Posted by: xSicKxBot - 07-11-2019, 01:44 AM - Forum: Lounge
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Nintendo Switch Lite Model: Price, Release Date, Colors Revealed
Out of nowhere, Nintendo announced a new version of the Switch, and it releases quite soon. The Nintendo Switch Lite is a leaner version of the existing Switch model that sacrifices some features but slashes $100 off that system's price tag; it sells for $200 in the US. It releases on September 20 in a trio of colors, with a special-edition Pokemon version arriving in November.
The Switch Lite features a 5.5-inch screen that displays at a resolution of 720p. This shrinks the screen down slightly from the original Switch's 6.2-inch size. Additionally, the Switch Lite will no longer be able to connect to TVs via USB-C and HDMI. This means that the Switch Lite is being positioned as a purely handheld platform, as opposed to a hybrid like the original. Despite that, it will still bear the Switch name.
The headphone port is still there (Bluetooth headset support has not been added, sadly), and the button layout is largely unchanged. However, the Switch Lite no longer has detachable Joy-Con controllers. Furthermore, the Switch Lite will not have rumble or the IR motion sensors. Joy-Con controllers can still be connected to the Switch Lite. Nintendo has swapped out the four small buttons that serve as the directional inputs on the Joy-Cons for a traditional D-pad, however.
One other thing to consider is that Nintendo Labo, which allows users to build peripherals using cardboard, won't work since the Switch Lite is smaller. Other games will need to support handheld mode in order to function. Titles like 1-2-Switch and Super Mario Party will require you to purchase standard Joy-Cons in order to play them.
The Switch Lite is matte plastic and, according to CNET, which had a chance to go hands-on with it, has a "solid feel reminded me a lot of the recent Nintendo 2DS XL handheld. No detachable Joy-Cons means the sides of the Switch Lite don’t flex or creak as much, either."
When the Switch Lite launches on September 20, it will be available in grey, yellow, and turquoise. A limited edition Pokemon-themed design that has etchings and an off-white case will arrive alongside Pokemon Sword and Shield, though it will not include the game as part of a bundle.
Nintendo Switch Lite Specs
Nintendo Switch Lite console
Size
91.1mm x 208mm x 13.9mm Please note: 28.4mm at the thickest, from the tips of the analogue sticks to the ZL/ZR Button protusions.
Weight
Approx. 275g
Screen
Capacitive touch screen / 5.5 inch LCD / 1280x720 resolution
CPU/GPU
NVIDIA customised Tegra processor
System memory
32 GB Please note: approximately 6.2 GB of internal memory is reserved for use by the system.
Communication features
Wireless LAN (IEEE 802.11 a/b/g/n/ac compliant) / Bluetooth 4.1 / NFC (near-field communication)
Video output
-
Audio output
-
Speakers
Stereo
Control inputs
"Left Stick Can be pressed down and used as a button." "Right Stick Can be pressed down and used as a button." A/B/X/Y/L/R/ZL/ZR Buttons + Button / - Button +Control Pad POWER Button Volume buttons HOME Button Capture Button
USB terminal
USB Type-C terminal Used for charging the console.
Audio jack
Stereo output
Game card slot
Exclusively for Nintendo Switch game cards.
microSD card slot
Compatible with microSD, microSDHC and microSDXC memory cards. Please note: an update via an internet connection is required to use microSDXC memory cards.
Sensors
Accelerometer / gyroscope
Operating environment
Temperature: 5 - 35°C / Humidity: 20 - 80%
Internal battery
Lithium ion battery / battery capacity 3570mAh Please note: the internal battery cannot be removed. If the battery needs to be replaced, it can be replaced for a fee via Nintendo Customer Support.
Battery life
Battery life can last for more than six hours, but will vary depending on the software and usage conditions. For example, The Legend of Zelda: Breath of the Wild can be played for roughly four hours on a single charge.
Charging time
3 hours approx. Please note: this is the time taken to charge while the console is in sleep mode.
Reports of new Switch models being in production surface in June. At the time, Nintendo said it would not announce the new systems during E3, and they stuck to their guns on that. Reports have indicated that two new Nintendo Switch models are in the works. The first, a less expensive iteration with pared-down features, we now know is the Switch Lite.
However, it has also been reported that an "enhanced" version of the Switch targeted at "avid" gamers is also in production. Nintendo has not indicated this is the case and there are far fewer rumors, reports, and early rumblings relating to this more powerful version that there was for the Switch Lite.
Pokémon GO Outperformed Candy Crush and Clash Royale In Its First Three Years
Last weekend, Pokémon GO celebrated its third anniversary. So, what exactly has it accomplished in this amount of time? According to Sensor Tower Store Intelligence data, the game has now grossed an estimated total of $2.65 billion worldwide. This covers transactions across the App Store and Google Play.
It makes GO one of the popular western-made smartphone games to-date. Excluding China, Niantic’s game has surpassed both Candy Crush Saga and Clash Royale in the same amount of time. Clash of Clans still holds the top spot, grossing an estimated amount of $3.14 billion.
In terms of spending habits, players in the United States take the lead – making up around 35 percent of gross revenue (approx $928 million). Japan takes out second and is responsible for 29 percent of in-game spending (approx $779 million), and Germany is in third, accounting for 6 percent (approx $159 million).
Google Play is where most GO-related transactions take place and makes up 54 percent of player spending (approx $1.43 billion). The rest is from Apple users ($1.22 billion).
In 2019 alone, GO has grossed $395 million worldwide. This figure is up by 19 percent compared to the first half of 2018. On average, the player base spends $2.4 million within the game each day. Crunching the numbers, that’s about $5 per user split across 521 million downloads. Sensor Tower says the augmented reality mobile game is expected to surpass the $3 billion mark by the end of 2019.
Have you spent any money in Pokémon GO? Are you still playing it after three years? Leave a comment below.
Guide: Where To Pre-Order Pokémon Sword and Shield On Nintendo Switch
In today’s Pokémon Direct it was announced that Pokémon Sword and Shield is headed to Switch on 15th November in both Europe and North America. This will be the first new generation Pokémon series to land on the Switch – Generation 8, to be precise.
We got our first glimpse of brand-spanking new Pokémon, including the two legendary wolf-looking chaps known as Zacian (the one with the sword in his mouth) and Zamazenta (the one with a shield for a face). With the game now inked in for 15th November, you can pre-order the game today to ensure you don’t miss out on securing a physical copy. Below we’ve brought together some of the deals across both sides of the pond. Here we go…
Pre-Order Pokémon Sword and Shield in the USA
The major four US retailers have got their pre-order pages up. If you are a Best Buy member you can get $10 reward credit for pre-ordering one of the Pokemon games, which is nice.
Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.
Pre-Order Pokémon Sword and Shield in the UK
Here are our preferred retailers in the UK to pick up Pokémon Sword and Shield from. The steelbook options look particularly tasty here, and offer slightly more value than the standard releases.
Let us know which new Pokémon caught your eye and if you’ll be slamming down a pre-order for Pokémon Sword or Shield (or both in that nice-lookin’ Double Pack) with a comment below.
Linode has launched new GPU-optimized cloud computing instances tailored specifically for developers and businesses requiring massive parallel computational power. These new GPU instances give scientists, artists, and engineers working on artificial intelligence, graphic visualization, and complex modeling a cost-competitive alternative to hyperscale cloud providers. The new instances are built on NVIDIA Quadro RTX 6000 GPU cards with all three major types of processing cores (CUDA, Tensor, and Real-Time Ray Tracing) available to users. These new GPU instances give scientists, artists, and engineers working on artificial intelligence, graphic visualization, and complex modeling a cost-competitive alternative to hyperscale cloud providers.
Escalation Protocol (requires completion of Level 7 and players must open the chest)
Rebalanced clan XP rewards
Raid: 2,000
Raid lair: 1,500
Nightfall: 1,000
Crucible: 500
Strikes: 500
Patrol: 250
Story: 250
Adventure: 250
Heroic adventure: 500
Forge: 500
Menagerie: 1,000
Reckoning:
Tier 1: 500
Tier 2: 750
Tier 3: 1,000
Escalation Protocol: 750
Gambit: 500
Public events: 250
Blind Well: 250
Sandbox
Outbreak Perfected can no longer generate nanites when shooting immune targets
Fixed an issue where magazine size indicators didn’t display the proper arrows when changing magazine perks on some Machine Guns
Fixed an issue where the Sturm’s Accomplice perk would not reload Sidearms other than Drang or Drang (Baroque)
Fixed an issue where the Sturm’s Accomplice perk would play excessive reload audio on kill when paired with Drang or Drang (Baroque)
Fixed an issue where Season 5 Vanguard Pulse Rifle Nightshade wasn’t available after Season 5
Fixed an issue where 21% Delirium was gaining stacks of Killing Tally from shooting persistent destroyable objects
Crucible
Fixed an issue where players could reach an advantageous out-of-bounds spot during Crucible matches on Emperor’s Respite map
Crown of Sorrow
Fixed an issue preventing players from activating the Witch’s Vessel objects in Crown of Sorrow encounters
Menagerie
Players will no longer be able to use their Chalice to gain multiple rewards within the same Menagerie run
In the Gauntlet encounter of the Menagerie, only living players will be given credit for completing a lap
Fixed an issue where Werner’s weekly bounties no longer gave powerful rewards
Fixed an issue where Rune Bonus II for the Chalice was not always refunding a rune
Fixed an issue causing the chests on the Barge to reset on Sunday
Eververse
Fixed an issue causing Seasonal Eververse armor to drop from Eververse bundles with random perks
Players who currently have randomly rolled Eververse armor will retain the perks that are on them
Players affected by the Jubilant Bright Engram issue during the Revelry event can now pick up bundles containing any missing Jubilant Eververse armor pieces from the Seasonal store tab
General
Progress toward the “Platforms Spawned” objective of the Truth quest will no longer be reset on a fireteam wipe
Vex Oracles for the Mercury public event will now detonate appropriately when destroyed
Eater of Worlds Crystals guarding Argos have returned to their normal, larger size
Fixed an issue where some players could infinitely reset their Infamy rank
Players who are idle in too many Gambit matches will once again receive matchmaking suspensions
Fixed an issue where /join and /invite commands were not always working on PC
Fixed an issue preventing the Drifter/Vanguard Allegiance quest from progressing
Meat’s back on the menu, Guardians
Fixed an issue where waypoints persisted on Ikora and Drifter after completing the Allegiance quest
Disruption/Insults/Disrespect
Disruption/Insults/Disrespect
Harassment/Personal Attacks/Privacy Violation
Gory Violence/Explicit Sexuality
Illegal Activity
Hacking/Cheating
Spoilers/Stolen Content
Soliciting/Phishing/Impersonation
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Apex Legends Wattson Guide: Tips On How To Be The Best Static Defender
Natalie "Wattson" Paquette has joined Apex Legends as the battle royale game's tenth playable character. Added as part of Season 2, you'll need to drop 750 Apex Coins or 12,000 Legend Tokens to unlock her. The electrifying defender is well worth the price though if you're not the type of person who's gung-ho to chase after enemy squads.
In the following guide, we go over all of Wattson's skills, explain how you can get the best out of her character, and offer strategies for overcoming her weaknesses. If you haven't grabbed Apex Legends yet, you should. The game is free and one of the best battle royales of 2019 so far. In GameSpot's Apex Legends review, Phil Hornshaw wrote, "Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn's intense focus on team play makes Apex more than just a worthy addition to the genre; it's an indicator of where battle royale should go in the future."
If you listen to Wattson's dialogue, you'll hear that she's not terribly excited about killing people with firearms, preferring to play electricity-based pranks and make lightning-based puns to annoy her opponents. All of Wattson's skills reflect this mindset. Though she is a defender like Gibraltar and Caustic, Wattson possesses zero offensive-driven skills. She's Apex Legends' first true defender character, solely specializing in reinforcing her squad's position and outlasting any who would dare try and attack.
As such, if you're going to try and use Wattson offensively, you're best bet is to stop thinking like a hunter and more like a trapper who sits and waits for their prey to come to you. Wattson is not for everyone, and given how offensive-focused Apex Legends has become since its launch, it also means she's not a necessary character to own if your squad likes speed-based teams involving Octane, Pathfinder, and Wraith. That said, if you do master Wattson's defensive skills, you'll find plenty of new ways to counter the other Legends when you meet them in the arena.
Wattson's Abilities
Passive Ability: Spark of Genius - Ultimate Accelerants fully charge your Ultimate Ability, and standing near interception pylons boosts your Tactical Ability recharge.
Move over Lifeline, there's a new Ultimate Accelerant queen who now needs those items more than you. Wattson has a wonderful Ultimate Ability that can save a squad in a pinch once the perimeter ring starts getting pretty small. As such, Wattson should always have her Ult at the ready (you never know when you might need it) and a spare Ultimate Accelerant on hand just in case. After your team's Wattson is loaded up, pass your remaining Ultimate Accelerants to Lifeline and the rest of the squad.
Tactical Ability: Perimeter Security - Connect nodes to create electrified fences that damage and slow enemies.
Wattson can set up four nodes the second the game begins, allowing you to immediately create a wall, angled wall, or (provided the final node is close enough to the first node) a triangle or quadrilateral. After placing a node, Wattson's Tactical begins to recharge, allowing her to place up to 12 at one time.
The electrified fences that Wattson creates is the only ability she can use to damage people and it does not do much--only 10 damage per tick. However, Wattson is alerted when someone passes through one of her fences. Any enemy passing through her gate will also slow, even if sprinting.
This makes Perimeter Security, above all else, a deterrent and nothing more. Enemies either need to suffer minor damage and a speed decrease to go through them or waste ammo shooting the nodes. Either way, you'll be alerted. Enemy squads know this so it's in their best interest to avoid fences. With this in mind, you can create choke points or buy your team precious time to retreat from a firefight, heal, and regroup.
Ultimate Ability: Interception Pylon - Place an electrified pylon that destroys incoming ordnance and repairs damaged shields as long as it stands.
Interception Pylon is great for bunkering down, as it will heal your squad's shields and vastly increase the recharge rate on Wattson's tactical ability so she can put down more fences. The ability to knock out all incoming ordnance isn't too bad a perk either, but be warned as it will affect friendly ordnance as well. Though Wattson's Ultimate Ability can only place one pylon per charge, she can put down three of them at once.
Tips To Play As Wattson
Wattson is one of the few characters in Apex Legends whose utility exponentially increases as the game goes on and the perimeter ring shrinks. Granted, as stated before, Wattson is at her best while bunkering down. Use the early rings to grab Ultimate Accelerants and your favorite weapons and ordnance, engaging enemies as they find you.
Once the ring gets small enough, find a spot in the center to bunker down. If you have a Pathfinder with you, all the better, as they'll be able to tell you where the following ring location will be to better set up. Don't bother trying to hide. Just start constructing fences, and throw out an Interception Pylon or two so that you can put up a perimeter more quickly and not have to worry about incoming grenades. Remember to place your pylons in a way where they're difficult to reach. You don't want an enemy squad to easily destroy all your hard work.
After that, it's just a matter of your team holding the position. Make sure everyone has plenty of healing items and at least one good close-range weapon like an EVA-8, Mastiff, Peacekeeper, or Wingman. You can either spread out Wattson's three pylons to cover a wide area in anti-ordnance cover or put them closer together so your squad can quickly replenish shields without having to use items. Regardless, your strategy at that point is staying put and letting the enemy come to you. Again, Wattson is not an offensive defender. She is completely devoted to holding the line and scaring off other squads from rushing forward and overwhelming you and your teammates. It's not a glorious role, but if you set up your fence and pylons just right, your team should be able to hold off more than one squad at a time through careful collaboration.
Unfortunately, until these final moments of the match, Wattson's Abilities are essentially useless. She can deter enemy squads from easily following her or set up a cage to stop downed enemies from crawling away, but she doesn't excel in the wide-open firefights that typically occur in the first few minutes of each round. If you or a teammate picks Wattson, it's in your best interest to avoid fights at the start. Consider looting on the outskirts before carefully making your way to the center of the ring. You can use Pathfinder or Octane's Ultimate Ability to make the trek a little faster.
How To Counter Wattson's Weaknesses
Wattson's fences can be grappled over via Pathfinder's Grappling Hook or phased through via Wraith's Into the Void. Mirage can get the drop on her by sending a decoy through her fence, alerting him to her location. Octane is the best counter to Wattson by far. Not only does the speedy Legend have no ordnance Abilities to be stopped by Wattson's pylon, but Octane can use Stim to overcome the speed decrease from the fence, rely on Swift Mend to patch up any minor damage he takes from the fence, and use Launch Pad to leap over any chokepoints.
There's very little Wattson can do to counter these Legends, as her defensive abilities rely on the enemy approaching from a horizontal plane. Your best bet is to play as the aforementioned Legends and learn how you use their abilities to overcome enemy Wattsons. Take that knowledge and apply it when you do eventually play as the static defender. If you know how an enemy might move to overcome your fences, then you know where you can wait and hide to shotgun them in the face the second they come back down to earth. Be sure to communicate this knowledge to your squad so that they can help you respond to any attacking Pathfinders, Wraiths, Mirages, or Octanes.
Nintendo Switch Online now has over 10 million subscribers
Newsbrief: Nintendo’s paid Switch membership has surpassed 10 million subscribers worldwide, a milestone announced alongside talk of Nintendo’s plans for emerging technology and other topics at a recent Q&A with shareholders.
Last we heard of Nintendo Switch Online, the service had amassed 9.8 million subscribers worldwide. That last milestone came a little over two months back, so around 2 million subscribers have signed up for the service in that small amount of time.
It is worth noting that three-month-long subscriptions to Nintendo Switch Online (up to one year’s worth) are being given away as a perk to Twitch Prime members through January 2020, and that ongoing giveaway has likely given the service’s numbers a boost. Without the promotion, Nintendo Switch Online typically retails for $19.99 for a year, or $7.99 for three months.
Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.
Location: Los Angeles, California
N3TWORK builds fun, engaging, free to play games for iOS and Android. We are looking for talented senior game server engineers to join our small, focused team of experienced veterans to build scalable game servers.
Location: Bellevue, Washington
Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team. You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Sucker Punch is focused on maintaining a collaborative and healthy work environment, and QA is an integral part of our team. If you’ve got something to say about the game, you’re expected to walk across the office and say it. You’re not going to have to fit your feedback into the comments field of a bug report. Quality Assurance is not only about fixing bugs, it is also about player experience, immersive storytelling, and having fun playing the game. We recognize QA as being a key aspect of taking Ghost of Tsushima to its full potential.
Location: San Jose, California
Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities?
Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door?
Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.
Location: Los Angeles, California
As a User Interface Artist, you will be responsible for the design & creation of new UI screens, dialogs and HUD. Your role will be focused on developing optimal layout designs that are both functionally engaging and visually dynamic. You will work closely with Game Design in visually interpreting feature requirements and UX, whilst also coordinating with development to ensure correct technical implementation. The ideal candidate would be someone with excellent graphic design skills and previous UI experience.
Location: Calgary, Alberta, Canada
New World Interactive is looking for a Community Manager to Create, edit and publish content for the company’s blog and all other official social media channels, Manage and engage social media community as it exists across Facebook, Twitter, Instagram, YouTube, Twitch and other networks, Create and present regular reporting to internal teams on community engagement and social media metrics, and more as part of its team.
Psychological Investigative Thriller Dry Drowning to Hit Xbox One in 2020
A new game from a brand-new publisher, pushing new boundaries with an old genre, and finding home on an especially well established platform: It’s no exaggeration to say it’s a genuine honour for us here at Studio V – the aforementioned fresh-faced publisher in your midst – to present our latest project on the pages of Xbox Wire. For all fans of narrative focused thrillers, say hello to Dry Drowning.
Taking place in the fictional north European city of Nova Polemos, we like to describe Dry Drowning as a ‘psychological investigative visual novel’ set in 2066. By following the story of Mordred Foley – an unscrupulous private detective haunted by his dark past – you will be immersed in a series of macabre serial killings inspired by ancient Greek myths.
Alongside companion Hera Kairis, it’ll be your task to unearth the truth in a hostile world seemingly out to set you back at every turn. The only tools in your arsenal are Foley’s knack for piecing together clues and slicing through people’s lies, with Dry Drowning drawing riddles aplenty and minigames laced with mystery into view along the way. It all plays out in what’s an intentionally dark and dystopian view of the near future, with play layered throughout with a dynamic soundtrack featuring more than 50 tracks and an admittedly peculiar and (in our view) awesome art style.
A story well told
This is no run-of-the-mill adventure, however. With Dry Drowning we have set out with the express aim of rejuvenating the visual novel genre, telling an extremely compelling and mature story filled with heavy moral choices and more than 150 story branches and three distinctly different endings. In short, we want this to be a game shaped by you, the player.
Tracking down the assassin brings with it some rather personal challenges for Foley, whose sense of morality is tested over and over again. It’s a setup we think will force you, the player, to consider some rather tricky questions of your own: Could you use your friends as bait to catch the crazed killer, for example? Or would you tamper with a crime scene in order to suit your investigation and ensure justice prevails, or leave things as they are and risk the culprit never being caught?
The choices don’t stop there, however. In the opening hours of the game, Dry Drowning hands you the opportunity to take down an entire corrupt political class, naturally having a massive impact on the world around you in play. Doing so means losing some characters right from the get go, while others may never turn up further down the line. Indeed, this decision fundamentally alters entire chapters. It can even make solving the case can be easier or harder, all depending on some specific actions.
Art, music and inspiration
As part of this drive to place the story front and centre in Dry Drowning, we also decided to mix Orwell’s dystopian vision of the future with the kind of atmosphere more akin to thriller movies and TV series, such as “Se7en” and “True Detective.” Games have naturally been an inspiration as well, with narrative-led titles like L.A. Noire serving as obvious ports of call, as well as games that employ a system of branching paths dependent on the choices made by you, like Life Is Strange or Telltale’s enviable line-up.
It’s a combination of influences that, along with the game’s artwork, soundtrack and gameplay, creates an oppressive setting for a society not so different from the one we’re living in right now. Just as in real life, racism, sexism, immigration, and political extremism all have a role to play in the world of Dry Drowning. In order to survive in this climate and, of course, solve the case, you’ll have to gather clues and find more about the characters that are involved. Some of them may lie, and you’ll know precisely who they are thanks to the game’s ‘Living Nightmare’ system.
For some mysterious reason (later revealed to you in play), Foley is able to tell if someone is lying to him by simply looking at their face. A mask will entirely shroud their features when the lie is told. Presenting clues, however, will rip that shroud from their face, though making mistakes may lead you to a premature end…
It’s this intense and almost infinite sense of edginess that helps ensure each and every chapter, each and every moment of Dry Drowning leaves you both uneasy and eager in equal measure. That’s all we can reveal right now but, rest assured, we can’t wait to show you more. Get ready to dive into the darkness of Dry Drowning on Xbox One in 2020.
Runbow Dev Announces Dawn Of The Monsters, A Brand-New Kaiju Brawler
Canadian developer 13AM Games has announced its third game, Dawn of the Monsters. This title follows on from Double Cross (2019) and Runbow (2015).
It’s described as a couch co-op “brawling action” game that takes up to four players on a worldwide tour of destruction. Players select from an all-new cast of kaiju and must work together to defeat the “Nephilim” – a horde of monsters destroying the planet.
There’ll be four unique worlds to unlock, The Maw and fully destructible environments. The game features “beautiful” 2.5 graphics and combat inspired by classic action and fighting game genres.
This new game from 13AM will be officially revealed on 12th July, during the opening ceremony of Chicago’s G-Fest XXVI – the world’s largest kaiju convention. Those in attendance will be able to get a look at an exclusive trailer, featuring the first publicly-seen footage of the game.
According to the PR, the game is currently expected to arrive in 2020 and platforms will be announced at a later date. In the meantime, check out the development screenshots below:
Would you be interested in playing a game like this on the Switch? Have you played 13AM’s previous titles? Tell us below.