Posted by: xSicKxBot - 02-22-2020, 08:46 AM - Forum: Minecraft
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Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android)
Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.
Parity:
Observer blocks no longer immediately detect a state change when placed
For Map Makers and Add-On Creators:
Item sprites are now data-driven
The Drowned mobs are now data-driven
Crashes/Performance
Fixed several crashes that could occur during gameplay
Optimized key frame animation playback
Optimized performance when breaking lots of Kelp plants
Accessibility
The text-to-speech reader now reads URLs properly
General
Lingering and Splash Potion particles now stay within their boundaries when in a confined space
Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
Cakes now have the correct texture states when partially eaten (MCPE-14757)
Gameplay
Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (MCPE-57063)
Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
Walking on scaffolding now makes correct sounds (MCPE-53279)
Mobs
Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
Graphical
Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
Add-Ons
Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (MCPE-56229)
Dispensed splash and lingering potions now have potion effects in their projectile component
Fixed collision box not updating from script
The “damage_sensor” component will now work on non-Mob actors (such as Ender Crystals)
A mob spawned in the air will no longer think it’s on the ground once its movement is ticked
Character Creator
Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)
Xbox Insider Release Notes – Beta Ring (2002.200211-1645)
Hey Beta ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 6:00 p.m. PT today, users will receive the latest 2002 Xbox One system update (build: 19H1_RELEASE_XBOX_DEV_2002\18363.9133.200211-1645). Keep reading for more details.
System Update Details:
OS version released: 19H1_RELEASE_XBOX_DEV_2002\18363.9133.200211-1645
Available: 6 p.m. PT – February 12, 2020
Mandatory: 3 a.m. PT – February 13, 2020
Fixes for Beta
We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2002 build:
My Games & Apps
Fixed an issue where users would not see any installed titles in their “Games” section of collection.
Note: If you are not seeing titles appear in your collection, submit feedback and list titles that should be appearing. Also, if you see no titles appearing in collection be sure to call that out as well.
Rock Band 4
Fixed an issue where game would take extended time to load with large DLC library.
Note: If you see this behavior, please report it from the console.
Known Issues for Beta
We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
Audio
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
My Games & Apps
Some titles in collection may appear with a “trial” tag incorrectly in collection.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.
Learn more about feedback and how each ring is differentiated in the following links:
For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!
Posted by: xSicKxBot - 02-22-2020, 08:46 AM - Forum: Lounge
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ALT.CTRL.GDC Showcase: Cursed!
The 2020 Game Developers Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase.
Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
Gamasutra sat down with the developers of Cursed!, Yufei Zhang and Yating Wu, to learn about the thoughts that went into making potion brewing into a competitive affair, how they worked to make potion-making as straightforward as possible, and in communicating gameplay through the look of the controller alone.
The name of the group is WeHaveNoCat. Yufei is the illustrator, visual designer, and programmer of this game. Yating is the engineer and the fabricator of the game. The concept of the game was teamwork. And to be honest, this is a two-member group so most things are the result of close teamwork.
Neither of us has had much experience in making games before grad school, but we like playing them. Yufei comes from an engineering and illustration background, and Yating comes from an advertising and interaction design background. In our program, Design and Technology, we both made several board games and alt-control games for classes and fun. The spark of this game came from one of those classes.
It’s a pot with some potions and a magical book. You just do witchy things you see in the movies; it’s as simple as that.
When we were brainstorming a concept for a game, alchemy and magic was just a domain we both think has huge creative space to make something quirky and intriguing. However, we didn’t want to just make a magic adventure game. So, we drew some concepts and then came to this image of two players fighting over a pot trying to put curses on each other. It was really fun to just come up with random curses and imagine how those curses would look like on the players. So, we decided this was the way we wanted to go, and after more game concept development, this competitive alchemy game is the one we landed on.
When we designed the mechanism of brewing potions, we wanted the process to be simple and direct. We decided to use combinations of several basic potions as the recipe to make different curses. First, it had to be determined what element each basic potion represented, and then, based on the combinations of those elements, what each curse should be.
The second problem would be the game mechanism of adding and removing curses. At first, we thought to remove curses with spell chanting or ritual, but it just became so much of a parallel system that it shifted the core of this game. So, we designed it in a way that you simply add curses by drinking corresponding potions, and remove this curse by drinking the same potion again.
It’s our philosophy that the controller should make the action as realistic as possible, so when the player sees the controller for the first time, they can just interact with the controller with a very short learning period. However, that does not mean the game itself is simple. The difficulty of this game comes into play when the player has to find the corresponding recipe and grasp the timing of adding potions. The action of adding a potion itself is not a part that requires players to continuously practice to become proficient.
When we designed the first version of the game, the recipe book was not part of the game controller and the players had to figure out what each combination of potions resulted in. Then, they had to memorize each recipe. The problem with that was there was so much information that the players needed to handle so they just ended up randomly mixing. So, this time we made a book with all the recipes on it for players to check.
The game is programed in Unity and the illustrations/animations are made in Photoshop. We use Arduino as the processor of the controller.
The shelves are all made of wood; we made them from scratch. The rest of the parts like the pot, the book and bottles are all items we bought from shops and then altered using laser cut and paintings. And then, of course, there are all the electronics.
The action of adding potions into the pot is the core gameplay, but that doesn’t have much variety, and after a couple of interactions players would lose interest. However, we liked how simple this action was, and we didn’t want to just make a game about potion making. By having the two players sharing and fighting for parts of game items, multiple layers are added to the action of adding potions. Not only did players need to pay attention to what potions should be added to the pot, the timing and the order of adding action also become something players need to take into consideration. So, it makes the game more interesting even after multiple times playing it. And the interaction with another player itself also adds to the fun of playing this game.
The colorful look of the curse and potion elements are mostly for communicating the game information. It’s so the players can quickly figure out what potions are in the pot and what kind of curse they have on them immediately.
We also wanted to make the looks of curses on players more exaggerated so that when a curse is added to a player, it is fun to see it instead of just being frustrating. Also, we know the topic and the narrative of this game is a bit heavy, so we didn’t want to make the vibe of the game to be all depressing and heavy by making all of the assets super-realistic. We add some cartoonish style into the art to lighten the game atmosphere.
Posted by: xSicKxBot - 02-22-2020, 08:46 AM - Forum: Lounge
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GDC 2020: Plans for a successful and safe event
As the Game Developers Conference approaches next month, we would like to reiterate how much we care about the global game development ecosystem & the health of our attendees, and would like to thank you for supporting us and the rest of the community.
We wanted to update you on our preparation for the event as we once again welcome you back to San Francisco.
We believe that, based on the strict U.S. quarantine around coronavirus and a large number of enhanced on-site measures, we are able to execute a safe and successful event for our community. Locally, the Department of Health for both the State of California and the City of San Francisco support the convening of public events. See their statements here: CDPH, SFDPH
We are also continuing to follow the latest CDC and WHO guidance, following in the footsteps of other large international events that are taking place successfully at the Moscone Center.
– The GDC team
GDC 2020 runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding) session schedule and your GDC pass options!
Posted by: xSicKxBot - 02-22-2020, 02:53 AM - Forum: Windows
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Gears of War unveils new action figures at New York Toy Fair
Summary
Two new Gears of War action figures are available now for preorder and will be available later this year
Featured in the upcoming Gears Tactics, available worldwide on April 28, The Disciple is a ferocious Locust Drone unleashed upon the Coalition of Ordered Governments
A ferocious new foe from Gears 5, The Warden’s sole purpose is to enforce order among the Swarm’s Hives through overwhelming strength
Building off the excitement around the first wave of Gears of War action figures last year, Storm Collectibles and The Coalition are thrilled to debut two new additions at this year’s New York Toy Fair with the new Disciple – Locust Drone and Warden action figures, available later this year (you can pre-order now with Big Bad Toy Store in North America and Storm Collectibles globally).
We loved
working with our partners at Storm Collectibles, and are happy to show off how these
highly detailed 1:12 scale premium format action figures feature over 30 points
of articulation and a full array of accessories like weapons, armor pieces and more.
Disciple – Locust Drone
Featured in the upcoming Gears Tactics, available worldwide on April 28, The Disciple is a ferocious Locust Drone unleashed upon the Coalition of Ordered Governments. During the early days of the Locust War, Ukkon, the lead scientist of the Locust Horde harnessed the power of Imulsion to build his army. Resulting experiments with the Locust Drones led to the creation of the deadly Disciple.
Each
Disciple wears an injection harness that delivers a continual flow of Imulsion
into their bodies, amplifying the power of their attacks and granting them
increased resilience and strength. These enhanced Drones form the fierce and
unrelenting front-line of Ukkon’s army.
The Disciple figure comes with the Locust Drone Head Sculpt,
a sniper goggle, cyclops helmet, Boomshot, Longshot Sniper Rifle, Boltok Pistol
and three pairs of swappable hands. The figure will be available for a
suggested retail price of $65 USD and will be available in July.
Warden
A ferocious new foe from Gears 5, The Warden’s sole purpose is to enforce order among the Swarm’s Hives through overwhelming strength. They prefer to take the fight up close, devastating enemies with each swing of their dual Breaker maces.
Wardens
are an elite form of Scion – Locust that have evolved after exposure to the Imulsion Countermeasure Weapon. As a
result, the contamination that has warped their cells has led to their flesh
becoming a near-indestructible crystal. This natural armor gives the Warden a
fearsome advantage in combat.
Included with the Warden action figure is his head
sculpt, battle-damaged Gear Infantry Helmet, two of its signature breaker maces
and three pairs of swappable hands. The Warden will be available in September
for a suggested retailer price of $100 USD.
Gears
Tacticsis available on April 28 for Windows 10 PC, Steam and with Xbox Game
Pass for PC (Beta), and if you haven’t experienced Gears 5’s five
thrilling modes and deepest campaign ever, join the fight across Xbox One,
Windows 10 PC, Steam and with Xbox Game Pass.
For the latest on Gears 5 and the Gears of War
franchise, stay tuned to Xbox Wire and follow Gears on Twitter @gearsofwar.
Posted by: xSicKxBot - 02-22-2020, 02:52 AM - Forum: Lounge
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Sales Of Friends On DVD And Digital Spike After The Show Leaves Netflix
Friends, one of the most popular sitcoms of all time, left Netflix at the end of 2019, and until it reappears on HBO Max in May it's currently unavailable on any streaming services in the US. Because of this, fans are turning to DVD, Blu-Ray, and digital releases to get their hands on the show, and sales have gone way up.
According to a report on Variety, sale of Friends on disc and digital have "roughly tripled" since the show disappeared from Netflix. According to Rosemary Markson, senior vice president of TV marketing at Warner Bros. Home Entertainment, it has been the "top-selling catalog-TV franchise in home entertainment" since the beginning of 2020.
The show's portal on the Warner Bros website directs potential customers towards stores where they can potentially buy the series, which debuted almost 26 years ago. Friends: The Complete Series on Blu-Ray sells for $115 on Amazon.
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Arcade Archives VS. Mahjong Is Your Next Retro Switch Fix From Hamster
Hamster’s latest retro release on Switch has been revealed, and this time we’re being treated to 1984 arcade title, VS. MAHJONG.
The game will join the Switch’s ‘Arcade Archives’ series, where players can enjoy classic arcade titles with modernised features like adjustable game settings and leaderboards. Here’s the official description from Hamster itself:
“VS. MAH-JONG” is a 2-player Mahjong game released by Nintendo in 1984. Practice against the computer with 1-player mode or play against friends and family with 2-player mode. Think whether to make complex Mahjong hand or reliable Mahjong hand and experience the real pleasure of Mahjong!
The game arrives on Switch tomorrow, 21st February, and will be available for $7.99. You’ll be able to download it directly from the Switch’s eShop.
PUBG Update 6.2 Will Add PS4 And Xbox One Cross-Play
PlayerUnknown's Battlegrounds (PUBG) recently released released patch 6.2 on PC, adding a team deathmatch mode to the game. The update will make its way to the PlayStation 4 and Xbox One versions of the game soon too, and is now available on the Public Test Server.
Beyond everything else included in the patch, this update will finally allow players to make cross-platform parties, meaning that PlayStation 4 and Xbox One players can party up before the beginning of a match.
While cross-play has been available for some time now, this is a new feature, and it'll make it much easier for players to team up with their friends on other systems. Previously, a PUBG match could be populated with players from either console, but parties could only be formed by players on the same console; as of 6.2, that restriction will no longer be in place.
Inbento is heading to Switch, but you can play it now on iOS and Android
By Ian Boudreau20 Feb 2020
I hadn’t heard about Inbento until I saw today’s announcement that it’s headed to the Nintendo Switch – and indeed, the little puzzle game about cats and sushi will launch on Switch March 12. However, if you haven’t noticed it yet and don’t mind playing on the small screen (which I can’t imagine is a problem for you if you’re here), Inbento is already available for both Android and iOS devices.
Inbento is a deceptively simple puzzle game that features a pleasant papercraft artstyle, a peaceful soundtrack, and a loving cat family that goes through sushi at an alarming pace. Your job is to help the mother cat put together the pristine little bento boxes that hold the family’s meals for the day by arranging squares of fish, rice, radish, seaweed, and other various sushi components according to the recipes provided.
[embedded content]
You can rotate puzzle pieces and sometimes you’ll need them to overlap – and as things get increasingly complicated, the pieces you work with are rotation or swap commands rather than bits of food. Sometimes pieces will overlap, and you’ll have to carefully strategise in order to place them not only in the right positions, but in the correct order as well.