Skelly Selest Brings Fast-Paced Arena Battling To Switch This Month
Indie publisher Digerati and developer Caiysware have announced that Skelly Selest is headed to Nintendo Switch later this month.
The game has you taking on procedurally-generated gauntlets of hellspawn and bosses, all in the name of defeating the horrors that lurk in the depths of Hell. There’s a focus on highscore chasing here, with players taking on relentless waves of enemies, but there’s plenty more to get stuck into as well.
We have quick blurb and feature list for you below.
Prophecy foretells that one day Hell shall runneth over and the evil dead will spill onto thy Earth. Only the Selestial Order can halt the depraved Hellion tide. Skelly Selest is a score-attack slash dash run ‘n’ gun-athon that places players in the skeletal shoes of a Heavenly Keeper.
Key features – Fight furious battles across several modes, including a roguelite dungeon crawler, endless arena, Boss Rush, challenging Penitence Trials, and even a strategic collectable card game – Visit the Bone Plains, Flesh Gardens, and other charming locations across a vibrant pixel-art hellscape Make acquaintances with monstrous enemies and bosses – Wield blessed items, weapons, and armor to survive – Rescue a variety of unlockable character classes and spiffy hats
Skelly Selest will launch on Switch on 24th May, so make sure to keep an eye out in the coming weeks if you’re interested.
What do you think? Will you be keeping tabs on it? Let us know in the usual place.
Video: Digital Foundry Takes A Technical Look At Zelda And Mario Odyssey In VR
When we first heard about the possibility of reliving both The Legend of Zelda: Breath of the Wild and Super Mario Odyssey – two of our favourite Switch games – in VR, we were incredibly excited. Nintendo’s latest Labo kit has made it all possible, and for the price, the kit itself is pretty darn good, but Mario and Zelda in VR didn’t turn out quite as well as we’d hoped.
Mario’s first VR experience isn’t actually too bad at all, even if we wouldn’t exactly call it an essential one, but Breath of the Wild’s VR upgrade had us feeling physically sick. The likely reasoning for this was always down to the fact that the game can’t handle the necessary frame rate and resolution to run smoothly in VR, but tech wizards Digital Foundry have now explored those very statistics to see just how well (or not) it really performs.
The compromises of Nintendo’s budget VR setup are pretty clear right from the off, and the boost in performance needed to run Zelda’s scenes twice (once for each eye) takes the base game’s usual 30 frames per second down to somewhere between 20 and 30fps, occasionally jumping around within that range and causing motion sickness issues.
The Switch’s native 720p display also causes some problems, especially when – again – Zelda’s VR version takes a bigger hit. Digital Foundry reports that the area directly in front of your eyes is being displayed at around 480p with resolution increasing along the periphery. You can see the full rundown for yourself via the video below.
How have you found your experiences with Mario and Zelda in VR? Have you had any issues, or have you enjoyed your time playing them? Let us know in the comments below.
Fedora 30 Workstation is the latest groundbreaking release of our free, leading-edge operating system. You can download it from the official website here right now. There are several new and noteworthy changes in Fedora Workstation. Read more details below.
GNOME 3.32
Fedora 30 Workstation includes the latest release of this simple, beautiful desktop environment for users of all types. There are numerous improvements throughout GNOME 3.32, including:
A refreshed visual style with buttons and switches that are easier to identify and use
Completely refreshed icons for applications
Consistent user icons across the desktop
Snappier performance thanks to fixes and enhancements in the core GNOME libraries
An Applications panel that controls permissions, to make use of Flatpak apps easier
…and much more!
Do you want the full details of everything in GNOME 3.32? Visit the release notes for even more community provided goodness.
Silverblue
You can also try Fedora Silverblue — it’s all the features of Workstation but combined with the rpm-ostree features of Fedora Atomic. Worry-free upgrades (with backouts) are just one of the benefits of this technology. You can also install your favorite Flatpak or RPM packaged apps on top.
Silverblue continues to develop now and in future releases. Learn how you can contribute by visiting the Silverblue team’s website.
Unity are currently running their annual May Madness sale on their asset store. Over 380 of the most popular assets on the store are currently on sale for 50% off or more. Additionally they are offering 4 theme based bundles at 55% off, where you only need to buy the items you don’t already own to get the additional savings. Finally there are daily specials all month, that are up to 70% off.
Obviously the daily special changes on a daily basis, so be sure to check the asset store daily for the new special. Watch the video embedded below for more details.
In Windscape you play as a young girl living on your parents farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky!
Posted by: xSicKxBot - 05-03-2019, 03:33 AM - Forum: Lounge
- No Replies
Epic Games acquires Rocket League dev Psyonix
The team at Rocket League developer Psyonix announced today that they’ve been acquired by Epic Games, though the terms of the deal were not disclosed.
The deal is expected to close late this month or early next, and when it does Epic will have one of the more popular and enduring multiplayer games in recent history firmly in its stable.
However, it may be a minute before Rocket League actually appears in Epic’s new storefront; in an FAQ post published alongside the news, Psyonix notes that “in the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldn’t do on our own before.”
When Rocket League does come to the Epic Games Store (in “late 2019”, according to a press release) it will presumably no longer be purchasable on Steam, though Epic claims that Psyonix will continue to support the game on Steam for everyone who owns it there.
This new relationship isn’t a huge surprise, given that both parties have collaborated for decades (most if not all of Psyonix’s games are built with Unreal Engine), and Psyonix has previously worked with Epic stakeholder Tencent to put out a free-to-play version of Rocket Leaguein China.
“We’ve been working closely with Epic since the early days of Unreal Tournament, and we’ve survived changing tides as partners, so combining forces makes sense in many ways,” Psyonix founder Dave Hagewood stated in the press release confirming the deal. “The potential of what we can learn from each other and accomplish together makes us truly excited for the future.”
Psyonix says it also expects to continue to expand operations at its San Diego headquarters, which currently employs 132 people.
Posted by: xSicKxBot - 05-03-2019, 03:33 AM - Forum: Lounge
- No Replies
Video: The Paperboy Classic Game Postmortem
Last month at GDC 2019 veteran game maker John Salwitz (Paperboy, Rampart, Klax) delivered a fantastic postmortem of Atari’s 1985 arcade classic Paperboy.
Salwitz helped design Paperboy, and in the course of his hour-long talk he walked the audience through the development process that culminated in the creation of a modern classic.
He also shed light on what it was like to work at Atari in the ’80s, and dug into the nuts and bolts of everything from designing the Paperboy map screen to setting the arcade cabinets up for manufacturing and distribution.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Build and grow your very own computer repair enterprise as you learn to diagnose, fix and build PCs. With real-world licensed components and comprehensive hardware and software simulation, you can plan and bring your ultimate PC to life!