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  News - Resident Evil 3 Remake Won't Let Nemesis Break Into Safe Rooms After All
Posted by: xSicKxBot - 03-08-2020, 08:17 AM - Forum: Lounge - No Replies

Resident Evil 3 Remake Won't Let Nemesis Break Into Safe Rooms After All

Update: Capcom has issued a clarification to GamesRadar stating that RE3 Remake will in fact have safe rooms, and clarifying an earlier report. Nemesis did break into a room with a progress-saving typewriter, but not all save points are safe rooms. A designated safe room will be identifiable by musical cues. The original story follows.

Since its inception, there's one aspect of Resident Evil that has never changed: safe rooms. They're a reprieve from the dangers on the other side of their entrances, but in Resident Evil 3 Remake you won't have a space for a breath.

In the latest issue of the Official Xbox Magazine, it's been confirmed that Nemesis will be the first enemy in Resident Evil history that can follow you into safe rooms, giving you no chance to heal up or save your game in peace. This is in addition to the persistent foe being far more nimble and deadly than Mr. X in Resident Evil 2, making it a far more imposing threat on the streets of Raccoon City.

Continue Reading at GameSpot

https://www.gamespot.com/articles/reside...01-10abi2f

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  News - Nintendo PlayStation Sells For Significantly Less Than Was Previously Offered
Posted by: xSicKxBot - 03-08-2020, 01:59 AM - Forum: Nintendo Discussion - No Replies

Nintendo PlayStation Sells For Significantly Less Than Was Previously Offered

F76E130C AF6A 409D 98C2 00425568AB43

Update: The console has sold for $360,000, including the buyer’s premium. That means the $1.2 million previously offered by a private buyer would have made much more sense. You live and learn, clearly.

Only one bid was made, which suggests that Palmer Lucky could be the winning bidder. We’ll update this post once that is confirmed.


Original Story [Fri 14th Feb, 2020 10:45 GMT]: Oculus VR founder Palmer Luckey is claiming to be the current high bidder for the mythical Nintendo Playstation console, which went up for auction this week.

Bidding started at $31,000, but now stands at a whopping $350,000, and Lucky is claiming on social media that his bid is currently in the lead. Given that the owners have already turned down an offer of $1.2 million, the price could rise dramatically.

When quizzed on Twitter why he wants to own this elusive piece of hardware so badly, Luckey replied:

Because I have the largest game console collection, and I am on a quest to digitize and preserve the history of physical videogames. Perfect VR will ensure the original experience lives on forever, but we need to keep these things alive and functional in the meanwhile.

Public availability is just a matter of time, I have been keeping things low key until then. I am preserving the original copies in the most advanced videogame storage facility ever constructed.

While it seems Luckey’s intention is to purchase this unit and ensure that it is documented and preserved, rather than seeing it fall into someone’s personal collection and be locked away forever, not everyone is thrilled at his altruistic approach:


Luckey – who has a personal fortune of around $730 million, so can certainly push that figure up higher if he needs to – is famous for founding Oculus VR, the company which spearheaded the recent Virtual Reality revival.

He sold the company to Facebook in 2014 for around $3 billion and was apparently fired from the firm in 2017 after it became clear that he had secretly supported Donald Trump in his run for the presidency.

He later founded Anduril Industries, which creates autonomous drones and sensors for military purposes.



https://www.sickgaming.net/blog/2020/03/...y-offered/

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  (Indie Deal) Bundles & Store Round-ups, GalaQuiz Marathon Info
Posted by: xSicKxBot - 03-07-2020, 11:43 PM - Forum: Deals or Specials - No Replies

Bundles & Store Round-ups, GalaQuiz Marathon Info

Bundle Round-Up
[www.indiegala.com]
Day 7/7 from the GalaQuiz Redux Week
7th Day of the Redux Week Brings 7 Consecutive Quizzes! Marathon Time:[www.indiegala.com]
  • Video Games #2
  • Video Games #3
  • Video Games #4
  • Video Game Taglines
  • Video Game Taglines #2
  • Famous Games A
  • Famous Games B
Store Sales Round-up
Fatshark Publisher Sale, up to -75% [www.indiegala.com]
Titan Quest Franchise Sale, up to -80% (ending soon)[www.indiegala.com]
Frogwares Publisher Sale, All titles -75% [www.indiegala.com]
CI Games Publisher Sale, up to -90% [www.indiegala.com]
Dear Villager Publisher Sale, up to -75% [www.indiegala.com]

Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...0324516351

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  News - The Company Responsible For E3 2020’s Creative Direction Just Resigned
Posted by: xSicKxBot - 03-07-2020, 07:55 PM - Forum: Nintendo Discussion - No Replies

The Company Responsible For E3 2020’s Creative Direction Just Resigned

E3 2020

Update [Fri 6th Mar, 2020 17:25 GMT]: The Entertainment Software Association has issued us with the following statement:

We can confirm that iam8bit is no longer part of the inter-agency group working on E3 2020. We greatly value their passion for the video game industry and the contributions they brought toward our vision for this year’s show. We have an innovative and experienced team in place including Endeavor’s creative agency 160over90, event innovators Mat+Lo and longtime E3 partners, GES, Dolaher Events and Double Forte—all collaborating to bring to life an exciting and authentic experience for fans, the media and the industry.


Original Story [Fri 6th Mar, 2020 12:50 GMT]: E3’s status as the gaming world’s premier expo has been rocked recently by a series of unfortunate events. Last year, the personal details of over 2,000 journalists were leaked by the ESA, the organisation which organises E3, predictably denting confidence in the show.

More recently, Sony confirmed that it would be shunning the event for the second year on the bounce, while video game celebrity and Game Awards host Geoff Keighley also stated publically that he would not be attending in 2020 – the first time he hasn’t gone in 25 years.

To make matters worse, the state of California – which includes the city of Los Angeles, where the show takes place – recently confirmed a state of emergency over the recent coronavirus outbreak, which, in turn, has forced the ESA to scale back its ambitions for the show.

That scaling-back could well be responsible for the latest blow to E3 2020’s prestige – iam8bit, the company responsible for its ‘creative direction’, has resigned its position:

It’s with mixed emotions that iam8bit has decided to resign as creative directors of what was to be an evolutionary E3 2020 floor experience. We’ve produced hundreds of gaming and community events and it was a dream to be involved with E3. We wish the organisers the best of luck.

While Nintendo and other companies have pledged their support to E3, there’s still a chance the event could well end up being cancelled or postponed due to the coronavirus infection.

Should it go ahead as planned, E3 2020 will take place between June 9th and June 11th.



https://www.sickgaming.net/blog/2020/03/...-resigned/

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  News - Random: Zelda Fan Beats Breath Of The Wild Without Link Taking A Single Step
Posted by: xSicKxBot - 03-07-2020, 07:55 PM - Forum: Nintendo Discussion - No Replies

Random: Zelda Fan Beats Breath Of The Wild Without Link Taking A Single Step

Zelda Breath of the Wild

Beating Zelda: Breath of the Wild isn’t especially hard, but it takes a moderate amount of effort – especially if you want to do it in style. That’s precisely what YouTuber PointCrow has done – he’s bested this classic action-adventure without allowing Link to take a single, solitary step.

Naturally, he couldn’t help it that Link walks during cutscenes – those steps don’t count – but for the rest of the game, Link uses other means of transport to get around. This includes hopping and backflipping, as well as using items like bombs to get where he needs to be. It’s not plain sailing, as you can imagine; there are a few points where Link is simply swarmed by enemies, and without the ability to avoid them, PointCrow dies several times over.

But! He keeps at it. Items such as Majora’s Mask make it harder for enemies for spot Link, while the Phantom Armour Set makes him more powerful, which means battles are easier. It’s still a hard slog – the total playtime is over seven hours – but it’s a pretty impressive feat nonetheless, and a really cool way to add some additional challenge to what is already a fantastic game.

You can watch the run below, but be warned, there’s some rather colourful language.




https://www.sickgaming.net/blog/2020/03/...ngle-step/

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  News - Westworld Season 3 Review Roundup
Posted by: xSicKxBot - 03-07-2020, 07:55 PM - Forum: Lounge - No Replies

Westworld Season 3 Review Roundup

HBO's hit sci-fi series Westworld is about to return to television for Season 3. The new season consists of eight episodes, and Episode 1 begins airing on March 15. Now, critic reviews are rolling in, but what do they think of the brand-new season?

Much like previous seasons, Season 3 of Westworld is shrouded in a bit of mystery, and the majority of the reviews that are available online are currently spoiler-free. Currently, the Metacritic score for the new season is "to be determined" as the site collects the reviews. Over on Rotten Tomatoes, the third season is rated at 77% based on 13 reviews.

Below, you'll find a few of the reviews floating around the internet for Season 3 of the show. These reviews are not for the full season, though. It's only for the first four episodes or the first half of the new season. Check them out below.

Continue Reading at GameSpot

https://www.gamespot.com/articles/westwo...01-10abi2f

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  News - Community Focus: Drewsky
Posted by: xSicKxBot - 03-07-2020, 05:15 PM - Forum: Lounge - No Replies

Community Focus: Drewsky

It’s been a while since we’ve fired up the spotlight and focused its bright gaze on an outstanding member of our community. We’re ready to get back into the habit of sharing cool people who you should you keep an eye on, so here’s a fresh Community Focus hot off the presses.

Our focus this week is a detail-oriented master of the Crucible. You may have seen him breaking down weapons and abilities and offering his analysis on better understanding the intricacies of the Destiny combat sandbox. Please meet Drewsky.

Welcome to the show. OK, it’s not really a show … anyways—tell us a little bit about yourself and what your role is in the Destiny community.

Drew: Hey all, I’m Drew. I started playing FPS games back during some of the early Halo titles, and since then been in love with Bungie FPS games. I’ve attended a few MLG events and made some great friends through competitive Halo, and that trend continued into Destiny where I’ve had the pleasure of attending some great community gatherings and made some lifelong friends. In my personal life, I’m a musician, and enjoy other hobbies like playing soccer and the Yu-Gi-Oh! TCG.

I suppose that I’m best known in the Destiny community for making opinion and review videos where I try and include a high degree of depth and analysis. Second to that, I guess most people would identify me for being a controller player, sniping, and having 42,069 kills on my Twilight Oath kill counter—oh, also jamming to Taylor Swift while sniping.

That is a lot of  Twilight Oath kills! Where all can we find you on the internet?

A Guardian has many paths to choose from. What has been your favorite Subclass and which are your favorite weapons to wield?

Drew: My favorite Subclass is definitely Spectral Blades, I think both the neutral game and Super are incredibly powerful and rewarding. Second to that, I really love the new changes to the Attunement of Sky Dawnblade. The dodge handles momentum much better now and allows for some incredible movement and plays. Both Supers remind me of some characters I like in my favorite anime, Sword Art Online, so I love the fantasy behind them.

I’m not sure I could name my absolute favorite weapons in the game, there are too many I love because of either aesthetics, functionality, or memories I have associated with them—and occasionally for all of the above. If I had to include some names that would probably find themselves in my top-ten list, they would be (in no particular order):

Izanagi’s Burden

Suros Regime

The Chaperone

Not Forgotten

Twilight Oath

Mida Multi-Tool

Redrix’s Claymore

Outbreak Perfected

That’s a fine list. Tell us about your channels—what kind of Destiny content do you like to create?

Drew: My YouTube Channel is home to many hot takes, thoughts, and opinion videos. These are my best attempts to break down different elements of the sandbox and show how they work, for the purpose of better understanding the game and creating the most effective and fun loadouts possible. I do reviews on specific weapons and armor pieces (as well as comparisons between them), and sometimes show off synergistic loadouts including different weapons and armor that I find to be very effective, fun, or both. My Twitch channel is where I like to relax and be a bit more candid—usually sniping, trying out different weapons, going for cool clips, and talking with chat.

I’m sure you’ve seen the Dev Insight. Are you excited that Trials of Osiris is returning to Destiny 2?

Drew: I’m certainly excited for the return of Trials of Osiris. Like many, I have lots of fond memories and moments of Trials of Osiris in Destiny 1, and even Trials of the Nine in Destiny 2, and I’m excited to have that available again—especially since I believe I’ve gotten much better at the game since then. I’m most excited to have a true endgame PvP focused activity again, and I’m very excited to see the new weapons and what potential they have.

Opening day is coming up next Friday. Do you have your Trials dream team picked out? Who’s on it?

Drew: I’ve most certainly picked out my Trials dream team, and of course it includes CammyCakes and Sidezz. We’ve played together since the beginning of Destiny 2, and I can confidently say that they are incredibly talented players and two of my best friends. We may not be the best in the game, but I feel we have great synergy together—we complement each other’s gameplay and are also very like-minded so we’re able to discuss our mishaps/losses to focus on improving.

Anything else you’d like to add?

Drew: Only last thing I’d like to add is that I think the Destiny community is fantastic, and I’m so thankful for meeting some great individuals (many I can call friends) and creating lifelong memories with them. I hope we—as players, content creators, and developers—continue to lift each other up and spread kindness to keep making great memories and grow the community.

We’d like to thank Drewsky for taking the time to chat with us. Make sure you give his channel a visit, you might learn something that will help you on your way to the Lighthouse.
We’ll be doing more Community Focus write-ups in the future. If you have anyone you think we should feature, let us know on Twitter or our forums.


https://www.sickgaming.net/blog/2020/03/...s-drewsky/

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  News - JAVA EDITION: SNAPSHOT 20W10A
Posted by: xSicKxBot - 03-07-2020, 05:14 PM - Forum: Minecraft - No Replies

JAVA EDITION: SNAPSHOT 20W10A

New blocks, new sounds, more changes for the Nether!  I mean, what did we expect?  This is building towards the Nether Update after all.

  • Added crimson and warped hyphae – all-sided “stem” blocks including stripped variations
  • Use a smithing table to fuse the Netherite ingot with your diamond weapon/tool/armor
  • New ambient sounds for the Nether biomes
  • Fish now despawn when further than 64 blocks away from the closest player
  • Hoes are now more like other tools used to break blocks
  • Updated the Netherite item textures
  • Bartering loot has been tweaked once again to bring back Soul Sand, make Netherite Hoes less common, and remove/add items to better fit survival players

HOE CHANGES


We’ve made some changes to Hoes to make them more useful in the Nether.

  • Each tier has different speed at which Hoes mine blocks they are effective against
  • Hoes can now be enchanted with the following enchantments: Efficiency, Fortune, Silk Touch
  • Those enchantments can now be provided through the enchanting table.

BARTERING LOOT


  • Soul Sand is back!
  • Netherite Hoe much less common
  • Shroomlight removed
  • Warped Fungus removed
  • Iron Nuggets added

ENTITY UUIDS


  • UUIDs of the owners of projectiles, such as arrows or snowballs, are now stored as an array of four integers. All UUIDs will be stored in this format in the future

NEW TAGS FOR ITEM FRAMES


  • Invisible – makes item frame invisible (item inside frame remains visible)
  • Fixed – prevents item frame from being broken and the item inside from being removed

TARGET_HIT ADVANCEMENT TRIGGER TYPE


  • signal_strength matches the signal strength output from the block on hit
  • projectile matches the projectile entity
  • shooter matches the player who shot or threw the projectile
  • MC-130906 – Dolphins are moving very fast when near a boat
  • MC-131046 – Angry dolphins give players dolphin’s grace
  • MC-146824 – Inconsistency: Ladders and tripwire hooks cannot be placed on the sides of redstone blocks, observers and target blocks
  • MC-147496 – Dolphin tries to catch the boat of the non-player ride
  • MC-152441 – Corner quartz stairs (not corner smooth quartz stairs) do not have the border on the back/bottom that a normal quartz stair would have
  • MC-165518 – Village houses desert_temple_1 and plains_temple_4 have no floor at entrance
  • MC-169533 – Asymmetrical walls in snowy_cartographer_house_1
  • MC-169715 – Misrotated block in snowy_small_house_3
  • MC-169869 – Mooshroom using incorrect texture in Programmer Art
  • MC-170242 – Asymmetrical walls in taiga_medium_house_4
  • MC-170470 – At snowy_library_1, the snow block is placed next to the window, which causes ugly visual effect
  • MC-170819 – Netherite sword and boots textures have transparent pixels
  • MC-170829 – When dropping netherite tools and armor into lava, it sounds as if they are burning
  • MC-170897 – Fossils in soulsand valleys can be generated in the air
  • MC-171367 – Warped Fungi item does not match block texture
  • MC-171447 – Crimson root item form has inconsistent texture
  • MC-172077 – Piglins with NoAI shake in the overworld
  • MC-172082 – Piglins do not serialize their conversion time
  • MC-172242 – Left handed piglins don’t look at gold ingots in their right hand
  • MC-172567 – Wither skeletons don’t automaticly attack piglins
  • MC-173021 – Unuseful warning is logged when server receives incorrect vehicle movement packets
  • MC-173090 – Attacking baby piglins don’t anger any adult piglins
  • MC-173165 – Piglin Bartering Loot Table contains an extra “set_count” function
  • MC-173168 – The word “backup” appears instead of the phrase “back up.”
  • MC-173169 – Piglins still aren’t attracted to powered rails
  • MC-173176 – Serialization error affecting operators list and whitelist
  • MC-173244 – Target block moved by pistons permanently keep their signal strength


https://www.sickgaming.net/blog/2020/03/...ot-20w10a/

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  Steam - Dota 2 Update – March 5th, 2020
Posted by: xSicKxBot - 03-07-2020, 05:14 PM - Forum: PC Discussion - No Replies

Dota 2 Update – March 5th, 2020

In this update we are introducing a new system for gathering data on the type of changes that are harder to evaluate or predict without very large number of games, such as gold bounty formula changes.

We expect the number of times that we actually do this during the year to be very low, however when we do it it’ll be during weekdays only at the lowest point of user activity, between 4 and 6PM Seattle time. In addition, we are adding a convar “dota_disable_experimental_gameplay” that can be used by players to disable it. Any gameplay changes will only be active in matchmaking games where no players have the convar set. The changes will never be active in lobby and league games.

We recognize that in some cases players will back solve what changes were done, however we won’t announce changes ourselves in part because we don’t want players to overcompensate with knowledge of them and because generally we prefer to not reveal potential upcoming changes.

Although the type of changes we are thinking about, like gold distribution, take much more than a game or two to show their full impact, we will still be able to get meaningful data and analysis on the direction and scale of changes.



https://www.sickgaming.net/blog/2020/03/...-5th-2020/

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  Xbox Wire - The New Experiences of Ark: Genesis Part 1
Posted by: xSicKxBot - 03-07-2020, 05:13 PM - Forum: Xbox Discussion - No Replies

The New Experiences of Ark: Genesis Part 1

Hi there, survivors!

Craig from Studio Wildcard here, and I’m super excited to be talking about Ark: Genesis Part 1, our newest expansion to Ark: Survival Evolved. We’re adding a whole bunch of new gameplay elements, and giving each survivor their own personal companion: AI construct HLN-A.

We’re always exploring different ways to convey the story of the Ark universe and we think HLN-A is a great step in a new direction. The fantastically talented Amber Lee Connors reprises her role (sort of) as Helena and brings her wonderful charisma and snark to the role. She acts as a vessel for us to deliver story more directly to the player and as the catalyst for the all-new mission system. HLN-A stays with survivors every step of the way, helping them explore the new biomes and guiding them through missions with cheeky hints.

Ark Genesis

Speaking of missions, these are new ways for survivors to experience the Ark universe. In addition to the traditional Ark gameplay, missions give players a way to experience Ark in a more directed and objective-focused way. No spoilers on what those missions are, though. You’ll find them in the Genesis simulation.

Ok, one spoiler… my personal favorites are probably the races. They may not be the truest test of a survivor’s Ark skills, but the dev team’s races got pretty heated whenever we played them, and there were more than a few rematches demanded.

Ark Genesis

It’s not just the
gameplay that we’re pushing the boundaries on. The creatures found in the
Genesis simulation are like nothing survivors have seen before. I have a soft
spot for the Spooder, I mean BogStrider… I mean Bloodstalker. We have like 30
names for it (good luck finding out how to unlock them!). Most of the new
creatures bring something crazy and new to the game, from the Bloodstalker’s
ability to webswing across terrain to the Space Whale’s warp jump.

All these abilities will help survivors explore the crazy new environments in Ark: Genesis Part 1. Because the Genesis simulation is supposed to prepare survivors for the most extreme possibilities, each biome is incredibly different from the others, and requires considerable preparation. The Arctic and Swamp biomes ease players into this, and the Volcanic and Ocean biomes really start testing survivors. By the time survivors make it to the Lunar environment, they must deal with radiation, lower gravity, and an almost complete lack of food and water!

Ark Genesis

As much as I’d love to talk about where the Ark story is going, I have a bad habit of dropping spoilers. Nobody wants that, but what I can say is that once you finally get to the end of ARK: Genesis – Part 1, you won’t be able to wait for the next chapter!

ARK: Genesis Season Pass


Studio Wildcard

152

Continue your quest for ultimate survival and unlock a whole new chapter in the saga of ARK: Survival Evolved with the ARK: Genesis Season Pass! This Season Pass gives you access to two new huge expansion packs, and one exclusive in-game robotic AI companion called ‘HLN-A’. In ARK: Genesis, further the ARK storyline while adventuring through exotic new worlds with all-new mission-based gameplay. Discover, utilize and master new creatures, new craftable items, weapons, and structures unlike anything you have seen yet! The Genesis Season Pass includes: – ARK: Genesis Part 1 (available February 2020) – ARK: Genesis Part 2 (available Winter 2020) – Exclusive HLN-A cosmetic pet (available right now!) The massive “ARK: Genesis Part 1” expansion includes: Waking up within a virtual simulation, you must survive in a world unlike anything you’ve seen before! ARK: Genesis represents a new, story-oriented beginning in ARK’s epic saga of survival. With a strangely familiar companion, you must overcome the simulation’s rigorous tests. Only by fighting, building, taming, and exploring will you uncover the secrets behind this forbidding place. CONQUER EVERY MISSION A holographic guide to the simulation, HLN-A, offers a wide array of missions at varying difficulty levels, for you to tackle at your own pace — everything from gunning down waves of enemies with the aid of power-ups, escorting vulnerable baby creatures to their parents, tracking and hunting down powerful bosses, competing in Dino Races, even playing a round of Dodo-Basketball, and much more. The simulation itself isn’t perfect, so you can earn extra credit (and experience) by fixing the glitches scattered all throughout the world. Completing missions earns you Hexagons, which you can spend for extra resources, TEK items, travel between environments, and more. EXPLORE LETHAL LANDSCAPES ARK: Genesis features beautiful biomes ripe for exploration — but they all want you dead. The simulator tests your mettle across fetid alien bogs, deep undersea trenches, frigid mountain peaks, dangerous volcanic hellscapes… and even the wild low-gravity surface of an alien moon. Conquering each area requires preparation, smarts, and the ability to improvise so that when a volcano rains fire from the sky, an avalanche buries you, or a whirlpool pulls you into the briny deep, you’re ready to meet the challenge! HUNT AND TAME NEW CREATURES The environments may be dangerous, but they’re nothing compared to the new creatures who call ARK: Genesis home: web-spinning spiderlike beasts, cute-but-deadly shapeshifters, sea turtles the size of islands, and lava lizards that act as living forges. Plus, who doesn’t want to fly around on an immense hyperspace-capable space whale? Master the simulation, and you can test yourself against a mysterious new boss… the likes of which ARK has never seen before. GEAR UP AND BUILD UP As you brave the many dangers of ARK: Genesis, take some time to craft new gear. Wield weapons like combo-capable plasma claws and remote-guided cruise missiles. Make tools from fishing nets to mining drills, or new vehicles such as hover-skiffs. Build interactive structural elements such as pressure plates, alarm systems, jump pads, ocean platforms and more. Whether you’re a go-it-alone survivalist, a weapon-making warmonger, or a base-building architect, this expansion has a crafting project suited for you. WILL YOU PASS THE TEST? ARK: Genesis takes your story in an all-new direction — and your skill determines your success. Everything is turned up to the highest setting: the challenges, the dangers…and the vast rewards. Only the toughest and smartest survivors will pass all of the simulation’s many tests. Will you be one of them?



https://www.sickgaming.net/blog/2020/02/...is-part-1/

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