Last September, Switch owners were treated to a pleasant surprise when Hopoo Games’ acclaimed action-platformer Risk of Rain suddenly appeared on the Switch eShop. Now, it seems like Nintendo’s hybrid platform could be receiving the 3D sequel in the near future.
Risk of Rain 2 for Switch has been recently rated by the USK – Germany’s classification board. This follows on from rumours at the end of March, when dataminers found multiple file names referencing the Switch in the PC version of the game. This included a mention of handheld mode, Joy-Cons and even Pro Controller support. All we need now is an actual confirmation. In the meantime, take a look at the rating below:
Here’s some information about the sequel as well as some screenshots, courtesy of the Steam page:
The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. No run will ever be the same with randomized stages, enemies, bosses, and items. Play solo, or team up with up to four friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.
If you would like to try out the original game, you can purchase it from the eShop right now for $9.99 / £8.99.
Have you played the first Risk of Rain game on the Switch or another platform? Would you be interested in trying out the sequel on Switch? Tell us down in the comments.
Star Wars: The Rise Of Skywalker Script Made Keri Russell Cry
The Americans star Keri Russell is one of the new cast members for this December's Star Wars: The Rise of Skywalker, and now she's revealed more details about the sci-fi film. Specifically, she told The Associated Press that the script made her emotional.
"When I read his script that [write-director JJ Abrams] wrote I cried," she said. "I mean who knows what it will turn out to be and I hope it remains true to what he originally wanted."
According to Russell, Abrams is the right person to direct Episode 9 because he "really respects what it is" and "he's not trying to change it to be something else."
Russell plays a new character named Zorri Bliss who wears a helmet. Russell was excited about that. "I was like, 'That is my dream job. I can see everyone. No one can see me. Hello. Amazing!'"
The Rise of Skywalker hits theaters on December 20. It stars Daisy Ridley as Rey, Adam Driver as Kylo Ren, John Boyega as Finn, Oscar Isaac as Poe Dameron, Kelly Marie Tran as Rose Tico, Lupita Nyong'o as Maz Kanata, Domhnall Gleeson as General Hux, Mark Hamill as Luke, and Billy Dee Williams as Lando. For more, check out the movie's first trailer and everything we know about Star Wars Episode IX.
The Rise of Skywalker is said to be the final entry in the Skywalker Saga that began all the way back in 1977 with the original movie, so it seems so momentous--and emotional--events might happen.
In addition to The Rise of Skywalker, a new live-action TV show The Mandalorian will be available on the streaming service Disney+ when it launches on November 12.
This is a rather nice Switch Mini mock-up we created ourselves, before you get too excited
Update: Sorry folks, it looks like the listings have now been removed from the Spanish GAME website.
Original Story: The Spanish arm of gaming retail specialist GAME has added a whole bunch of Switch Mini accessories to its website, adding more weight to the rumours of a cut-price, revised edition of the system.
The listings lack images at present, but some of the items – such as the TPU skin and travel case – are similar to the listings published by Chinese accessory maker HonSon last week.
We’ve spoken to a source with knowledge of this matter and can confirm that retailers are already discussing the new console, as well as a third Switch model, entitled Switch Pro. We already know that Nintendo has moved its production out of China to avoid the impact of US tariffs and that three Switch models are being manufactured at the new site.
We also know that Nvidia expects its deal with Nintendo to give it a boost this year, and that looks set to release a new version of the Nvidia Shield TV that could share the same improved Tegra X1 chipset with a potential Switch Pro.
What do you make of this new development? Do you think Switch Mini is happening, or this is all just speculation?
One of the new features in Pokémon Sword and Shield is the “dynamax” ability – allowing trainers to transform their pocket monsters into giants on the battlefield for a short period of time. There are also raids in the game where you can fight alongside other players to defeat these overly large Pokémon.
With this in mind, Japanese Nintendo is reporting Nintendo, Creatures and Game Freak have applied for a Dynamax Band trademark in Japan. These bands can be seen around the wrists of trainers in the recent Sword and Shield Direct presentation. Here’s the application:
This trademark is said to cover a number of purposes ranging from exercise equipment to game tools, playing cards, jigsaw puzzles and even plush dolls.
Are you looking forward to dynamaxing your Pokémon in this upcoming release? Tell us below.
Star Wars Jedi Fallen Order Has Dismembering Only For "Select Cases"
Star Wars: Jedi Fallen Order is the next big Star Wars game from Electronic Arts, and now we've learned a little more about it. Specifically, developer Respawn says you will only be able to dismember enemies with your lightsaber in "select cases."
Senior designer Justin Perez explained to IGN that probably only droids and spiders can have their limbs cut off from your lightsaber attacks. Humanoid characters, however, generally cannot be dismembered--and that's apparently because Disney is a family friendly company.
Separately, story artist for The Clone Wars, Tatyana Drewry Carvin, explained to IGN that one of Disney's rules is that they should never show blood and they should "hide the cut in case of decapitation." According to the rules, "the burn of a lightsaber is supposed to cauterize it instantly," Carvin explained. Apparently this also applies to Jedi Fallen Order.
Lightsabers are capable of dismembering enemies, but this is rarely depicted in Star Wars media. Everyone remembers the scene where Darth Vader lops off Luke Skywalker's hand and when Obi-Wan cuts Darth Maul in half. The fact that instances of dismemberment by lightsaber are so few and far between make them more impactful and emotionally resonant, it seems.
Soapbox: Why Sword And Shield’s Pokémon Purge Will Benefit Everyone
When you’re trying to please a fanbase that’s been around for over 20 years, any major change to the status quo will always divide opinion. Pokémon is a series that’s kept under heavy scrutiny by its loyal community, with each minute detail studied under a Silph Scope with no place for mistakes to hide.
Despite this, I doubt Pokémon Sword and Shield’s producer, Junichi Masuda, quite understood how people would react after appearing on Nintendo’s Treehouse livestream and in a subsequent Famitsu interview, where he detailed some specifics of his future game. Masuda explained only the Pokémon that appeared in the new Galar region could be transferred in from older titles through Pokemon Home. His justification was a little vague, stating not only would it have been extremely difficult to recreate the 1000+ Pokémon (including their various forms) for the Switch but the number of Pokémon in the National Pokedex would be detrimental to a balanced battle system.
Without going into great detail about what was said by Masuda and subsequently game director Akira Omori, it’s clear that the Pokémon community are fairly divided on this news – after all, Pokémon’s motto is Gotta catch ‘em all! and not Gotta catch a few! On a surface level, some are understandably very upset that their favourites may not make the cut, but looking deeper there seems to be a larger problem with how the most loyal of fans are taking Masuda’s words – they don’t trust him.
When you consider just how little official word has been said about the reduced roster and Pokémon Home, it pales in comparison to what has been said online by those enraged by Masuda and Omori’s comments. Misinformation in the form of hastily composed infographics has been used as a kind of smear campaign against the makers and Game Freak as if to paint them as enemies of their own brand and fanbase. It’s a sad thing to witness and one that completely detracts from all the recent positives following on from Pokémon GO’s release.
Whether or not Masuda and Omori are honest in their reasoning behind the cull, it’s important to take a look at the situation from both sides before grabbing our pitchforks and rallying behind a hashtag.
Firstly, you can’t deny that when it comes to Masuda’s first point, balance, there’s a lot of problems with the National Pokedex. Masuda stated that Sword and Shield wasn’t the first time they considered a cull – that goes back to Sun and Moon. When you consider the sheer number of Pokémon, each with different types, base IV stats, and different move-sets, the combinations are astronomical and understandably some Pokémon get forgotten about. Masuda clearly believes the time was right when moving to an entirely new platform for a chance to refresh the Pokedex.
Whilst the majority of Pokémon are eligible in competitive battles, some are far too overpowered to be playable. Even when removing banned Pokémon from the equation it’s clear that some tournament-legal ‘mons are more gifted than others.
Just take a look at the 2018 World Championship’s top eight players. Out of the 700+ Pokémon that were available to choose from, every one of the quarter-finalists had one or two of either: Incineroar, Snorlax, or Landorus – with one of them, semi-finalist Nils Dunlop, having all three. There’s a reason games like Overwatch, Smash Bros., or even League of Legends with 144 Champions have succeeded competitively – there is a manageable level of balancing. You don’t necessarily see the same characters being played time-in-time-out at tournaments and when one character or strategy appears more powerful than another, adjustments and tweaks are made to keep each and every character relevant.
This is admittedly an entirely self-made problem. With every new generation, new Pokémon were added at the behest of the fans. It was just a matter of time, as Masuda says before the roster became unmanageable.
When it comes to the Trading Card Game, there are routine rotations as to what is and isn’t playable at sanctioned events – as cards are released, the meta evolves. Not every Pokémon in the National Pokedex has a tournament-legal card, so this cull may be part of a plan to unify these two competitive scenes. If there’s less confusion as to what Pokémon are or aren’t playable, then players may be more inclined to get involved from a grassroots level, with a more level playfield featuring all available Pokémon. Remember, there will be plenty of newcomers alongside the returning players.
Whilst it may appear to some that many of the game’s assets are straight copies from older games, gameplay videos have shown new idle and battle animations with higher quality Pokémon models than previously seen. I’m not a game designer, but it would be fair to assume that these designs would have taken up a fair chunk of development time, especially as it appears that these models and animations have been made from scratch. The animations themselves have been subject to some direct criticisms by those cherry-picking specific animations (with graphical glitches aside) in an aim to disprove this. Take Wingull for example, its Pokedex entry states that: “It has trouble flapping in flight. Instead, it soars on updrafts,” so naturally you wouldn’t expect it to flap in its idle animations. For years, the same animation of Wingull swaying from side to side has been recreated but when it comes to Sword and Shield this suddenly becomes indicative of lazy development.
It would have been extremely safe for Game Freak’s team of 143 to put all their resources into remodelling each and every Pokémon into Sword and Shield, happily plodding along with the same balancing issues, a few notable additions, and a generic plotline. Given more time and manpower, I believe 1000+ Pokémon may have been possible. Yet, when you look at the series entries that have performed the best, it’s those that have embraced innovation that have continued to perform well. Sun and Moon were the first games to really break from the mould of ‘catch, train, battle, gym, repeat’ and have gone on to be some of the more critically acclaimed titles in the whole series. Already, Sword and Shield look to take things one step further with open-space Wild Areas and local and online Max Raid Battles, with no doubt more features to be announced in the near future.
Whether or not Game Freak’s justification for the upgrades being too much work is truthful or not, no matter how much time there is to set aside, this wouldn’t have changed the balancing issues mentioned earlier. In this instance, you can’t have the best of both worlds.
Those most vocal about this culling should be picking their battles better. When trying to address minor gripes with false information and wild assumptions, it takes focus from the larger more pressing issues.
One of the more glaring negatives is regarding Pokémon Home and Pokémon Bank. Pokémon Bank is a premium service that allows players to store 3000 Pokémon online for use in games spanning generations six and seven. It’s unclear whether Pokémon Home – the new overarching storage service linking up Pokémon Bank, Let’s Go Pikachu and Eevee, Pokémon GO, and Sword and Shield – would require an additional subscription fee. If many of the Pokémon available in Pokémon Bank are incompatible with Sword and Shield, then there will need to be a pretty decent initial incentive for players to perform such a transfer considering they won’t be able to get them back to Pokémon Bank or their original games; leaving them in Pokepurgatory with no real use. As it stands, no such incentive exists other than a vague comment by Masuda on the topic to suggest some gameplay elements for Home may be incorporated in the future.
Many players would have spent hundreds and in some cases, thousands of hours training and breeding Pokémon over the course of more than a decade, to have them seemingly become defunct. Whilst you could argue there’s a false sense of entitlement from fans for these Pokémon to continue being usable in Sword and Shield as well as future games, Pokémon Bank is a paid-for service that encourages the cross-title support for 99% of all Pokémon. For these fans to be told that Pokémon Bank would be compatible with Home but only to a certain degree, is like being told that you can only keep half of your childhood toys when your family moves home. Patrons of Pokémon Bank shouldn’t be expected to pay for a subscription-model service that only offers limited support for the next game in the series, a bit like paying for a Netflix that doesn’t add titles to its catalogue.
When communicating such a prominent predicament, it’s important to be as clear and transparent as possible but if anything Masuda’s comments muddy the water and are part of the reason why some people choose not to believe the balancing or graphical rationales. I believe that the news broken by Masuda and Omori was done so both prematurely and without any proper planning. Nintendo and The Pokémon Company are often fairly tight-lipped when it comes to articulating features of a game; limiting such announcements to formal press releases and Directs. These comments are clear evidence that, even supposing the best of intentions, miscommunication can be a PR disaster. No matter how many Pokémon are to be culled from Sword and Shield, The Pokémon Company owe it to their fans to address, at the very least, the objective issue surrounding Pokémon Bank’s subscription model and its compatibility with Pokémon Home.
Assumptions have been made from both sides of the argument. Heck, I’ve made some here. Without concrete evidence to back anything up each side will continue to speculate and draw their own conclusions as to how the saga will end. For now, here are the facts: Pokémon Sword and Shield will be released Worldwide on November 15th, both games will feature new and returning Pokémon, and eager fans will buy both games at launch.
It’s been an embarrassing few days for the community, but now it’s time to fight for the answers that really matter and embrace this series’ evolution from an entirely different perspective; one of optimism and opportunity, not anger and frustration.
Are you disappointed that the entire Pokédex won’t be returning for Sword & Shield? Do you agree that it’s time to embrace and explore fresh opportunities? Feel free to share your thoughts below.
Posted by: xSicKxBot - 06-23-2019, 08:14 AM - Forum: Lounge
- No Replies
Halo: Reach PC Beta Starts Next Week
The first beta test for Halo: Reach on PC will begin next week, Halo developer 343 Industries has confirmed. It's not locked down, however, as plans could change. Still, next week is when the studio is looking to release the first beta test on PC.
"We're starting more modestly because we've got quite a few levers to pull and we want to ensure our delivery pipeline runs smoothly, our communications are clear, and that participants can properly provide their feedback on the build," 343 said in a blog post. "Since there are so many pieces and levers that need testing, verification, and appropriate approvals, we need to take our time to ensure we're sending out a quality flight to our Halo Insiders."
The development team is close to finalizing a version of Halo: Reach for PC for the beta, but it is still "going through the test process."
"We're still targeting to release next week and will be sharing the details with the public, so even if you aren't selected for the flight, you'll know what's happening. Stay tuned for more details throughout!" 343 says.
Halo: Reach was playable at E3 2019 in Los Angeles this week, but this first beta will mark the first time the wider public will have a chance to check it out.
Reach is coming to PC as part of Microsoft's plans to launch The Master Chief Collection on PC. The rest of the releases will follow in chronological order, spanning Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo 4. Each game will be sold for $10 USD each, except for ODST which is $5 USD. The beta releases for each title are free.
Reach is also coming to Xbox One and it'll release on consoles through a beta test as well, though a release date has not been announced.
Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
If you already have Steam installed, click here to install or play Insurgency: Sandstorm. If you don’t have Steam, you can download it here.
E3 2019: Bleeding Edge is Four-on-Four Competitive Brawling Mayhem
Hellblade developers Ninja Theory brought their frantic new team-based brawler, Bleeding Edge, to E3. Bleeding Edge is a MOBA riff, a competitive four-on-four battle with frantic, fast-moving combat and ridiculously huge attack effects.
I played a few rounds of Bleeding Edge on the floor of at the Xbox E3 Showcase. Here are all the details.
Controlled Chaos
My first experience with Bleeding Edge was pure chaos. As two teams experienced the game for the first time, the match was a riot of clashing area attacks, rapid retreats and dashes towards checkpoints, with not enough attention paid to strategy by new players eager to try out all their attack options.
All of which is a good lesson because my next matches were different. Bleeding Edge looks like a colorful, casual game, and certainly can be played without deep commitment to character. But as you’d expect, real communication between teammates is rewarded. A point tally determines who wins, and points are earned from kills (of course) and control point possessions —and the score tallies can shift quickly as the battle moves around a map.
Coordinating control point assaults, not to mention tactical planning for the use of long-range attacks, is essential. Ten characters are divided between three major classes — heavy, support, and assassin — and each has multiple basic and passive abilities, three special attacks and an ultimate, with very little overlap between attacks. All that makes for a pretty wide array of gameplay options.
Mapping Out a Plan
The E3 demo map is fairly contained, with a few half-circle paths that connect to a central corridor dotted with three control points. A few elevated overlooks offer flanking positions, which are helpful for the support characters with ranged and trap attacks. That central corridor, however, is also a live train track, and maintaining a hold on a couple of the control points means standing on or near the track — which is bad news when a deadly train careens down the rails.
Each team spawns essentially on opposite sides of the map, with players riding hoverboards to cover long stretches of ground between spawn and control points. (You can jump on that hoverboard at any time, but it does not provide instant escape if you’re in a jam, as it takes a few seconds to spawn.)
Control points don’t all open at the same time. One will go live and become a battleground, then others go online in sequence. Partway through the match, all the points would shut down at once, forcing each team to reset its placement — and enabling a new scramble to control the first point to light up again. That kept all my matches moving at a fast clip.
Become a Real Witch
The characters in Bleeding Edge are even more over the top than what you’ll find in other modern team-based action games. There’s the witch, Maeve, inspired by Baba Yaga, who uses tricks like trapping opponents in cages. She’s an assassin character, as is Gizmo, a sneering redhead who builds explosives, places turrets, and can become a rough-hewn mech. The assassin Nidhoggr is an android or cyborg metalhead (a literal metalhead, basically) who wields his guitar as an actual axe, while the heavy Buttercup rides around on a single big wheel and likes to use saw blades against opponents.
With the single available map available at E3, I only got a taste of how all these characters and the rest of the roster can interact. The option to play an actual witch in a heavy-hitting brawler is reason enough to keep an eye on Bleeding Edge as it rolls towards release.
Bleeding Edge is coming to Xbox One and Windows 10 PCs, with a Technical Alpha set to open on June 27.