Normal service resumes again today, and there’s a lot to catch up on. Still kind of bummed there wasn’t much more to write about from PDXCon regarding mobile. The Stellaris spin-off was definitely a point of conversation but other than saying “we messed up,” there wasn’t much more for them to say.
Meanwhile, in mobile gaming…
Out Now
This is going to be a bit of a disjointed section this today because there’s quite a few things to catch up on from the past couple of weeks.
First thing’s first, y’all saw Bad North last week, right? Our review is in-progress and coming as fast as we can, but I’ve been playing it on Android and it’s pretty legit. It’s a minimalist game so you may not be able to play it for long periods of time, and the controls are a tiny bit fiddly, but it’s still pretty good.
Add to that is the fact that Rome: Total War – Alexander is now available on iPhone (making the game iOS Universal), as well as Android devices. This is the last of the Rome: Total War releases to complete their mobile journey. You can read our Rome: Total War Alexander review here, otherwise, what are you waiting for?
It also seems 7 Wonders: Duel released onto both iOS and Android this week, to absolutely zero fanfare (hats off to the Stately Play community for the tip). It distils the typical 7 Wonders gameplay into a more competitive one-on-one mode. We’ll try and get on this as soon as we can, but it might have to wait a week or two.
As for other releases this week, there have been a few things that have caught our eye, but nothing we’ve actually played yet:
Cursed Castilla (iOS) is a classic console arcade game that’s been ported to iOS, complete with a baked in Arcade UI.
The Swords of Ditto (iOS & Android) is a “compact” action-RPG from Devolver that people have been saying positive things about.
Undead Horde (iOS) seems like one of those games that’s high-concept/but low budget. You are a necromancer who must raise zombie armies to conquer a fantasy Kingdom. Bills itself as a ‘simulation’.
Updates & Future Releases
There are a couple of things to put into this section as well this week, let’s run through the big ones:
Pacific Fire, which we reviewed this week, has been updated recently. I’d tell you when, but I’ve never been able to figure out the date for these things on the Google Play store and since it’s Android only, I’m stuck.
Dota Underlords has received another big update this week, which adds in a few things like Duo Mode, a new ‘Insects’ pieces type and the Underlords themselves. The Trese Brothers are also up to their usual tricks, with a new Star Traders: Frontiers update that adds new talents, new content and tweaks a variety of things.
Black Desert Mobile’s full release isn’t until December, but if you’re an Android user in Canada, Chile, Sweden, Malaysia, Turkey, Ireland or Australia, then you’re in luck! The popular MMO’s mobile port has just been soft-launched in these countries, so you can jump in right now and check it out. Not sure if the same will happen on iOS or not.
EVE Echoes – the latest EVE Online mobile spin-off seems to actually be happening (unlike War of Ascension which we were expecting last year before it disappeared), will have an Open Beta in December this year, and there’s a playable build at CCP’s FanFest Vegas event this weekend. I’ve got one of our freelancers in situ taking a look, so I’m hoping to bring back some impressions of what it’s going to be like. In the meantime, enjoy this gameplay trailer:
Sales
Got a couple of sales for you this week that are worth checking out:
Seen anything else you liked, played any of the above? Let us know in the comments!
Call Of Juarez: Gunslinger Is Riding Onto The Nintendo Switch This December
Update 3 Fri 25th Oct, 2019 10:45 BST: As spotted by Magician on the Nintendo Life forums, an Amazon.com listing appears to show that the game will be digital-only, with the ‘physical’ version being a code-in-a-box. It’s up on Amazon for $19.99.
Update 2 – Fri 25th Oct, 2019 06:10 BST: Techland has officially confirmed Call of Juarez: Gunslinger for Nintendo Switch. It’ll be released on 10th December 2019 and is enhanced with motion controls and rumble. Above is the announcement trailer.
Update – Sun 20th Oct, 2019 13:05 BST: Following a rating by the ESRB earlier this month, Techland has seemingly started teasing Call of Juarez: Gunslinger for Switch.
It recently sent out a postcard to select media (thanks, VG247), showing a picture of a gunslinger playing what appears to be the recently rated game on the Nintendo Switch. The back of this postcard says “more” will be revealed on 24th October. Take a look below:
Keep an eye out for a more official announcement next week.
Original Story – Wed 9th Oct, 2019 04:15 BST: A Nintendo Switch version of the western-themed first-person shooter Call of Juarez: Gunslinger has been rated by North America’s Entertainment Software Rating Board.
This game was first released in 2013 by publisher Ubisoft and was acquired by Techland in 2018. It’s the fourth entry in the Call of Juarez series and received positive reviews by critics when it was originally released.
There’s been no mention before now about Call of Juarez: Gunslinger coming to the Switch, so we’re guessing a more official announcement is on the way.
Is this a game you’ve been wanting to see released on the Switch? Comment below.
Posted by: xSicKxBot - 10-26-2019, 01:06 AM - Forum: Lounge
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Cloak And Dagger Is Latest Marvel TV Show To Be Cancelled
As the launch of Disney+ gets closer, Marvel shows on other networks are winding down. The latest causality is the Freeform show Cloak and Dagger, which has been cancelled after two seasons.
As reported by Variety, Cloak and Dagger Season 2, which premiered in April this year, was the final season. The show launched in June 2018, and starred Olivia Holt and Aubrey Joseph as a pair of runaway teenagers who are given super powers after they are fed a dangerous drug. It was based on the Marvel characters that first appeared in comic books in 1982.
Cloak and Dagger's cancellation means that there are now only two active Marvel shows left--Runaways, which returns to Hulu for Season 3 in December, and Agents of SHIELD, the seventh and final season of which is due next year. All of Netflix's Marvel shows were cancelled over the past year, and it was recently reported that a new Ghost Rider series was scrapped at Hulu before production had even started.
However, Marvel TV fans have plenty to look forward to. There are a number of new shows in the works for Disney+, which launches next month. These include Falcon and the Winter Soldier, Loki, Hawkeye, and the Scarlet Witch and Vision series WandaVision. There's also the supernatural-themed series Helstrom in development at Hulu.
There have been a few behind-the-scenes changes at Marvel recently. Earlier this week it was reported that Marvel TV boss Jeph Loeb is about to leave his role, with Marvel Studios head Kevin Feige now in charge of all Marvel creative platforms, including movies, TV, and animation.
As with some previous historic trips to the Moon, this one saw a few issues. Our teams remained calm, worked the problem, and hunted down the bugs to restore services.
The biggest issue was caused by game databases not doing their job correctly, which threw a wrench in the machine. Please don’t blame your new friends just joining the community. This was a complex launch that included platform migrations and new ways for players to begin their journey with us. We aren’t afraid of solving tough problems and will continue to hunt down any issues that arise!
Raid Imminent
The Garden of Salvation will open to raiding parties in fewer than 48 hours. At 10 AM PDT on October 5, we will begin the race for World First (drop the ’s—it’s cleaner).
World First Completion—Championship Belt
Completions within the first 24 Hours—24-Hour Emblem
Completions Before October 15—Raid Jacket Purchase
Completions During Season of the Undying—Raid T-Shirt Purchase
All Completions—Raid Emblem
To the Guardians brave enough to be first to venture back into the Black Garden—we salute you!
One Giant Leap
Player Support is working around the clock to support this launch. Let’s check in with what they are currently tracking.
This is their report.
New Lights
This week we launched Shadowkeep, New Light, and brought Destiny 2 to Steam on PC. If you’re just now joining us on this journey, let’s get you acquainted with your player support resources.
Help.bungie.net: This is our knowledgebase archive where players can search for support articles relevant to their needs.
BungieHelp on Twitter: This is where we communicate deployment times and emergent issues to players on a large scale.
Known Issues thread: Here, Destiny Player Support keeps a running list of the latest issues to emerge in Destiny 2 as soon as they are confirmed.
#Help forum: If you don’t find the info you need from any of the above resources, this is your channel to report issues. Here, Destiny Player Support and our bungie.net mentors patrol to assist players with support issues.
Player Support Report: This is our weekly address to players in the “This Week at Bungie” blog—that you’re reading right now.
Destiny 2 Known Issues
With this week’s launch, we’ve closely monitored for player reports of issues impacting the Destiny 2 experience. Here are the top issues at the time of this writing, straight from our known issues thread:
Players will not receive the Gate Lord’s Eye at Season Rank 7 if they claim it in an equipment-locked activity.
If it has been abandoned, the completed “Essence of Anguish” quest step can be reacquired only by unlocking the Lectern of Enchantment.
The “In Search of Answers” quest step may not appear in a player’s inventory, even after talking with Eris. Please check the postmaster to pick up the quest and continue the campaign.
If the “Firewall” quest step is dismantled after completing Eris’s weekly bounty, players have to wait a week before they can obtain a new one.
If the “Luna’s Calling” weekly quest is deleted before collecting rewards and the bounty is reclaimed, players will have to wait a week to complete it.
Some players who purchase the Shadowkeep Deluxe Edition may not receive all four Season Passes, but may instead receive 1,000 Silver per unredeemed Season. Players may spend this Silver to purchase future seasons through the Seasons tab in the Director menu.
Players who encounter the error “problem reading game content” on Steam should ensure that they are NOT running Destiny 2 with elevated permissions (for example: do not use “Run as Administrator”). They should also make sure there is NO steam_appid.txt file in their Destiny 2 install directory.
Players with 300 or more friends on Steam may encounter crashes when launching Destiny 2. Players who encounter this issue can trim their friends list until they are below 300 while we investigate a fix.
We’re investigating ongoing reports from players regarding issues with PC migration. In the meantime, if possible, players should attempt to retry migration.
Tapes
What is Movie of the Week? I’m glad you asked. This is where we pick a few of our favorite videos created by the community. The winners get an emblem. Make sure you put the player names of the creators in the description of the video if you win. On to the winners!
Movie of the Week: Fan-Made Gameplay Trailer
Honorable Mention: Jumped the Hellmouth
We are in the thick of it now. Launch is behind us, and the raid is coming up next. We’re keeping it short this week after the 4,500-word mega-TWAB last week. Go explore the Moon, and try out all the new changes that arrived alongside Shadowkeep—and tell us what you think.
Posted by: xSicKxBot - 10-26-2019, 12:00 AM - Forum: Minecraft
- No Replies
Minecraft: Java Edition 1.14.4
Today we’re releasing 1.14.4, a release that addresses left over issues from 1.14. We plan on this being the final release for 1.14 and we’ll continue our efforts on 1.15. Aside from new features, 1.15 will also focus on quality and performance improvements.
Posted by: xSicKxBot - 10-26-2019, 12:00 AM - Forum: Lounge
- No Replies
First Call of Duty: WWII DLC Pack The Resistance Emerges Today
Epic, Highly-Anticipated First DLC Pack Offers Fans New Multiplayer Maps, War Mode Mission and Nazi Zombies Experience
Global Call of Duty Community Event Featuring New Content, New Gear and Return of Fan-Favorite Game Modes Continues for Fans
SANTA MONICA, Calif.–(BUSINESS WIRE)– Players can join the Resistance starting today as Call of Duty®: WWII– The Resistance, the first DLC pack for the No. 1 top-selling console video game of 2017 in North America, is out now, available first on PlayStation®4. Packed with new multiplayer content, The Resistance DLC pack delivers three new Multiplayer maps and an all-new War Mode multiplayer mission themed to reflect the spirit of the citizen soldiers who fought for freedom during World War II. The DLC pack also features The Darkest Shore, the terrifying new chapter in the twisted Nazi Zombies saga. In addition, this first DLC pack from Call of Duty: WWII, lands during TheResistance community event (January 23 through February 27), a five-week celebration that features new gear, game modes and Supply Drop content available to all players.
In The Resistance DLC pack, players will fight in iconic World War II locations, from Paris to Prague, all centered around historic uprisings in three new Multiplayer maps and an all-new high-octane War Mode map.
Valkyrie – Located in the Masurian Woods, East Prussia, this map was inspired by The Wolf’s Lair – The Fuhrer’s Eastern-front headquarters during Operation Barbarossa – the Nazi invasion of the Soviet Union. This is a medium-sized map with multiple overwatch positions and mounted machine guns.
Anthropoid – Based in Prague, Czechoslovakia, this map is inspired by Operation Anthropoid – the famous assassination attempt on a high-ranking German officer during World War II. This map is divided by a river, with long-flanking paths that can be used by snipers for ranged attacks.
Occupation – In this remake of a classic Call of Duty® map, players battle through the streets and shops of German-occupied Paris during WWII. Nearby homes and storefronts lend defensive positions for ambush and recovery.
Operation Intercept – Outside of St Lo, France, the next War Mode experience, developed in partnership with Raven Software, leads you on an urban rescue mission to save Resistance fighters being transported by train. The first objective on the Allied side is freeing the fighters, followed by the destruction of key communication equipment, and ends with stopping a train.
The Resistance DLC pack also features the newest horror-filled chapter in the co-operative Nazi Zombies saga, The Darkest Shore. Only days after the horrific disaster of Mittelburg, the crew has received intel that suggests Doktor Straub is on an island just north of Germany. Blanketed in fog, this island is surrounded by enemy air and sea power – and crawling with the Undead. Marie, Drostan, Olivia and Jefferson will need to battle all this and more to uncover the mysteries hidden within.
As part of The Resistance community event, which kicked off on Jan. 23 and runs through Feb. 27, all Call of Duty: WWII players will have access to the new “Resistance Division.” The new Resistance Division embodies the skills and experience of citizen soldiers from across Europe, and features the new Tactical Knife Skill, a new Division-specific 9mm SAP Pistol, as well as perks that can alter the tide of battle, such as the ability to scramble enemy maps.
The Resistance community event offers players new Supply Drop content and new weapons and uniforms used in Resistance uprisings across war-torn Europe during World War II. Fans can also participate in new game mode events, including the limited-time return of Prop Hunt and Demolition game modes, along with rotating 2XP playlists across Multiplayer, War Mode and Zombies. Resistance Supply Drops can be earned for free simply by playing Call of Duty: WWII during the event. Players can return to Headquarters each week of the event for a free Resistance Supply Drop, as well as receive special Orders and Contracts that grant new weapons, Supply Drops, XP boosts, Armory Credits and more. Players can also purchase Resistance Supply Drops using Call of Duty Points in-game currency. The Resistance community event features all-new, limited-time Resistance-themed Collection Rewards.
Call of Duty: WWII – The Resistance DLC pack is available now, first on PlayStation®4 for a suggested retail price of $14.99. The Resistance DLC Pack is also included in Call of Duty: WWII DLC Season Pass*, featuring all four DLC Packs planned for the year, as part of the discounted bundle offered at a suggested retail price of $49.99 – a discount of $10 off the individual purchase of all four DLC Map Packs. Season Pass content is available first on PlayStation®4.
*Season Pass purchasers receive 2018 Call of Duty: WWII Season Pass content.Season Pass content is not final, is subject to change, and may not include all downloadable content available for the game. Season Pass content may not be available in all countries, and pricing and release dates may vary by platform. Season Pass content should be downloaded from the in-game store only; do not purchase separately, or you will be charged again. Season Pass content may be sold separately.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the dates and features of the Resistance community event, the WWII DLC Season Pass and The Resistance DLC Pack, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team. You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Sucker Punch is focused on maintaining a collaborative and healthy work environment, and QA is an integral part of our team. If you’ve got something to say about the game, you’re expected to walk across the office and say it. You’re not going to have to fit your feedback into the comments field of a bug report. Quality Assurance is not only about fixing bugs, it is also about player experience, immersive storytelling, and having fun playing the game. We recognize QA as being a key aspect of taking Ghost of Tsushima to its full potential.
Responsibilities
Define a strategy and a plan to deliver a best-in-class AAA game for the PlayStation console
Define, coordinate, and run QA tests for both internal and external groups
Manage the QA team organization and staffing process
Keep a critical eye for game quality, advocating for the player’s interests
Help us ship a fun, robust, and highly polished game
Qualifications
Five years of QA experience in the games industry
Full-cycle team management experience: recruiting, onboarding, reviews, termination
Experienced project manager, with a focus on product quality
Excellent multi-disciplinary communication skills
Great strategic planning skills, with a strong drive to improve on the “traditional” QA model:
“Work smarter, not harder.”
Proven track record in automated game data collection, analysis and reporting
Experience identifying needs, designing, and deploying of automated tests
Bonus Factors
Proficient in a scripting language like Python or Lua
Familiarity with the approval process for PlayStation titles
Have worked on an open-world game
If you think you’re the right person for this job, get in touch!
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Posted by: xSicKxBot - 10-26-2019, 12:00 AM - Forum: Lounge
- No Replies
Blog: The client-to-cloud revolution — A 3D view of how we got here
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
A Very Important Choice Indeed!
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms.
The journey to this era is the Client-to-Cloud Revolution, which includes the clients, the cloud, the tools and applications, and all the networking infrastructures that bind them together. The revolution is far bigger than any one company and it will require significant collaboration at all points.
As a result the computing industry is facing a choice — will it collaborate and build a world that all the players of the market can live in and very effectively compete for market share, or will it be a very divided ecosystem of separated bubbles of varying sizes, each working to its own abilities and finite strengths?
How did we get here — a personal view.
My first work in modern computing was in stereoscopic 3D gaming back in 2007. My excitement began with what was then known as 3D LCD shutter glasses at a time when the technology was growing less and less compatible with the available displays and monitors. I launched the Meant to be Seen website to prove that there was demand for stereoscopic 3D gaming, and in combination with the popularity of 3D movies in Hollywood and other efforts, there was enough excitement and proof that 3D had legs for multiple industries to take it seriously.
Nvidia 3D Vision Setup (“Old Faithful”)
Stereoscopic 3D gaming was made possible by 3D drivers. Developed by Nvidia, iZ3D, and Dynamic Digital Depth, the software captured DirectX API calls while a game was played, then the driver created a second camera view where none existed before, and passed on a stereoscopic 3D image to the display. This was accomplished even though the game was never designed to be played in true 3D form to begin with.
Notice the missing shadow in the left eye of this stereoscopic 3D rendering!
The experiences were amazing although there were some tradeoffs. Games often had to have their eye candy reduced or one would get various visual problems. Some games required limited stereoscopic 3D settings which took away from the wow factor, and others were just terrible 3D implementations because the software didn’t work or not enough time was invested in making the game a rewarding 3D experience.
Consumers also had difficult choices to make. Few 3D glasses worked on more than one type of 3D television, games were coded for only one brand of graphics card at a time, and the few standards that were agreed on were very poor because they prevented gamers from using their display equipment and high-performance computers from realizing all they were capable of. A case in point: imagine having a 1080P television, and being forced to game in shoddy 720P resolution despite having the beefiest computer around? That was a terrible state of affairs!
The reason this situation developed was because many suppliers thought they were big enough and self-sufficient enough to own the 3D market. It’s a very believable and understandable conclusion; that if a vendor sponsored the right sports programming, or if they owned the right ecosystem, or if they locked down the right content makers in cinema and gaming, they could own the 3D market.
Those plans did not work out. Two of the three stereoscopic 3D driver developers are out of business, the third dropped consumer 3D support entirely, and even though 3D movies are still in wide release, it is nearly impossible to buy a 3D television to see the same film at home because they aren’t sold anymore. I think you can still buy a 3D projector, but that’s probably a very specialized afterthought market by now.
Imagine how different the 3D market could have been if there was a standard for 3D glasses to work on every display and television. How much customer frustration could have been prevented by achieving just that? How much more product could have been sold? Imagine if stereoscopic 3D games didn’t require a creative software hack to get an unreliable 70% visual result? What if it was plug and play instead of plug and pray? What if the standards supported all displays and all graphics cards in the full resolutions that 3D televisions and computing horsepower were truly capable of? Imagine how profitable this whole market could have been for technology and content maker alike. And imagine the joy consumers would have experienced.
Epic Games’ Mark Rein (left) and Neil Schneider at Unreal Tournament in 3D exhibition at SIGGRAPH
That stereoscopic 3D industry was very important to me and I am very proud of the hard work and the amazing products that came out of it by everyone. It’s the industry model that failed, and I think there is a lesson to be learned from that.
Fast forward to 2019, and the 2007 stereoscopic 3D displays, content, and applications seem exceedingly simple compared to the ambitions of today’s Client-to-Cloud Revolution. It’s not enough that 5G or high bandwidth technologies exist. It’s not enough that there are behemoth datacenters with unbelievable amounts of computing horsepower. It’s not enough that that there are millions of customers lying in wait and that there are countless types of computing client platforms that will benefit from this. So much more is needed to make this ecosystem work beyond that 70% of potential deliverable.
Cloud gaming is one of the industry’s new developments in this revolution, and the basis is that instead of having a powerful localized computer or console, you can get all your content streamed to you live from remote cloud computers through high bandwidth technologies like fiber optic cable, 5G, Wifi6, and more. Just some of the players in the field include Google Stadia, Microsoft’s Project xCloud, Sony PlayStation Now, Hatch Entertainment, Blade Group, Nvidia GeForce Now and many more with more to come.
Similar to how stereoscopic 3D displays enriched my gaming experiences, there are all kinds of long-term benefits to cloud gaming and similar ideas that I am personally excited about. One of its remaining challenges is the latency or the delay between the gamer’s reaction time and seeing the actual changes on screen adds some limits to the experience potential.
To account for this the Google Stadia product will use artificial intelligence to compensate for the latency associated with cloud gaming. The idea is that while the player is gaming, the AI will estimate what the player plans to do and adjust for this through prediction. In other words, to make up for the latency, the plan is for the computer to do some fortune telling to make the game seem like it is performing better than it is. Google expects the technology to be available within the next couple of years.
I agree with Google’s assessment. Like the stereoscopic 3D driver of gaming’s past, artificial intelligence mixed with cloud streaming will probably deliver an experience comparable to what gamers are hoping for or accustomed to locally. It’s a brilliant idea. Still, wouldn’t it be amazing if work was done in parallel so that this solution became unnecessary? Or better yet, even more groundwork is laid down so that all kinds of opportunities could be taken advantage of that weren’t available before? It strikes me that if a $280 billion dollar company such as Google requires inventing this kind of innovation from scratch, it means the challenge and the best solution is bigger than any one company – MUCH, MUCH, BIGGER.
This is why the Client-to-Cloud Revolution is very exciting and necessary, and why steps are being taken to build this as a computing era rather than a series of disconnected product introductions. The benefits to this revolution are clear: it delivers the best customer experiences, it helps avert serious risk by all parties, it builds a viable ecosystem for vendors to compete in, and most importantly – it helps everyone deliver products that work and sell right out of the box (or digital box!).
I expect that everyone reading this has a part in this developing Client-to-Cloud Revolution. If you are responsible for your organization’s strategy and roadmap in compute, network architecture and telecommunications, immersive technology, or innovative content and applications, the ecosystem is gathering at The International Future Computing Summit this coming November 5-6 in Mountain View, California. Your voice is important, and we look forward to seeing you there!
Posted by: xSicKxBot - 10-25-2019, 07:01 PM - Forum: Windows
- No Replies
Call Of Duty: Modern Warfare now available for Xbox One
“On your feet soldier, we are leaving.” – Captain Price
Today marks the official worldwide launch day for Call of Duty: Modern Warfare on Xbox One, Infinity Ward’s epic re-imagining of the seminal first-person action franchise.
Prepare to go dark and dive into a gripping single-player Campaign, a tactical and challenging Special Ops experience, and an extremely replayable and frenetic Multiplayer.
Using an all-new engine that represents the largest technical leap in Call of Duty history, Infinity Ward brings a new level of authenticity through the most lifelike visuals to date, and it is all shown at the hallmark 60 frames per second to give players an ultra-immersive experience.
Modern Warfare also features crossplay for the first time in franchise history, allowing allowing players to compete with their friends regardless of what platform they have.
Campaign: The single-player experience within Modern Warfare engulfs you in a raw and gritty narrative, bringing unrivalled intensity and shining a light on the changing nature of modern war. You will play as three characters – Sgt. Kyle Garrick, CIA Agent Alex “Echo 1”, and Farah Karim, leader of the Urzikstan Liberation Force – in a covert battle for the global balance of power. Missions within the Campaign include a variety of differing playstyles, such as close quarter, stealth, and long-range combat scenarios. There are also multiple difficulty options, which fit a wide scope of players from those new to the franchise (Recruit) to seasoned experts (Veteran).
Multiplayer: The main online component of Modern Warfare offers a variety of incredibly fun and competitive modes with plenty of customization options. Go up against fellow Tier One Operators – or in other words, members of the Call of Duty: Modern Warfare community – in live fire combat exercises, ranging from simple Free-for-All games to tactical objective modes, on a variety of maps based on locales within the Modern Warfare universe. Your Operator will enter Multiplayer maps complete with an ultra-customizable Loadout, tide-turning Field Upgrades, and Killstreaks, powerful rewards for taking down multiple enemies within one life. Rank up your soldier to unlock the full suite of Loadout options before continuing progression into Officer Ranks and earn experience for your weapons all the while to unlock Attachments and Weapon Perks to further customize within the expansive Gunsmith.
Special Ops: The co-operative mode of Modern Warfare continues the Campaign’s story through Operations, dynamic experiences where four-player strike-teams work together to stop a new global threat that thrives within the massive city of Verdansk, and its surrounding environments. Gather intel and tackle the mission however you and your strike-team see fit with all Operators, Loadouts, and Progress carried over from Multiplayer. Within Operations, you can choose a Role, classes that have powerful active and passive abilities, and three Munitions, boxes that will appear randomly on the map to aid in the task at hand when it matters most. Special Ops also includes Missions, one to four player challenges that will test your skills against the clock, ranking your performance on a three-star scale.
And that’s not all: Modern Warfare is scheduled to have live seasons post-launch featuring a load of new post-release content coming free for all players on all platforms simultaneously.
4 cool new projects to try in COPR for October 2019
COPR is a collection of personal repositories for software that isn’t carried in Fedora. Some software doesn’t conform to standards that allow easy packaging. Or it may not meet other Fedora standards, despite being free and open source. COPR can offer these projects outside the Fedora set of packages. Software in COPR isn’t supported by Fedora infrastructure or signed by the project. However, it can be a neat way to try new or experimental software.
This article presents a few new and interesting projects in COPR. If you’re new to using COPR, see the COPR User Documentation for how to get started.
Nu
Nu, or Nushell, is a shell inspired by PowerShell and modern CLI tools. Using a structured data based approach, Nu makes it easy to work with commands that output data, piping through other commands. The results are then displayed in tables that can be sorted or filtered easily and may serve as inputs for further commands. Finally, Nu provides several builtin commands, multiple shells and support for plugins.
Installation instructions
The repo currently provides Nu for Fedora 30, 31 and Rawhide. To install Nu, use these commands:
NoteKit is a program for note-taking. It supports Markdown for formatting notes, and the ability to create hand-drawn notes using mouse. In NoteKit, notes are sorted and organized in a tree structure.
Installation instructions
The repo currently provides NoteKit for Fedora 29, 30, 31 and Rawhide. To install NoteKit, use these commands:
Crow Translate is a program for translating. It can translate text as well as speak both the input and result, and offers a command line interface as well. For translation, Crow Translate uses Google, Yandex or Bing translate API.
Installation instructions
The repo currently provides Crow Translate for Fedora 30, 31 and Rawhide, and for Epel 8. To install Crow Translate, use these commands:
dnsmeter is a command-line tool for testing performance of a nameserver and its infrastructure. For this, it sends DNS queries and counts the replies, measuring various statistics. Among other features, dnsmeter can use different load steps, use payload from PCAP files and spoof sender addresses.
Installation instructions
The repo currently provides dnsmeter for Fedora 29, 30, 31 and Rawhide, and EPEL 7. To install dnsmeter, use these commands: