vigor. The Free Play Days event begins… Read more

Vigor Xbox One Free Weekend Begins March 21 for Xbox Live Gold Members
Xbox Live Gold members can play Vigor for free on Xbox One starting today until March 24, which makes this the perfect time to explore the beautiful landscapes of post-war Norway, scavenge for loot amongst other Outlanders in tense map-based encounters and start rebuilding your safe haven amidst a fallen civilization. This free weekend hits shortly… Read more

Enter for Your Chance to Win a Custom Bumblebee Xbox One X Console
To celebrate the release of “Bumblebee” on the Microsoft Store, Paramount Pictures and Xbox are excited to announce the Bumblebee Custom Console Sweepstakes. In “Bumblebee,” Hailee Steinfeld stars as Charlie, a teenager who finds and befriends the iconic robot, disguised as a Volkswagen Beetle. The two must team up and protect Earth… Read more

Announcing ID@Xbox Game Pass, a Showcase of Indie Games Coming to Xbox Game Pass
We are excited to announce ID@Xbox Game Pass, a stream highlighting great indie games coming soon to Xbox Game Pass, premiering March 26 at 9:00 AM PDT. In this show, you can expect to learn more about some of the hottest ID@Xbox titles coming to Xbox Game Pass with new reveals, gameplay highlights, and conversations with the developers… Read more

Capcom Shares the Secrets to Success in Devil May Cry 5
Dante and Nero are back for more demon-battling action, bringing with them a new character named V in Devil May Cry 5, available now on Xbox One. All three characters are playable in the story, and to make sure Nero has both hands available for hunting demons, Nico – his plucky engineer – has built him a wide range of prosthetic arms called Devil Breakers… Read more

Anthem Hero Image

Anthem Hero Image

A Guide to the Javelins of Anthem
Whether you like to rush headlong into battle or unleash destruction from a discreet distance, Anthem has the perfect javelin for your preferred playstyle. In this article, we’ll give you an overview of the strengths and weaknesses of each suit, their weapons and abilities, and how to get the most out of them. What Are Javelins? Let’s start with the basics… Read more

Enter the Nightmarish World of Sekiro: Shadows Die Twice Today on Xbox One
Xbox fans! It’s time to sharpen your blade, practice your counter-attacks, and prepare to die… a lot (where have we heard that one before?) Sekiro: Shadows Die Twice, the latest epic from the team at FromSoftware, creators of the Dark Souls series, is out today on Xbox One and enhanced for Xbox One X — get it here on the Microsoft Store… Read more

Gears of War Exclusive Funko Pop! Revealed at ECCC 2019
This past weekend, Gears of War and Funko premiered an exclusive General RAAM Funko Pop! at Emerald City Comic Con in Seattle. As spotted on Instagram last month, the General RAAM Funko Pop! is real and will make your enemies fearful, your friends jealous and make your other Funko Pop! figures envious for how an evil leader… Read more

A Refined Cuphead Experience is Coming Soon as Free Content Update
As we’ve been hard at work on Cuphead: The Delicious Last Course, we’ve received so much love from all of our fans that we thought we’d drop one last free content update as just a little thank you. This free patch is coming April 18 and it features a bevy of new features, art, and back end changes readying Cuphead for the adventures ahead… Read more

Sea of Thieves Anniversary Update Celebrates the Start of Year Two on April 30
Today, we are celebrating a year of adventures in Sea of Thieves! It’s been both humbling and awe-inspiring to see millions of players from all over the world set sail and create their own stories on the Sea of Thieves. On behalf of everyone at Rare, I’d like to say a huge thank you to everyone who’s played and made Sea of Thieves what it is today… Read more

GDC 2019: Evolving the ID@Xbox Program for Developers with Xbox Game Pass and Xbox Live
The Game Developers Conference is here again and I’m hecka stoked to join the ID@Xbox team in our annual trip to the San Francisco Bay Area. GDC is an amazing time to highlight new games, catch-up with other developers and friends in the industry and listen to their feedback to continue driving innovation forward for Xbox. 2018 was a fantastic year for developers in the ID@Xbox program… Read more

Train Sim World: Main Spessart Bahn Hero Image

Train Sim World: Main Spessart Bahn Hero Image

Train Sim World: Main Spessart Bahn Takes You on a First Class Journey
We’re very happy to announce the latest expansion Main Spessart Bahn for Train Sim World is now available on Xbox One, featuring a 52km run through the forests and hillsides of central Germany. This has been a real labour of love for our team as we’re introducing a new type of operation, long-awaited new features, and of course… Read more

Big Boi of Outkast to Compete in Xbox Game Pass Challenge on Next Xbox Sessions on March 21
Seven-time Grammy® Award-winning artist, rapper, songwriter, record producer, actor and philanthropist, Big Boi, will be joining us for the next Xbox Sessions on March 21! In this episode, Big Boi will take part in the Xbox Game Pass challenge, playing two great games from the Xbox Game Pass library. Tune in on Thursday, March 21 at 4:00 p.m. PT… Read more

Xbox Game Pass - March Wave 2 Key Art

Xbox Game Pass - March Wave 2 Key Art

Coming Soon to Xbox Game Pass – Operencia: The Stolen Sun, Deus Ex: Mankind Divided, Vampyr, and More
Hello fellow Xbox Game Pass fans! It’s only been a hot minute since we last dropped games into your ever-expanding library, but we’re ready to roll with even more (sorry not sorry to the titles waiting in your backlog). Since this is a blog post and not an infomercial, please use your best narrator voice and say, “but wait, there’s more!” right now… Read more

Play Overwatch’s Newest Hero Today on Xbox One
Suit up as Overwatch’s 30th hero, Baptiste, a versatile combat medic who’s not afraid to dole out a few bullets between bandages—available to play starting today. Jean-Baptiste Augustin was one of millions of children orphaned by the Omnic Crisis, the rebellion of robots against their human creators that plunged the planet into a catastrophic war… Read more

Apex Legends Hero Image

Apex Legends Hero Image

Apex Legends Season 1 – Wild Frontier, Live Today on Xbox One
Welcome to the Wild Frontier. The first season of Apex Legends starts today, and new Legends, loot, and mysterious surprises are dropping into the arena. Check out what’s in store if you play for free, and learn what you get when you grab the Season 1 Battle Pass. Seasons The Apex Games are just getting started, and expect plenty more good stuff coming through seasons…. Read more

New Details Revealed in Our Sekiro: Shadows Die Twice Interview with Producer Robert Conkey
After its debut on our stage during the Xbox E3 2018 Briefing, From Software’s Sekiro: Shadows Die Twice quickly became one of our most anticipated games of 2019. After all, what’s not to love about a game that combines dynamic movement, challenging-yet-satisfying combat, just a dab of mythology, and a feudal Japanese setting that’s been underutilized… Read more

Snooker 19 Hero Image

Snooker 19 Hero Image

Sharpen Your Cues and Get Ready for Snooker 19, Launching This Spring on Xbox One
Can you believe it’s been almost a decade since there was an official World Snooker game? Games have advanced a lot in that time and we’ve been itching to bring snooker back for this generation, harnessing the full power of Xbox One and enhanced for Xbox One X to make it bigger and better than ever! We’re really proud to be bringing snooker back to the fans… Read more

Supercharge Your Hockey Ultimate Team with the Team of the Year in NHL 19
The best players in the NHL are ready to join your Hockey Ultimate Team (HUT), arriving in four rosters with the Team of the Year (TOTY). Celebrating hockey’s superstars playing at the top of their game this season, the most powerful players of the year are being introduced weekly from March 13 to April 10, giving you the best chance yet to give your dream team a boost… Read more

Next Week on Xbox Hero Image

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for March 26 – 29
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on below and click on each of the game profiles for pre-order details (dates are subject to… Read more

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  News - Patch 2.6.4 PTR Preview
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: Lounge - No Replies

Patch 2.6.4 PTR Preview

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  News - Whee-hee! Loot Goblin amiibo Now Available
Posted by: xSicKxBot - 04-01-2019, 06:00 PM - Forum: Lounge - No Replies

Whee-hee! Loot Goblin amiibo Now Available

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  News - Random: Nintendogs + Cats Returns To The 3DS eShop In North America
Posted by: xSicKxBot - 04-01-2019, 03:50 PM - Forum: Nintendo Discussion - No Replies

Random: Nintendogs + Cats Returns To The 3DS eShop In North America


In 2016, Nintendo quietly removed the Nintendogs + Cats games for the 3DS from the North American eShop without any warning. It left users in this region with no other choice but to seek out a physical copy if they wanted to spend some quality time with these adorable pets.

Now, out of nowhere, all three games are back up on the eShop in this region. You can purchase each one for $19.99 directly from the eShop or the Nintendo website. If you want to make a saving, you can get French Bulldog and New Friends for 40% off (bringing it down to $11.99), if you buy a coupon on the My Nintendo website for 400 Platinum Points. The dogs and cats are the same across each version, but each one starts off with a different selection of dog breeds.

Nintendogs + Cats was previously available on the US eShop for $15.00, until the price was raised to $20.00 for the physical Nintendo Selects release.

Are you surprised this game has taken so long to return to the eShop in this region? Would you like to see Nintendo release a new entry in this series? Tell us below.

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  News - Samurai Shodown Neo Geo Collection Sharpening Its Blades On Switch This Fall
Posted by: xSicKxBot - 04-01-2019, 03:50 PM - Forum: Nintendo Discussion - No Replies

Samurai Shodown Neo Geo Collection Sharpening Its Blades On Switch This Fall

HAJIME!

The next project to land on Nintendo Switch from Digital Eclipse is none other than a collection of six Neo Geo titles from the Samurai Shodown franchise. In the Samurai Shodown Neo Geo Collection you will be able to pick six games from the mainline slash’em up series:

This is obviously a very convenient way to catch up with the series in time for the latest series reboot. As expected from a Digital Eclipse release, you’ll be able to fight your frenemies locally or take the fight online against the rest of the world. A museum feature has also been included and considering the fabulous artwork from the series, it is most certainly welcomed. Some other features have been teased, so expect more announcements in the near future.

While we are looking forward to this excellent compilation, it is not without a bit of sorrow we see other titles in the series continuing to be neglected such as Atomiswave’s ‘everyone is here‘ Samurai Shodown VI or Neo Geo CD’s unique RPG spin-off Shinsetsu Samurai Spirits Bushidō Retsuden.

The compilation is expected to unsheathe swords and send in Poppy during Fall 2019, but with no price point announced as of this time. Impatient warriors can instead opt out to clash immediately by heading to the eShop and picking up games one to five from Hamster’s Arcade Archives label.

Are you a fan of SNK’s all conquering 2D weapons fighter? Are you looking forward to grabbing this one or will you stick to the local versus Arcade Archives version? Sharpen your blades as well as your tongues in the comments section below.

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