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  News - New Xbox One Backward Compatibility Games Out Now
Posted by: xSicKxBot - 05-04-2019, 02:02 PM - Forum: Lounge - No Replies

New Xbox One Backward Compatibility Games Out Now

Xbox One players have two more games they can now play on their console. Microsoft's director of programming for Xbox Live, Larry "Major Nelson" Hryb, took to Twitter to announce that the Xbox One now supports two more Xbox 360 titles via backward compatibility.

Both Team Ninja's Ninja Gaiden 3: Razor's Edge and RedLynx's Trials Evolution join Xbox One's forever-growing backward compatibility list. These titles are available to download starting today.

Developed by Team Ninja for the PS3, Wii U, and Xbox 360, Ninja Gaiden 3: Razor's Edge is an enhanced Ninja Gaiden 3 port that includes the original DLC, as well as a variety of performance enhancements and improvements. Ninja Gaiden 3: Razor's Edge released nearly a year after the initial game's March 2012 release date and brought alongside a host of changes like increasing the speed of kunai climbing, introducing new weapons like the lunar staff and kusarigama, improving enemy AI, and more.

Trials Evolution was developed by RedLynx. Released for the Xbox 360 in April 2012 before speeding to iOS and PC in 2013, Trials Evolution--the fourth mainline entry in the Trials franchise--tasks you with facing and overcoming a variety of motorcycle trials in a bid to claim the top spot on the leaderboards. Trials Evolution includes two course editors (Lite and Pro) that allow you to create and share courses online.

In our Ninja Gaiden 3: Razor's Edge review, we called the update "a welcome gesture, and one that makes for an improved action game--yet a hundred small fixes are no substitute for a game built from the ground up to be a challenging, fluid, and fulfilling action extravaganza."

In our Trials Evolution review, we said it's "a great game that not only tests your skill and patience, but keeps you laughing at the ridiculous scenarios."

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  News - PlatinumGames Shares More Detail On Bayonetta 3’s Unorthodox Development
Posted by: xSicKxBot - 05-04-2019, 08:02 AM - Forum: Nintendo Discussion - No Replies

PlatinumGames Shares More Detail On Bayonetta 3’s Unorthodox Development


If you’re as eager to get your hands on Bayonetta 3 as we are, you probably spotted our story yesterday which shared the news of a change in the development process for the series. Now, we have a little more info on the subject thanks to PlatinumGames studio head, Atsushi Inaba.

Talking to VGC, Inaba reveals that the change in development is centred around the game’s structure, with the original games being created in an orthodox, chronological order. This looks to be entirely out of the window for Bayonetta 3, perhaps explaining why the studio previously said the game would be “crazier” than ever before.

“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”

So, is this something that players will notice? Or will the end result feel just like previous entries? VGC put that very question to Inaba, too.

“Maybe the players will recognise this as well. And that’s all the hints you get!”

The first tasty slice of footage can’t come soon enough for this one. Will things really be that different? Will it be good different, or bad different?

We’ll let you mull that one over in the comments.

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  News - Looks Like Ubisoft’s Child Of Light Isn’t Getting A Sequel After All
Posted by: xSicKxBot - 05-04-2019, 08:02 AM - Forum: Nintendo Discussion - No Replies

Looks Like Ubisoft’s Child Of Light Isn’t Getting A Sequel After All

Col

One of Ubisoft’s more left-field projects – and one of its best, we’d argue – is Child of Light. The game originally launched on Wii U back in 2014 and has since seen a rerelease on Switch, both times enchanting our minds enough to have us hoping for another helping with a lovely sequel or two.

At one stage, a sequel seemed very likely indeed – the game’s creative director once said that some “very cool projects” for the Child of Light universe were in the works, and eventually shared an image teasing a ‘Child of Light 2’ – but it would appear that the game isn’t on the way after all.

Speaking to VGC, the very same creative director, Patrick Plourde, has revealed that the game is well formed in his head but isn’t being worked on – to the best of his knowledge, at least.

“I know the major beats, the location, and that it would feature multiple protagonists. It would have two protagonists going on different paths in life with different motivations, linked by their friendship.

“I don’t know if there’s a Child of Light 2 that is in production, Ubisoft is big, but I’m not working on it. Right now, I don’t think there’s a Child of Light 2 being produced… I’m not holding my breath.”

Plourde tells VGC that the plan for Child of Light 2 was partly inspired by Swan Lake, with its story exploring love, friendship, and how people change as they grow up.

It’s a shame that we might never get to see this in action, but the situation seems almost fitting. Another inspiration for the game’s theme of people and the way in which they change came from the dev team who worked on the original game – a team which has now, for the most part, disbanded.

Have you played Child of Light? Would you have liked to see this sequel make it to release? Let us know in the usual place.

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  Mobile - The Weekender: Lunar Rescue Edition
Posted by: xSicKxBot - 05-04-2019, 08:02 AM - Forum: New Game Releases - No Replies

The Weekender: Lunar Rescue Edition

It’s been a bit of a slower week this week but hopefully you’ve all found something to your liking – not as many reviews as I’d like but everyone is working on something, so the pipeline will keep spitting out new entries for the index and we’re working on a couple of new features as well.

I especially like updating the Upcoming Mobile Games feature, as it allows me to go back through the various bits of news we don’t always get to cover, and get hyped for the rest of the year.

Meanwhile, in mobile gaming…

Out Now


SpellForce: Heroes & Magic (iOS & Android) – Full Review Coming Soon!


This game released last week but we forgot to give it a mention – the SpellForce series can chart its origins to the wild days of 2003, where it’s spent most of 15 years across 8 releases masquerading as a real-time strategy/RPG. Now the series is making its mobile debuts with SpellForce: Heroes & Magic, and it’s ditched the standard flow of time to offers a turn-based strategy experience instead.

It’s leaving the story and lore of the SpellForce universe largely untouched, and offers both a free play or a 13-mission adventure mode. There are three playable races, six neutral factions, and you have to build up your kingdom, explore the surroundings and defeat your enemies in turn-based hex combat.


SpellSwords Cards: Origins (iOS & Android) – Full Review Coming Soon!


This one ticks multiple PT Bingo boxes this week – it’s got ‘Spell’ in it, like our top entry, and is a roguelike deck-builder RPG with card mechanics and procedural generation. One of it’s unique hooks is reported to be ‘Card Fusion’, so you can finally summon that Blue Eyes Ultimate Dragon that you’ve been dreaming of all these years.

On a serious note, this game is yet another newcomer in what’s becoming a rapidly over-crowded genre. The aesthetic is certainly cool, but it depends whether the gameplay can back it up – we’ll bring you our thoughts as soon as we can.


Lunar Rescue Mission (iOS & Android) – Full Review Coming Soon!


On PC I’ve been a fan of games like Space Engineers and Kerbal Space Program for years. I don’t quite have the fortitude (or the math) to play them as much as I’d want to, but I’m glad they exist and they are fun to drop into every now and then.

Lunar Rescue Mission is no KSP, but it boasts realistic phsyics and several different vehicles that require mastering as you travel across sectors trying to rescue stranded colonists. Quite keen to get a review done for this one as it’s different and something you often see, plus it’s not even that expensive. It’s been in beta on Android since at least 2017, but now its released fully on both platforms.


Updates


Tropico (iOS Universal) (Review)


And last but certainly not least, Tropico’s iOS port is now available on iPhone, as well as iPad, making it a universal app. Just go to wait for that android version now…


Star Traders: Frontiers (iOS & Android) (Review)


Now that Carriers are well and truly out the door the Trese brother’s unrelenting pace of updates is back on track. Update #146 adds two new female faces, adds a new prototype Bounty Hunter story mission and a whole bunch of QoL fixes. The full change-log can be seen on steam.

Evolution: The Video Game (iOS & Android) (Review)


Evolution has had a few updates since it released, but the most recent one allows Premium users to play for free with any friends or family that are only using the ‘free’ version of the game.

Sales


Asmodee Digital Spring Sale


Asmodee Digital are having a Spring Sale on both iOS & Android, with the following games going for up to 60% off:

  • Carcasonne (Android)
  • Mysterium
  • Agricola
  • Agricola 2P
  • Isle of Skye
  • Pandemic
  • Pathfinder Adventures
  • Twilight Struggle

Star Wars: Knights of the Old Republic (iOS & Android)


It’s May 4th tomorrow, but plenty of places are getting in early with their Star Wars celebrations – everyone’s favourite Bioware RPG is currently half-price on both mobile platforms, just in case you STILL haven’t picked it up yet.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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  OGRE 1.12 Released
Posted by: xSicKxBot - 05-04-2019, 08:02 AM - Forum: Game Development - No Replies

OGRE 1.12 Released

OGRE, Object-oriented Graphics Rendering Engine, an open source MIT licensed 3D renderer just released version 1.12 after almost a year in development.  The release is heavily focused on internal rearchitecting for future development.

Key features from the 1.12 release:

  • #include directive supported for GLSL shaders
  • PF_DEPTH support for shadows with the RTSS and the Terrain component
  • RTSS 3.0: vastly improved internal API and refactored shader library
  • Per pixel-shading on D3D11/ GL3+/ GLES2 by default (via RTSS)
  • The GL3+ RenderSystem is now used for rendering the reference Test images
  • More precise timings for built-in profiler and support for external profiling via Remotery
  • unified API for fixed-function pipeline and shaders
  • NEON intrinsics for OptimizedMath on ARM (Android)
  • Stable Material library (Media/) that you can reference in your projects
  • the MSVC SDK now also includes the Python and Java components
  • support for loading 1.7 style terrains (aka “terrain.cfg”)

You can learn more about the release in the New and Noteworthy document available here.  Additionally the source code for OGRE is available here on GitHub.  The book mentioned in the video below that covers OGRE for game engine development is Game Engine Architecture.

GameDev News


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  News - Ubisoft and Genba aim to thwart key resellers with silent key activation
Posted by: xSicKxBot - 05-04-2019, 03:50 AM - Forum: Lounge - No Replies

Ubisoft and Genba aim to thwart key resellers with silent key activation

Ubisoft and Genba Digital have partnered on silent key activation, a method of selling games through third-party stores that aims to prevent game keys from popping up on key reselling sites.

According to VentureBeat, the move builds on an existing partnership between the two companies, and 10 digital game stores including Chrono.gg and Fanatical have already signed on to use the tech for the sale of Ubisoft games.

Rather than directly purchasing a key for a game from one of those third-party sites and then redeeming it on Ubisoft’s Uplay platform, a store would prompt a user for their Uplay account info. Following that Genba verifies the account and activate the game automatically on that player’s Uplay account.

The system means that neither retailers or players ever directly handle game codes and, as Genba Digital CEO Matt Murphy tells VentureBeat, that cuts down on opportunities for those codes to be redirected toward unauthorized sites.

“The only thing that the e-tailer would get — which doesn’t go near the user — is a token from us, which we use to link to a particular keycode,” he explains. “That token is valueless because it doesn’t mean anything [outside of] the Genba database.”

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  News - Microsoft announces HoloLens 2 Development Edition
Posted by: xSicKxBot - 05-04-2019, 03:50 AM - Forum: Lounge - No Replies

Microsoft announces HoloLens 2 Development Edition

Newsbrief: Microsoft has announced a version of its upcoming mixed reality HoloLens 2 headset geared toward developers but, as TechCrunch points out, the actual hardware in the HoloLens 2 Development Edition isn’t different than what was announced earlier this year.

Instead, Microsoft has included some extras in the package it hopes will appeal to developers while also offering devs the option to pay for the $3,500 headset in monthly payments.

The HoloLens 2 Development Edition comes with $500 in Azure credits and three-month long trials for both Unity Pro and the Unity PiXYZ program. While the HoloLens 2 Development Edition is the same price as the version that Microsoft announced earlier this year, the dev-focused kit comes with the option to pay in monthly payments of $99 rather than all at once. Pre-orders for this version of the HoloLens 2 are limited to devs enrolled in the Microsoft Mixed Reality Developer Program as well.

XRDC 2019 is looking for speakers! Submit your talk here. (XRDC and Gamasutra are UBM Americas brands.)

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  Xbox Wire - April 24th: New Preview Alpha 1905 Update (1910.190421-1940)
Posted by: xSicKxBot - 05-04-2019, 03:50 AM - Forum: Xbox Discussion - No Replies

April 24th: New Preview Alpha 1905 Update (1910.190421-1940)

Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1905 Xbox One system update (19H1_RELEASE_XBOX_DEV_1905\18362.3035.190421-1940) Read on for more about the new features, fixes and known issues in the latest 1905 system update.

DETAILS:


  • OS version released: 19H1_RELEASE_XBOX_DEV_1905\18362.3035.190421-1940
  • Available: 2:00PM PDT 4/24/19
  • Mandatory Date/Time: 3:00 AM PDT 4/25/19

New Features:


Better Sorting in My Games & apps


Our team has made it even easier to find what you’re looking for in any Games & apps. From now on,  articles such as “a,” “an” and “the” will no longer be used to sort titles when using the “Sort A-Z” and “Group by letter” views; for example, “The Witcher” will now be found under “W” instead of “T.” Thanks so much to our Xbox community for helping prioritize this change by voting in our recent “My Games & apps” Idea Drive, and don’t forget to check the Xbox Idea Hub for other topics to which you can contribute!

Fixes:


Audio


  • Fixes to address no console audio after system update for some users.

Messaging


  • We have fixed the “More” button in messaging.

My Games and Apps


  • Fixes to the stability of various Games.

System


  • Localization fixes.

Known Issues:


Audio


  • Headsets are not being assigned to the users profiles.
  • Some users are experiencing no audio with headsets and we are investigating
  • Some users are encountering no audio on their Xbox console after boot (no shell audio, no game audio, no app audio), then have CSS ask them to perform the following steps:
  1. Cold reboot the console

OR

  1. Go to Audio settings on console
  2. Change their HDMI audio settings to the highest supported uncompressed channel count for their equipment
  3. Switch back to the desired format
  4. Audio should be restored

My Games and Apps


  • We are tracking the video corruption issue with Youtube and Netflix 4k playback.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Settings – Hard Drive Transfer


  • Moving/copying content from one drive to another fails to move past the assign drive and no content is moved. We are working on a fix. Workaround – You can use a GA console 1904 build to move content.

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  Steam - Curve Digital Publisher Weekend, Save up to 90% Off
Posted by: xSicKxBot - 05-04-2019, 03:50 AM - Forum: PC Discussion - No Replies

Curve Digital Publisher Weekend, Save up to 90% Off

Announcement – Valve

10:10am

Save up to 90% on Curve Digital titles during the Curve Digital Publisher Weekend*!

*Offer ends Monday at 10AM Pacific Time

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  News - Switch Version Of Warhammer 40K: Deathwatch Gets Axed
Posted by: xSicKxBot - 05-04-2019, 01:49 AM - Forum: Nintendo Discussion - No Replies

Switch Version Of Warhammer 40K: Deathwatch Gets Axed


In April last year, a listing for Warhammer 40,000: Deathwatch Enhanced Edition on Nintendo Switch was discovered. At the time, Funbox had already released the turn-based strategy title on multiple other platforms.

If you happen to be a fan of 40K and were looking forward to playing this one on the go, unfortunately, it has been axed. JP’s Switchmania broke the news after receiving an email the game had been cancelled.

Not long after this, the UK publisher Funbox Media confirmed it:

“Yes, we’re afraid so. It’s out of our control I’m afraid. We really wanted to release the game, but higher powers made the decision.”

We’ve contacted Funbox ourselves, so keep an eye out for a more official statement soon.

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