10-25-2020, 11:30 AM
Video: The lighting technology of Detroit: Become Human
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/video-the-lighting-technology-of-detroit-become-human.jpg" width="200" height="200" title="" alt="" /></div><div><p>The branching story of <em>Detroit: Become Human</em> lives and dies on the robot-filled dystopian future that defines its setting. That future is told through a number of visual indicators, one of them being the game’s lighting technology. How was that technology implemented?</p>
<p>At GDC 2018, Quantic Dream’s Guillaume Caurant shows how the Quantic Dream team transitioned their lighting system to only use photometric units based on real life measurements for <em>Detroit: Become Human. </em></p>
<p>It’s a helpful talk for programmers working on lighting systems everywhere, one you can watch up above or for free <a href="http://youtube.com/gdconf">on the GDC YouTube channel.</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
</div>
https://www.sickgaming.net/blog/2020/10/...ome-human/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/video-the-lighting-technology-of-detroit-become-human.jpg" width="200" height="200" title="" alt="" /></div><div><p>The branching story of <em>Detroit: Become Human</em> lives and dies on the robot-filled dystopian future that defines its setting. That future is told through a number of visual indicators, one of them being the game’s lighting technology. How was that technology implemented?</p>
<p>At GDC 2018, Quantic Dream’s Guillaume Caurant shows how the Quantic Dream team transitioned their lighting system to only use photometric units based on real life measurements for <em>Detroit: Become Human. </em></p>
<p>It’s a helpful talk for programmers working on lighting systems everywhere, one you can watch up above or for free <a href="http://youtube.com/gdconf">on the GDC YouTube channel.</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
</div>
https://www.sickgaming.net/blog/2020/10/...ome-human/