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  Mobile - Review: Dungeon Warfare 2
Posted by: xSicKxBot - 04-19-2019, 02:16 AM - Forum: New Game Releases - No Replies

Review: Dungeon Warfare 2

When a genre is defined by immobile structures shooting at lanes of slow-moving massed minions it’s easy to gain a reputation for being predictable. You could be forgiven for dismissing tower defense games as dull casual money grabs, especially as they become loaded up with IAP.

Not so much in Dungeon Warfare II. This game takes the classic Dungeon Keeper theme and builds on it with open, tile-based construction and extremely physical traps. Why should you just pelt your enemies with arrows when you can hurl them into bottomless pits, smash them against walls, or drag them apart with harpoons? Dungeon Warfare II has a surprisingly robust physics system for a game made of such tiny pixels, and one of the greatest joys in the game is sending a whole row of armor clad knights to the bottom of a river with a row of push traps.

Dungeon Warfare 1

Unluckily, it’s often not so easy. The environments in Dungeon Warfare II are often quite mercurial. The changing maps are partly on you: the most useful trap you can lay is the basic barrier, which mobs avoid like the plague even if it means running your gauntlet of spinning blades and axes instead. On the other hand, those pesky heroes also have some tricks up their sleeves, since some tiles can be destroyed, whether by errant missiles or the deliberate efforts of minion miners who tear apart your carefully constructed mazes. What’s more, other mobs will zipline over pits or build bridges across them. You can’t sleep on Dungeon Warfare II or you’ll quickly find your best-laid plans blown up with a mass of dwarven bombers.

The map itself is also frequently not your friend. Walls move, crushing some mobs to death but also opening up new paths for your enemies. Doors offer choke points but sometimes also shortcuts. Mine carts can do a lot of the work of running down heroes for you, but will also occasionally detonate a load of dynamite in the worst possible place.

Dungeon Warfare 2

Each map then becomes something of a puzzle. It’s not simply a matter of spotting and defending choke points, but finding places where your traps can work in concert to multiply their efficacy, predicting the movements of the minions, preparing for new paths to open, and managing your budget. On top of this, you’ll have to compensate when your plans inevitably go awry.

All this tile-based complexity means that what Dungeon Warfare does really well is give the player a strong sense of place. It’s not just lanes and minions and towers, it’s demon-haunted tombs and lost jungle temples and abandoned ghostly mineshafts. Although the different environments are largely just palette swaps without gameplay effect, those switched pixels do a lot of work in building the game’s atmosphere.

Dungeon Warfare 3

Dungeon Warfare II is also massive. Let’s start with just the 60 difficult and distinct levels you’ll want to work your way through. You can control the difficulty of each of these levels by putting buffs or restrictions down with ‘runes’ you pick up through the game. These runes grant you bonus experience points in exchange for increasing the speed, number, or ferocity of the minions you’ll face. Each map also has several bonus objectives, like avoiding any damage or completing the map in a time limit, which are occasionally mutually exclusive, requiring multiple, wildly different approaches to clear each map completely and unlock everything. There are also unlocks located directly on the maps that require some creative trap placement to blast open. When you’re all done with those, the game will also generate more levels for you procedurally–and given the inherent unpredictability of the game’s basic design, these can be almost as much fun as the crafted maps.

To tackle all these levels, you’re looking at over thirty distinct traps, each of which has several levels of upgrades. These traps are rarely dull and usually have some kind of special effect that can totally transform your approach to a level or symbiotic effect with other traps. Chakrams bounce around, making them a great choice for tight quarters compared to your basic darts. Slime traps slow minions, making a slime/spike checkerboard on your dungeon floor a deadly combination.

Dungeon Warfare 4

If that’s not enough, you can also unlock skills that have universal effects and can grant you special powers. These are on three tracks of complementary abilities, letting you take on the game through aggression, finesse, or massive piles of cash. Then there’s the special items you can pick up from fallen heroes that offer their own buffs. Oh yeah: none of this costs any extra money; this is a purely premium game with no IAP.

It’s easy to bemoan the dearth of complex, satisfying gameplay on mobile, and especially in the tower defense genre, but you can’t do that here. Dungeon Warfare is certainly not the first dungeon-themed tower defense game, but it’s rare to see it done with so much verve.

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  GB Studio Released
Posted by: xSicKxBot - 04-19-2019, 02:16 AM - Forum: Game Development - No Replies

GB Studio Released

GB Studio was just released.  It’s an open source MIT licensed game engine for creating top down JRPG style games for the Gameboy.  Capable of generating ROMs that can be run in an emulator, as well as playable web versions that can be uploaded to Itch.io.  Summary details of GB Studio from their website:

  • Visual game builder with no programming knowledge required.
  • Design your graphics in any editor that can output PNG files e.g. Photoshop, Tiled, Aseprite.
  • Example project included to get started right away.
  • Make top down 2D JRPG style adventure games.
  • Build real GB Rom files which can be played in an emulator or on device using USB Carts.
  • Build a HTML5 playable game that also works on mobile and can deployed to any webserver or uploaded to Itch.io.
  • Built for macOS, Windows and Linux.
  • Supports both macOS light and dark mode.
  • Includes the full tools that were used to build Untitled GB Game, free to play on Itch.io.

The source code is available on GitHub.  Windows, Linux and MacOS downloads are available here.  Check GB Studio out in action in the video below.

GameDev News


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  News - Smash Bros. Ultimate's Pichu, Pokemon Trainer, And Isabelle Amiibo Dated
Posted by: xSicKxBot - 04-18-2019, 08:04 PM - Forum: Lounge - No Replies

Smash Bros. Ultimate's Pichu, Pokemon Trainer, And Isabelle Amiibo Dated

Super Smash Bros. Ultimate's big 3.0 update wasn't the only Smash news Nintendo had to share this week. The company has also announced that a trio of new Amiibo figures are on the way, and they're slated to hit stores this summer.

Starting July 26, players will be able to pick up the Pichu, Pokemon Trainer, and Isabelle Super Smash Bros. Amiibo at retailers. Nintendo hasn't specified how much these new figures will cost, but previous Smash Ultimate Amiibo have run for $16 USD each. You can take a look at images of the new figures below.

No Caption Provided
Gallery image 1Gallery image 2

Nintendo has released nine other Super Smash Bros. Ultimate Amiibo thus far, with even more on the way this year. The most recent batch, which consisted of Young Link, Daisy, and Ken, arrived earlier this month. Figures of Squirtle, Ivysaur, Snake, and Simon Belmont are also slated to release sometime in 2019.

In the meantime, Super Smash Bros. Ultimate's 3.0 update arrives today, April 17. The biggest addition is undoubtedly Persona 5's Joker, who is joining the roster as a playable character. Joker arrives alongside a new stage, Mementos, as well as an assortment of music tracks taken from the Persona series. The whole Joker pack is available for $6 / £4.49, or as part of the $25 Fighters Pass.

In addition to Joker, the 3.0 update introduces a Stage Builder to the game, allowing players to create and share their own levels. Additionally, the Nintendo Switch Online phone app is receiving an update that adds the previously announced Smash World hub, which lets players view user-created videos and stages. Finally, the update adds a new assortment of Persona and Sonic Mii Fighter costumes to purchase.

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  News - Video: Here’s The Mortal Kombat 11 Gameplay Reveal For Nintendo Switch
Posted by: xSicKxBot - 04-18-2019, 08:04 PM - Forum: Nintendo Discussion - No Replies

Video: Here’s The Mortal Kombat 11 Gameplay Reveal For Nintendo Switch

Mortal Kombat 11 Official Nintendo Switch Gameplay Reveal 0 20 Screenshot

For months now, Switch owners have been begging NetherRealm Studios to share some proper footage of Mortal Kombat 11 running on Nintendo’s hybrid device. Last week, we got a measly three-second look at the game up and running on this platform and now a slightly more substantial clip has been uploaded to YouTube the week before the Switch version’s North American release.

This time around it’s an actual gameplay reveal. While it’s still not quite as direct as we would have liked, and seems to be made up predominantly of cutscenes, there are enough fight scenes sprinkled in between. Even if there are no health bars on display in the below footage – we’ll let it slide, for now. On a more positive note, the handheld footage that is on display definitely looks silky smooth and the graphics appear to be surprisingly crisp.


At least now we have some evidence Mortal Kombat 11 is in a playable state on the Switch. It’s a relief to finally see this after the series’ co-creator Ed Boon recently mentioned just how great it was on this particular platform.

So, what do you think of this footage? Are you convinced yet? Will you be picking up the eleventh entry in the Mortal Kombat series on release? Tell us down below.

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  News - Reminder: You Can Now Play As Joker In Super Smash Bros. Ultimate
Posted by: xSicKxBot - 04-18-2019, 08:04 PM - Forum: Nintendo Discussion - No Replies

Reminder: You Can Now Play As Joker In Super Smash Bros. Ultimate

Joker

Update: Nintendo’s servers appear to be experiencing some technical difficulties right now.



After months of rumours, speculation and teasers, Version 3.0 of Super Smash Bros. Ultimate has finally arrived. What does this mean? Most of all it means you can play as Joker from Persona 5 if you’ve purchased the first Challenger Pack or the Fighters Pass.

Apart from the popular Atlus character joining the roster as a paid DLC fighter, the Version 3.0 update adds a lot of additional content and modes to the game, entirely for free. This includes the Stage Builder – as previously rumoured, a video editor, a new shared content mode and Smash World. To find out more about all of this, take a look at the below video or check out our previous post.

If that wasn’t enough, Nintendo has also release the first round of Mii Fighter costumes. These new costumes are based on Persona 5, Persona 4, Persona 3 and Sonic The Hedgehog. If you’re interested in any of them, you’ll need to fork out a bit more, as they are not included in the Fighters Pass.

If you’re still on the fence, you can always opt with the standalone Challenger Pack. This will set you back $5.99 / £5.39 and includes Joker, the Mementos stage, and 11 Persona music tracks. If you purchase this first pack, you’ll also receive access to a Joker route in Classic Mode and open up a special version of the Spirit Board. Alternatively, you can go with the Fighters Pass for $24.99 / £22.49, which gives you access to Joker and four other Challenger Packs – it’s also cheaper in the long run.


Have you tried out Joker yet? How are you finding the new modes in Version 3.0? Tell us down below!

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  PC - Katana ZERO
Posted by: xSicKxBot - 04-18-2019, 02:22 PM - Forum: New Game Releases - No Replies

Katana ZERO



Slice through time to take back what's rightfully yours in a neo-noir, instant-death action platformer.

Publisher: Adult Swim

Release Date: Apr 18, 2019

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  News - Review: The Padre – A Clunky But Scary Survival Horror Offering
Posted by: xSicKxBot - 04-18-2019, 01:58 PM - Forum: Nintendo Discussion - No Replies

Review: The Padre – A Clunky But Scary Survival Horror Offering


If there’s one genre that truly feels at home in the interactive world of videogames, its horror. Reading a spooky tale from Edgar Allen Poe or sitting down to watch something from the ingenious mind of Jordan Peele might get your senses on edge, but feeling intrinsically part of that terror is something else entirely. It’s a unique ingredient that’s made the likes of Resident Evil and Amnesia as important to the genre as any TV show or film, but just like those other mediums, it can sometimes take itself a little too seriously.

The Padre is very much a survival horror game, complete with a creepy atmosphere, an even creepier mansion and yes, you guessed it, the odd zombie creeping about. But while the likes of Layers of Fear: Legacy will aim to make you question your own personal sanity, indie studio Shotgun with Glitters wants to unsettle you and make you crack a smile. You’ll solve environmental puzzles, fight a roster of mean-spirited monsters and make time to crack a gruff one-liner or two. It’s all in a day’s work for this virtual vicar.


The titular character is a man of the cloth who splits his time between clerical duties and demon hunting – you know, as you do. However, when an important cardinal goes missing, our sardonic holy man finds himself heading home to face off against a powerful evil without the comfort of his usual weapons. Will he solve the mystery and save the cardinal? Or is our hero destined for an eternity of torment at the hands of some dodgy demons?

At first glance, the voxel-based graphics – which look like something built entirely out of Minecraft blocks – seem instantly at odds with the succinctly adult nature of the game’s setting and gameplay, but the contrast really works in The Padre’s favour. With some smooth animations and a suitably gloomy lighting model, the contrast makes the eeriness of its atmosphere juxtapose even further. However, that design choice can sometimes make locating certain items or switches a little trickier than we’d like – especially when searching darker areas – so some puzzles can occasionally become frustrating.


While you control The Padre with the left analog stick, much of your interactions with the world are contextual. As a result, the game plays more like a point-and-click adventure where you’ll need to inspect and combine items to create weapons and tools to solve puzzles. Each new location sits on-screen like a grisly diorama, with the camera panning in and out depending on where you roam. Considering so much of The Padre’s rooms and chambers are often bathed in darkness (even with your trusty oil lamp to hand), it’s far too easy to lose your bearings. It’s an issue that really rears its ugly head when you’re trying to evade a zombie or particularly persistent demon.

The wading-through-treacle speed you move at and aforementioned clunky fixed camera are clearly there by design. This is a game that wears its love for Resident Evil and other less timeless horror classics such as Alone in the Dark upon its bloody sleeves, but even as a tribute, you’re soon reminded that the world has moved on from tank controls for a reason. However, despite these issues, The Padre still has a fantastic sense of personality.

The voice acting strays a little too close to the drawl of Mark Hamill’s Joker at times, but the result is a more tongue-in-cheek Max Payne where our blocky hero always has a quick quip to unleash. You’ll walk through libraries and have to dodge flying books like something out of Ghostbusters, or sneak around a zombie nanny sat reading a bedtime story. Cute little touches such as suits of armour that turn to watch you go by, only to snap back into place every time you look back at them, show just how far this little indie has come since its burgeoning years in Early Access on Steam.


Combat can be a little clunky, especially when you’re fighting more powerful enemies and you’re often striking at hitboxes that tend to appear and disappear at their own leisure. You’re also often scrabbling for enough firepower to take on enemies, and when paired with your slow movement, enemy encounters soon become a chore. Which is a shame, because there are some really interesting enemy designs to battle/evade in voxel form.

Conclusion


While The Padre is a far from perfect indie offering, its mixture of satisfyingly challenging puzzles, a dark sense of humour and a perennial love for classic survival horror makes for an intriguing addition to the genre. The issues with combat and the sometimes infuriating nature of its puzzles can grate, but with a little extra polish The Padre has the potential to be a real hidden gem on Nintendo Switch.

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  Microsoft - Podcast: AI for Earth with Dr. Lucas Joppa
Posted by: xSicKxBot - 04-18-2019, 01:58 PM - Forum: Windows - No Replies

Podcast: AI for Earth with Dr. Lucas Joppa

Episode 72, April 17, 2019


We hear a lot these days about “AI for good” and the efforts of many companies to harness the power of artificial intelligence to solve some of our biggest environmental challenges. It’s rare, however, that you find a company willing to bring its environmental bona fides all the way to the C Suite. Well, meet Dr. Lucas Joppa. A former environmental and computer science researcher at MSR who was tapped in 2017 to become the company’s first Chief Environmental Scientist, Dr. Joppa is now the Chief Environmental Officer at Microsoft, another first, and is responsible for managing the company’s overall environmental sustainability efforts from operations to policy to technology.

Today, Dr. Joppa shares how his love for nature and the joy of discovery actually helped shape his career path, and tells us all about AI for Earth, a multi-year, multi-million dollar initiative to deploy the full scale of Microsoft’s products, policies and partnerships across four key areas of agriculture, water, biodiversity and climate, and transform the way society monitors, models, and ultimately manages Earth’s natural resources.

Related:



Final Transcript


Lucas Joppa: We’d been investing in the AI for Earth space, from a pure research perspective, for almost a decade, and it was really when Microsoft started to go all-in in AI that there was a conversation saying look, we’ve been investing in this for ten years, isn’t now the time? If not now, then when? And so I put together a memo called AI for Earth which is how we could take this out of research, take this out of incubation, deploy it across the entire company, and then allow the full kind of scope and scale of a Microsoft to put that in the hands of partner organizations all around the world.

Host: You’re listening to the Microsoft Research Podcast, a show that brings you closer to the cutting-edge of technology research and the scientists behind it. I’m your host, Gretchen Huizinga.

Host: We hear a lot these days about “AI for good” and the efforts of many companies to harness the power of artificial intelligence to solve some of our biggest environmental challenges. It’s rare, however, that you find a company willing to bring its environmental bona fides all the way to the C Suite. Well, meet Dr. Lucas Joppa. A former environmental and computer science researcher at MSR who was tapped in 2017 to become the company’s first Chief Environmental Scientist, Dr. Joppa is now the Chief Environmental Officer at Microsoft, another first, and is responsible for managing the company’s overall environmental sustainability efforts from operations to policy to technology.

Today, Dr. Joppa shares how his love for nature and the joy of discovery actually helped shape his career path, and tells us all about AI for Earth, a multi-year, multi-million dollar initiative to deploy the full scale of Microsoft’s products, policies and partnerships across four key areas of agriculture, water, biodiversity and climate, and transform the way society monitors, models, and ultimately manages Earth’s natural resources. That and much more on this episode of the Microsoft Research Podcast.

Host: Lucas Joppa, welcome to the podcast.

Lucas Joppa: Thanks for having me here.

Host: You’re the Chief Environmental Officer at Microsoft. First off, does anyone else have that, or is that unique to this company?

Lucas Joppa: I think to the best of my knowledge it’s unique to this company. I actually came from a role that was unique to this company as well. So, before I was the Chief Environmental Officer, I was the Chief Environmental Scientist. And as a former Microsoft researcher, I always told myself I didn’t want a job that didn’t have the word “scientist” in it, but as long as I kept environment in the Chief Environmental Officer, then I’m good. There are companies that have, you know, Chief Sustainability Officers and things like that, but those generally have a much more narrow purview to them than the role that I currently have.

Host: Perhaps within the company and the sustainability practices of the company or…?

Lucas Joppa: I think, you know, a traditional Chief Sustainability Officer really thinks about sustainability within the four walls of an organization. How do you reduce the negative environmental impact of an organization’s business practices? And I think that that is a very important aspect of the role. I call it a wholly necessary, but entirely insufficient criterion and for success in the environmental space. Microsoft’s 130,000 employees or so, and that’s pretty small if you look at the 7-plus billion people in the world. So, we’ve got to think about how we take our products, our policies, our partnerships, and use those to really expand our impact all around the world. We’re a tech company. We’re obsessed with scale, right? That’s what we need to be seeking with sustainability as well.

Host: Your title is kind of a spoiler alert to what kind of big problems you are looking to solve. And I usually ask that kind of off-the-bat, but give us a “Virtual Earth 3-D” view of the work you do. What gets you up in the morning?

Lucas Joppa: Ultimately, at the highest level, what gets me up in the morning is the same thing that always has, as far back as I can remember, which is just like kind of incredible sense of wonder about the world. I think, you know, I’ve just always seen my place in the cosmos and on the planet as this tiny infinitesimal spec and just, you know, been fascinated by what else is out there. And as I started to think about that more, you know, some people are super-interested in what’s up there, up in the sky, right? In outer space. I was always interested in what’s here, at home, on planet earth. And then, of course, what’s the human species’ role in that? What impact are we having? How much of that life have we discovered? That’s what, intrinsically, gets me up. I think the thing that then gets me out of bed and gets me to work every day is, what can we do to extend our knowledge base? How can we go out and actually accelerate human discovery of the rest of life on earth and then how can we use some of our tools and our science to mitigate the impact of our own human activities on earth’s natural systems? Because that last bit, that worry about human impact, that’s actually kind of what keeps me up at night, so…

Host: Part of what drives the work of researchers, and the people who work with them to bring their efforts to life, is what we don’t know, that quest for discovery, the quest for knowledge. So, what are the big knowledge gaps in environmental science, and how is computer science helping to narrow those gaps? Just general right now.

Lucas Joppa: Sure. I think if you want to couch it in the framing of the big problem that we have right now is that human society is ultimately facing probably the greatest challenge human society has ever faced. What I mean by that is, we somehow have to figure out how to adapt to and mitigate changing climates, ensure resilient water supply, sustainably feed a human population, currently at seven – growing to ten – billion people, all while stemming a catastrophic loss of biodiversity that’s going on. And so, what you have to do is, you have to know about all of earth’s systems, how we use those systems to sustain our human activities, and then, of course, how we can mitigate and manage those systems to accelerate human progress. I think just one little example that I spent a lot of time on earlier in my research career is just looking at, for instance, the number of species on earth. Actually, we’ve only scientifically discovered something like two million species, scientists estimate. It’s probably something like ten, fifteen million. We’ve only even discovered something like 20%, at best, of life on earth, and of that, you know, if look at what we actually know, a lot of that discovery is just, kind of, a specimen in a drawer with, you know, a Latin name written on it. If you look at, like, how many of those species have we actually kind of studied and we understand their populations, how their populations are faring, done kind of a full conservation assessment for any particular species, we’ve done that for about a hundred thousand species. Of the potentially ten million or more that are out there! And so, we live in this world where, you can just ask your phone how to get to the nearest Starbucks and it’s got to run a least-cost-path algorithm to find out, is it shorter to go twenty steps to the right or thirty steps to the left to get to the nearest one…

Host: Yeah.

Lucas Joppa: …that’s kind of our day-to-day problems, but, when you take a step back and you ask the human position within the rest of life on earth, I mean, we talk about an information age and, you know, information overload. Well, it comes to our understanding of environmental systems. It’s a complete and total information drought.

(music plays)

Host: Well, let’s plunge in right away and talk about AI for Earth which is a pivotal program and one that you’re spearheading here at Microsoft. The program was launched in 2017 and at the time they said it’s a five-year, fifty-million-dollar, cross-company effort to deploy the full-scale of Microsoft’s AI technologies, capabilities and research in four key areas.

Lucas Joppa: Um-hum.

Host: So, let’s start macro.

Lucas Joppa: Um-hum.

Host: And then we’ll get micro in a bit. First, give us an overview of AI for Earth, why it exists and what its core areas of focus are.

Lucas Joppa: Fundamentally, AI for Earth exists to change the way that human society monitors, models, and ultimately, manages, earth’s natural systems. That’s what we’re trying to do. We’re trying to take a technology focus on doing that. Now, when you think about the scope and the scale of the problem, how big earth is, how few people there are for such a huge sphere, and how many species there are and how many complex relationships, you realize that we need to find scalable mechanisms to monitoring and modeling earth’s natural systems. And when you’re embedded inside the tech sector as I’ve been, inside the research arm of a company like Microsoft, you realize just how rapid and incredible the progress we’re making in collecting data, analyzing data, delivering insights to users. And so, it just, for me, became clear that Microsoft should be focusing its attention in that space on environmental systems and that we should really focus on agriculture, water, biodiversity and climate change. Those four issues are inseparable from each other, by the way. I mean obviously, you need water to grow crops and you need species to pollinate crops, and you need predictable climates to be able to plant crops predictably. And so those all kind of bundle together under that higher rubric of AI for Earth and this five-year, fifty-million-dollar commitment to deploying Microsoft’s 35 years, now, of research investments in the key areas of artificial intelligence.

Host: Talk a little bit more about this idea of five years, because it’s not five years. Explain what you mean by that.

Lucas Joppa: Sure, I mean, you know, anybody that works in the tech sector understands that five years is actually a geological age, right? Five years is about as far into the future as we can possibly imagine. If you look at the research-to-product-to-deployment cycle that’s going on right now, you quickly understand that a five-year commitment in the tech sector means that you are committing to deploying technologies out into a particular space, in our case, environmental sustainability, technologies that haven’t even been invented yet! I mean, in some cases, maybe technologies that haven’t even been dreamed of yet! And so, for me, five years just is really something so far off in the horizon that it’s kind of a statement of saying, as long as we can imagine doing tech, we imagine doing tech for nature, right? The fifty-million-dollar part is important of course, but it’s way more than that because of all the other resources that come across Microsoft. And what was really interesting is everyone talks about the fifty-million-dollar, five-year commitment, but nobody talks about how we kind of launched it, with a much smaller commitment. We launched it with a two-million-dollar commitment about five months prior to the main announcement. And this is what I love about the tech sector in general, Microsoft in particular: we launched it with a two-million-dollar investment just to kind of see what the demand was. The demand was overwhelming.

Host: Right.

Lucas Joppa: And we were able to scale to meet it as quickly as we saw it. I think that for me just kind of blew my mind about the power of a large organization. You can put something out in the market, you can see market response, market demand and you can just immediately rise up and meet it. I’d been in Microsoft Research leading research programs at the intersection of environmental and computer science. That’s another thing. We’d been investing in this space, in the AI for Earth space, from a pure research perspective, for almost a decade, and it was really when Microsoft, from a corporate level, really started to go all-in in AI that there was a conversation about, just like every technology that we incubate inside Microsoft Research, there’s a question about the human tech transfer, for me, of saying look, we’ve been investing in this for ten years, isn’t now the time? If not now, then when? And so I put together a memo called AI for Earth which is how we could take this out of research, take this out of incubation, deploy it across the entire company, and then allow the full kind of scope and scale of a Microsoft to put that in the hands of partner organizations all around the world. We went from nothing to something like two hundred and fifty grantees working in all seven continents, sixty-plus countries around the world, thirty-eight or so states in the United States. For me, it’s kind of the program equivalent of seeing some feature that you developed, deployed in software that’s used by a billion people, right?

Host: Right.

Lucas Joppa: You know, just to see that incredible growth and that’s because of the thirty-five years of investment that we’ve been putting in this space.

Host: Well, we talked about four areas of focus, and I’d like to switch over and talk about the three, what you call “pillars of support” for the program. Tell us about the pillars of this program. How did you decide on them, why are they important?

Lucas Joppa: So, AI for Earth from its very beginnings, had three pillars and those pillars are super-purposeful. And they were put in place as the result of years of work in this area of recognition of what the difficulties are. And the pillars are simply access, education and co-innovation. And what I mean by that is, from an access perspective, is that most organizations that work on environmental topics aren’t the large enterprise customers of the world. They are the small, scrappy, non-profits, the chronically underfunded government agencies, the academics, the small kind of social goods start-ups. And these are organizations where resources are incredibly tight. And they often just don’t have the ability to get out ahead on kind of the digital transformation journey that they would like to because they just don’t have that little bit of excess capital that they would need to crystalize the process. And so, for me, the number one thing going into AI for Earth was just this recognition that budget simply cannot be a barrier to people using our tech for environmental sustainability. And so, the significant aspect of our budget, of that fifty-million dollars, is just to ensure that budget isn’t a barrier, that anybody who is taking kind of a machine learning- or AI-first approach to solving environmental sustainability challenges in the four areas of ag, water, biodiversity or climate, we want to get our tech in their hands. That’s great, but it ignores the fact that also, while resources are short, most of those places doing the best work, their employees didn’t graduate from the world’s leading computer science departments. Their employees graduated from the world’s leading environmental science departments. Often, some of our best tech still requires a minor in computer science to use fully effectively, you know. And so we immediately recognized that just putting tech in people’s hands that don’t know how to use it is kind of a fool’s errand. You’ve got to ensure that you follow that up with educational curricula and community building. And so, we started putting together things like AI for Earth education summits, bringing grantees from all over the world together, both in-person, and digitally. We’ve got some fantastic top technical talent on the team that also leads that education effort. And so, engineering isn’t absent from education. And then the last bit is just simply a recognition of reality, which is that the tech sector has a lot of the tech talent. And that human skill and capacity, we need to be able to put that into play as well. The thing is, we know a lot about tech and a little bit about the environment. Our partners know a whole lot about the environment and a little bit about tech. And that intersection there is where innovation actually happens, right? It’s not just collaboration. Collaboration is just like, hey, me helping you get something done or vice versa, right? But this idea that there’s something that comes out of it that’s greater than the sum of its parts, that’s what innovation for me means. And so, we looked across, and those were the three pillars. Obviously, always more to do, but…

Host: AI for Earth, writ large, has several specific projects within that really flush out how this impacts the real world. Tell us about these. It’s a lot to cover, but maybe a brief overview of each would just give our listeners sort of the basis for where you are heading with this. Silvia Terra is a big one.

Lucas Joppa: Yes. Silvia Terra is a fantastic organization. Silvia Terra is actually the name of the company, not just the project. And what they’re really looking to do is to provide a species level tree-count product across the entire United States. And this is super important because, when you think about climate change mitigation or land conservation, you have to know what is where, how much is there, and how fast is it changing. And we fundamentally don’t know that information about earth’s natural resources or the natural resources of the United States. Silvia Terra is using high-resolution satellite and aerial imagery and convolutional deep neural networks to be able to build up that data product from looking down, train up models that are able to assess not just, is there a tree there or not, but what species of trees that is, how big that tree is, what its carbon potential, etc., etc., that really is allowing people to have kind of an unprecedented view into the state of their local forest. And Silvia Terra’s work on single tree species counting and identification is just kind of a subset of a larger problem that some of my research colleagues and I here in MSR have been tackling over the past couple of years, which is trying to build a land cover product. So, not just where are the trees, but where are the forests, the fields, the built-in urban environments, the creeks and the streams and the lakes? All of that, so that you can look down and not just say, oh, that pixel is red or green or blue or it looks like a tree, but we can bring all that together for the United States at a one-meter resolution. That’s something like ten trillion pixels that you need to count up. And it’s a really hard computer science problem as well. And so, building up things like a forest map of species, a national land cover map, all of these sorts of things start to get you towards that kind of “queryable earth” that I think we’re all interested in. If you look at you know, the way we want to answer a lot of questions, it’s kind of from looking down at the world and satellite imagery and the size of these data sets, you know we’re talking about just petabytes and petabytes and petabytes of data flowing down. And so, you’ve got to store those data, you got to be able to get them into memory really quick. You know, you’ve got to be able to train up algorithms really efficiently and then you’ve got to be able to do evaluation or deploy those algorithms over even larger amounts of data. It’s a super non-trivial task getting those data labeled. I mean, it’s just a problem in and of itself. And so, you know, when people ask why environment? I mean, even if you didn’t care about an environment, from a computer science perspective, these are some of the hardest problems out there.

Host: Talk a little bit… give a nod to Farm Beats and Project Premonition because those are really two cool things that are going on.

Lucas Joppa: I’ve watched those projects, Farm Beats and Project Premonition, grow from ideas to what they are right now. I mean, Farm Beats… an incredible sensor and data-fusion project that’s really looking to revolutionize the way that farmers collect data about their field and make harvesting and growing decisions based on extremely new advances in artificial intelligence, bringing that all together. I mean, it’s kind of crazy to see the results of some of these projects because ultimately, it kind of distills down to some graphs on a browser dashboard.

Host: Right.

Lucas Joppa: And what that hides is just the incredible amount of engineering, of actual physical electronic sensors in the field, communicating over really novel communication pathways like TV white space which Ranveer is such an incredible kind of advocate and proponent for. Bringing that into centralized, on-prem compute centers, figuring out what matters, what needs bigger compute. Doing all that kind of local intelligence processing. Sending up information and data sets to our larger compute clusters in the cloud. And ultimately, just allowing somebody to come, click, and see what’s going on out in their field just from, you know, balloons floating in the air, drones flying around and sensors out there, it’s kind of incredible. And Ethan, another fantastic researcher in Microsoft Research, he’s really interested in how we monitor the biosphere, as he would say. And his kind of path into it is through understanding that we have a scale problem. He originally started out wanting to understand diseases and how we can prevent epidemics with this perspective that epidemics are so catastrophic because we don’t see them coming.

Host: Right.

Lucas Joppa: And they often come from our unbuilt natural environments. And they’re housed by the rest of life on earth and so if you want to go out and sample that, well you need to take a technology approach. But still, tech isn’t going to allow you to sample every animal on the planet everywhere. But he had the same simple idea that many have had before him which is that evolution has already provided these data samplers in the form of biting insects. Mosquitos and their kind of devilish ilk, right? And so, the question is well, how do you insert yourself in that data sampling process? If you are a metagenomicist, you see mosquitos and the blood samples they collect as simply roaming data collectors. So, now you need to figure out how to collect those data. And the engineering that Ethan and his team have put together in building these entirely new, next-generation mosquito traps that are running machine-learning algorithms on-board, that can do species-level recognition from wing beat frequency patterns, decide which species they want to collect, and then pipe those into a full metagenomics compute engine that, again, spits out some graphs and information about what diseases and other species might be out in that environment, you know, the scope and the scale, it’s… you know, as somebody who speaks about these a lot, one of the things I really struggle to get across… it seems just this horrible disservice to this entire legacy of research and innovation that goes into providing something so simple and so powerful, that people just don’t see everything that goes behind it, right?

Host: Right.

Lucas Joppa: And I think that’s kind of one of the cool things about the digital transformation that the world’s undergoing is, all of the incredibly useful applications that we have in our lives that make our lives lighter, but are powered by things that most people will never be capable of truly kind of grokking, you know, the scope and the scale of work that goes into this stuff.

Host: I love that you said the word grok. It’s one of my favorite words. It’s such a sci-fi word.

Lucas Joppa: That’s right.

Host: I think we get why the “earth” part of this program is important. But let’s talk a bit more about the AI part. What does AI do for the earth that we can’t? I think we framed this in a previous conversation as an “efficiency” story but agreed that that doesn’t quite do it justice.

Lucas Joppa: Yeah, I mean I think the way I look at it is like ultimately, we’ve got this massive scale problem on the size of the earth, the amount of living organisms on earth, the complexity of their relationships… So, there’s this massive scale problem, how do we scale? And then we have a resource problem, which is that the organizations that focus on this, for better or worse, aren’t necessarily the most well-resourced organizations in the world.

Host: Right.

Lucas Joppa: And so, where has tech always had a transformative impact? It’s in the efficiency story. And what is efficiency? Well, efficiency allows you to either do the same for less or do more for the same. And, maybe in the enterprise space when you’re worrying about margins and quarterly profits, you are really interested in doing, at the very least, the same for less, and maybe even more for less. But when you’re interested in understanding the rest of life on earth, when you’re interested in collecting data about natural systems and building models about them, and you’re wildly resource-constrained, the question you are asking yourself every day is, how do I do orders of magnitude more for the same? And technology allows you to do that. One nice story from a partner organization between the AI for Earth program, Microsoft Research and a small, non-profit called The Chesapeake Bay Conservancy, this is that land cover mapping…

Host: Right.

Lucas Joppa: …project. And, you know, we had this ambition to build a one-meter resolution land cover map for the entire United States. That’s plowing through something like ten trillion pixels, twenty-five, thirty terabytes of data, and that was an aspiration shared with this small, nineteen-person nonprofit called Chesapeake Bay Conservancy. And they were way out ahead of us mind you, because they actually had done stuff, and we just thought about it. And what they had done was they had built a one-meter resolution land cover map for the Chesapeake Bay Watershed, which is just a small fraction of the United States. But it had taken them well over a million dollars and over a year and a half just to produce that one data product. And so that meant that, by the time they got done, they were almost already out-of-date, right? And so, we came in and we said, hey, look, you know, the way you are doing that, we think that there’s a better way. It turned out to be really hard. It’s led to some top papers in, you know, leading conferences like CDPR and ICLR and you know, we’ve made some significant machine learning progress as well. But ultimately, we still have a long way to go on our algorithmic kind of accuracy side of things. But from just a pure infrastructure perspective, we’re able to train-up an algorithm and deploy it on a cluster of eight hundred FPGAs, so field-programmable gate arrays, which is some really cool architecture that we’ve been shipping all across Azure, and plow through all ten trillion pixels. So, go from the Chesapeake Bay to the entire United States, twenty-five terabytes of data, ten trillion pixels, ten minutes, forty-two dollars. So, that gets to, how do I do more for the same, or in this case, way more for way less? And so, that’s just the efficiency story. How do you give an individual or a small organization superpowers? You either give them a huge check or you give them technology.

(music plays)

Host: Several researchers on the pod have talked about this idea of humans in the loop. And it kind of speaks to the fact that technology isn’t taking us over, it still needs us, if we personify it, but you turned that on its head a little bit. Talk to me about your take on who’s in the loop and how and why.

Lucas Joppa: Yeah, I mean, I think what’s kind of funny is, you know, researchers are always so far out ahead that they started talking about humans in the loop probably two decades before it was relevant. They were talking about humans in the loop when we were still trying to figure out how to put algorithms in the loop, right? Where we were doing most of it, but algorithms were just kind of helping. I think, where a lot of the worry is coming, from an AI and ethics perspective or anything else, is around what the future might hold when we need to purposefully build humans into the loop so that we have these spot checks and balances and things like that. So, I still think we completely live in a world where it’s algorithms in the loop of human activity, algorithms in the loop of human life. That’s the world I want to live in. I don’t want to live in a world where it’s humans in the loop as if I’m some sort of secondary citizen to a…

Host: Addendum.

Lucas Joppa: …yeah, addendum to this digital substrate that I’m just you know allowed to exist in. You know, it’s kind of a corollary to something else that just frustrates me all the time which is that so many of the things that we don’t know about are things that we ourselves have built. So, ask me where all the world’s dams are. I don’t know. Ask me where all the world’s roads are. We built these things and we don’t even know where they are, or the state of them. And so, when you get back to this whole human in the loop concept, I fundamentally have a problem with imagining a future where I’m an addendum to something that we built. And just to prove how far-off I think we are from that is that, the things we built, as I said, like, are kind of addendums in our lives still, and I think we’d be much better focused in figuring out how to put algorithms in the loop to help us understand what we’ve built, the impact that it’s having on environmental and social systems and to build our societies around that. And that’s going to be really important as we start to ask algorithms what we should do about managing our natural systems. Where should we put renewable versus non-renewable energy? Where should we put high-density urban growth centers versus protected areas and national parks? Where should we do, you know, any number of things? Well, we don’t know enough about our own biology to tell an algorithm how we’d make that decision…

Host: Right.

Lucas Joppa: …and we don’t know enough about algorithms to understand fully why they’d make that decision. So, I think there just needs to be this awareness of, like, you know what, once the output comes out, if it feels right to me, if it looks good to me, then I’m going to continue to interrogate it with human systems and I’m going to take it one step at a time. But that’s just my opinion.

Host: When I asked you what gets you up in the morning, you basically said it was the wonder of it all, the wonder of discovery. But we’ve hit the “worry” part of the podcast. This is where I ask the guests what keeps you up at night? And aside from all the concerns about conservation and stewardship of our planet, you’re developing and deploying some incredibly powerful technologies in which we’re putting a lot of trust.

Lucas Joppa: Hmmm.

Host: What could possibly go wrong?

Lucas Joppa: Hmmm. Well, I mean, what keeps me up at night is both what could possibly go wrong, and that we won’t do it fast enough! My former manager and long-time mentor, Eric Horvitz, who leads Microsoft Research, you know, he has a long history in the health space at the intersection of health and medicine and machine learning. And one of the things that he consistently says is, people worry about the issues of algorithms in these loops and that’s completely valid and understandable, but what’s the human cost of not doing it? I think that same thing is true in environmental space, which is just, the opportunities are so incredible to help better understand and manage earth’s natural systems that we have got to be throwing basically everything that we have at it. So, my first worry is that we won’t. My first worry is that all the other tech companies won’t follow Microsoft’s lead and build up an AI for Earth program. That all of the environmental scientists and organizations won’t see tech as one of the significant breakthrough solutions in their space. And that we’ll stagnate. We won’t make the progress that we all know we need to make. So, that’s the first thing that keeps me up at night. There’s that secondary worry which is, what could go wrong? Well, I mean if history shows you anything about human activities, it’s that a whole lot could go wrong. You know, I worry more about our lack of understanding of how nature works and doing something that inadvertently has a bit of a Schrodinger’s Cat kind of effect in the sense of like are you observing what would have been observed in the absence of observation, right? I don’t actually know if that’s what Schrodinger said or not, but it sounded good…

Host: Something about a dead cat…

Lucas Joppa: Yeah, something about a dead…

Host: Or a not-dead cat.

Lucas Joppa: Yeah, something about two cats. And a box. So that’s really kind of one of the first design principles for everything that we do is, in the absence of full understanding, do you feel like you are really taking that like do no harm kind of approach? And that’s one of the reasons that we’re really interested in these kind of aspects of remote monitoring, whether that’s like taking images from above or, you know, passively listening to ecosystems with acoustic sensors, or monitoring environmental systems through the lens of an organism like a mosquito that many places are trying to eradicate anyway. And really thinking about, are we deploying technology in a way that isn’t going to further disrupt the system because the reason we’re putting technology in the system is to figure out how to fix it and stop the problems. And so, those are my two worries. You know, I work a lot, so the time between worrying, falling asleep, and wondering and waking up and getting going again is bit too short, so sometimes I feel like those two Ws go hand-in-hand.

Host: So, I like to hear the stories of the guests that come on this show, personal, professional, academic, how you ended up doing what you’re doing. How did you get started and how did you end up doing what you are doing now?

Lucas Joppa: You know, I grew up a kid that just loved being out in the woods, never was a technology kind of family. I’ve never had a TV. Didn’t have a computer until undergrad. Never learned how to program until my PhD when I realized that I probably should. But I was always just interested in how it kind of all worked. And then I started paying more attention to the fact that, in many cases, it wasn’t working, i.e., humans were negatively influencing these systems. I did my undergrad in wildlife ecology. One of the beauties of the American education system is the general education requirements. I took a general education requirement called On the Extinction of Species. I sat through that first class. I listened to this professor talk about the state of the world and I was just completely and totally hooked. Changed my major. Spent two years in the Peace Corps. Saw some of these environmental issues just kind of raw, up front, in person. Came back. Did my PhD in ecology and environmental science. That’s when I really leaned into tech, because I realized that there was no way I was going to answer the questions that I wanted to ask like, do protected areas protect? Well, there’s a lot of protected areas, all around the world. You want to ask that across the entire earth? Across every year? You’re gonna be running code to do those sorts of things. And just through kind of serendipity and contacts, ended up at Microsoft Research in Cambridge, in the UK. I had an incredible time there. And now I have this opportunity to oversee Microsoft’s global sustainability ambitions. Everything from our built environments to our technology deployment. It’s kind of a crazy thing look back and see.

Host: From a kid in the woods, to where you sit now. Among the trees here in Redmond. All right Lucas, as I said at the beginning of the podcast, you’re the Chief Environmental Officer at Microsoft. Here’s your chance to say whatever you want to our listeners. I often frame this in terms of parting thoughts, wisdom, advice, inspiration, but you can say anything you want. So, go.

Lucas Joppa: I get asked this question a lot and the thing that I always say is, don’t take the easy path which is, what do you need to succeed? And it’s easy to say, oh, I need money! Or I need resources! But when I’m talking to an audience like this, an audience of machine learning experts, computer science professionals and researchers all around the world, the message I try to consistently deliver is, all I really need is for every single person, at some point in the day to think about how they could deploy their core competency. To just think about, hey, you know what? I’m a homomorphic encryption guy. Or I’m a deep neural nets person. Or I’m a UIUX person. That’s what I’m great at! Now, how can I deploy that to help make progress in one of these massive areas of societal challenge? How can I think about accelerating human progress in the areas of ag, water, biodiversity and climate change? If you just think about that, even if you don’t have an idea today or tomorrow, if you just think about that every day, then I’m satisfied. Then we’ve made an incredible start on the problem. I don’t need every single person to pick up an identical brick. I need every person to commit to doing what they’re good at. I think so many people look, and they say, on environmental sustainability, oh, what we need is better policy. And you go over to the public sector and what they say, what we need are technology solutions. And the truth is we need all of that. And we need the people who are best at each of those things to do what they’re best at. The Microsofts of the world need to contribute tech. The public sector needs to contribute policy. And, you know, double-click all the way down in the tech sector to whatever kind of role that you have in a company like Microsoft. That’s what the world needs. The world needs what you’re best at, deployed to help solve some of these environmental challenges.

Host: Lucas Joppa, thank you for coming on the podcast.

Lucas Joppa: Yeah, thank you so much for having me. It’s a huge pleasure and a great opportunity.

(music plays)

To learn more about Dr. Lucas Joppa and how Microsoft is putting its powerful Cloud and AI tools into the hands of those working to solve environmental challenges, visit Microsoft.com/research

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  News - Super Smash Bros. Ultimate 3.0 Update Adds Nice New Smartphone Features
Posted by: xSicKxBot - 04-18-2019, 07:56 AM - Forum: Lounge - No Replies

Super Smash Bros. Ultimate 3.0 Update Adds Nice New Smartphone Features

Super Smash Bros. Ultimate is getting a big update on April 17 (April 18 in Europe). In addition to launching a new paid DLC character, Joker, the update adds a stage-builder and video editor. That's not all. The update also makes changes to the Smash World hub on the Nintendo Switch Online mobile app.

With the new update, players will be able to take a look at new user-made videos and custom stages that the community creates using the video editor and stage builder. Perhaps the best thing about the update is that you'll be able to view community-created stages and then click a button to queue them up to download on your home console. What's more, stages can be rated, so theoretically the best ones should surface to the top.

The Nintendo Switch Online app, which requires a paid subscription, also allows players to use voice chat. You can check out the new features in the video above; skip to 13:46 to see what's new for the Smash World hub on the app.

Read next: Smash Bros. Ultimate 3.0 Update Adds Stage-Builder, Video Editor, Persona 5 Character, More

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  News - A Full Rundown Of Joker’s Smash Bros. Ultimate Moveset And Final Smash
Posted by: xSicKxBot - 04-18-2019, 07:56 AM - Forum: Nintendo Discussion - No Replies

A Full Rundown Of Joker’s Smash Bros. Ultimate Moveset And Final Smash

Joker

If you missed the news, Persona 5‘s Joker is making his way into Super Smash Bros. Ultimate on Nintendo Switch today. Frankly, we’d be amazed if you have missed the news because we’ve been prattling on about it all day (you can check out more Joker content at the bottom of this article) but now it’s time to really get stuck into the good stuff. Joker’s moveset.

Joker’s reveal trailer gave us our first look at the character in action, and we’ve been watching it very closely to see exactly how his moves work. So, let’s get started.

Specials


Neutral Special (Gun) – For his neutral special, Joker wields a gun. To shoot continuously, you can simply press and hold the ‘B’ button or repeatedly tap it, and you can also dodge forwards, backwards, or even in mid-air while shooting.

Up Special (Grappling Hook) – The grappling hook shoots out at a slightly diagonal angle and can either be used to pull opponents in closer, or to latch on to the edge of a stage. Like many up specials, this one will be useful for recovery.

Side Special (Eiha) – Eiha, Joker’s side special, is triggered with a finger snap animation. The initial hit isn’t particularly strong, but it inflicts more damage over time.

Down Special (Rebel’s Guard) – Now, this one is particularly fancy. Joker has a Rebellion Gauge which builds up over time, notably when he gets hit or is behind in terms of damage or stock. By using your down special, you can fill the gauge faster, and it can also be used as a defensive tool.

When the gauge is full, he’ll unmask and summon a manifestation of his persona, Arsene. Arsene is completely invincible and stays at his side, inflicting additional damage and even upgrading the other special moves we just mentioned. Which leads us on to…

Specials – When Used With Arsene


So, you’ve just filled your Rebellion Gauge and summoned Arsene. Now what? Well, here’s how your special moves will change:

Your Neutral Special becomes ‘Gun Special‘, essentially handling the same as before but with the new ability to fire three bullets per shot.

Up Special becomes ‘Wings of Rebellion‘. Using Arsene’s wings, you’ll swiftly move upwards, making you invincible as you fly. Again, this can be used for recovery purposes.

Your Side Special becomes ‘Eigaon‘, a large blast which repeatedly hits opponents, inflicting them with longer lasting damage.

And finally, your Down Special will now perform one of two counter-attacks, each triggering automatically. Melee attacks will be countered with ‘Tetrakarn’, whereas projectiles will be deflected with ‘Makarakarn’.

Final Smash


There’s one final thing to mention, of course, which is Joker’s Final Smash.

Called ‘All-Out Attack’, Joker’s Final Smash sees him cutting through foes on the battlefield. Once he’s done that, he’ll launch a coordinated strike with the Phantom Thieves of Hearts. Interestingly, if you fail to make contact initially, you can have another swing at it by tilting your control stick in the opposite direction, giving you a second chance to land the final smash.

It’s worth noting that having Arsene by your side (achieved by filling your Rebellion Gauge) will not have any impact on Joker’s Final Smash.

All Out Attack


So, there we have it. We hope you find this useful if you plan to use Joker in Super Smash Bros. Ultimate. Let us know if you’re excited to get stuck in or, if you’re reading this in the future, let us know how you’ve been getting on with the character with a comment below.


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