Talking Point: Would You Like Miiverse To Return On Switch?
Ah, Miiverse. While the rest of the world may have forgotten about this uniquely ‘Nintendo’ take on social networking, dedicated fans still get all misty-eyed when they talk about the short-lived portal. Miiverse was home to some truly amazing content (ahem), but when the Wii U died, it took the service with it.
Nintendo pulled the plug on what many were hoping would be a gaming-focused version of Twitter in late 2017, and would also shutter Miitomo – which felt in some way like an off-shoot of Miiverse – not long after its launch, too.
Taking this into account, it would seem that Nintendo has decided against creating its own unique social networking tool for the time being, then – but a recent Japanese job posting spotted online (thanks, Madison) has raised admittedly very slim hopes that Miiverse could be making a triumphant return:
While a job listing mentioning Miiverse clearly isn’t a solid indication that it’s coming back, it did get us thinking – would we want Miiverse to be resurrected in 2020? You could argue that Switch is just as suitable a platform for the service as the Wii U was – it has a touchscreen and is more portable, for starters – and we have to admit we do miss the idea of communities growing up around each game release, with people sharing hints and tips as well as some amazing artwork. We also liked the way in which Miiverse content could be integrated into games.
However, policing Miiverse was clearly a big task and we can understand why Nintendo might be reluctant to bring it back. We also know that not every Wii U owner made full use of it, so you could argue that Nintendo’s energies are better spent elsewhere. If Miiverse were to return, it would most likely need something of an overhaul to bring it up to speed with the needs of modern players.
Whatever your opinion, vote in the poll below and be sure to leave a comment explaining your thoughts on Miiverse, and if you’d like to see it be reborn from the social media ashes.
Reminder: Nintendo Rolls Out Super Smash Bros. Ultimate Version 7.0 Next Week
Last week, Nintendo revealed its new DLC fighter Byleth for Super Smash Bros. Ultimate. At the time, Masahiro Sakurai explained how the latest addition to the roster would take a little more time to prepare and wouldn’t be available until 28th January.
Now, in a small update over on Twitter, the Nintendo Versus account has reminded fans the Version 7.0 will be arriving within a week. It’s expected to include fighter adjustments, and as usual, replay data from previous versions will no longer be compatible.
Byleth will be followed by another six fighters. There’ll even be a new pass called the ‘Super Smash Bros. Ultimate Fighters Pass Vol. 2’ made available for pre-purchase on 28th January that comes with the Breath of the Wild Ancient Soldier costume (for the Mii Fighter).
Are you looking forward to playing as Byleth from Fire Emblem: Three Houses in Nintendo’s all-star brawler? Tell us in the comments below.
Did you think Disney was going to slow down on making live-action adaptations of animated classics? Of course not, every time they release one, it makes gob of money. Or, in the case of Lady & the Tramp, it proves to be a useful launch title for the Disney+ streaming service.
With that in mind, you shouldn't be shocked to hear Disney is reportedly moving forward on bringing Bambi to life. Well, bring it to as much life as the heavily-CGI'd The Lion King in 2019. According to The Hollywood Reporter, the film is being written by Geneva Robertson-Dworet (Captain Marvel) and Lindsey Beer (Chaos Walking). A director has not been named. The two previously collaborated on a script for Silver & Black, the proposed Spider-Man spin-off that was being developed by Sony Pictures.
Originally released in 1942, the animated Bambi received three Oscar nominations--for best song, best score, and best sound. It has not been confirmed how much of the new movie will be in actual live-action, but THR cites that insiders liken it to The Lion King and The Jungle Book, two live-action Disney films that rely on CGI technology to create the animal characters.
A release date for the live-action take on Bambi has not been announced.
The Corridors of Time have been charted. Guardians from around the world took on the monumental challenge of navigating time itself, some losing their minds in the process. We’d never shipped a puzzle of this size before, and watching the community engagement was a thrill in itself. We’ve seen a few requests for commentary on the creation and development of this puzzle. As always, we’re happy to invite you behind the scenes and share some of the thinking that goes into the experiences you play.
Destiny Dev Team: Over the past week, we’ve watched in awe as the community came together to solve one of Destiny’s most complex puzzles to date. Everyone who took the time to participate in the solution will be remembered for years to come – whether you submitted a screenshot, transcribed puzzle pieces, generated maps, wrote code, worked the data, or cat-wrangled this monumental team effort. Please take a moment to congratulate yourselves. Your efforts and accomplishments were truly inspiring. Watching the first players solve the puzzle in the early hours of Monday morning was a career highlight for many of us on the Development Team.
With the puzzle solved and the Corridors of Time closing next week, we wanted to take a moment to talk about our goals and early designs for this puzzle.
When we started planning the puzzle, we created a few goals to guide our development:
Create a time maze through which any player can dive to discover secrets and lore
Serve as a shared community puzzle that rewards the Exotic Fusion Rifle
Celebrate community achievement and invite all players to partake in the reward
With these goals in mind, we took inspiration from multiple sources in creating the early designs for the puzzle.
The bones originated several years ago with the discovery of the Sleeper Simulant and the ensuing quest to unlock it. At the time, we recognized that the moment of discovery was reserved for the few people that happened to be online at the time when that hidden content unlocked. Similarly, the secret missions for The Whisper and Zero Hour were also moments of discovery reserved for the few people online within a limited time window to experience first. By contrast, this puzzle was meant to be experienced by everybody who wanted to be included.
As is tradition at Bungie during our annual studio Pentathlon (which was held last Friday), many of us spend the entire day solving puzzles crafted by some of our brightest minds. This always culminates in a meta-puzzle that cannot be solved without the contribution of all of the smaller solutions. Similarly, the Corridors of Time puzzle was designed from the start to be very simple in nature, but also require that all of the little bits come together in harmony before revealing its solution.
The delivery of this puzzle came together as the team began exploring the concept and narrative for Season of Dawn. The puzzle seemed to fit well with the idea of the Corridors of Time, with players meandering and weaving through time to find a very specific reality. The early ideas for this space were roughly based on the idea of the cult-classic movie Cube, where you would leave one door and end up in another identical room with a new death trap waiting for you. As always, our artists delivered a mind-bending and stunning visual language that simply brought the whole experience together into something that inspires the imagination. Much like other classic movies, such as Alice in Wonderland or the Matrix, this space and the way it was connected together was done so to invoke questions like “Just how deep does this rabbit hole go? Can you just keep going on forever?”, and “Is there even an end to this?”
Again, we want to thank everyone who participated in this puzzle or cheered from the sidelines. We’re actively monitoring and collecting your feedback, from the puzzle itself to the rewards contained, to inform how we build experiences like this again in the future.
Now, we look ahead. We’ve got a rundown of performance issues that are currently under investigation, and another patch note preview for next week’s update!
Performance Pass
Over the last few months, we’ve been gathering feedback associated with game performance. This translates to moments when you may see framerate drops during activities or long load times when accessing a menu. The team has been deep in the code, looking for potential causes of these issues.
Next week, we’ll have a few performance issues addressed in Destiny 2 Update 2.7.1, including:
Improved some performance issues in the Chamber of Suffering encounter.
Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
Improved performance when receiving certain investment related messages. This could be reward acquisition, placing tributes, or interacting with Obelisks.
The largest impact will be in the Tower, but this should help everywhere.
Players who load into Crucible matches faster than their peers will no longer be put in black screen. Rather, they will remain in spaceflight until all players have loaded into the match, as before.
Some proposed fixes are currently in development for the below items. These need to pass through rigorous testing before they’ll find their way to a future edition of patch notes:
UI stuttering and framerate drops when loading or applying mods
Framerate issues in Gambit and Gambit Prime
Framerate issues during the Sanctified Mind encounter of the Garden of Salvation Raid
Framerate issues in the Pit of Heresy Dungeon, specifically in tunnel encounters
General improvements to performance on PC when a lot of debris is on the ground
While our goal is to address these at the beginning of the next season, these fixes may be delayed if further issues arise. We’ll be sure to keep you updated as we approach Season of [Redacted]. There are also other performance issues we’re currently investigating that aren’t listed above. If you’ve been encountering framerate drops or stuttering issues during gameplay, please make sure to post a report to the #Help forum on Bungie.net. Please include which platform you were playing on, what activity you were in, and a video if possible.
Patch Note Preview, v2
Last week, we had a short and sweet preview of what’s coming in Destiny 2 Update 2.7.1. While Hard Light is creating some excitement, we have a few more patch notes addressing Quests, Seals, Exotic perks, and more.
Investment
Fixed an issue that is preventing Eris from granting her final Lore entry
Fixed an issue where the “Green with Envy” Quest was not progressing for some players
Fixed an issue where the “Playin’ the Odds” emblem was not unlocking correctly for players
This could prevent some players from fully unlocking the Dredgen title
Improved Black Armory Rare Bounty acquisition
Chances increase as you complete weekly and daily bounties
Guaranteed to drop from bounty completion after 5 days if completing all Ada-1 bounties
Sandbox
Fixed an issue where the Heavy Handed mod could trigger from Telesto bolts
Fixed an issue where players could retain buffs from Wormgod Caress, Winter’s Guile, and Synthoceps even after swapping armor
Equip restrictions on Wormgod Caress and Winter’s Guile will be lifted once this patch has shipped
We’ll have a few more notes to share; expect the full list on Tuesday when Update 2.7.1 becomes available.
A Memento in Time
Keeping track of every timetable in development could make your head spin. Luckily, you have Destiny Player Support at your service, and they don’t shy away from the task. Known issues, release timelines, and more can be found below.
This is their report.
PASSAGEWAY OF THE AGES
With the Destiny Community changing the timeline, the Corridors of Time have become unstable and will only be available until the weekly reset on Tuesday, January 28.
Players have until this time to collect the 19 “The Pigeon and the Phoenix” Lore pieces and the “Savior of the Past” emblem, along with a heartfelt message from Saint-14.
UNLOCKING BASTION
We have noticed that some players are having issues getting their Bastion Exotic Fusion Rifle quest from Saint-14. To claim the quest, players need to fully complete the Saint-14 storyline. This includes completing the following quests that can be claimed from Osiris:
Recovering the Past
An Impossible Task
Completing An Impossible Task
After completing these three quests and claiming their triumphs, players can visit Saint-14 in the Tower to pick up the “Memento” quest located in his inventory.
UPDATE 2.7.1 AND RESOLVED ISSUES
Next Tuesday, January 28, we will release Destiny 2 Update 2.7.1. This update will resolve some issues currently affecting players. Here is another preview of some of the issues that will be resolved:
Players who have the Leviathan’s Breath Exotic quest will now be able to access “The Arms Dealer” Strike. This quest will become available to all Season Pass owners, regardless of which Season Pass they own. Players can pick this quest up from Banshee-44 in the Tower Courtyard after reaching Power 800.
Progress will now count toward the Season 9: Challenges, Season 9: Rituals, and Season 9: Engagement Triumphs and the requirements for each one have been reduced so they can be completed during Season of Dawn.
8:00 AM PST (1600 UTC): Destiny 2 maintenance will begin. Players may experience sign-on issues during maintenance.
8:45 AM (1645 UTC): Players will be removed from activities and will be unable to log in until 9 AM.
9:00 AM (1700 UTC): Destiny 2 Update 2.7.1 will be released and players will be able to log in.
11:00 AM (1800 UTC): Destiny 2 maintenance will end.
CURRENT KNOWN ISSUES
Here is a list of the latest known issues that were reported to us in our #Help Forum:
The Efrideet’s Gift triumph isn’t unlocking for players who collect 50 Iron Banner packages from Lord Saladin.
When resetting Infamy rank, progress gets reset for the “Get Closer” step for the Green With Envy quest.
The Sundial Fractaline Extractor III, obtained from the Nessus Obelisk, incorrectly states an increased chance to find Polarized Fractaline when completing Vanguard Strikes. The enhancement actually increases the chance to find Polarized Fractaline when completing the Sundial and the Menagerie.
The three Dreaming Tokens given to players during the Wish-Ender quest, sometimes do not all go into a player’s inventory and cannot be reacquired on that character.
The Warlock’s Arc Web no longer chain-lightnings enemies.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
Precision and Focus
This week, our selections are keeping an eye on their respective battlegrounds. In one, the slightest movement can result in a headshot. For the other, coordinating flesh and metal to produce an amazing musical cover, something you could headbang to as you march to victory.
Movie of the Week: Revocation
Honorable Mention: Zulmak Metal
Winners will find a shiny new emblem in their collections within the next 365 business days! Really, I’ll get to it as soon as I can. If you’d also like a chance for the emblem, submit your video to the Community Creations page.
That’s a wrap for this week. As we near the end of the season, we’ve got a few final stops on the roadmap. Next week, Cozmo will bring some details concerning the Empyrian Foundation, which is just under two weeks away.
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join our passionate team. We have a very exciting opportunity for a talented and ambitious individual who is looking to grow with a new studio launching their first game.
We are a new mobile gaming studio located in Bellevue, WA. We are creating a culture and environment that fosters creativity, collaboration, and innovation in everything we do. We don’t just want to make games, we want to make games that are truly innovative and stand out from the rest.
Responsibilities
Design and create high quality 2D art assets.
Design layouts, flows, and interactions for our game’s UI based off our game system designs
Document flows and interactions to clearly communicate designs to the team.
Rapidly prototype, iterate, and refine ideas based on feedback.
Collaborate and keep a constant line of communication open with stakeholders to ensure you are in sync with each other’s needs.
Support additional 2D art efforts for the studio and game as needed.
Qualifications
4+ years’ professional experience creating 2d art and designing UIs.
Very strong skills with 2D art design software.
Experience in using a wide variety of art styles.
Self-starter and problem-solving mindset.
Strong verbal and written communication skills.
Strong collaboration skills.
Passion for video games.
Bonus
Experience creating concept art.
Experience implementing UI in Unity or similar game engine.
Experience working on mobile and/or live service games.
Experience working on action, MOBA, and/or fighting genre games.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Boston Dynamics is a world-class robotics company with a diverse collection of projects. We build back-flipping humanoids that push the limits of mobility. We sell rugged, customizable quadrupeds for industrial applications. We also are changing the field of logistics. Our project teams are multidisciplinary but united by a passion for advancing the field of robotics. In order to achieve our goals, we rely strongly on collaboration and cross-team communication. At Boston Dynamics, our shared software contributes to the success of our projects, products, prototypes, and engineering staff. Our software engineers work tightly with the entire company.
Day to day activities:
Design and develop new features and advanced applications for the Android platform using Java and Kotlin.
Collaborate with the UX team and Product Managers to understand product needs and recommend the best technical solution.
Unit-testing code for robustness, including edge cases, usability, and general reliability.
Help define development/design standards and best practices.
Responsible for bug fixing and improving application performance.
Desired skills:
Bachelor of Science in Computer Science or a related discipline preferred
2+ years of mobile development experience (Android with Java and/or Kotlin preferred)
Experience with OpenGL ES is a plus
Who are we a good fit for?
We love working with talented people and seek out passionate co-workers with a collaborative spirit. Our work moves quickly and we’re great at coming together to find creative solutions to some of techs most challenging problems. If that sounds good to you, join us.
We are interested in every qualified candidate who is eligible to work in the United States. However, we are not able to sponsor visas for this position.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Bloober Team Appears To Tease Observer Sequel In Creepy Cryptic Video
Bloober Team, the studio behind games like Layers of Fear: Legacy, BRAWL and Observer, has today shared a cryptic little video on Twitter. It appears to tease a new cyberpunk horror game, and all signs are pointing towards it being an Observer sequel.
You can see the tease – a 30-second video with looped footage – for yourself below. The whole thing screams Observer to us, but as spotted by our friends over at Push Square, one fan cracked a piece of binary code flashing on-screen which appears to really give the game away (literally).
Yes, “Daniel are you there?” is likely referencing Daniel Lazarski, the protagonist of the original game. Speaking of the original, we really enjoyed our time with it when playing it for review so a sequel would be most welcome indeed. Here’s a snippet of what we said:
“Despite threatening to fizzle under the weight of its reverence for Blade Runner, Observer manages to craft an impressive and affecting horror experience on Switch that doesn’t outstay its welcome… This port walks a technical tightrope and falters a little in docked mode, but fares much better as a handheld experience – its ambition and rich world-building are admirable enough to make up for any technical shortcomings.
All will be revealed soon, we’re sure. Until then, though, why not let us know if you’d be up for a sequel to Observer in the comments below.
Posted by: xSicKxBot - 01-24-2020, 11:15 AM - Forum: Lounge
- No Replies
Resogun, Matterfall Dev Housemarque Teases Its Next Project
The Finnish studio Housemarque, perhaps best known for the PS4 launch exclusive Resogun, has announced that it is shifting its focus toward a brand-new title. This means all current projects, including the in-development battle royale Stormdivers, will be placed on hold while the studio works on its "most ambitious and biggest game to date."
Housemarque CEO Ilari Kuittinen penned a blog post sharing the announcement, where he also confirmed that this unnamed project is being supported by an equally unnamed partner. In the post, in which he celebrated Housemarque's 25th anniversary, Kuittinen said more will be revealed about this game soon.
"Our team of almost 80 people is comprised of talented, smart and hard-working individuals from all around the world, and it has been invigorating and inspiring to see how this game concept has turned into reality as more and more ideas have formed the basis of a truly incredible product," Kuittinen said. "Despite not knowing if we would even get past the initial stages of pre-production, we have now spent almost three years working on this game, and now we are in full-scale production and super excited to reveal more in the coming months."
Much remains unknown about this newly-confirmed game, but it's safe to assume it won't be an arcade shooter, as the studio has opted to move away from the genre in 2017 citing "lackluster sales" and a changing industry. Further, Housemarque did not specify what systems this new title will release on.
While not owned by Sony, Housemarque has a storied history with PlayStation, launching a handful of its games across the platform. Many Housemarque titles, however, are multiplatform--such as Nex Machina and Outland.
The studio's last game, the Playstation 4-exclusive Matterfall, launched in August 2017. We gave the game a 6/10 in GameSpot's Matterfall review, saying, "There is still some fun to be had, and it's easy to appreciate the technical artistry on display, but factor in inconsistent controls and long load times, and it's easy to grow frustrated throughout the Matterfall's short campaign."
Posted by: xSicKxBot - 01-24-2020, 08:21 AM - Forum: Python
- No Replies
Python Regex Search
When I first learned about regular expressions, I didn’t appreciate their power. But there’s a reason regular expressions have survived seven decades of technological disruption: coders who understand regular expressions have a massive advantage when working with textual data. They can write in a single line of code what takes others dozens!
This article is all about the search() method of Python’s re library. To learn about the easy-to-use but less powerful findall() method that returns a list of string matches, check out our article about the similar findall() method.
So how does the re.search() method work? Let’s study the specification.
How Does re.search() Work in Python?
The re.search(pattern, string) method matches the first occurrence of the pattern in the string and returns a match object.
Specification:
re.search(pattern, string, flags=0)
The re.search() method has up to three arguments.
pattern: the regular expression pattern that you want to match.
string: the string which you want to search for the pattern.
The re.search() method returns a match object. You may ask (and rightly so):
What’s a Match Object?
If a regular expression matches a part of your string, there’s a lot of useful information that comes with it: what’s the exact position of the match? Which regex groups were matched—and where?
The match object is a simple wrapper for this information. Some regex methods of the re package in Python—such as search()—automatically create a match object upon the first pattern match.
At this point, you don’t need to explore the match object in detail. Just know that we can access the start and end positions of the match in the string by calling the methods m.start() and m.end() on the match object m:
In the first line, you create a match object m by using the re.search() method. The pattern ‘h…o’ matches in the string ‘hello world’ at start position 0. You use the start and end position to access the substring that matches the pattern (using the popular Python technique of slicing).
Now, you know the purpose of the match() object in Python. Let’s check out a few examples of re.search()!
A Guided Example for re.search()
First, you import the re module and create the text string to be searched for the regex patterns:
>>> import re
>>> text = ''' Ha! let me see her: out, alas! he's cold: Her blood is settled, and her joints are stiff; Life and these lips have long been separated: Death lies on her like an untimely frost Upon the sweetest flower of all the field. '''
Let’s say you want to search the text for the string ‘her’:
The first argument is the pattern to be found. In our case, it’s the string ‘her’. The second argument is the text to be analyzed. You stored the multi-line string in the variable text—so you take this as the second argument. You don’t need to define the optional third argument flags of the search() method because you’re fine with the default behavior in this case.
Look at the output: it’s a match object! The match object gives the span of the match—that is the start and stop indices of the match. We can also directly access those boundaries by using the start() and stop() methods of the match object:
The problem is that the search() method only retrieves the first occurrence of the pattern in the string. If you want to find all matches in the string, you may want to use the findall() method of the re library.
What’s the Difference Between re.search() and re.findall()?
There are two differences between the re.search(pattern, string) and re.findall(pattern, string) methods:
re.search(pattern, string) returns a match object while re.findall(pattern, string) returns a list of matching strings.
re.search(pattern, string) returns only the first match in the string while re.findall(pattern, string) returns all matches in the string.
Both can be seen in the following example:
>>> text = 'Python is superior to Python'
>>> re.search('Py...n', text)
<re.Match object; span=(0, 6), match='Python'>
>>> re.findall('Py...n', text)
['Python', 'Python']
The string ‘Python is superior to Python’ contains two occurrences of ‘Python’. The search() method only returns a match object of the first occurrence. The findall() method returns a list of all occurrences.
What’s the Difference Between re.search() and re.match()?
The methods re.search(pattern, string) and re.match(pattern, string) both return a match object of the first match. However, re.match() attempts to match at the beginning of the string while re.search() matches anywhere in the string.
You can see this difference in the following code:
>>> text = 'Slim Shady is my name'
>>> re.search('Shady', text)
<re.Match object; span=(5, 10), match='Shady'>
>>> re.match('Shady', text)
>>>
The re.search() method retrieves the match of the ‘Shady’ substring as a match object. But if you use the re.match() method, there is no match and no return value because the substring ‘Shady’ does not occur at the beginning of the string ‘Slim Shady is my name’.
How to Use the Optional Flag Argument?
As you’ve seen in the specification, the search() method comes with an optional third ‘flag’ argument:
re.search(pattern, string, flags=0)
What’s the purpose of the flags argument?
Flags allow you to control the regular expression engine. Because regular expressions are so powerful, they are a useful way of switching on and off certain features (for example, whether to ignore capitalization when matching your regex).
Syntax
Meaning
re.ASCII
If you don’t use this flag, the special Python regex symbols \w, \W, \b, \B, \d, \D, \s and \S will match Unicode characters. If you use this flag, those special symbols will match only ASCII characters — as the name suggests.
re.A
Same as re.ASCII
re.DEBUG
If you use this flag, Python will print some useful information to the shell that helps you debugging your regex.
re.IGNORECASE
If you use this flag, the regex engine will perform case-insensitive matching. So if you’re searching for [A-Z], it will also match [a-z].
re.I
Same as re.IGNORECASE
re.LOCALE
Don’t use this flag — ever. It’s depreciated—the idea was to perform case-insensitive matching depending on your current locale. But it isn’t reliable.
re.L
Same as re.LOCALE
re.MULTILINE
This flag switches on the following feature: the start-of-the-string regex ‘^’ matches at the beginning of each line (rather than only at the beginning of the string). The same holds for the end-of-the-string regex ‘$’ that now matches also at the end of each line in a multi-line string.
re.M
Same as re.MULTILINE
re.DOTALL
Without using this flag, the dot regex ‘.’ matches all characters except the newline character ‘\n’. Switch on this flag to really match all characters including the newline character.
re.S
Same as re.DOTALL
re.VERBOSE
To improve the readability of complicated regular expressions, you may want to allow comments and (multi-line) formatting of the regex itself. This is possible with this flag: all whitespace characters and lines that start with the character ‘#’ are ignored in the regex.
re.X
Same as re.VERBOSE
Here’s how you’d use it in a practical example:
>>> text = 'Python is great!'
>>> re.search('PYTHON', text, flags=re.IGNORECASE)
<re.Match object; span=(0, 6), match='Python'>
Although your regex ‘PYTHON’ is all-caps, we ignore the capitalization by using the flag re.IGNORECASE.
Where to Go From Here?
This article has introduced the re.search(pattern, string) method that attempts to match the first occurrence of the regex pattern in a given string—and returns a match object.
Python soars in popularity. There are two types of people: those who understand coding and those who don’t. The latter will have larger and larger difficulties participating in the era of massive adoption and penetration of digital content. Do you want to increase your Python skills daily without investing a lot of time?
PHP Pagination MySQL Database Example Script with Previous Next like Google
Last modified on December 5th, 2019 by Vincy.
Do you want to implement PHP pagination using core PHP with lightweight script? Jump in, this tutorial is all about it.
The pagination functionality is for stacking a list of items on many pages. It helps to fetch and display a huge volume of records in an effective way.
If you want to implement a simple PHP pagination, then it is very easy and straight forward.
There is just one thing that you should keep in mind when you work on pagination. Do not pull the complete result set and filter it to display to the users.
SELECT only records using LIMIT from database. It can be done via AJAX or on page submit depending on your use case. We will see more about it in the example below.
There are scenarios to create pagination with AJAX. For example, an online quiz with a paginated question board. We have seen more examples to create PHP pagination with AJAX.
In this example code, it has two types of control to navigate with the paginated results.
One is the pagination links to redirect us to the corresponding page. The other is an input to enter the page number. By submitting this page number we can jump into the target page from the current page.
I have implemented PHP pagination with a simple page refresh. We have already seen examples for achieving this with AJAX using jQuery.
I have enabled pagination for the list of database results displaying Animal names. The pagination links count varies based on the animal database record count.
A SELECT query with a specification of start and end limit fetch the page result. The per-page result count is configurable as a Config class constant.
There are many plugins available to create pagination easily. Pagination.js and jqPaginator are examples of 3-party plugins available in the market.
The Datatables is one of the popular library used for managing tabular data. It has an in-built search, pagination, sort, and more features. In an old article, we had seen how to integrate Datatables to list records with pagination.
Having said all these, better to go with custom code. Because external plugins, libraries will slow down the application.
File structure
The working example code contains the following files in the below hierarchical order.
The index.php file is a landing page. It contains the HTML to display pagination links and the current page results.
Two CSS used in this example. The phppot-style.css has generic layout styles. The pagination.css has the exclusive styles created for this example.
Model/Pagination.php includes functions to fetch the MySQL data. It receives parameters to set the limit for the SELECT query.
The file structure includes a SQL script to set up the database for running this example.
It contains table rows created in a loop on iterating the data array. Below this table, it shows pagination links with previous next navigation. This navigation allows moving back and forth from the current page.
This example also contains a HMTL form to enter the target page number. If you enter a number within the number of pages, then it will get the appropriate page result.
The pageValidation() is a JavaScript method to confirm the entered page number. If the page number input contains invalid data, then this script will return false. Then it stops form submit and thereby preventing the page-jump action.
<script> function pageValidation() { var valid=true; var pageNo = $('#page-no').val(); var totalPage = $('#total-page').val(); if(pageNo == ""|| pageNo < 1 || !pageNo.match(/\d+/) || pageNo > parseInt(totalPage)){ $("#page-no").css("border-color","#ee0000").show(); valid=false; } return valid; } </script>
The following styles are from the pagination.css. It defines the CSS for the table view and the pagination elements.
This PHP script is for reading the database results and get the record count, pages count. The pages count varies based on the record count and the LIMIT_PER_PAGE configuration.
If there are more pages, this example will show only limited pages as like as Google pagination. This feature will help to make the pagination block to fit into the viewport.
On successive page navigation, you will get more pagination links to browse further.
This is the config file added for this example. I kept the per-page record limit as an application constant. I used this for setting the SELECT query limit.
You can add more constants and fine-tune the PHP pagination script to work based on them. For example, create new constant SHOW_ALL_LINKS. Set it on/off to enable/disable the Google-like feature to show limited links.
This screenshot shows the output of the PHP pagination example code. It shows five records per page.
On the left, it shows usual pagination with previous next and separate page links. On the right side, it is a HMTL form to allow the user to enter the page number.
Thus, we created PHP pagination with Google-like limited links and previous next links. We have seen the interlinking of older PHP pagination script along with this article.
We have discussed the third-party libraries that contain in-built pagination feature. It will be helpful to have a choice if are searching for such plugins.
In this custom PHP pagination example, we have provided an option to jump into a target page directly via a form. Sometimes, it itself is enough with previous next navigation.
Hope this article and the example help you to build a nice simple PHP pagination for your web application.