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  Virtual GDC 2020 Schedule Revealed
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Game Development - No Replies

Virtual GDC 2020 Schedule Revealed

Sadly due to Corona Virus/ COVID-19 concerns, this years GDC 2020 had to be postponed and most likely cancelled.  Fortunately however, not everything is lost!  The GDC have announced they will be streaming a number of talks scheduled for GDC 2020 completely free this year.  Details from gdconf.com:

Just a quick reminder that while the Game Developers Conference is no longer happening next week in San Francisco, organizers invite you to watch livestreams of the awards and some of the talks planned for GDC 2020!

For the most up-to-date details on what’s streaming when, check out the new GDC 2020 Virtual Talks hub and be sure to follow the official GDC Twitch channel. That’s where organizers will be streaming speaker-recorded versions of the talks they’d planned for GDC 2020, for free, from 9am to 5pm PT Monday through Friday.

Expect to enjoy some expert talks from studios like 343 Industries, Playground Games, BioWare, Gearbox and more, as well as insightful behind-the-scenes explorations of notable indie games like Baba Is You, A Short Hike, and Kine.

Plus, there will be an assortment of talks offering new and useful advice on how to tackle the core challenges of game development. You’ll have the opportunity to practice new ways of planning, developing, and marketing your game, and get up-to-date insights on everything from UI design to scaling your online infrastructure.

The Independent Games Festival and Game Developers Choice Awards ceremonies will also be free to stream virtually starting at 5pm PT (8pm ET) next Wednesday, March 18th on GDC’s Twitch channel.

The virtual awards ceremony will feature the same hosts (Trent Kusters for the IGF and Kim Swift for the Game Developers Choice Awards) and identical awards categories planned for the original physical event — with the exception of the alt.ctrl.GDC award, which will not be awarded this year.

Directly before the awards at 4pm PT (7pm ET) on March 18th, Double Fine & iam8bit will debut a virtualized 2020 edition of its Day of the Devs showcase that promises to bring “visual beauty, charming design, poignant voices, and just plain cool games” to the official GDC Twitch stream.

As mentioned above, the schedule of talks is available here with times listed in Pacific Time.  The talks are available on Twitch but will eventually make it to the GDC YouTube channel as well as the GDC Vault.  Be sure to keep an eye on the GDC official Twitter channel too for updates through the week.  Or of course just tune in here at GameFromScratch for the top announcements and reveals at virtual GDC 2020!  You can learn more in the video below.

[embedded content]

GameDev News


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https://www.sickgaming.net/blog/2020/03/...-revealed/

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  AppleInsider - Apple A14 in ‘iPhone 12’ said to be as fast as the iPad Pro
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Apples Mac and OS X - No Replies

Apple A14 in ‘iPhone 12’ said to be as fast as the iPad Pro

 

Geekbench scores that may be for the next iPhone processor, the “A14,” have surfaced online, and show massive jumps in multi-core performance and speed.

The iPad Pro has an A12X chipset with improved graphics performance and more cores

The iPad Pro has an A12X chipset with improved graphics performance and more cores

Apple improves on their A-series processors every year for each new iPhone release, so a successor to the current iPhone 11 A13 chipset is expected in the fall of 2020. Each year as the iPhone flagship release approaches, benchmark scores for said to be from the new processor in the device start to populate popular benchmark tools, like Geekbench.

The A12X (left) vs the supposed

The A12X (left) vs the supposed “A14” (right)

It is expected that the “iPhone 12” will have improved performance, and these scores show massive gains year-over-year. Apple has been seeing huge gains in their chipsets despite the rest of the industry hitting a bit of a performance wall.

New Geekbench testing, purporting to be from the A14 processor shows the first A-series processor to cross the 3.0 GHz mark.

The 12.9-inch iPad Pro has an A12X chipset with 8 cores and scores 1110 on a single core, and 4568 on the multi-core. The scores for the alleged A14 go beyond even that.

Single core performance of the device shows a 1658 score, with a 4612 multi-core score. This indicates a huge gain in its overall performance and will make multitasking and navigating apps smoother than ever.

Apple is also rumored to be developing an ARM Mac that could debut as early as this winter. A chip derived from the A14 would make for a good base laptop processor as well, but performance this high would also be beneficial for complex tasks like AR rendering or better image processing in a phone.



https://www.sickgaming.net/blog/2020/03/...-ipad-pro/

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  Microsoft - Windows 10: Powering the world with 1B monthly active devices
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Windows - No Replies

Windows 10: Powering the world with 1B monthly active devices

Collage of people using Windows 10 devices

From the launch of Windows 10, our focus was on moving people from having, to choosing, to loving Windows. With the release of every new build of Windows 10, we have seen customer satisfaction improve as we have made fixes and added new capabilities and experiences. We are humbled that customers are choosing and loving Windows 10, and there has never been a more important time for a secure, reliable platform that can empower people to create, educate and communicate wherever they are.

Today we’re delighted to announce that over one billion people have chosen Windows 10 across 200 countries resulting in more than one billion active Windows 10 devices. We couldn’t be more grateful to our customers, partners and employees for helping us get here.

From one to one billion devices—one customer at a time

One in every seven people on the planet are planning, creating, ideating, executing, moving, shaking and doing great things with Windows 10.

Because no matter who or where in the world or life they are, Windows 10 provides them with the features and flexibility they need to achieve more. From the high-powered developer who needs the most advanced technology available, to the business professional who needs to be productive at work and home, to the student in a developing market who is looking for a low-cost device for learning and self-improvement—Windows 10 is the platform to meet all these needs.

With 100% of the Fortune 500 now using Windows 10 devices, it has become a critical platform for driving business transformation in the enterprise and beyond. As companies transition from Windows 7 to Windows 10, they are making a commitment to running their business more efficiently, more securely, and positioning themselves to offer better products, services and solutions to their customers.

New Windows 10 features and security updates are now delivered faster than ever before. We’ve evolved from releasing a version every three years, to releasing multiple versions per year. And with the recent decoupling of the new Chromium-based Edge browser from Windows 10 we can now deliver new builds to customers outside of the normal Windows 10 release cadence—and to more versions of Windows.

With Windows 10, our focus has always been to put the customer at the center, to listen to feedback, and to have that feedback shape the development process. One of the strongest examples of this customer focus is our Windows Insider Program which now has over 17.8 million Insiders, with members in every country of the world.

We have also strived to make Windows an open, inclusive and accessible platform that can empower everyone to achieve their goals. Our Windows Accessibility team focuses on human-centered design, a method where engineers and designers work to deeply understand peoples’ needs, and then co-design and continuously iterate on solutions directly with them.

“Here was an answer—here was something that could change his life.” Mitra Niknam

Mitra Niknam and her son with a Windows 10 device

It’s incredible to see the results of this work and the impact features like closed captions, narrator, magnifier and custom text size have made on people’s lives. Like Mitra Niknam’s son Andrew who was able to conquer his fear and learn to read. And Andre Louis who is his own one-man band thanks to Seeing AI.

From PCs, to Mixed Reality, to Xbox and more

Freedom of choice has always mattered to us—because we know it matters to you. Windows 10 is the only operating system at the heart of over 80,000 models and configurations of different laptops and 2-in-1s from over 1,000 different manufacturers. But that’s not all. Windows 10 also powers Mixed Reality and HoloLens—transforming the way people build, design, learn and experience the world around them.

And not only is Windows 10 the most popular PC gaming platform on the planet, but it also powers the entire Xbox family of consoles, including the fastest and most powerful Xbox Series X, which will be available later this year.

Windows 10 has enabled new category creation with devices like the Surface Pro, Surface Book and Surface Hub 2S. And we are committed to keep driving to innovate with devices like Surface Neo, a new dual-screen device which will run Windows 10X, which enables unique experiences on multi-posture dual-screen PCs.

Windows 10 devices

Windows is a diverse and powerful canvas that gives our OEM partners the flexible tools they need to deliver innovation to the world which can be seen in their latest and greatest devices, all built on Windows 10:

  • The Acer ConceptD 700 workstation is also built to handle heavy content creator workflows with ease, thanks to an Intel Xeon E processor and up to NVIDIA Quadro RTX 4000 graphics to address the needs of film makers, animators and AEC (architecture, engineering, construction) designers with powerful and stable performance for 3D computer-aided design (CAD).
  • The ASUS ExpertBook B9 is built for professionals who do business on the go, weighing in at just 865 grams with a 14.9mm-thin profile. In addition, the B9450 integrates a Trusted Platform Module 2.0 (TPM) security chip to keeps business-critical data safe, while a built-in IR camera allows for biometric logins.
  • The latest version of the popular XPS 13 from Dell is aimed at helping you innovate, collaborate and accomplish more in the next decade with the new 25% brighter XPS InfinityEdge display that delivers more screen space to multitask throughout the day and  a new design that delivers a 13.4-inch display in an 11-inch form factor—fitting neatly on an airplane tray.
  • In the Secured-Core PC family, the HP Elite Dragonfly has built-in Tile technology, which allows users to use an intuitive app to help you find your device near or far even when your PC is turned off. It also contains ocean-bound plastics in the speaker covers, and the outer box packaging is 100% sustainably sourced.
  • The Lenovo Yoga Slim 7 has up to 10th Gen Intel Core i7 with Intel Iris Plus graphics. It also includes hands-free login and auto-logoff via IR camera and Windows Hello, plus an adjustable Smart Battery that transitions capability based on usage behavior, temperature and whether the device is plugged in.
  • Combining productivity with a premium experience, the Samsung Galaxy Book Flex α provides the experience of a laptop with the mobility and flexibility of a smartphone.The 2-in-1 PC delivers a super-bright display that allows you to enjoy the screen’s 100% color volume and vibrant picture in almost any lighting with up to5-hours of battery life.

From 1.0 to 10 and beyond

From pioneering seamless touch and pen experiences, to enabling biometric log-in with Windows Hello, and with experiences like the Your Phone app, enabling Android users to connect their phone to their PC—we strive to meet people where they are.

And this innovation continues, bringing Windows to the cloud to make Windows 10 through Azure and virtual machines available on nearly every platform, from Mac to iOS or even Chromebooks. We will strive to make Windows the most accessible operating system on the planet regardless of where our users are, or what device they are on.

Reaching a billion people with Windows 10 is just the beginning. We will invest in Windows not only within Windows 10 for PCs but also across many other Windows editions, serving diverse customer needs including Windows IoT, Windows 10 Teams edition for Surface Hub, Windows Server, Windows Mixed Reality on HoloLens, Windows 10 in S mode, Windows 10X and more.

We are inspired by the ways you use Windows 10, and we look forward to seeing how you continue to use these billion devices in new and exciting ways to power the world.



https://www.sickgaming.net/blog/2020/03/...e-devices/

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  Fedora - Connect your Google Drive to Fedora Workstation
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Connect your Google Drive to Fedora Workstation

There are plenty of cloud services available where you can store important documents. Google Drive is undoubtedly one of the most popular. It offers a matching set of applications like Docs, Sheets, and Slides to create content. But you can also store arbitrary content in your Google Drive. This article shows you how to connect it to your Fedora Workstation.

Adding an account


Fedora Workstation lets you add an account either after installation during first startup, or at any time afterward. To add your account during first startup, follow the prompts. Among them is a choice of accounts you can add:

Online account listing

Select Google and a login prompt appears for you to login, so use your Google account information.

Online account login dialog

Be aware this information is only transmitted to Google, not to the GNOME project. The next screen asks you to grant access, which is required so your system’s desktop can interact with Google. Scroll down to review the access requests, and choose Allow to proceed.

You can expect to receive notifications on mobile devices and Gmail that a new device — your system — accessed your Google account. This is normal and expected.

Online account access request dialog

If you didn’t do this at first startup, or you need to re-add your account, open the Settings tool, and select Online Accounts to add the account. The Settings tool is available through the dropdown at right side of the Top Bar (the “gear” icon), or by opening the Overview and typing settings. Then proceed as described above.

Using the Files app with Google Drive


Open the Files app (formerly known as nautilus). Locations the Files app can access appear on the left side. Locate your Google account in the list.

When you select this account, the Files app shows the contents of your Google drive. Some files can be opened using your Fedora Workstation local apps, such as sound files or LibreOffice-compatible files (including Microsoft Office docs). Other files, such as Google app files like Docs, Sheets, and Slides, open using your web browser and the corresponding app.

Remember that if the file is large, it will take some time to receive over the network so you can open it.

You can also copy and paste files in your Google Drive storage from or to other storage connected to your Fedora Workstation. You can also use the built in functions to rename files, create folders, and organize them.

Be aware that the Files app does not refresh contents in real time. If you add or remove files from other Google connected devices like your mobile phone or tablet, you may need to hit Ctrl+R to refresh the Files app view.


Photo by Beatriz Pérez Moya on Unsplash.



https://www.sickgaming.net/blog/2020/03/...rkstation/

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  News - New Splatoon Artwork Celebrates White Day In Japan
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Nintendo Discussion - No Replies

New Splatoon Artwork Celebrates White Day In Japan


Splatoon Artwork@SplatoonJP

Nintendo wrapped up its regular Splatfests in Splatoon 2 some time ago, with Team Chaos (led by Pearl) taking out the grand finale. Since then, there have been some minor patches for the game, and from time to time, new official artwork has released on the Splatoon social accounts. Today is one of those days:


To celebrate White Day in Japan (an event on 14th March where the person who received a gift on Valentine’s Day returns the favour), Nintendo’s official Japanese Splatoon account on Twitter shared a special greeting card featuring Agent 8 and Agent 3.

Are you still playing Splatoon on a regular basis? Did you gift anything on White Day? Tell us below.



https://www.sickgaming.net/blog/2020/03/...-in-japan/

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  News - Random: Twitter Almost Thought 2B From NieR: Automata Was Confirmed For Smash
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Nintendo Discussion - No Replies

Random: Twitter Almost Thought 2B From NieR: Automata Was Confirmed For Smash

Nier Automata.original

Yesterday, a Twitter account petitioning for the YoRHa combat android 2B (from NieR: Automata) to be added to Super Smash Bros. Ultimate as a DLC fighter, tricked a lot of people. You see, in the lead-up to Animal Crossing: New Horizons, Nintendo of America’s Twitter has been sending out automated responses to Twitter users, saying it will message them when the game releases on 20th March.

Every tweet it sends out includes the handle of an account and the word “confirmed” immediately after this. People saw this particular tweet, identified that it was a response from an official Nintendo account and quickly lost their minds thinking it was the real deal. It even got more than 10,000 likes:


The account that received this automated message made the most of the opportunity by pretending 2B had been confirmed for Smash Bros. Ultimate because Nintendo said so. This tweet was then favourited more than 19,000 times:



Not long after this, something similar happened when a Twitter account with the handle ‘Pikmin42020’ got the same automated message (see above). Sorry to disappoint, but just to be clear – 2B isn’t coming to Super Smash Bros. Ultimate (as far as we know) and Pikmin 4 hasn’t been confirmed for 2020 (at least yet).



https://www.sickgaming.net/blog/2020/03/...for-smash/

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  News - AMC Theatres To Reduce Capacity For Coronavirus Precautions
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Lounge - No Replies

AMC Theatres To Reduce Capacity For Coronavirus Precautions

As part of the company's contribution to "social-distancing" efforts, AMC Theatres has announced that it will reduce each theater's auditorium capacity by half, starting March 14 and lasting until April 30.

They company will do so by limiting each showtime's ticket sales to 50% of every auditorium's capacity. Furthermore, for auditoriums containing more than 500 seats, only 250 tickets will be sold.

AMC Theatres has also added that it is following "stringent health and safety cleaning protocols" by cleaning "hightouch point areas, including kiosks, counter tops, restroom areas, glass, handrails and doorknobs" at least once per hour.

Continue Reading at GameSpot

https://www.gamespot.com/articles/amc-th...01-10abi2f

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  (Indie Deal) Stay hydrated & take care: Die Young Weeklong Sale
Posted by: xSicKxBot - 03-16-2020, 05:43 AM - Forum: Deals or Specials - No Replies

Stay hydrated & take care: Die Young Weeklong Sale

Weeklong Sale:Die Young Deal
https://store.steampowered.com/app/433170/Die_Young/
Instead of wanting to die young, you might be interested in playing Die Young. With this week's Steam discount, this is the perfect opportunity to stay inside and play games.

Stay tuned: a new big update is in the works bringing even more languages & improvements

Wash your hands, eat healthy and stay hydrated!


https://steamcommunity.com/groups/indieg...2303461836

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  News - Legacy
Posted by: xSicKxBot - 03-16-2020, 05:43 AM - Forum: Lounge - No Replies

Legacy

RUST


LUCUS PLANUM EXPANSE

MARS

Tectonic groans shake the surface. Apollinaris Mons had been bellowing pyroclastic clouds for two days before the quakes doused its ambition. They shattered the volcano’s southern slope, sending the landmass shelves that supported Apollinaris’ caldera into freefall. Volcanic lightning forked illumination through plumes of soot over the cascading landslide. The face of Mars shed, and with it the glint of a treasured age was laid bare; grit-polished bone that hung among the alloy-flaked basalt cliffs like trophies in an iron case.

Fresh Martian storms cut red into the sky.

Oxidized sandscape stretches for miles around the broken mountain, bent into multiple sloped creases that had cupped Apollinaris’ base before the fall. Their fracturing borne spillways down the volcano’s banks, as if loosed from between the fingers of fallen Ares, lost to time and waiting to be exhumed.

Dunes migrate outward from the ruin, carried forward on strong zephyrs—each ever distant from the last. Under the windblown sands knuckled patches of basalt are revealed like fossils carefully brushed into sunlight by the breath of Aeolus. Wind, now unfettered by stony resistance, roars across open wastes, unfurls through the salt-encrusted yardangs that sparsely pock the surrounding desert, and rejoins the currents. Dust and ash follow. Thirteen salt-form opalescent spires encage the approach. They had ribbed inward against the caldera’s deluge; soot-ash frenzy staining them of burnt bones.

Within the storm, a glow refracts.

A red-sea pyre.

Coals still warm.

A sojourner’s welcome.

Ana Bray traverses the newly sunken expanse, wrapped in mixed layered garb that forms a pseudo-duster and trails her frame in scruffy shawls of loose thread. Jinju glides in front of her and spins a thin Light barrier to buffet away the scouring winds. She halts at the shore of the caldera, Apollinaris Mons’ wide crest vies for dominance over the horizon as it presses the borders of her vision. Resonators embedded across her custom SN0MASK hum and disperse dirt from her visor.

“You were right about the storm, Jinju. It’s not going anywhere.” Her voice crackles through her respirator.

Jinju chirps sassily and rocks side to side.

Ana scoffs. “Where’s your sense of adventure?”

Jinju pointedly focuses her iris on the lengthy distance they’ve already traveled, then on the remaining distance, and back to Ana.

“Yeah. It didn’t look this far from the air.” She shifts a bandolier of pouches over her head. 18 Kelvins tight to her hip.

Her augmented eyes twist and focus to the cliff-face installation across the caldera. Braytech. Solid and unyielding in its form; a cenotaph to the progeny of her line. Ana’s hand finds the snap-lock on a bandolier pouch, pulls a locational tracker from it, and switches it to life. The screen pops dull-resolution green, and a rhythmic ping pulsates some distance ahead.

Warsat Spike Integrated

Distance: 31,739 meters

Output: 51 GWh 

Geiger Reading: (!) 67 µSv/y (!)

Biometric Activity: Negative

Network Uplink: Negative

Broadcast Signal: Negative

Time: 12:04

“No Hive, no Cabal. Either they’re stretched thin or we got here faster than I thought.” Ana cycles her sulfur-stained respirator filter with a new one.

Jinju cheeps excitedly at the lack of hostiles, “About time.”

“Right?” Ana looks back to the tracker. “That’s a lot of power, whatever you are.”

Jinju slowly emerges over Ana’s shoulder and emits a duo of low hums.

“Geothermal makes sense.” She nods towards the center of the caldera.

Ana commits the information to memory before stowing the tracker. “Good readings. Nice shot, Red.”

A synesthetic tone ripples marmalade hue through her helmet in response.

“You’re welcome.”

*** *** *** *** ***

Their descent to the roof of the exposed facility entrance had been the cleanest route. The trio’s position atop the tunneled arch oversaw the caldera, with the installation’s entrance causeway far below them.

Jinju scans a cylinder protruding from the corroded roof, years caked around its metal frame. Ana kneels beside her. She scrapes oxidization from the cylinder’s riveted label with her boot knife.

Cranial Node S-0319

Ana runs her glove down the cylindrical node, brushing dust and oil grime from its metallic shell in search of a seam. “Hello Cranial Node S-0319. Nice to meet you, you sneaky bastard.”

She guides the edge of her knife to chip away rust and expose the discolored metal underneath. How long did it take for rust to bleed tarnish into the steel’s luster? She wipes her palm across the enclosure circularly, smearing ash progressively thinner until it blends like cloudy wax polish. Ana exhales, rolls her shoulders and continues chipping away. The knife’s blade finds purchase in the crease of the node’s access panel seam. Ana pushes an impulse of Light through the blade, busting the access panel cover free from its rusted locks.

AUX ACCESS

REDLINE-1-OPERATIVE

SUBSET —PILLORY #9

BRAYTECH™

SERIAL – 1012058112-CLVS-9

“Auxiliary panels. Why would they put these on a closed system… outside?”

Jinju cocks her shell to the side as if to shrug. “Hard to say.”

“Nothing in the archives?”

Jinju shakes her shell left to right: No.

Ana shifts. “You know what this is, Red?”

Discordant tone ripples indistinct expressions that fade against her visor.

“We’ll see if you remember anything after we hook you into the mainframe.”  Ana kneels and looks over the exposed node panel before replacing the cover. “Maybe even something on Atlas.” Words sent forth to die in the storm. Atlas. Clovis Br— her grandfather’s mythic journal. Its obscurity had proven far more challenging to overcome than anticipated. Ana’s determination, however, was a resilient creature. Here, she would find answers.

Jinju chirps and bobs toward the setting sun breaking through the edge of the storm. Thunder booms.

Ana rocks back on her heels, letting her momentum tip her into a seated position in the dirt. Her eyes follow rusty drifts across the conquered spillway. A red front swims from the clouds overhead outward, kilometers away, nearly cinching off Sol’s pale light. The star is a frail bulb. The delicate few petals of warmth that escape settle on Ana’s face: pollen sunk to surface. She lets it soak—a momentary basking.

Night creeps from the horizon, and with it the cold of darkness.

She wouldn’t stay long enough to be exposed.

Ana eyes the causeway beneath. A reinforced blast door, rough with erosion, was blown agape at some point. Jinju peers over the hundred-meter drop and descends steadily without hesitation. Ana pulls a dual-line cord from her bandolier and embeds it into the stone face. She lets her center of gravity teeter and fall, catching herself on cushions of Light to slow her.

Her feet find ground, Ghost beside her. She anchors the other end of her dual-line in the causeway steel and clamps an auto-lift to it. Ana revs the auto-lift and runs slack out of the line.

Jinju turns to Ana. Iris meets eyes.

“Think anybody’s home?” Ana dips her head toward the entrance.

Flavored tone ripples cinnamon, and the scent washes across her visor into a dull whine.

Jinju chirps and nods towards something behind her.

Some distance from the opening, a detached sign lay exposed:

CLOVIS — 9

Ana’s eyes sharpen, adventurous and keen.

“Nine? Here I thought we’d found all the sites on Mars.”

End

Patina


CLOVIS – 9

APOLLINARIS’ CALDERA

The splintered blast door wheezes. Licks of wind spill over the caldera and whistle through ragged gaps between metal-shed fragments. The blast door had been peeled away; curlicues of high-density Plasteel gnarled into dead spider legs.

Ana focuses her eyes on the damage. “This door. It’s built like a vault. Something punched right through it.”

Jinju draws a scan over the door, frame to frame. “They’d need a lot of power to penetrate that much Plasteel.”

Heat discoloration, frictional wear, and vigorous application are printed throughout the vault-style door. Channels like neon paint-spatter radiation scar the metal’s face, gilded in veins of copper-teal patina. Tarnish concentrates along the strips that once formed the center of the door, while the surrounding shore-like edges, still largely intact, remain swollen and fused to the archway framing it.

Ana steps closer to the blast door and runs her hand along the steel. She swats to silence the resonators on her visor. “I didn’t see this from up there. I thought it was just pitted but look at these markings.”

Jinju floats squarely above Ana’s head. Her iris traces the spiraling patterns within small indented pits in the metal. Together, they follow interlinking connections that flow from the door’s center, outward, carving symmetrical grooves only micrometers in depth.

“So… not punched. More like pushed.” Jinju zeroes in on stress fractures in the metal. The damage was applied delicately, as if someone had split, bent, and smoothed each individual protrusion with meticulous intention.

Ana scrapes corrosion into a sterile receptacle with fingertips clawed in pointed Light and stows it in her bandolier.

Jinju chirps. “Damage pre-dates the eruption—by a lot. It’s a miracle it wasn’t flooded.”

Ana nods. “These patterns look like… wavelengths? What do you think, Red?”

Aurelian honey-dripped tones wash through Ana’s helmet in luxurious fashion.

“Something Golden Age. Sure.” Ana massages her palm contemplatively. “Biometric scan still says it’s empty. Whatever did it, they’re gone now.”

Jinju flicks a light on and shines it into the door-hole puncture. “Guardians first.”

Ana scrunches her face at her Ghost. “You know, normally it’s the lackey that goes in first.”

“Yes,” chirps Jinju.

Rasputin hums a resplendent and authoritative purplish rhythm through Ana’s helmet. It persists, orchestral vibrato trailing in her ears.

“Ha. Ha.” Ana responds, devoid of amusement.

They enter together.

Ana leads.

Jinju’s light speckles through ash flittering in from the punctured doorway, but all elsewhere there is only stillness.  A small utilitarian atrium encircles them with a freight lift directly ahead, saddled by two large windows. Smudges and clouded filth belie a grander facility beyond them. A sectioned-off reception desk fills the space on their right, while lockers line the opposing left wall or lay fallen in impact craters of collecting ash. Above them a large gyro arm, split away from the vault door, is ensconced into the ceiling. Cracks in the surrounding superstructure tell of a violent snap.

The room isn’t particularly tall, only enough to accommodate the entryway frame behind them. From the arm, the ceiling slopes down swiftly to the top of the lift mechanism, lines of florescent bulbs popped or burnt out ages ago litter the floor in a field of glass shards that transform Jinju’s light-beam into prismatic skitters across the walls.

Ana looks around and crunches through the glass, making her way to the windows. Her visor ripples infrared as a scan sweeps the room. Heat signatures, nil.

“I’m not seeing any access points to plug Red in.” Her voice trails with abject confusion.

Jinju whirs and floats passed Ana, decompiling herself into data-points of Light that sift into the walls around the lift. Jinju’s flashlight goes with her. Darkness rushes in on Ana to fill the space left by Jinju’s absence. It halts against a Light epimysium, clinging to her like a second skin.

She waits in depth. A pause.

Time: malleable in the dark.

Ana puts her fingers to the glass and leans. It feels firm, cold, resistant to pressure. She draws in her fingers, leaving trenches in the caked soot. Her fist closes and polishes a clean hole through the smears.

A pop sounds overhead and glass plinks off her helmet. Ana ducks her head reflexively.

The few remaining intact fluorescent bulbs surge with electricity. Some burst into flashes of ash and sparks, but enough remain to dimly light the room. Through the newly cleaned window porthole, lights twinkle within a dark expanse of liquid before swelling into waves of psychedelic surf across endless towering fields of circuitry. Ana inches her face closer to the glass.

The lift chugs.

A thin overlay interface pulses to life on top of the basalt separation between lift and window, pulling away

Ana’s attention.

Jinju recompiles herself into being, a smug lilt to her wafting motions through the air. Her light-beam carves existence out of the dark. “Rasputin can’t do everything you know.”

A crimson-hue lash spits venom across Ana’s visor.

“Good job Jinju. Red, cool it.”

The trio board the lift.

The lift descends.

MAXIMUM CAPACITY—14515kg

They drift diagonally deeper. On either side, paint-stamped signage bears familiarity.

>>> CLOVIS — 9 >>>

The Bray name, in origin—at least as far back as anyone would care to look—was seated inseparably from Clovis. Preservations on the shaft walls, though dulled under waning ash coat, solidify his legacy in stenciled prints visible through the split-weave chicken wire wrap that surrounds the lift.

Ana lets loose a whistle. “Raasssputin. This has your name written all over it.”

Senseless quiet sounds back in recognition of a daunting unfamiliarity.

>>> PILLORY CONTAINMENT / MAINTENANCE >>>

Hydraulic pipes groan as the freight lift transitions from the stony shaft enclosure into a glass-walled overlook.

Ana steps forward, Jinju close behind. Both peer through the rusted links into monolithic mangroves of circuitry and data cores, drown in an oceanic tank. Coolant ebbs and flows through bundles of sapphire wiring in shallow breaths. Psychotropic-surge washes over motley arcs of electricity as they zip between the towers like synaptic impulses.

Tint spills through the glass and flows over eye and iris alike, dripping color into faint emergency lighting. Ana slips between the feverish half-breath beats of pigment that roll over the lift cabin. She could stare forever. If time would wait, it might be enough.

Rhythmic. Fleeting. Frenetic. Beauty.

In arrest.

Something blinks in her visor:

(!) HYPOXEMIA: b/o 77% (!)

She shakes it. Comes to. Breathes. Sharp.

Ana turns her head towards Jinju, her eyes still affixed to the glass.

“Are those servers? An archive?” An undercurrent of excitement pitches through Ana’s voice. Atlas had always materialized in her mind as a journal or hidden subset of file directories… but this, if it was what she thought it was… After all these years buried gems still hold the capacity to surprise her.

Jinju sends scans out into the drink. “They’re shielded.” She sinks a bit under the weight of her disappointment. “It’s odd that they’d run the servers off backup power, if that’s what they are. I was only able to trip the auxiliary breaker from the atrium.”

>>> MAINFRAME ACCESS >>>

“At least we’re going the right direction.”

Clatters and whines echo through the shaft as the lift comes to a stop.

Gates glide through pristine tracks and slip into alcove slots in the walls, giving way to a maintenance nexus fed by dozens of service hatch, fiber-line cluster, and access tunnel nervous systems that sprawl the facility.

Directly ahead, a door:

PILLORY MAINFRAME

PARAGON

Ana’s visor sweeps and hi-lights a dead network aperture embedded in a web of tunnels below them.

“Jinju, think you can get us in through that?

Crinkle-thrum laughter purrs from Jinju’s shell. “Power will be restored momentarily.”

Ana approaches the mainframe door; Jinju’s Light-fetters dissipate behind her. It’s no blast door, but still far denser than any of the surrounding maintenance hatches. Ana turns away from the door and looks back to survey the room.

Brass-hue citrus prickles surge from temple to temple across her visor. Discrepancies in the floor’s smoothness trim with ballistics pings. Impact-gouge divots had whisked chunks of melted stone into shallow swept peaks all along the floor. A peppering of gloss-ridden flakes around each of Rasputin’s contact pings designate three main concentrations of fire.

“Someone had a gunfight down here. Looks like everything was flying one direction. Nice catch, Red.”

Satin satisfaction weaves over Ana’s skin and dissolves like perfume.

Jinju reforms, prideful.

“Auxiliary power spooling down. Main power stations, of which there are twenty-two, are coming online presently. Expect full operational system functionality to be restored within a minute or two.”

“What would I do without you?”

“Well you’d only die once, and that would be it.”

Ana shakes her head and attempts to bite down a smile.

Rasputin remains silent.

The trio position themselves at the door as breaker activations roll thunderous current through the facility.

Ana unclasps the holster strap on 18 Kelvins.

Light-strips sputter and strain to illumination along corners and grooves outlining the floor and ceiling. Glimmers catch in the gunfire ruts behind them.

 She extends her fist to Jinju.

Jinju bumps it with her shell.

Ana taps her knuckles against her helmet to a bass-beat response.

She nods. “Stay behind me.”

A lens blinks at center-top position above the mainframe door. It sweeps red light over them, focuses in on Ana Bray’s badge, and shuts off. Moments pass before a decrepit speaker garbles a synthetic wail of acknowledgement. Piston locks slink into silicon-grease sheaths and the access door retracts into the ceiling.

Bodies.

Flickering shadows strobe three forms—sunken and ragged. They lay motionless in pools of iridescent slick; tacky globs grip tattered textile strands like thread-bare posts driven into oil. Powerless. Unlit.

“Exos,” Jinju’s somberness bleeds into the cadence of her movement as she sweeps the scene. “Repairs might be—

“And wipe them again? No.” Ana follows her in and hovers over one of them, carefully avoiding the pool of oil. “Let them be… besides it’s not like they’re going anywhere.”

Between the bodies lay a sleek instrument, sized for crew deployment and dressed in precious filigree tendrils rimmed in calligraphic etching. The instrument’s core links to multiple platinum discus drums implanted into its frame, resembling the smaller resonators on Ana’s helmet, and ends with a hopper-crown of artificial diamond bearings.

“Here’s what they used to crack the entrance door.” Jinju assesses structural damage to the device. Twists of broken machinations do nothing to diminish its Golden Age beauty. “Took a lot of hits. Inoperable. Not beyond saving though.”

Jinju tilts to the machine while Ana approaches an Exo body. “Should I transmat this back home?”

“Yeah…” Her answer full of distraction.

Ana kneels, a visor sweep hi-lights bullet holes, ruptures, and mechanical failures—her eyes, however, see only the BrayTech emblem emblazoned on the Exo’s uniform. Ana pulls a rusty-clasp badge from the Exo’s belt.

0220-17

ECHO PROJECT

PARAGON CLEARANCE

“This is how they accessed the lift… and got through the door scan. How long ago was this?”

Power kicks on. Strip-lights drone as charge flows through the room. A thick glass enclosure dug out of the far wall brightens. Beyond the glass divider: a step-way and a series of consoles undergoing automated boot procedures.

Jinju analyzes an Exo. “They’re well preserved down here, hard to tell exactly. I’ll take some samples.”

A synthetic voice, wracked with static and age, seethes into the room.

“Security Verification…”

Jinju and Ana turn to each other.

Ana lifts her hands into a shrug and mouths: I don’t know!?

Jinju’s look intensifies into a glare, her thoughts almost transmitting telepathically: Try something?

“Bray, Anastasia. Verification—”

Scans run over them.

“Anomalous Entity Detected…

Rogue Mind Detected…”

A duo of gauss repeaters drop and align firing solutions. Ana grips Jinju with her gun-hand and flings her back, condensing a swarm grenade into her left. She tumbles sideways as the coilguns open fire and flings the grenade in the opposite direction. It erupts into firefly explosives that flutter toward the turrets. The repeaters snap to the solar-heat signatures and unload at the distraction.

18 Kelvins lines up with the leftmost repeater, chunking round after electrified round into the sparking turret. Her gun burns, super-heated, discharging arc-rounds with cores of solar Light. Metal drips molten from the turret’s fluxing frame. It rattles. A final round ruptures the magnetic barrel and splits the rotary breach, sending splinters of shrapnel across the room.

With the swarm grenade’s fireflies depleting, the remaining gauss repeater swivels and locks onto Ana. She ducks under a leading shot and spins—using the centrifugal force to whip a solar knife through the turret, splitting it. Flame-licked fluid spills onto the ground as the knife detonates.

Fire fills the role of the stuttering lighting fixtures.

“Of course, THOSE still work.” Ana pivots on her heel. “Jinju?”

Extinguishment protocols sputter into action, dousing the oily blaze with directed bicarbonate foam.

“Alive!” Jinju slinks into view from behind a fallen Exo and examines the bullet-laden turret. “You’ve never tripped a security system before.”

Ana thumbs the ECHO badge in her hand before stowing it. “I don’t think I did.” She walks to the far wall.

“What did it mean by ‘rogue mind’?” Jinju glides close to Ana’s shoulders, remaining partially covered and taps her helmet with a plink of Light. “Does someone in THERE know?

Jade-scale hue tremors ripple over Ana’s visor like caffeinated tea before they fade into deep blood-red knots in her chest.

“Let’s get some answers.”

Ana swipes the ECHO card through a glowing slit in the glass. Recognition beeps and clinks sound as magnetic locks unlatch from the thick ballistic plate door. She pushes her way into the room, Jinju peers over her shoulder as she passes and watches Ana’s login clear on the console before following.

CLOVIS — 9

>PILLORY ACCESS

>ECHO LINK (!): PENDING REQUEST

>WARMIND NETWORK BYPASS

Ana stares into the console’s interface. “What are you?”

“Not Atlas.” Jinju’s dejection reverberates in the glass cell.

Ana flicks a sideward glance over her shoulder at her Ghost before selecting ‘Warmind Network Bypass’. “No, but it looks like this system has backdoors all over.”

She toggles through a list of shadow-networks, production facilities, and connected Pillory stations.

“It’s not Atlas, but it’s a start. There are eleven other stations like this—there’s a whole subnet defense network completely disconnected from the Warmind initiative.” Ana steps back.

“Why?” Jinju circles the screen.

“Why’s right.” Ana dives back into the terminal.

The facilities listed span the system. Earth and Luna, Europa, Asteroids adrift now belonging to the Shore. Mars— naturally. Even so far as Uranus. That station, an orbital, caught her eye. ECHO. She flicks back to the previous menu.

“Echo link. One of these stations has a pending request.”

Thin-tap tones of pale tin reek metallic inside Ana’s helmet, frenetic and uneven.

“Pillory does sound bad.” A few swift motions navigate the trio into the Pillory Access menu:

>REDLINE PROTOCOL – Test Pillory

Status: [Ready]

>REDLINE PROTOCOL – Initiate Pillory

Clearance: [P-7s]

>REDLINE PROTOCOL – Purge Pillory

Status: [No Target]

>REDLINE PROTOCOL — PROCEDURAL OUTLINE

Select: [Ver. 1.072]

“Never hurts to read the instructions.” Ana selects the procedural outline. Her gaze chisels into the loading screen.

______________________________________________________________________________________

In the event of a REDLINE PROTOCOL incident:

[PARAGON-level members] Pillory system network: CLOVIS — 1 – 12.

ACCESS POINT: CLOVIS — 9

  • In the event of a catastrophic failure, neural degeneration, or loss of containment, herein collectively referred to as a [ROGUE MIND] incident, initiates [WARMIND CEREBRAL PARTITIONING] and [QUARANTINE INTEGRATION] into twelve CLOVIS station(s) within [NEURAL WEB-WAY].
  • REDLINE PROTOCOL:
      • Check [PURGE] for [No Target].
          • System reads [Locked] when in use
          • System reads [No Target] when in standby
      • Fire: Test Pillory
          • Must read [Ready]
      • Fire: Initiate Pillory
          • WARNING: Initiate only during [ROGUE MIND] incident.
  • Automated Link: [ECHO CONTINGENCY]
      • Fire: [ECHO] Project, automated
      • Sever connection to [ECHO LINK] for [REDLINE PROTOCOL QUARANTINE] in the event of a [ROGUE MIND] incident.
  • Internal Failure Resolution Directives:
      • Troubleshooting…
      • Network schematic…
      • Neural Web-way…
      • Containment Failure…
      • Station Maintenance…
      • Clovis 1-12

______________________________________________________________________________________

Jinju rolls her shell end over end along the top of the console display. “Want me to get in there?”

“Yeah. Download everything. Figure out where we can stitch Rasputin in and give him station control.”

“Oh?”

Lavender-aroma relaxation subsides sour worry-knot tensions building throughout the atmosphere in Ana’s suit.

“Red. If anyone can pull your brain apart, it should be you.”

“That… sounds fair,” Jinju agrees.

Ana leans into the console. “All these connections are one-way network integrations from closed systems. We’ll have to do it manually at each site.”

“Oh…” Jinju’s voice digitizes as she trails off into a snowdrift of Light and enters the console.

“But first…” Ana jumps back to the main menu and selects the pending ‘Echo Link’ request.

ECHO LINK

CAELUS STATION ACTUAL, URANUS

(!) MANUAL DISTRESS TRIGGER (!)

LAUNCH-1 INITIATED, MANUAL — FAILURE

BAY 1: COMPROMISED | BAY 2: INERT

(!) COUNTERBALANCE FAILURE (!)

(!) ORBITAL DECLINE — 42d12m07s (!)

The orbital decline timer ticks down.

“No time to waste. Once you get Red access, we have a station to save.”

End



https://www.sickgaming.net/blog/2020/03/10/legacy/

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  Xbox Wire - Bleeding Edge Gets Even Bigger with Mekko and a Brand-new Map
Posted by: xSicKxBot - 03-16-2020, 05:42 AM - Forum: Xbox Discussion - No Replies

Bleeding Edge Gets Even Bigger with Mekko and a Brand-new Map

Today, we’re incredibly hyped to announce a brand-new fighter coming to Bleeding Edge: Mekko!

Mekko is a
trash-talking, crab-walking dolphin piloting a mech, and the sole survivor of a
series of brutal experiments designed to turn ocean dwelling creatures into
biological sonic weapons. Aided by Daemon, Mekko escaped captivity and now puts
his mechanical-assisted abilities to the test in the Bleeding Edge arenas.

Our newest addition to Bleeding Edge is a Ranged Tank with limited mobility who can pull allies to safety. By absorbing damage with his bubble shield, Mekko generates Power Orbs which can be used to power up his specials.

Mekko will be available for all players in the launch window of Bleeding Edge, and you can learn more about his move set and backstory here on BleedingEdge.com.

New
Map: Landslide


Bleeding Edge will launch with a brand-new map: Landslide! Set in Mexico, it features new defensive power ups and more trains! The trains in landslide are a little smaller than the one in Jersey Sink and a little less deadly, but you should avoid being run over all the same.

Landslide features both Power Collection and Objective Control game modes, and will be added to Bleeding Edge at launch on March 24

Livestream
Today


Want to see Mekko taking names and making waves? We’ll be streaming live from the Ninja Theory studio today from 4:00 p.m. to 6:30 p.m. GMT (8 a.m. to 10:30 a.m. PT) to show off his full playability. Since he won’t be in-game until the launch window, watch our stream to get an advance preview of him in action on Mixer, Twitch and YouTube

Updated
Art Packs

We’ve also
updated the Fighters Pack on our media page to include some Mekko artwork and
two full sets of avatars featuring all our fighters. The first avatar set
contains hand-drawn portraits of our fighters as seen from the character select
screen in-game, and the second avatar set contains pixel art portraits. Get the art packs here!

Closed
Beta 2 Coming March 13


Our second and final closed beta is coming soon, running March 13 to 16. Be sure to pre-order Bleeding Edge on Xbox One, Windows 10 or Steam, or become an Xbox Game Pass member if you’d like to play! We’ll release more information on upcoming features, server times and pre-install soon so stay tuned here to Xbox Wire for all of the latest Bleeding Edge news.



https://www.sickgaming.net/blog/2020/03/...d-new-map/

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