The Mortal Kombat Movie Reboot Has Been Given The Greenlight
Following the release of Mortal Kombat 11 last month, it’s now been confirmed a new Mortal Kombat movie, in the form of a reboot, is on the way.
The Warner Bros. action film will be shot in South Australia and is being led by the Malaysian-born Australian producer James Wan, who is best known for his work on the Saw series, Furious 7 and more recently Aquaman. Pre-production is already underway and filming is set to take place between September and December.
Simon McQuoid, who is making his directorial debut, said the film would channel the “core essence” of the characters featured in Mortal Kombat but would go “deeper” than the video game series.
“We’ve gone back to the absolute sort of source material and we’ve taken that and we are turning that into an epic world.”
Executive producer E.Bennett Walsh believes South Australia is the ideal location for a movie like this and explained how it would be the biggest film production the state had ever seen.
“It’s the biggest production that’s ever been in Adelaide, that’s for sure, and because it’s an action-adventure film, the requirements are so much more and it goes into manufacturing and it goes into just the amount of people we have to hire.”
Larry Kasanoff, Micahel Clear and Sean Robins have also been named as executive producers. Todd Garner will be another producer on the film and the screenplay is being handled by the longtime gamer Greg Russo.
Would you be interested in seeing Mortal Kombat on the big screen? Have you seen the original films? Tell us below.
Prepare To Suit Up In The Next Smash Bros. Ultimate Spirit Board Event
Another week, another Super Smash Bros. Ultimate spirit event. This next one is titled “Suit Up!” and is all about well-dressed spirits. As usual, it will start on Friday and run for a total of three days. Here’s the description from Nintendo’s Twitter account:
The three-day spirit event “Suit Up!” starts on 17/05! Spirits wearing ties or bow ties bring a touch of class to the Spirit Board in this event. Defeat them in battle to earn extra snacks. #SmashBrosUltimate
Update: Sorry Rowlet lovers, for unknown reasons Nintendo has replaced the image of the grass-flying type Pokémon with Toadsworth.
Will you be booting up Smash Bros. later this week to catch some more spirits? Tell us below.
Posted by: xSicKxBot - 05-16-2019, 12:04 AM - Forum: Windows
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‘Star Wars’ designer goes to new galaxies using MSI Creator PC
He’s still working on films – including the next iteration of “Dune” – but games are also coming his way. But now, instead of getting concept art from someone else and building models based on sketches, he’s now on the front end doing the concept art.
“I know how to get it done, so while I’m designing it, I’m taking that into consideration because I can take it from idea to completed product,” Wertz says. “I have much more of an appreciation for the front end because of the work I’ve done on the back end, and vice versa.”
Now he hands off to his “old me” who builds the ideas he sketches. One of the most challenging assignments he’s had in his new role was working on the recent “Bumblebee” film, building a big, sophisticated Transformer from the ground up. And one of his most satisfying projects was working on “Galaxy Quest” and building a digital version of the ship on his computer, to help out guys he worshipped – guys who built the intricate physical model ships in the movie. Both of their ships made it into the final cut.
Wertz’s creativity flows a lot from his travels, which include airbases. He takes pictures of the planes’ surfaces and how light behaves on them. He likes to feel them and even smell them – in order to get the full experience.
“You never know what you need to pull from,” he says. “When I was standing next to this thing, I remember this is what it felt like. And if I’m not feeling that when I look at it on the screen, I gotta get back to that.”
While he looks at his works in progress on his computer and mobile screens, he usually doesn’t watch the movies he’s worked on – with the exception of the “Return of the Jedi” re-release, which was the first one he worked on. For him, it’s always about the process, rarely about the finished product.
“Before, I used to hold a model of an airplane, but I didn’t know who designed it. It was just a shape. Now I can come up with something and give it to someone else, the way I would pick up someone else’s design and I can work with them. We build it together,” he says. “It’s that same feeling when the hair on the back of your neck stands up because you’re having a really good time.”
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Last Of Us 2 Dev Looking To "Close Out" Development
It looks like The Last of Us: Part II might be almost finished. Co-game director Anthony Newman said on Twitter that developer Naughty Dog is looking to hire people to help "close out" the long-awaited PlayStation 4 game. That wording suggests that development might be nearing an end.
That being said, the "close out" period for The Last of Us: Part II might not necessarily happen quickly. Still, the fact that the game's co-director is using that terminology suggests the title is indeed at least entering the final phase of development.
It's also worth mentioning that Newman never even mentions The Last of Us: Part II in his tweet, though his reference to closing out a project is no doubt related to that title. Naughty Dog has no other announced projects in the works.
Naughty Dog vice president Neil Druckmann said back in April that Troy Baker and Ashley Johnson completed their shoots for Joel and Ellie, respectively. He said The Last of Us: Part II contains the "most ambitious cinematic shoot we've ever done."
No release date, or even a release window, has been announced yet for The Last of Us: Part II. The parody website The Onion recently posted a silly story that said the game would launch in 2019, but Naughty Dog responded by saying it would share more information when it's ready. For more on the much-awaited PS4 game, check out everything we know about The Last of Us: Part II.
Ordinarily, this would be an exciting time of year for PlayStation fans eager to learn more about what's coming next. However, Sony is not attending E3 2019 in June, so if the company has any news to announced about The Last of Us: Part II or any other projects, it will come elsewhere.
Devil May Cry For Switch Is The Same Game Featured In The 2018 HD Collection
It’s been roughly a week since Capcom announced the original Devil May Cry game was coming to the Switch this summer.
Since then, we’ve heard how the Japanese company has “no plans” to release a standalone physical edition of the game on the eShop and have also seen the very first batch of screenshots for the Nintendo version.
The latest morsel of information about this upcoming release comes from US Gamer. After much speculation about which version of the game the Switch would receive, Capcom has now confirmed this specific release is part of the Devil May Cry HD Collection released on multiple platforms in 2018. For now, though, the company is focused exclusively on the original experience:
“Capcom is focused on bringing the original Devil May Cry experience for the first time to a Nintendo system. No other titles have been announced.”
The other two games in the HD Collection include Devil May Cry 2 and Devil May Cry 3: Dante’s Awakening.
Are you glad to hear Dante’s first outing on the Switch is part of the HD Collection? Would you like to play the second and third game as well? Leave your thoughts below.
Follow and on occasion help to define art direction through collaboration with the Layout Lead and the Art Director
Work closely with the Art Director and the Layout Lead while collaborating with the Level Design team to understand and balance the artistic and gameplay direction of the project to ensure the successful execution of the game’s visual and technical design on a level by level basis
Use analytical thinking and the defined art sets, props, visual FX and lighting techniques to design visually stunning, dynamic and technically efficient environments that support the narrative and game play goals of the level.
Use traditional 2D and 3D art skills in the production of environments, including the construction of high level compositions and proxy models from which final assets will be built.
Work closely with the Level Design team to fulfill the primary feature requirements of the game as it relates to layout, and contribute to the team’s goal of reaching the project’s vision. Ensure the visual quality of each environment through tuning, bug fixing, and play-testing
Collaborate with artists, engineers and designers to ensure effective integration of art, game design, and technology
Work as a team member with production and development, promoting creative thinking processes within the team and integrating their input to translate the game vision into gameplay reality
Review levels for visual integrity, playability, and fun factor while considering the creative direction, game play, and the target platforms
Contribute innovative and original ideas toward all aspects of the game’s production and development
Deliver work on time and according to schedule as prepared by the Art Director and Producer
Engage with the entire production team to stay current on the scope and understanding of the project
Actively participate in the feedback loop including accepting feedback from and providing feedback within the art and level design team as required
Each Layout Artist is expected to multitask effectively, prioritize competing demands, and trouble-shoot any issues relative to the Layout role that may arise
Qualifications:
A portfolio that demonstrates excellent concepting skills and range of style
A minimum of 2 years’ experience in game engine fundamentals such as performance optimization, game engine tools, shaders and scripting
The ability to learn new software quickly, including our proprietary game engine
Exemplary oral and written communication skills
A genuine enthusiasm and interest in video games
Willing to relocate to Canada
Preferred Extras:
Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial
Strong 3d modeling, texturing and UV-mapping skills
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
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May 4th : New Preview Alpha Ring 1905 Update (1905.190502-1940)
Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1905 Xbox One system update (19H1_RELEASE_XBOX_DEV_1905\18362.3046.190502-1940) Read on for more about the new features, fixes and known issues in the latest 1905 system update.
DETAILS:
OS version released: 19H1_RELEASE_XBOX_DEV_1905\18362.3046.190502-1940
Available: 2:00PM PDT 5/4/19
Mandatory Date/Time: 3:00 AM PDT 5/5/19
Fixes:
Audio:
Fixes addressing the audio streams when Atmos is used for Stereo Speakers and Mono-mix mode.
Home:
Fixes to the Controller Icon on home – “Unknown” battery should will not be shown as “plugged in” icon
Additional fixes to a memory leak to address overall system performance.
Fixes to UI and workflow when Signing in and out for some users.
UI fixes to the Game Pass Quests in the Game pass twist.
Fixes to address Legacy 360 gamerpics in the Settings app showing up too small.
System
Fixes to complete Kinect setup when it crashed at audio setup.
Additional fixes to a memory leak to address overall system performance.
Fixes to narrator bugs on the Updates Page and Xbox Privacy page.
UI fixes to light and dark themes to make text easier to read.
Localization fixes.
Known Issues:
Audio
We are tracking the issue in which your ATMOS setting switches back to DD 7.1 after taking an update. You can change it back after an update however we are working towards resolving.
Headsets are not being assigned to the users profiles and not working correctly.
Some users are encountering no audio on their Xbox console after boot (no shell audio, no game audio, no app audio), then have CSS ask them to perform the following steps:
Cold reboot the console
OR
Go to Audio settings on console
Change their HDMI audio settings to the highest supported uncompressed channel count for their equipment
Switch back to the desired format
Audio should be restored
My Games and Apps
We are tracking the video corruption issue with Youtube and Netflix 4k playback.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.