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  Fedora - Contribute to Fedora Magazine
Posted by: xSicKxBot - 06-08-2019, 03:55 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Contribute to Fedora Magazine

Do you want to share a piece of Fedora news for the general public? Have a good idea for how to do something using Fedora? Do you or someone you know use Fedora in an interesting way?

We’re always looking for new contributors to write awesome, relevant content. The Magazine is run by the Fedora community — and that’s all of us. You can help too! It’s really easy.Read on to find out how.

help-1

What content do we need?


Glad you asked. We often feature material for desktop users, since there are many of them out there! But that’s not all we publish. We want the Magazine to feature lots of different content for the general public.

Sysadmins and power users


We love to publish articles for system administrators and power users who dive under the hood. Here are some recent examples:

Developers


We don’t forget about developers, either. We want to help people use Fedora to build and make incredible things. Here are some recent articles focusing on developers:

Interviews, projects, and links


We also feature interviews with people using Fedora in interesting ways. We even link to other useful content about Fedora. We’ve run interviews recently with people using Fedora to increase security, administer infrastructure, or give back to the community. You can help here, too — it’s as simple as exchanging some email and working with our helpful staff.

How do I get started?


It’s easy to start writing for Fedora Magazine! You just need to have decent skill in written English, since that’s the language in which we publish. Our editors can help polish your work for maximum impact.

Follow this easy process to get involved.

The Magazine team will guide you through getting started. The team also hangs out on #fedora-mktg on Freenode. Drop by, and we can help you get started.


Image courtesy Dustin Lee – originally posted to Unsplash as Untitled

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  Microsoft - Next Generation Washington: Brad Smith’s 2019 legislative session recap
Posted by: xSicKxBot - 06-08-2019, 03:55 AM - Forum: Windows - No Replies

Next Generation Washington: Brad Smith’s 2019 legislative session recap

Earlier this year, I shared Microsoft’s 2019 Washington state legislative priorities as part of our practice to engage constructively on important regional issues. Since then, a lot has happened, and I thought it was a good time to provide an update on where we landed on the issues we feel are important for the future of the state.

Washington made some great strides this session on issues like higher education funding, affordable housing and rural broadband — but some important initiatives, including the adoption of consumer data privacy protections, did not get completed and will need to be addressed in the next session.

Recession-proofing higher education funding
In March, I joined University of Washington president Ana Mari Cauce and Wayne Martin, vice chair of the Washington State Board for Community and Technical Colleges in a Seattle Times opinion column that laid out why this was the right time to establish a dedicated funding source for public higher education.

Fortunately, lawmakers, led by Rep. Drew Hansen, agreed and made a $1.2 billion commitment to prepare Washington students and workers for Washington jobs over the next six years. These are new and dedicated funds for higher education institutions and state-funded student financial aid programs to supplement, not supplant, other federal, state and local higher education funding.

Why is this important? Because, historically, higher education has sustained significantly larger cuts than K-12 schools, criminal justice, and other general fund spending categories during economic downturns. By establishing a dedicated fund, the bill reduces the potential impact of general fund budget cuts.

Another important element of the legislation is that funds will go where they are needed most, with the costs borne by those who benefit the most from higher education. Over the next two years, more than $160 million will be directly invested into the futures of Washington students to create the Washington College Grant (WCG) program, a need-based financial aid program for students from low- and moderate-income families. The WCG will close the waiting list for the existing State Need Grant, which it replaces, within those two years. Students enrolled in qualifying post-secondary education and training programs qualify for grants based on income, with full tuition and fees provided for those at 55 percent or less of the median family income level (approximately $50,000 or less for a family of four), and smaller grants pro-rated for income levels up to the state median (approximately $90,000 for a family of four).

In addition to this important new resource, critical additional funding will flow to high-demand degree programs, from engineering and math programs at UW, to teacher education at Central Washington University, to nursing education at our state’s community and technical colleges.

What’s next: Microsoft remains committed to doing our part. The highest surcharges will be paid by advanced computing businesses with worldwide gross revenues in excess of $100 million such as Amazon and Microsoft. We consider it an investment in the future of our state.

Expanding affordable housing options
An equally important investment, announced about the time the Legislature was getting underway, is Microsoft’s $500 million commitment to expanding affordable housing options in the Puget Sound region.

When we made that announcement, we shared our belief that substantial public, private and non-profit resources will be needed to make our communities more welcoming to a diverse range of local residents.  Investments must be made not only to combat chronic homelessness, but also to create affordable middle-income housing opportunities for teachers, emergency responders, nurses and many others who contribute to the health and social fabric of the entire community.

With that in mind, we advocated for the state to almost double its direct public investment in affordable housing in the 2019-21 capital budget. Ultimately, lawmakers settled on an appropriation of $175 million to the Housing Trust Fund, a substantial increase over the $110 million included in recent budget cycles, more proportionate to the scale of the problem.  We applaud everyone in Olympia who worked to make this outstanding commitment to affordable housing.

We also were encouraged by passage of legislation to modernize Washington statutes on condominium liability, which Gov. Jay Inslee signed into law on April 30. The reforms in that legislation will eliminate barriers and stimulate new private development of affordable housing options for the middle-income market.

What’s next: We will continue to work in partnership with policymakers, business organizations, nonprofits and community groups on this pressing issue. It’s up to all of us to promote inclusive and vibrant communities in our region through affordable housing. We look forward to continued dialogue and collective action.

Protection of data and personal privacy
At Microsoft, we believe privacy is a fundamental human right. Technology plays an increasingly important role in our lives. But while technology is a tool that creates exciting new opportunities, people need to have assurance their data is protected and they can control it. At a time when other states and even other countries are strengthening their laws, we believe Washingtonians deserve world-class protections.

That’s why we strongly supported legislation introduced by Sen. Reuven Carlyle to protect the data and privacy of Washington consumers. Carlyle’s bill would have given Washingtonians a new level of control over their personal data while also allowing innovation to continue.

The movement to strengthen consumer privacy was advanced when this bill passed the Senate on a strong, bipartisan vote of 46-1; the privacy updates it would have ushered in were an important and meaningful step in the right direction. Unfortunately, as is sometimes the case in state and federal legislative bodies, political considerations ultimately got in the way of action and the bill did not pass the Legislature.

What’s next: Despite the Legislature’s failure to successfully address the issue, privacy concerns aren’t going away. Data privacy remains critically important for the people of Washington. We are committed to working with legislative leaders and other stakeholders to address the barriers to passage that emerged this session so that we can improve prospects for passage next year.

Creating additional opportunities in rural areas
As technology’s pervasive presence in our work and family lives increases the need for a regulatory framework to protect personal privacy, it also makes it more critical that all members of our society have access to the new opportunities created through innovation.

Unfortunately, in Washington and across the country, too many people living in rural areas lack access to the broadband communication infrastructure necessary to fully participate in our digital economy.

We believe bringing broadband to rural areas is as important today as the electrification of rural America was decades ago, which is why we launched the Microsoft AirBand Initiative to deliver high-speed internet access to more than 3 million additional rural Americans by July 4, 2022.

I’m pleased to see the state is continuing its commitment to expanding economic opportunities in every corner of our state with a $21.5 million appropriation to provide loans and grants for expanding broadband access in rural areas, as well as operating funds for a new State Broadband Office to be located within the Department of Commerce.

What’s next: Microsoft will continue to pursue strategic investments and support public policies to bring broadband access to all Washingtonians.

High-speed rail connections
Washington, Oregon and British Columbia have an opportunity to stake out a stronger position as leaders in the global economy through the continued development of the Cascadia Innovation Corridor.  Through coordination and collaboration we can create greater opportunities and establish ourselves as a global center of innovation and trade. Together, Seattle, Vancouver and Portland can expect to accomplish so much more than would ever be possible individually. By shrinking travel times between major Pacific Northwest anchor cities, high-speed rail will open the door for stronger relationships and new employment and entrepreneurship opportunities within and across communities.

We know establishing a massive public infrastructure project is no small feat and requires ironing out all manner of multi-jurisdictional and multi-national details. But I’m encouraged to see that the initial feasibility studies of high-speed rail in the Cascadia corridor have come back positive.

Given the long development times involved, it’s important to begin initial work as soon as possible to secure financing and governance structures needed to make this incredible service a reality.

The transportation budget adopted by the Legislature will provide another $242,000 in state funding to continue this critical development work. However, it makes the appropriation contingent on $671,000 first being raised from private and local sources. Although we appreciate their continued support of the planning and development process, we also believe that Washington state lawmakers should have made a more significant, non-conditional commitment to support this game-changing service. The fact is, Washington is the largest economy among the three regions, and we stand to gain substantially from the development of the Cascadia corridor. Our state should be stepping up to take a lead role.

What’s next: Microsoft will continue to work to secure the funding needed for state engagement and will work with private and public sector partners to host a conference focused on high-speed rail.

The conversation continues
Over this last legislative session, Microsoft advocated in Olympia for expanded computer science education options in K-12 schools, for strengthening companies’ legal responsibilities in the event of a data breach, and for furthering Washington’s commitment to carbon-free electricity generation in the years ahead.

We believe that as a major employer in the state, it’s our job to keep the lines of communication open, keep engaging on the important issues, and most of all, keep creating economic opportunities that improve the quality of life for Washington state residents.

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  News - Sega Trademarks Super Monkey Ball: Banana Blitz
Posted by: xSicKxBot - 06-07-2019, 09:05 PM - Forum: Nintendo Discussion - No Replies

Sega Trademarks Super Monkey Ball: Banana Blitz

Banana Blitz

It looks like something really is going on with the Super Monkey Ball series. Following on from Sega filing a trademark for Tabegoro! Super Monkey Ball at the start of May, Gematsu has discovered the company also trademarked Super Monkey Ball: Banana Blitz in the same month, on 21st May.

While it’s still unclear what the first trademark could be related to, Banana Blitz was first released on the Nintendo Wii in 2006 as a North American launch title. It introduced a new pirate-like villain, had more than 50 mini-games, received a mixed response from critics and used a Wii Remote motion control scheme.

With E3 2019 just around the corner, a more official announcement could quite possibly be on the way. Assuming this is a re-release, it seems like there’s a fair chance the game would be announced for Nintendo’s latest device.

Monkey Ball began as an arcade title in 2001 and was ported to the GameCube not long after. The first two console entries by Amusement Vision are still considered to be some of the best entries in the series.

What are your thoughts about this Monkey Ball trademark? Did you play Bana Blitz during the Wii’s prime? Tell us below.

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  Microsoft - Teachers: Celebrate oceans with Skype in the Classroom
Posted by: xSicKxBot - 06-07-2019, 09:05 PM - Forum: Windows - No Replies

Teachers: Celebrate oceans with Skype in the Classroom

Oceans are the heart of our planet, and Skype in the Classrooms celebrates them throughout the month of June in honor of World Ocean Day (June 8th). We are inviting educators around the world to explore all the available ocean-related activities and register for one or more to raise students’ awareness about marine conservation.

This June, your class can take virtual field trips to a sea turtle rehab center to learn about turtle conservation, pick the brain of a World Wildlife Fund expert about corals, take a deep dive into the issues facing our oceans with Pulitzer Center journalists and many more. There’s no doubt our guest speakers will inspire your students to love and protect our oceans. On top of that, there is a great variety of collaborative projects so you can connect with other classrooms to work together on finding solutions and taking action to protect our oceans.

Finally, why not add some fun by connecting with another class for a marine-themed Mystery Animal Skype? If you haven’t yet, explore our Oceans OneNote—it has all the resources you need to help you get started with Mystery Animal Skype.

To celebrate the importance of oceans, Skype has just released a collection of ocean-themed emoticons. Open your Skype and start sharing them before, during and after your calls to spread the fun and get your students excited.

And we have more ocean emoticons coming next week!

We hope you’ll join us in celebrating oceans by getting involved with one or more of our activities that will make learning relevant and fun for your students.

As always, keep sharing your favorite moments with us and our global community on Twitter (@SkypeClassroom) with #Skype2Learn #MicrosoftEDU to celebrate your students’ global learning experiences.

Don’t miss out exploring the rest of our FREE ocean-related resources


  1. Download our Ocean Month activity plan—full of ideas and suggestions on how to organize your Skype sessions—to guide your classroom’s celebration all month long.
  2. Access the Oceans OneNote here
  3. Download the Oceans Month 2019 Certificate your students!
  4. Take a Professional Development Course to learn all about the importance of Teaching Marine Conservation.
  5. Discover FREE hands-on Hacking STEM lessons that you can use during Ocean Month.

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  PS4 - Dragon Star Varnir
Posted by: xSicKxBot - 06-07-2019, 08:05 PM - Forum: New Game Releases - No Replies

Dragon Star Varnir



Fight enemies midair in a unique, vertically-oriented battle system. Strategically position your party at different tiers to attack and disable the enemy?s skills, one level at a time. Perform enough attacks to unleash the dragon within, transforming each character to unlock devastating skills and newfound strength during battle. Weaken an enemy dragon to devour its element! When the element is pierced into a character, they can absorb that dragon?s skill tree. But at what cost??

Publisher: Idea Factory

Release Date: Jun 11, 2019

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  PC - Octopath Traveler
Posted by: xSicKxBot - 06-07-2019, 08:05 PM - Forum: New Game Releases - No Replies

Octopath Traveler



Eight travelers. Eight adventures. Eight roles to play in a new world brought to life by Square Enix. Explore each traveler's story and use their abilities in and out of battle. Will you expand your horizons as the Merchant or track down a traitor as the Warrior? Where will you go? Who will join you? You alone can choose your path.

Step into the shoes of a traveler to inherit their struggles and strengths. Use each character's special abilities to interact with the world and enhance your tactics in turn-based battles. The Dancer's alluring charm leads followers into battle, whereas the Apothecary can mix items to heal allies or unleash explosive attacks. Discover enemy weaknesses and target them to break through their defenses. Sore Boost Points each turn and spend them at strategic times to strengthn abilities, chain attacks, or provide aid. Choose the path you wish to walk and discover what lies beyond the horizon.

* Explore multiple, distinct RPG adventures in a world created by Square Enix
* Choose from eight characters, each with their own distinct story
* The path you choose will affect where your adventure ends
* Deep, strategic turn-based combat with a layered battle system
* Music and visuals inspired by retro RPGs, brought to life with modern touches

Publisher: Square Enix

Release Date: Jun 07, 2019

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  News - Get a job: Genies Inc is hiring a Principal Graphics Engineer
Posted by: xSicKxBot - 06-07-2019, 07:11 PM - Forum: Lounge - No Replies

Get a job: Genies Inc is hiring a Principal Graphics Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Venice, California

Responsibilities

The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale. We are seeking to decrease latency when delivering animations and maintain manageable costs for the company. Our current rendering pipeline uses Javascript, we are seeking to revamp our pipeline to be as close to the GPU as possible.

MINIMUM Qualifications

  • Computer Graphics knowledge Bachelor/Master’s degree in Computer Science or relevant field, or equivalent experience
  • Solid experience in one or more of industry standard graphics APIs (DirectX, OpenGL, etc)
  • Solid experience with GPU and CPU optimization techniques
  • Strong knowledge of C/C++ programming languages
  • Excellent 3D math skills (linear algebra, vector math)

Preferred Qualifications

  • Experience with multi-threaded distributed systems
  • Shaders
  • GPU parallelism
  • Video transcoding and image processing (libav, ffmpeg, etc)
  • Distributed systems and architectures
  • Amazon Web Services experience
  • ffmpeg, libav native bindings experience
  • Experience in creating rendering engines

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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  News - Zynga launches Snap Games-exclusive battle royale game
Posted by: xSicKxBot - 06-07-2019, 07:11 PM - Forum: Lounge - No Replies

Zynga launches Snap Games-exclusive battle royale game

Zynga’s mobile battle royale game Tiny Royale has launched for Snap’s social game platform Snap Games, one of a handful of titles from noted developers to launch exclusively on the platform.

Snap Games is baked right into the company’s existing Snapchat app, something that aims to amplify the social nature of the games launching on the platform by integrating directly with players existing Snapchat friends lists.

“Snap Games is all about exploring new ways for friends to play together and Tiny Royale is the perfect example of that,” said Snap Games head Will Wu. Tiny Royale joins games from developers like Spry Fox, Game Closure, and PikPok on the platform. So far, five of the six games announced alongside Snap Games in April have released: Snake Squad, Zombie Rescue Squad, Alphabear Hustle, Bitmoji Party, and Tiny Royale.

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  Steam - Now Available on Steam – MapleStory 2 Awakening Update
Posted by: xSicKxBot - 06-07-2019, 07:11 PM - Forum: PC Discussion - No Replies

Now Available on Steam – MapleStory 2 Awakening Update

The Awakening update for MapleStory 2 is Now Available on Steam!

The monstrous Infernog has been defeated, and for a few scant moments the forces that drove the Sky Fortress into the sky seemed to melt away into the shadows. But Maple World still turns, and there’s a new magic in the air that warriors of both Light and Darkness will be desperate to claim for themselves. Adventurers welcome!

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  News - This Week At Bungie – 06/06/2019
Posted by: xSicKxBot - 06-07-2019, 07:11 PM - Forum: Lounge - No Replies

This Week At Bungie – 06/06/2019

This week at Bungie, we revealed the next chapter of Destiny 2.

Today’s been fun. The week started with a Chalice and led to a reveal. Earlier today, we hosted a stream to unveil the next chapter for Destiny 2. If you’ve somehow found yourself reading this article without seeing the news, let’s get you caught up.


Everything you need to know can be found here. Shadowkeep is on the horizon, with Eris calling upon Guardians to return to the moon and challenge Nightmares from their past. New Light will introduce Guardians to the world of Destiny. Stadia and Steam will provide new ways for players to join our community, and Cross Save will unite them on the same journey together.

We’ll be diving deeper into all of these projects throughout the summer. Our next stop will be E3, though we won’t have the usual booth and fanfare this year. Instead, we’ll be visiting with people to talk more about what we have planned. Keep your eyes peeled next week, and you might see us in the media that originates at the show.

We’re excited for what’s to come. Until then, we have an entire Season of content to play. A Season… of Opulence!

Chalice to Calus


Season of Opulence kicked this week off with a six-hour race to get ready for a new raid. Teams from around the globe took on the challenge, methodically completing activities for powerful rewards to take on Gahlran and the Crown of Sorrow. With Contest mode active, enemies presented a challenge as players picked apart each encounter and its mechanics.

Employees from all disciplines flooded in to a small theater room to watch the action unfold throughout the race. As we approached four and a half hours, the crown was taken. Clan Be Bold is officially the bread winner of the Crown of Sorrow raid.

We’re passing the mic to fireteam member CarolinaGamer99 for a few words on their World’s First win:

CG: World’s First, a title that means more than most people can imagine to me. I’ve played Destiny since launch and I’ve had the privilege of meeting and making friends for life. Some of these friends are my clanmates, the guys that I’ve been through a lot with. We’ve all been in top 10 raid race finishes before, but we finally did it with Crown of Sorrow. I’d like to say thank you to my amazing teammates who put up with the sound of me munching on various snacks for the entirety of raid day, to the amazing teams at Bungie for creating an incredible experience for everyone who plays, and to the awesome community for cheering us on and believing in us.

WE GOT THE BELT WOOOOOOO!!! 

Speaking on behalf of the people who developed Crown of Sorrow, here’s a few words from Design Lead Brian Frank:

Brian: Another world first viewing party is behind us.

Having the theater crammed full of devs eagerly watching together as fireteams make their journey into the unknown to take on the challenge of the Raid is always a blast.

The eruptions of cheering when an encounter is cleared or a boss is brought down are priceless and sincerely a highlight of the work for myself and the team.

With each raid, we are humbled by this community and your ability to overcome challenges. Whether you’re a hardcore raider, a Crucible legend, or you’re just here to enjoy the show, we can’t thank you enough for playing.

Destination: GuardianCon


This July, we’ll launch a team to GuardianCon. Our mission objective will be to celebrate this amazing community. We’ve had a representative from Bungie in attendance every year this gathering has been a thing—except for that first spontaneous flash mob in an unsuspecting pub. We’ve watched this event evolve alongside the community that created it, and we wouldn’t miss it for anything.

We’ll be live on stage with the showrunners. We’ll be on the convention floor with a Bungie Booth bristling with attractions. If we’ll see you there, here’s a preview of what you can expect.

GuardianCon Exclusive Loot

Destiny 2 will be playable on 72 stations. We’ll be hosting a series of private Crucible matches in Season of Opulence. If you have yet to fully grasp the new meta, you’ll be invited to equip new weapons and suit up in a full set of Menagerie or raid gear as a Hunter, Titan, or Warlock.

To raise the stakes, we’ve conceived something special for GuardianCon that we’re calling Risk/Reward Matches. Win or lose, anyone who plays a Reward Match will receive a Drifter coin that can be earned only at the show. Lines permitting, you’ll be able to play as often as you like and collect as many coins as you can carry. Keep them or pay them forward. If you’d like to take a chance at winning a more prestigious reward, you can spend your coin to commit to a Risk Match against another fireteam. If you win that match, you’ll win a Guardian Pin that’s also exclusive to the show. We’re inviting you to leave with either a dog tag or a medal.

World First Award Ceremony

Ever since Aetheon made the first grand entrance in the Vault of Glass, many fireteams have been entered into legend as the first Guardians to complete a Destiny raid. At GuardianCon, they’ll take the stage with us to be celebrated as a champions.

Hefting all of these belts will not be light work, so we found a fan of the game to help us with the heavy lifting.

The Big Show will join us in our booth to meet players. You could have a chance to shake the hand that has broken a controller or two.

Please Note (and don’t panic) if you’ve earned World’s First Status, but can’t be at the show, your names will be spoken and we’ll send your belt to you by other means.

An Audience With Eris Morn

Ever since we plundered the dark below the Moon, the voice of Eris Morn has been a great friend of the Destiny community. She’s contributed her talent to every major release of Destiny content, and we’re about hear more from her this fall.

At GuardianCon, she’ll be an honorary member of the Bungie Away Team.

Morla will be on hand to meet players, sign memorabilia, and silence the screams of any Hive outbreaks that may occur (even though that’s her voice, too).

Gunsmith Inspection

The Destiny community includes many amazing prop makers, but Eric Newgard has been our official outfitter for some time. His works adorn several corners of our studio. We’ve commissioned him to create replicas of iconic weapons to commemorate special occasions. He has even moved among Guardians dressed in the robes of a Warlock. At GuardianCon, he’ll have his own corner of our booth to fabricate a Destiny weapon you’ve never seen.

Gather around his workbench to witness his creative process and assemble for photo ops with an arsenal of Destiny props fit for the heroes of our community.

Bungie Ride Along—Live!

If you’ve watched all of our streams, you’ve been on a Ride Along with our developers. We think of them as behind-the-scenes features delivered in a live-fire exercise. At GuardianCon, we’ll do it live!

Two of the creators of the Whisper of the Worm and Zero Hour missions will take to a stage to share some commentary while designated players move through experiences that have captured the imagination of the Guardians when they least expected it.

Players Meet Developers

We’ll have many people who work at Bungie on hand to meet the people who bring their work to life. They’ll be overseeing the Risk/Reward Matches. You’ll meet them at signing tables. They’ll move among you throughout the celebration, hoping to have a chance to hear your stories.

Players Meet Each Other

Those same signing tables in our booth will also be home to leaders of this community who need space to meet the people who have enjoyed their content over the years. We’re approaching our fifth anniversary as a community, so there are a lot of relationships to strengthen for the future. That’s our goal for GuardianCon. This will be a celebration of the people who make Destiny so much more than a game.

We hope we’ll see you there.

Goldsmiths


Opulence is upon us, but there are a few dents in the Chalice to hammer out. Destiny Player Support is on hand to walk us through the issues found since launch.

This is their report.

Destiny 2 Season of Opulence Known Issues

Following the launch of Season of Opulence, our local Player Support Team has begun tracking the following emergent issues:

      • Crown of Sorrow Joining in Progress: Players who join in progress during the Crown of Sorrow raid’s first encounter will spawn in dead outside of the encounter space. To mitigate this issue, all fireteam members must join up in Orbit prior to launching the Crown of Sorrows raid activity.
      • Pools in the Crown of Sorrow Raid: Players who step outside of a Witch’s Blessing pool right as it is captured can block certain encounters from starting. It’s recommended to stay inside the pool until it’s 100% captured.
      • Menagerie Gauntlet Respawns: We are investigating an issue where players who die during the Gauntlet encounter in the Menagerie may be blocked from respawning until the encounter is completed.
      • Allegiance Quest: We are investigating an issue where players cannot progress past Spider’s Black Market in the Allegiance quest.
      • Ikora or Drifter Beacons: We are investigating an issue where Ikora or Drifter may be beaconing players in the Tower Director map, depending on who players chose during the Allegiance quest.
      • Machine Gun Reserves Perk: We are investigating an issue where the Machine Gun Reserves perk is no longer available on some armor.
      • Sturm “Accomplice” Perk: We are investigating an issue where Sturm‘s “Accomplice” perk is not reloading Energy weapons other than Drang and Drang (Baroque).
      • PC Chat /Invite and /Join Commands: We’re investigating an issue where these commands no longer work if the player isn’t on a player’s friends list.
      • PC Silver Purchases: We’re investigating an issue where PC players cannot purchase Silver through Destiny 2. PC players may still purchase Silver through the Battle.net app or website, and they must relaunch Destiny 2 for the Silver to show up.
      • Eververse Exotic Ghosts and Projections: We are aware of an issue where Ghost projections can’t be previewed on Season 7 Eververse Exotic Ghosts.
      • Revelry Proud Reveler Perk: We’re aware that the Proud Reveler perk shows up on the character screen when players wear Revelry armor.

Pursuit of Clarity

Last week at Bungie, we mentioned that players’ Pursuits inventories would be moving to the Director menu. This screen can be found by opening the Director, and tabbing left past “Maps” to the far left “Pursuits” menu.

We also added some filters to give you a “quests only” and “bounties only” view, so you can separate limited-time pursuits from long-term pursuits. These filters can be found at the right side of the screen, at the top and bottom of the Pursuits list.

A Menagerie of Movies


There’s a new raid, you say? That means there’s hundreds of hours of videos hitting the internet, with players meeting the new boss. Here we go.

Movie of the Week: Multiple what?

Honorable Mention: Winner Winner

Honorable Mention: What a nice hat you have

Winners, expect your fancy new emblems in a few days.

This week has been a rollercoaster of emotions. The future is bright for Destiny 2, and we can’t wait to get into the nitty gritty details of everything the team is working on. Until then, I need to get home and Power up to take on the Crown of Sorrow to earn my very own Bungie Reward raid jacket. We’ve got an entire Season of content to get through, GuardianCon on the way, and the Solstice of Heroes coming later this Summer. Maybe we’ll bump into each other between now and then.
Oh, before we go—we’ve got a few images for you. We’ve updated the header image for the “Am I to cast a Shadow?” lore piece. We wanted to keep the raid boss under wraps until a world first had been claimed. If you missed the lore previews for Season of Opulence, you can find them here and here.

Additionally, we’ve got a 4k Shadowkeep wallpaper and some headers formatted for Twitter use, if you’d like!

Shadowkeep Twitter Header

New Light Twitter Header

Dmg04

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