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  News - Get a job: Join DMG Entertainment as a Game Engineer
Posted by: xSicKxBot - 07-25-2019, 06:37 AM - Forum: Lounge - No Replies

Get a job: Join DMG Entertainment as a Game Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Beverly Hills, California

Come work on your favorite childhood robot including Optimus Prime, Bumblebee and others.  Help us defeat Megatron and the Decepticons!

DMG Entertainment has partnered with Hasbro for the development of the world’s first Transformers™-themed location-based entertainment center.

The Game Engineer must enjoy a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.

Responsibilities:

  • Design and develop data and code following direction from programming leads
  • Work independently to implement new functionality in game and tools
  • Able to adapt quickly to new coding environments and programming standards
  • Work on other programmers’ code, fixing bugs and implementing features
  • Analyze performance and implement optimizations in both high and low-level code
  • Quickly create standalone tools as needed to support the project
  • Comfortable designing and implementing code for multi-processor environments
  • Work with other team members to implement complex systems
  • Work with teams in other companies to help them deliver finished products
  • Some training and direction of entry-level programmers

Relevant Experience:

  • Avid video game enthusiast
  • Unreal/Unity Engine
  • Audio Experience (Wwise, FMOD, custom)
  • Physics Experience (Havok, PhysX, Bullet, custom)
  • Rendering Experience (D3D, OpenGL, PS4, XB1, other)
  • Source Control (Perforce, Github, other)
  • Microsoft Office
  • VR/AR must be an area of interest.

Skills and Knowledge:

  • Good communication, organization and documentation skills
  • Must have shipped one or more game title for console or VR
  • Experience working in a large code base with multiple simultaneous branches
  • 5+ years advanced C/C++
  • 3+ years scripting languages (LUA, C#, Perl, etc.)
  • Excellent debugging skills, able to quickly locate and fix challenging bugs
  • 3+ years debugging and analytical tools (Visual Studio, PIX, Razor, RAD Telemetry, etc.)
  • Understands how to work well in limited resource environments (a.k.a. game console)
  • Strong grasp of 3D math, physics, graphics, AI, networking, audio processing, data manipulation/ transformation, streaming, file systems, advanced programming techniques

The successful candidate must also meet the following requirements:

  • Passion for videogames and extensive knowledge of different game genres across all platforms
  • Bachelor’s Degree in computer science or equivalent 3+ years related work experience
  • Self-motivated and proactive
  • Positive attitude and a genuine team player
  • A great ability to think creatively to overcome technical challenges.

Additional Information

What we offer:

  • Access to cutting-edge hardware
  • Proficient and fun-to-work-with colleagues
  • Medical/Dental/Vision insurance
  • 401k retirement plan
  • Kitchen area with free snacks and drinks.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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  News - NetEase opens R& D studio in Montreal
Posted by: xSicKxBot - 07-25-2019, 06:37 AM - Forum: Lounge - No Replies

NetEase opens R& D studio in Montreal

Newsbrief: The Chinese game giant NetEase has opened a new R&D-focused studio in Canada’s growing game development hub of Montreal.

According to the economic growth agency Montreal International, this makes NetEase the first major Chinese game company to expand into Montreal.

NetEase, meanwhile, says that the new studio helps further its goals of global expansion for its online game business, and that it plans to hire both local and international staff for the new North American studio.

A press release announcing the new studio also notes that both Montreal International and Investissement Quebec, a company that aims to attract foreign investment to the providence, worked with NetEase to bring the expansion to fruition.

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  Xbox Wire - Pre-order Torchlight II for Xbox One Today
Posted by: xSicKxBot - 07-25-2019, 06:37 AM - Forum: Xbox Discussion - No Replies

Pre-order Torchlight II for Xbox One Today

Torchlight burst onto the scene 10 years ago, transporting us to its quirky and charming, steampunk and fantasy world. Since then the series has been adored by fans for its dynamic dungeons, unique aesthetic, and old-school ARPG gameplay. And now, Torchlight II is making its way to Xbox One!

Torchlight II features four character classes: Berserker, Embermage, Engineer, and Outlander. Customize your class and set out to avenge Torchlight with a lovable pet companion. Xbox One players will gain access to an exclusive new pet: the Molten Imp, a fiery little rascal with smoke and ember effects on its tail. Pre-ordering the game will also get you exclusive access to another pet: the beloved goblin Yapper. Torchlight fans might recognize Yapper from elsewhere in the Torchlight universe.

Torchlight II

Torchlight II

The interface and controls for Torchlight II have been completely overhauled for the Xbox One gamepad, making for a fast and refreshing action-packed experience. With Xbox Live, up to four players can play together to face the Torchlight world’s most imposing enemies. If you’re looking to get caught up with the story, the original Torchlight is still available on the Microsoft Store, and is backwards compatible!

Celebrate the 10th anniversary of Torchlight with us and relive the glory of Torchlight II.

Torchlight II will be available worldwide on Xbox One on September 3, 2019. Click here to pre-order.

Torchlight is currently available for purchase on the Microsoft Store here.

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  Steam - Pre-Purchase Now – CODE VEIN
Posted by: xSicKxBot - 07-25-2019, 06:37 AM - Forum: PC Discussion - No Replies

Pre-Purchase Now – CODE VEIN

CODE VEIN is Now Available for Pre-Purchase on Steam!

In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.

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  News - Minecraft 1.14 Pre-Release 3 and 4
Posted by: xSicKxBot - 07-25-2019, 06:37 AM - Forum: Minecraft - No Replies

Minecraft 1.14 Pre-Release 3 and 4

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

Update: We’re now on pre-release 4 and we expect this to be the last pre-release before the full release. We aim to release Village & Pillage for Minecraft: Java Edition on Tuesday, April 23rd.

  • Fixed bugs
  • Performance improvements
  • MC-101233 – Burned out redstone torch map causes memory leak
  • MC-144173 – When foxes eat a soup they eat the whole bowl
  • MC-144346 – Composter Bottom texture uses side texture
  • MC-145736 – taiga_meeting_point_2 has two logs that are rotated incorrectly
  • MC-145762 – Villagers don’t go to their appropriate work site
  • MC-146528 – Raid bar will disappear after being filled in villages created in nether
  • MC-146615 – Looms are backwards in village house
  • MC-147316 – Villager GUI right edge is missing/incomplete
  • MC-147845 – resources.zip in world folder makes game crash when clicking resource packs button
  • MC-148044 – Foxes look weirdly at you after killing rabbit/chicken when jumping
  • MC-148091 – Ominous banners are called “block.minecraft.illager_banner”
  • MC-148192 – Music slider doesn’t affect volume
  • MC-148210 – The merchant can be summoned with a negative age which has the effect that he has the hitbox of a baby villager
  • MC-148356 – Foxes holding items are lowered by a pixel or 2
  • MC-148357 – Foxes still run away from wolves, even if they are tamed
  • MC-148358 – Baby foxes holding items are shifted
  • MC-148383 – Right-clicking cartography table output when duplicating map causes loss of second map
  • MC-148466 – Foxes have 20 health points
  • MC-148504 – Mobs not affected by sunlight
  • Fixed bugs
  • MC-137935 – Skeletons do not shoot player when seeking shelter from sun
  • MC-139446 – Sky light not recalculated when blocks placed in air with /fill command
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-144107 – Miscalculation of camera position in windowed mode on Linux with KDE
  • MC-144111 – Foxes get stuck after pouncing
  • MC-144114 – Foxes can walk/slide while sleeping
  • MC-145944 – Villagers travel up water really quick
  • MC-145952 – Iron golem and villagers can leave their village
  • MC-146272 – Double screen bounce with new sneak/crouch changes
  • MC-146978 – Hero of the Village effect obtained naturally makes the player give off particles
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147387 – Ravagers with a passenger won’t attack players and iron golems
  • MC-147646 – Mobs will go to village centers and attack the air
  • MC-147772 – Horses can glitch when moving up blocks
  • MC-147799 – Strange TNT behaviour
  • MC-147853 – Animals can not get out of water since 1.14-pre1
  • MC-147897 – Riding entities down elevation deals damage on dismount (again)
  • MC-147913 – Shearing Sheep doesn’t use Shears Durability
  • MC-148000 – Enchanted books cannot be disenchanted with the grindstone
  • MC-148031 – Spectator flying slows down in solid blocks
  • MC-148037 – Light Level decreases on Blocks as Y Level increases
  • MC-148045 – Same items types on ground don’t stack together
  • MC-148185 – Duplicate maps using cartography table

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  News - GuardianCon Charity Marathon
Posted by: xSicKxBot - 07-25-2019, 06:37 AM - Forum: Lounge - No Replies

GuardianCon Charity Marathon

As part of the GuardianCon Charity Marathon, we’re putting a price on our own heads. From 1-5 PM PDT (4-9 EDT) on June 20, 2019, we’ll be hosting a Bungie Bounty. The prize for besting us in matchmade combat in our own game is usually an emblem. This time, we have so much more in the reward pool.

This will be a bit different from previous bounties, as we’ll have one member of Team Bungie live on PlayStation 4, Xbox One, and PC at the same time. Throughout the afternoon, we’ll be swapping game modes, players, hosts, and developers in and out of the chairs while viewers have the opportunity to donate to a great cause:

The mission of St. Jude Children’s Research Hospital is to advance cures and means of prevention for pediatric catastrophic diseases through research and treatment. Families never receive a bill from St. Jude for treatment, travel, housing or food – because all a family should worry about is helping their child live. St. Jude has treated children from all 50 states and from around the world. Treatments invented at St. Jude have helped push the overall childhood cancer survival rate from 20% to more than 80% since it opened more than 50 years ago.

Bounty Schedule

  • Hour 1 – Crucible Quickplay
  • Hour 2 – Gambit Prime
  • Hour 3 – Iron Banner
  • Hour 4 – Iron Banner
If you happen to be on our team, help us win. If you’re going against us, we dare you to kick our ass. We’ll be in Crucible Quickplay, Gambit Prime, and Iron Banner. The winning team will receive the Sign of Mutual Combat emblem.

If you’d like to throw a wrench in our fighting style, or score some sweet loot as a reward for donating to charity, check out the incentives below:

GuardianCon Charity Marathon


Donation Incentives

  • $10 — Sign of Gambit 2018 emblem code
  • $25 — Entered for chance to win an item from the Bungie Prize Pool
  • $50 — New “Gateway to Knowledge” emblem code
  • $100 — Entered to win a signed Collector’s Edition of Destiny, Destiny 2, or Destiny 2: Shadowkeep
  • $300 — Invert controls for player of your choice
  • $500 — Three players all rotate stations
  • $777 — Player of choice wears Shaxx helmet for a match
  • $1,000 — DeeJ reads a lore entry
  • $5,000+ — Studio tour for a three player fireteam (Five max, travel/lodging not included)

Sign of Gambit (2018 Event Emblem)

Gateway to Knowledge (First available via GuardianCon Charity Stream!)

Donation Goals

  • Every 10K — dmg04 eats slice of bread
  • 25K — Release The TWAB early
  • 50K — Shadowkeep Legendary weapon art reveal
  • 75K — Shadowkeep Legendary weapon art reveal #2
  • 100K — DeeJ plays a match
  • 150K — dmg04 gets a Destiny tattoo

Top donors

We’re creating three swag bags for our top donors, filled with various merchandise from the studio:

  • Top Donor: Uldren Statue, signed Shadowkeep Collector’s Edition, signed D2 Collector’s Edition, signed D1 Collector’s Edition,  3A Titan, Bronze Cayde statue, MegaBlocks Goliath tank, Cayde game box
  • Second Highest Donor: Signed Shadowkeep Collector Edition, signed D2 Collector’s Edition, signed D1 Collector’s Edition, Cayde game box, Cayde Statue, MegaBlocks Goliath tank
  • Third Highest Donor: Signed Shadowkeep Collector Edition, signed D2 Collector’s Edition, signed D1 Collector’s Edition, Mega Blocks Goliath tank

Bungie Prize Pool

If you donate $25, you will be entered to win one of the following items. We’ll sign what we can, but some things (like a Ghost Plushy) don’t respond well to ink.

  • (10) Destiny Grimoire Anthology, Volume 1
  • (5) Cayde Game Boxes
  • (5) MegaBlocks Goliath Tanks
  • (5) Plushy Ghosts
  • (5) Vinyl Ghosts
  • (4) Cayde Bronze Statues
  • (2) 3A Titan Figures

Collector’s Editions

If you donate $100, you’ll be entered to win one of the following Collector’s Editions:

  • (20) Signed Shadowkeep Collector’s Editions
  • (20) Signed D2 Collector’s Editions
  • (10) Signed D1 Collector’s Editions
This event and associated sweepstakes is operated by Rare Drop Co LLC. (“Rare Drop”) and subject to Rare Drop’s official rules located at https://ww1.guardiancon.co/. Bungie, Inc. is not the sponsor or organizer of this event.

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  News - Madden NFL 20 Early Access Is Live, Here's How To Get In
Posted by: xSicKxBot - 07-25-2019, 02:04 AM - Forum: Lounge - No Replies

Madden NFL 20 Early Access Is Live, Here's How To Get In

Madden NFL 20's official release date is August 2, but with the way EA games work, you can start playing much earlier--albeit for a limited period of time, and only if you're willing to pay for the privilege. Here's how to jump into the game on PS4, Xbox One, or PC early. [Update: Early access has officially begun for EA/Origin Access members on all three platforms. You can now download the full game and play up to 10 hours as long as you have an active subscription.]

EA Access subscribers can start playing a trial of the game beginning on July 25. EA Access has been available on Xbox One since 2014, but the service launches on PlayStation 4 this week, so for the first time, PS4 owners can play the latest Madden ahead of release thanks to EA Access.

Madden NFL 20 is also launching on PC, and those with memberships to Origin Access can start playing early, too. There are reports online that Madden NFL 20 early access through Origin Access Premier begins July 24, but this is seemingly unconfirmed.

If history is any indication, the Madden NFL 20 early access trial on console and PC will let you play the full game (or presumably most of it) for a set number of hours, the exact number of which is unclear at this stage. All of your progress is likely to carry forward if you choose to buy the game outright. EA/Origin Access members save 10 percent on all EA digital content, which knocks down the price of Madden NFL 20's standard version from $60 USD to $54 USD.

Another way to play Madden NFL 20 early is to pre-order one of the game's more expensive premium versions. The Ultimate Superstar ($100 USD) and Superstar ($80 USD) editions unlock three days early, beginning on July 30. These premium SKUs also include various in-game extras.

Madden NFL 20 promises a series of updates and improvements. Among its most notable new additions is college football; a small selection of college football teams, including Florida and Oklahoma, are featured in the game's new Face of the Franchise career mode. You can check out a preview of the mode in the video embedded above. Also new for Madden NFL 20 are X-Factor super-abilities for some of the league's best players.

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  News - Vasara Collection’s Physical Switch Release Goes Up For Pre-Order This Week
Posted by: xSicKxBot - 07-25-2019, 02:04 AM - Forum: Nintendo Discussion - No Replies

Vasara Collection’s Physical Switch Release Goes Up For Pre-Order This Week


Vasara Collection, the upcoming shoot ’em up bundle featuring both Vasara and Vasara 2, will soon be available to pre-order. It’ll be ready very soon in fact, with orders scheduled to go live this Saturday.

A limited physical run, and an even more limited Collector’s Edition, will be available to purchase exclusively from Strictly Limited Games. The standard release will cost 29.99€ and will be limited to 2,500 copies, while the Collector’s Edition will cost €49.99 and will be limited to just 1,500 copies. The contents of the Collectors Edition are expected to be revealed tomorrow, 25th July.

Vasara

Strictly Limited Games notes that the product should ship between August and September; the game still hasn’t received an official digital release date, so we expect that both the physical and digital releases will launch around that time.

Excited to play these Japanese arcade titles on your Switch? Let us know if you plan to pick up a physical copy with a comment below.

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  Ubisoft joins Blender Development Fund
Posted by: xSicKxBot - 07-25-2019, 02:04 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Ubisoft joins Blender Development Fund

Ubisoft will join the Blender Foundation’s Development Fund as a corporate Gold member. Not only will Ubisoft help funding online support for Blender developers, Ubisoft Animation Studio – a department of Ubisoft Film and Television – will also use Blender for their productions and assign developers to contribute to Blender’s open source projects. Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch Dogs, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs.  Pierrot Jacquet, Head of Production at Ubisoft Animation Studio says “Blender was for us an obvious choice: Its strong and engaged community paired up with the vision carried by the Blender Foundation makes it one of the most creative DCC of the market.” Source: Ubisoft

Click Here!

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  Microsoft - AI in health: Are we there yet?
Posted by: xSicKxBot - 07-25-2019, 02:04 AM - Forum: Windows - No Replies

AI in health: Are we there yet?

Illustrated image of cloud infrastrctureIllustrated image of cloud infrastrcture

The upside artificial intelligence (AI) opportunity is undeniable for every health ecosystem stakeholder. You can feel the anticipation. By 2020, Gartner predicts that 70% of healthcare provider CIOs will cite advanced analytics as their top priority. By now, nearly every senior leader is evangelizing the value of a comprehensive, enterprise-wide AI strategy to accelerate their digital transformation.

It feels like AI is on the verge of going mainstream with 50% reporting AI as a top strategic priority to improve performance and cost effectiveness, yet only 4% of CIOs in their survey consider it a top priority for funding.  So what exactly are these AI leaders doing that is substantially different and putting them ahead of the pack?

Foundation first


A recent HIMSS Media Report pinpoints what these AI leaders are doing to create a culture of innovation.  In short, AI leaders start their AI journey by first building an AI foundation of innovation readiness and processes. To become “innovation ready”, Chief Data Officers will tell you that a critical piece of AI work is the groundwork for data preparation. It’s hard to imagine building a house without first preparing the foundation, and most organizations start construction on their AI house before doing the foundational data preparation work needed for AI to succeed.

Preparing data to be AI-ready involves more than just correcting errors, duplicates, or reformatting. Data needs to be extracted, organized, and labeled in ways that allow machine learning tools to generate the kind of enterprise-grade AI models that can drive transformative business or clinical process change.

Microsoft is reducing the time, cost, and complexity of laying your AI foundation


Very few health organizations are equipped with the tools, skills, and resources they need to do the data preparation groundwork that AI needs to succeed. That’s why Microsoft chose to host HL7® FHIR® DevDays 2019 in the Microsoft Conference Center in Redmond, WA earlier in June.  HL7 FHIR, or Fast Healthcare Interoperability Resources, is an open interoperability standard that can extract and organize siloed data from disparate sources (20 or more databases for many organizations) into AI-ready data sets.  Collaborating with HL7 and industry experts, we hosted over 100 hands-on tutorials and hackathons, as well as keynotes to upskill our customers and partners to be able to install their AI foundation. We also joined top interoperability and AI experts from around the world to find ways to further improve the HL7 FHIR standard.

Beyond preparing data for AI, health systems also need a simple and safe way to protect, control, and track access to protected health data at scale. Open cloud platforms coupled with new AI dev tools are making it easier for developers to create innovative applications and to collaborate in powerful ways at scale.  At Microsoft, we share the same commitment and challenges to deliver better care so we we’re taking the same approach with healthcare development to help improve operational outcomes. For example, we first developed our Azure API for FHIR®as an open source project, and we’re doing the same with our recent FHIR® R4 and our SQL persistence provider projects.

We are also growing our open source healthcare team at Microsoft Healthcare with a focus on high-impact approaches to health data interoperability, working with stakeholders across the ecosystem of hospitals, care providers, insurers, electronic health record system developers. With an open source project backed by an in-house engineering team, the gang has been able to add features at an impressive rate.

Get started on your AI foundation


Check out AI Business School for a leadership crash course on AI strategy, culture, and responsibility.

FHIR® is the registered trademark of HL7 and is used with the permission of HL7 

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