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News - CD Projekt hasn’t discussed removing Cyberpunk from Xbox platforms

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CD Projekt hasn’t discussed removing Cyberpunk from Xbox platforms

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/cd-projekt-hasnt-discussed-removing-cyberpunk-from-xbox-platforms.jpg" width="200" height="200" title="" alt="" /></div><div><p>CD Projekt chief executive Adam Kicinski has suggested <em>Cyberpunk 2077 </em>won’t be pulled from the Microsoft Store.&nbsp;</p>
<p>The long-awaited RPG launched on the PlayStation 4 and Xbox One in pretty rough shape, with a huge number of players encountering bugs and crashes on last-gen consoles.&nbsp;</p>
<p>As a result, <a href="https://www.gamasutra.com/view/news/375389/Sony_removes_Cyberpunk_2077_from_PlayStation_Store_promises_refunds.php">Sony chose to remove it from&nbsp;the PlayStation Store last night</a>, while also making good on CD Projekt’s promise to refund players who aren’t satisfied with the state of the game.&nbsp;</p>
<p>The decision has left many wondering whether<em> Cyberpunk </em>would meet a similar fate on Xbox platforms, but in a statement handed to Reuters, Kicinski said the company isn’t in “such discussions with Microsoft at the moment” — suggesting&nbsp;the title has been granted at least temporary&nbsp;amnesty on Xbox platforms.&nbsp;</p>
<p>Earlier this week, CD Projekt management <a href="https://www.gamasutra.com/view/news/375271/CD_Projekt_Polarizing_Cyberpunk_2077_launch_the_wrong_approach.php">took responsibility for <em>Cyberpunk’s </em>rocky launch </a>—&nbsp;which finally arrived after multiple delays and <a href="https://www.gamasutra.com/view/news/371121/CD_Projekt_backtracks_on_anticrunch_commitments_ahead_of_Cyberpunk_launch.php">instances of mandatory crunch</a> — by admitting they “underestimated the scale and complexity of the issues” affecting the console versions of the game.&nbsp;</p>
<p>“We ignored the signals about the need for additional time to refine the game on the base last-gen consoles,” said Kicinski during a conference call. “It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs.</p>
<p>“This caused the loss of gamers’&nbsp;trust and the reputation that we’ve been building through a big part of our lives. That’s why our first steps are solely focused on regaining those two things. We are concentrated on fixing <em>Cyberpunk</em> on last-gen consoles.”</p>
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https://www.sickgaming.net/blog/2020/12/...platforms/
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