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  News - Battlefield 5's Battle Royale Mode, Firestorm, Adds Duos
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Lounge - No Replies

Battlefield 5's Battle Royale Mode, Firestorm, Adds Duos

Battlefield V's battle royale mode, Firestorm, has introduced new way to play. Developer DICE today added Duos, which as its name suggests, lets you play with one other person.

Duos joins the exisiting Solo (1 player) and Squads (4 players) mode that are already available in Firestorm.

"It's our first time putting Duo out into the wild having started work on the mode much later in Firestorms development. We love it, and we think it's a great addition to the game, but we recognize best that we're better hearing that from you, and we'd appreciate your support in helping to make it a strong addition to Firestorm, and Battlefield V," DICE said in a forum post.

Duos will be available in Firestorm until 10 AM UTC on Monday, April 15. At that time, DICE will go over fan feedback and and its own telemetry, and later report back about what they saw and learned. It appears Duos is launching as part of a test of sorts.

In other Battlefield V news, the World War II shooter recently introduced a microtransaction system that allows players to purchase various cosmetic items--here's how it works.

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  News - Get a job: TinyBuild is hiring a Game Producer
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Lounge - No Replies

Get a job: TinyBuild is hiring a Game Producer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Bellevue, Washington

TinyBuild, LLC is looking for an experienced Game Producer to join tinyBuild’s Publishing Team in downtown Bellevue. As a Game Producer, you will be responsible for working with partners, developers and stakeholders to guide the life cycle of games up until release. The main focus will be in leading the development process and managing multiple stakeholders – internally and externally. A successful candidate will have a hands-on approach, be comfortable working with a team, international partners (yay, timezones!), little supervision and have excellent organizational and communication skills. You’ll be working in a constantly evolving, chaotic, and exciting environment that adapts to the industry in real time.

Key Responsibilities:

  • Manage the life cycle of the game up to release. Sometimes you’ll be working on games that are almost ready to ship and just need to be ported to consoles & mobile, other times it’ll be taking a concept, seeing it through production and all the way to release.
  • Manage the release process on all platforms. Experience in consoles, mobile, and PC game launches is a plus. Shipping any game is a plus, really.
  • Work with game developers and internal producers to assist in removing obstacles and potential bottlenecks to prevent delays. A great producer will foresee dependencies and eliminate them before they become bottlenecks.
  • Serve as point of contact between internal and external partners, and be on top of things.

Qualifications:

  • BA/BS preferred
  • Degree in Computer Science or Engineering is a plus.
  • Minimum of 3 years of related experience.
  • Knowledgeable of the game development process.
  • Exceptional written, oral, and organizational ability. You need to self-organize and make critical decisions.
  • Ability to work in a fast paced environment with little supervision.
  • You need to have the ability to learn new skills on the fly. Be that video editing, photoshop, GIF creation, etc. All producers on the team are expected to wear many hats, and pick up hard skills fast.
  • A passion for gaming. We’re all a group of gamers. Part of the interview is a co-op or pvp match with the CEO in a game of your choice.

Benefits: Medical, dental, vision, PTO
Salary: Depends on Experience

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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  News - Ubisoft patches art containing homophobic slur out of The Division 2
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Lounge - No Replies

Ubisoft patches art containing homophobic slur out of The Division 2

Ubisoft has removed a piece of art from The Division 2 that featured a homophobic slur and issued an apology about the word making it into the game in the first place.

As reported by PCGamer, the asset in question was a large piece of in-game graffiti that depicted a police officer eating a doughnut. Weeks after the game’s release, players noticed that the officer’s badge number spelled out a homophobic slur when those numbers were replaced by similar-looking letters.

It’s rare but not entirely unheard of for inappropriate content like this to go unnoticed and be released as part of a final game. Other devs have had issues with this in the past, like the white supremacist symbol that ended up in Destiny 2 or the accidental use of a photograph of an assassinated ambassador in Batman: The Telltale Series.

Even though many studios have processes in place to try and combat this kind of mistake, things still sometimes slip through the cracks, as Ubisoft says was the case with this image.

“We apologize that this image slipped through our content review processes, and we are currently reviewing them in order to avoid this kind of oversight from occurring in the future.”

As of a patch that went out today, the image as a whole has been removed from The Division 2.

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  Xbox Wire - April 3rd New Preview Alpha 1904 Update (1904.190402-1745)
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Xbox Discussion - No Replies

April 3rd New Preview Alpha 1904 Update (1904.190402-1745)

Starting at 6:00 p.m. PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1904 Xbox One system update (19H1_RELEASE_XBOX_DEV_1904\18362.2014.190402-1745). Read on for more about the new features, fixes and known issues in the latest 1904 system update.

DETAILS:


  • OS version released: 19H1_RELEASE_XBOX_DEV_1904\18362.2014.190402-1745
  • Available: 6:00PM PDT 4/3/19
  • Mandatory Date/Time: 3:00 AM PDT 4/4/19

Fixes:


Audio


  • Implemented various fixes to address instability with Dolby Atmos.
  • Fixed the issue that some users could not enable Dolby Atmos for Home Theater if they have ever checked the “Using HDMI or optical audio headset button”.

My Games and Apps


  • Fixed an issue in which watching YouTube and switching back to a game or Home would crash the console.

System – Settings


  • Fixed an issue in which users on a Home console where not able to switch users on the console when changing system settings.
  • We have resolved issues that impacted users with slow internet connections that resulted in various experiences on the console failing to display/show the full user experience.
    • Various social scenarios like message lists without the gamerpics/names of who send the messages.
    • Failure to display complete pages  for user/club hubs potentially.
    • Failure when trying to change your Home Xbox setting.

Known Issues:


Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

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  News - Video: Feast Your Eyes On This Brand New Shakedown: Hawaii Trailer
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Nintendo Discussion - No Replies

Video: Feast Your Eyes On This Brand New Shakedown: Hawaii Trailer


A successor to Wiiware’s Retro City Rampage, Shakedown: Hawaii is firing onto Switch and 3DS this spring. Keeping us in a state of excitement for its release is this brand new trailer, which we’ve shared for you up above.

The game is a 16-bit, destructible, open-world adventure that parodies big business and the white collar crimes associated with it. You’ll take control of a trio of protagonists as you build a corporation, acquire businesses, sabotage competitors, rezone land (by demolishing it) and shake down shops for protection money.

The game’s developer tells us that the game is now in console certification, meaning we should hear of an exact release date soon. Until then, though, feel free to learn more with this game overview video. You can never have too much 16-bit chaos beamed into your eyeballs.


Are you looking forward to picking this one up? Will you be getting it for Switch, or giving it a whirl on the good ol’ 3DS? Tell us below.

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  News - Minecraft 1.14 Pre-Release 1 and 2
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Minecraft - No Replies

Minecraft 1.14 Pre-Release 1 and 2

We’re now feeling confident enough in the stability and feature-completeness of 1.14 – The Village & Pillage Update – that we’ve decided to enter the pre-release phase. Whilst we know that there are still bugs to be solved and polish to be added, we feel that this version is now good enough that we can ask you all to please help us test and find any issues for a smooth release in a few weeks. Remember to report anything you find to our bug tracker, or give feedback on new features over to our feedback website. It helps us immensely!

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Fixed a few bugs
  • Some performance improvements
  • MC-123773 – Scrolling the hotbar on mac behaves weirdly starting in 18w01a
  • MC-133205 – Missing block with superflat preset “The Void”
  • MC-137581 – Destroyed shulker boxes are lost in creative mode
  • MC-138444 – Tall sea grass doesn’t drop sea grass when sheared
  • MC-140236 – Using the Grindstone on an item to remove enchants doesn’t reset the XP price to add enchants to it in an anvil
  • MC-140261 – When putting only one non-enchanted item in the grindstone GUI, the same item appears as the output
  • MC-141253 – Zombie villagers in certain biomes don’t spawn with their biome specific skins
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-143410 – Wandering Trader and Trader Llama spawn in the void biome
  • MC-143998 – Switching in smoker between “Showing all” and “Showing smokable” does not work
  • MC-144242 – Foxes’ heads never move
  • MC-145738 – All town centers in village now generate in ground and creates many holes in superflat world
  • MC-145848 – Players can sleep in the same beds as villagers
  • MC-145916 – Food that can be planted cannot be eaten while targeting a block
  • MC-146251 – Farmer doesn’t look at plants when he is working
  • MC-146995 – Villagers don’t immediately replant crops
  • MC-147338 – Bright spots underwater – ocean lighting errors
  • MC-147565 – Foxes body model are 2 pixel higher when sleeping
  • MC-147566 – Baby fox hitbox is shifted
  • MC-147572 – Suspicious stews of saturation from shipwrecks and villagers still have a lasting effect
  • MC-147598 – Baby foxes don’t drop items they’re holding when they die
  • MC-147606 – Polar bear attack sound never changes pitch, even if the roar comes from a baby polar bear
  • MC-147654 – Baby fox’s head is off center
  • MC-147754 – Crash while opening world / while ticking entity: “IllegalStateException: POI data mismatch: already registered at ev{x=##, y=##, z=##}”
  • MC-147951 – Cartography Table does not Lock Maps
  • Fixed lots of bugs
  • Some optimizations
  • Inside optimize world screen there’s now an option to remove cached world data (e.g. height maps and light), so that it’s recomputed on the next load
  • MC-134755 – All short mobs drown just below the surface of water
  • MC-137451 – Mobs heads rotate super quickly when looking around
  • MC-138979 – Scaffolding switches quickly between entity and block when placed on some non-solid blocks
  • MC-139255 – Cave ambient sounds are not playing
  • MC-140936 – The tall grass in the plains village structures doesn’t take the block it spawns on into consideration
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-142228 – Skylight shines through blocks
  • MC-142729 – Puffed puffer fishes with “NoAI” tag can shrink down
  • MC-142768 – Mobs can suffocate below blocks, if the eye height isn’t inside the collision box
  • MC-143112 – Duplicated files in village structure
  • MC-143591 – Spiders and cave spiders fly-climb
  • MC-143699 – Trader llamas won’t despawn
  • MC-144798 – Barrels always try to set their “open” state to false
  • MC-145031 – Crash while ticking barrel
  • MC-145766 – Iron golems spawning at an alarming rate
  • MC-146295 – Loom top texture is backwards
  • MC-146538 – Eye position for riptiding player is incorrect
  • MC-146800 – Villager can make the discount number of unstackable item more than 1
  • MC-146860 – Trading sometimes takes the full price instead of the discounted price when player has the Hero of the Village effect
  • MC-146919 – Drowned, fish and guardians are not spawning
  • MC-147031 – When a zombie wakes up a villager, the bed tag is still on occupied (occupied: true)
  • MC-147056 – Zombie villagers spawned with a zombie village move very fast
  • MC-147207 – hs_pid_error appears for no reason in snapshots.
  • MC-147227 – Shift-clicking an item out of the trading inventory instantly locks the trade
  • MC-147240 – Villagers can trade Arrows of Luck
  • MC-147268 – Villagers don’t run away from ravagers, pillagers, vindicators, evokers, zombies or husks
  • MC-147270 – Player can still move at normal speed and sprint while sneaking in a 1.5 blocks tall space
  • MC-147274 – Villager ‘Happy’ and ‘Angry’ particles not showing, even when particles are on ‘All’
  • MC-147298 – Arrow facing down with 0 degrees on both x z (basically straight down) cannot be picked up and play a sound on loop
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147513 – Unable to focus anvil textfield by clicking
  • MC-147529 – Background is not dimmed for book or lectern
  • MC-147532 – Chunks stop loading after change view distance
  • MC-147538 – Cannot drag any slider in “Video Settings” options
  • MC-147560 – Mobs stop spawning over time if the render distance is less than 11
  • MC-147607 – Command block text field isn’t focused when opening the GUI anymore
  • MC-147642 – Narrator is toggled when typing in text fields
  • MC-147681 – X-ray with door and slab

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  News - Destiny 2 Hotfix 2.2.1.1
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Lounge - No Replies

Destiny 2 Hotfix 2.2.1.1

Destiny 2 Hotfix 2.2.1.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

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General


  • Fixed an issue where Wavesplitter was being rewarded from Xûr on unintended platforms
      • The weapon will persist in inventory, and become available to equip in September 2019
  • Fixed an issue where players could re-acquire pinnacle weapons from vendors at no cost
      • Players should be able to acquire pinnacle weapons beginning at 2:00pm Pacific after taking the patch
  • Fixed an issue where players could have the Sentry perk “Umbral Strike” even when not having the proper amount of Sentry armor equipped
      • Sentry perks will be re-enabled at 2:00pm Pacific

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  Linux Server Hardening Using Idempotency with Ansible: Part 2
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Linux Server Hardening Using Idempotency with Ansible: Part 2

In the first part of this series, we introduced something called idempotency, which can provide the ongoing improvements to your server estate’s security posture. In this article, we’ll get a little more hands-on with a look at some specific Ansible examples.

Shopping List


You will need some Ansible experience before being able to make use of the information that follows. Rather than run through the installation and operation of Ansible let’s instead look at some of the idempotency playbook’s content.

As mentioned earlier there might be hundreds of individual system tweaks to make on just one type of host so we’ll only explore a few suggested Ansible tasks and how I like to structure the Ansible role responsible for the compliance and hardening. You have hopefully picked up on the fact that the devil is in the detail and you should absolutely, unequivocally, understand to as high a level of detail as possible, about the permutations of making changes to your server OS.

Be aware that I will mix and match between OSs in the Ansible examples that follow. Many examples are OS agnostic but as ever you should pay close attention to the detail. Obvious changes like “apt” to “yum” for the package manager is a given.

Inside a “tasks” file under our Ansible “hardening” role, or whatever you decide to name it, these named tasks represent the areas of a system with some example code to offer food for thought. In other words, each section that follows will probably be a single YAML file, such as “accounts.yml”, and each will have with varying lengths and complexity.

Let’s look at some examples with ideas about what should go into each file to get you started. The contents of each file that follow are just the very beginning of a checklist and the following suggestions are far from exhaustive.

SSH Server


This is the application that almost all engineers immediately look to harden when asked to secure a server. It makes sense as SSH (the OpenSSH package in many cases) is usually only one of a few ports intentionally prised open and of course allows direct access to the command line. The level of hardening that you should adopt is debatable. I believe in tightening the daemon as much as possible without disruption and would usually make around fifteen changes to the standard OpenSSH server config file, “sshd_config”. These changes would include pulling in a MOTD banner (Message Of The Day) for legal compliance (warning of unauthorised access and prosecution), enforcing the permissions on the main SSHD files (so they can’t be tampered with by lesser-privileged users), ensuring the “root” user can’t log in directly, setting an idle session timeout and so on.

Here’s a very simple Ansible example that you can repeat within other YAML files later on, focusing on enforcing file permissions on our main, critical OpenSSH server config file. Note that you should carefully check every single file that you hard-reset permissions on before doing so. This is because there are horrifyingly subtle differences between Linux distributions. Believe me when I say that it’s worth checking first.

name: Hard reset permissions on sshd server file

file: owner=root group=root mode=0600 path=/etc/ssh/sshd_config

To check existing file permissions I prefer this natty little command for the job:

$ stat -c "%a %n" /etc/ssh/sshd_config 644 /etc/ssh/sshd_config

As our “stat” command shows our Ansible snippet would be an improvement to the current permissions because 0600 means only the “root” user can read and write to that file. Other users or groups can’t even read that file which is of benefit because if we’ve made any mistakes in securing SSH’s config they can’t be discovered as easily by less-privileged users.

System Accounts


At a simple level this file might define how many users should be on a standard server. Usually a number of users who are admins have home directories with public keys copied into them. However this file might also include performing simple checks that the root user is the only system user with the all-powerful superuser UID 0; in case an attacker has altered user accounts on the system for example.

Kernel


Here’s a file that can grow arms and legs. Typically I might affect between fifteen and twenty sysctl changes on an OS which I’m satisfied won’t be disruptive to current and, all going well, any future uses of a system. These changes are again at your discretion and, at my last count (as there’s between five hundred and a thousand configurable kernel options using sysctl on a Debian/Ubuntu box) you might opt to split off these many changes up into different categories.

Such categories might include network stack tuning, stopping core dumps from filling up disk space, disabling IPv6 entirely and so on. Here’s an Ansible example of logging network packets that shouldn’t been routed out onto the Internet, namely those packets using spoofed private IP Addresses, called “martians”.

name: Keep track of traffic that shouldn’t be routed onto the Internet

lineinfile: dest=”/etc/sysctl.conf” line=”{{item.network}}” state=present

with_items:

– { network: ‘net.ipv4.conf.all.log_martians = 1’ }

– { network: ‘net.ipv4.conf.default.log_martians = 1’ }

Pay close attention that you probably don’t want to use the file “/etc/sysctl.conf” but create a custom file under the directory “/etc/sysctl.d/” or similar. Again, check your OS’s preference, usually in the comments of the pertinent files. If you’ve not seen martian packets being enabled before then type “dmesg” (sometimes only as the “root” user) to view kernel messages and after a week or two of logging being in place you’ll probably see some traffic polluting your logs. It’s much better to know how attackers are probing your servers than not. A few log entries for reference can only be of value. When it comes to looking after servers, ignorance is certainly not bliss.

Network


As mentioned you might want to include hardening the network stack within your kernel.yml file, depending on whether there’s many entries or not, or simply for greater clarity. For your network.yml file have a think about stopping old-school broadcast attacks flooding your LAN and ICMP oddities from changing your routing in addition.

Services


Usually I would stop or start miscellaneous system services (and potentially applications) within this Ansible file. If there weren’t many services then rather than also using a “cron.yml” file specifically for “cron” hardening I’d include those here too.

There’s a bundle of changes you can make around cron’s file permissions etc. If you haven’t come across it, on some OSs, there’s a “cron.deny” file for example which blacklists certain users from accessing the “crontab” command. Additionally you also have a multitude of cron directories under the “/etc” directory which need permissions enforced and improved, indeed along with the file “/etc/crontab” itself. Once again check with your OS’s current settings before altering these or “bad things” ™ might happen to your uptime.

In terms of miscellaneous services being purposefully stopped and certain services, such as system logging which is imperative to a healthy and secure system, have a quick look at the Ansible below which I might put in place for syslog as an example.

name: Insist syslog is definitely installed (so we can receive upstream logs)

apt: name=rsyslog state=present

name: Make sure that syslog starts after a reboot

service: name=rsyslog state=started enabled=yes

IPtables


The venerable Netfilter which, from within the Linux kernel offers the IPtables software firewall the ability to filter network packets in an exceptionally sophisticated manner, is a must if you can enable it sensibly. If you’re confident that each of your varying flavours of servers (whether it’s a webserver, database server and so on) can use the same IPtables config then copy a file onto the filesystem via Ansible and make sure it’s always loaded up using this YAML file.

Next time, we’ll wrap up our look at specific system suggestions and talk a little more about how the playbook might be used.

Chris Binnie’s latest book, Linux Server Security: Hack and Defend, shows you how to make your servers invisible and perform a variety of attacks. You can find out more about DevSecOps, containers and Linux security on his website: https://www.devsecops.cc

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  Microsoft - Check out the PBS documentary on ‘CyberWork and the American Dream’
Posted by: xSicKxBot - 04-13-2019, 01:47 PM - Forum: Windows - No Replies

Check out the PBS documentary on ‘CyberWork and the American Dream’

Every day the world is becoming more digital and every company is becoming a technology company. Cloud computing and AI combined with new productivity, communication and intelligent tools and services enable us to do more, do it more quickly and in ways that were simply unimaginable a generation ago. But participating in the digital economy means that people need digital skills and companies need skilled workers.

There will be 1.4 million computer science-related jobs by 2020, yet U.S. college graduates are expected to fill less than a third of those jobs. Millions of Americans whose skills were valuable just a few years ago, find themselves underemployed — or worse, out of work altogether. PBS’ new documentary, “CyberWork and the American Dream,” examines this challenge and delves into the history of solving problems posed by technological disruption.

Ensuring that everyone has the opportunity to participate in the digital economy means that we need to change the way people are educated, trained and hired. This isn’t a challenge any one company can address alone. It will take a focused public-private approach to ensure everyone can participate in the digital economy. Microsoft is working hard on this issue and will share more about our approach in the coming months.

If America’s leaders come together and take on the challenge of preparing all Americans for the economic opportunities of tomorrow, we can unlock the potential of our nation’s best asset: our skilled and talented workforce.

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  PC - Weedcraft Inc
Posted by: xSicKxBot - 04-13-2019, 05:30 AM - Forum: New Game Releases - No Replies

Weedcraft Inc



Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country's complex relationship with this troublesome and promising plant.

Publisher: Devolver Digital

Release Date: Apr 11, 2019

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