08-12-2020, 03:43 PM
Mojang’s Latest Update For Minecraft Adds Ultra Tough Piglin Brute Mobs
<div><div class="media_block"><a href="https://images.nintendolife.com/8fd4ae8f78935/large.jpg"><img src="https://images.nintendolife.com/8fd4ae8f78935/small.jpg" class="media_thumbnail"></a></div>
<header class="article-header">
<section class="title">
<aside></aside>
<p class="description">Gold won’t distract them</p>
</section>
<section class="byline">
<ul class="article-author">
<li class=" first"><img class="avatar" src="https://images.nintendolife.com/users/79507/avatar.jpg" width="30" height="30" alt="Liam_Doolan"></li>
<li class="authors last">by <a class="author-name" rel="nofollow" href="https://www.nintendolife.com/users/Liam_Doolan">Liam Doolan</a> <span class="icon icon-time"></span> <time class="date age " datetime="2020-08-12T00:55:00+00:00"><span>9 hours ago</span></time></li>
</ul>
</section>
</header>
<div class="body body-text article-text" readability="39.634753184713">
<section class="text" readability="41.407656145064">
<figure class="picture strip"></figure>
<p>The ‘Creeping Winter’ DLC for <strong><a href="https://www.nintendolife.com/games/switch-eshop/minecraft_dungeons">Minecraft Dungeons</a></strong> has finally been announced and now <strong><a href="https://www.nintendolife.com/games/nintendo-switch/minecraft">Minecraft</a></strong> itself has been updated. This bumps the game up to version 1.16.20 and adds new features, makes some crafting interface changes, and resolves a bunch of issues.</p>
<p>Perhaps the most exciting part of the update is the Piglin Brute – a mob that isn’t distracted by gold like its their foolish cousins and won’t run away in fear. Here’s some extra information about Piglin mobs from official the Minecraft Twitter account:</p>
<aside class="object object-tweet">
<blockquote class="twitter-tweet" align="center" readability="3.8637931034483"><p><span lang="en" dir="ltr" readability="2.6854838709677">They’re tough, they can’t be tricked like their foolish cousins, and they definitely do not barter!</p>
<p>Let’s give a warm welcome to the Piglin Brute: the golden axe-wielding mob who’s already decided you’re a thief! <a href="https://t.co/vMZyOusK0X">pic.twitter.com/vMZyOusK0X</a></p>
<p></span>— Minecraft (@Minecraft) <a href="https://twitter.com/Minecraft/status/1293230738503073792?ref_src=twsrc%5Etfw">August 11, 2020</a></p></blockquote>
</aside>
<h2><strong>Minecraft – Version 1.16.20 (11th August 2020)</strong></h2>
<p>Our developers have been hard at work to bring you another hotfix. Some of these issues were reported by players, so keep those reports coming at <a class="external" data-bi-id="n4a3" data-bi-name="bugs.mojang.com" href="https://bugs.mojang.com/" rel="noopener">bugs.mojang.com</a>!</p>
<h3><strong>New Features:</strong></h3>
<p><strong>Piglin Brute</strong></p>
<ul>
<li>Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there</li>
<li>Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything</li>
<li>Piglin Brutes attack players on sight, no matter how the player is dressed</li>
<li>Piglin Brutes wield axes and don’t need any armor because they’re just that tough!</li>
</ul>
<h3><strong>Crafting Interface Changes:</strong></h3>
<ul>
<li>Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller </li>
<li>Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names</li>
<li>On controller, hovering over recipes will show them in the crafting grid when no recipe is selected</li>
<li>On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick</li>
</ul>
<h3><strong>Fixes:</strong></h3>
<ul>
<li><strong>Performance / Stability</strong>
<ul>
<li>Fixed a crash that occurred on PlayStation 4 due to other players using custom skins</li>
<li>Fixed a crash that could occur when pressing the Manage Account button in Profile settings</li>
<li>Loom blocks no longer cause an out of memory crash when using high resolution resource packs </li>
</ul>
</li>
</ul>
<ul>
<li><strong>General</strong>
<ul>
<li>Worlds can once again be uploaded to Realms on Nintendo Switch</li>
<li>Players can once again host 8 max player worlds on PlayStation 4 </li>
<li>Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4</li>
<li>Meeting requirements for some achievements offline will now unlock it after reconnecting</li>
<li>Custom skins once again work properly in multiplayer</li>
<li>Emotes can no longer be equipped before unlocking them</li>
<li>Fixed notifications not appearing on iOS</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Gameplay</strong>
<ul>
<li>Breaking a Furnace will now drop the stored experience from smelting</li>
<li>Boats are no longer slowed down by objects with no collision</li>
<li>Legacy chunk upgrades will no longer cause chunks to become 100% air</li>
<li>New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version</li>
<li>Parity: Fixed chests with loot tables not generating loot until opened or destroyed</li>
<li>Local split-screen players can once again see the Ender Dragon and Ender Crystal </li>
<li>The bounding box of the player used for spawning is now the correct size, so we don’t think a player is in a dangerous spot when they are actually safe</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Mobs</strong>
<ul>
<li>Mobs max spawn radius is now 44 blocks at sim distance 4</li>
<li>Zombies can spawn underground again</li>
<li>Dolphins, fish, and squid now spawn in bubble columns again</li>
<li>Baby pigs now despawn properly</li>
<li>Hoglins no longer attack on Peaceful mode when too close</li>
<li>Piglins and Brutes can now spawn with enchanted weapons </li>
<li>Piglins now spawn on Peaceful difficulty</li>
<li>Piglins no longer naturally spawn on Shroomlights</li>
<li>Piglin arms are now behaving more like the players arms and less like zombie arms</li>
<li>Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot <i title=":worried:" class="twa twa-lg twa-worried"></i></li>
<li>Gold Ingots given to baby Piglins are no longer consumed</li>
<li>Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table</li>
<li>Piglins no longer pick up entire stacks of Gold</li>
<li>Piglins no longer spawn with enchanted gear</li>
<li>Tweaked arm animation for mobs that have their weapons removed</li>
<li>Tamed wolves no longer disappear when returning to overworld through a Nether portal</li>
<li>Husks now prefer iron armor over chain armor</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Blocks</strong>
<ul>
<li>Walls now connect to open trapdoors</li>
<li>Walls now connect to glass blocks</li>
<li>Pressure plates have been fixed to have no collision again </li>
<li>Melon and pumpkin stems now break again when the block below them is destroyed</li>
<li>Slime blocks pushed by pistons launch players correctly again</li>
<li>Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update</li>
<li>Soul Campfires now emit the correct light level</li>
<li>Hyphae blocks now take as long as stem blocks to destroy</li>
<li>Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace</li>
<li>Fixed recipes when crafting a Barrel from Warped or Crimson Slabs</li>
<li>Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter</li>
<li>Target Block’s zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry</li>
<li>Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Items</strong>
<ul>
<li>Netherite items no longer bounce on lava</li>
<li>Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow</li>
<li>Fixed issues around duplicating items when reloading a world while Piglin is admiring an item</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Audio</strong>
<ul>
<li>Zoglins now have sounds distinct from pigs</li>
<li>Netherite armor now has a unique sound when equipped</li>
<li>Climbing vines now plays sound</li>
<li>Corrected sound for placing Nether Wart</li>
<li>Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds</li>
<li>Ambient cave sounds are no longer played in Marketplace content prior to 1.16</li>
</ul>
</li>
</ul>
<ul>
<li><strong>User Interface</strong>
<ul>
<li>Wither health bar no longer depletes to zero after half of the health is gone</li>
<li>Wither health bar now reappears when returning from another dimension</li>
<li>The ‘Open’ tooltip is no longer displayed when looking at Piglins</li>
<li>Speed of credits roll is no longer dependent on framerate</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Commands</strong>
<ul>
<li>Fixed an issue with several commands being used while cheats were disabled</li>
<li>Made using the ‘/fill’ command more efficient, improving performance</li>
<li>Using the ‘/locate’ command to find a Ruined Portal will no longer return placeholder text</li>
<li>The ‘/clear’ command now correctly removes all blocks with the same block name when no data argument is passed in</li>
<li>Making command selectors use the current position of an actor rather than the previous position of an actor</li>
<li>Fixed an issue that could cause Command Blocks to stop working unexpectedly</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Add-Ons</strong>
<ul>
<li>Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs</li>
<li>Accessing a Beacon no longer spams the content log with warnings</li>
<li>The ‘rider_can_interact’ field on ‘minecraft:rideable’ is now used again</li>
<li>Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something</li>
<li>Drowned geometry is no longer broken in content packs</li>
</ul>
</li>
</ul>
<hr>
<p>Have you downloaded the latest update for Minecraft yet? Notice anything else? <em>Leave a comment down below.</em></p>
</section>
<p class="text source">[source <a class="external" title="External Link: https://feedback.minecraft.net/hc/en-us/...20-Bedrock-" href="https://feedback.minecraft.net/hc/en-us/articles/360046901272-Minecraft-1-16-20-Bedrock-">feedback.minecraft.net</a>]</p>
<p><!-- cache: html:nintendolife.com/nintendolife.com.ssl/nintendo-switch/related-info/613eac36dcc479f99d1032c8dc39245d @ 2020-08-12T10:10:42+01:00 --></p>
<aside class="see-also">
<dl>
<dt>See Also</dt>
<dd class="first"></dd>
<dt>Related Games</dt>
<dd class="first"></dd>
</dl>
</aside>
</div>
</div>
https://www.sickgaming.net/blog/2020/08/...rute-mobs/
<div><div class="media_block"><a href="https://images.nintendolife.com/8fd4ae8f78935/large.jpg"><img src="https://images.nintendolife.com/8fd4ae8f78935/small.jpg" class="media_thumbnail"></a></div>
<header class="article-header">
<section class="title">
<aside></aside>
<p class="description">Gold won’t distract them</p>
</section>
<section class="byline">
<ul class="article-author">
<li class=" first"><img class="avatar" src="https://images.nintendolife.com/users/79507/avatar.jpg" width="30" height="30" alt="Liam_Doolan"></li>
<li class="authors last">by <a class="author-name" rel="nofollow" href="https://www.nintendolife.com/users/Liam_Doolan">Liam Doolan</a> <span class="icon icon-time"></span> <time class="date age " datetime="2020-08-12T00:55:00+00:00"><span>9 hours ago</span></time></li>
</ul>
</section>
</header>
<div class="body body-text article-text" readability="39.634753184713">
<section class="text" readability="41.407656145064">
<figure class="picture strip"></figure>
<p>The ‘Creeping Winter’ DLC for <strong><a href="https://www.nintendolife.com/games/switch-eshop/minecraft_dungeons">Minecraft Dungeons</a></strong> has finally been announced and now <strong><a href="https://www.nintendolife.com/games/nintendo-switch/minecraft">Minecraft</a></strong> itself has been updated. This bumps the game up to version 1.16.20 and adds new features, makes some crafting interface changes, and resolves a bunch of issues.</p>
<p>Perhaps the most exciting part of the update is the Piglin Brute – a mob that isn’t distracted by gold like its their foolish cousins and won’t run away in fear. Here’s some extra information about Piglin mobs from official the Minecraft Twitter account:</p>
<aside class="object object-tweet">
<blockquote class="twitter-tweet" align="center" readability="3.8637931034483"><p><span lang="en" dir="ltr" readability="2.6854838709677">They’re tough, they can’t be tricked like their foolish cousins, and they definitely do not barter!</p>
<p>Let’s give a warm welcome to the Piglin Brute: the golden axe-wielding mob who’s already decided you’re a thief! <a href="https://t.co/vMZyOusK0X">pic.twitter.com/vMZyOusK0X</a></p>
<p></span>— Minecraft (@Minecraft) <a href="https://twitter.com/Minecraft/status/1293230738503073792?ref_src=twsrc%5Etfw">August 11, 2020</a></p></blockquote>
</aside>
<h2><strong>Minecraft – Version 1.16.20 (11th August 2020)</strong></h2>
<p>Our developers have been hard at work to bring you another hotfix. Some of these issues were reported by players, so keep those reports coming at <a class="external" data-bi-id="n4a3" data-bi-name="bugs.mojang.com" href="https://bugs.mojang.com/" rel="noopener">bugs.mojang.com</a>!</p>
<h3><strong>New Features:</strong></h3>
<p><strong>Piglin Brute</strong></p>
<ul>
<li>Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there</li>
<li>Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything</li>
<li>Piglin Brutes attack players on sight, no matter how the player is dressed</li>
<li>Piglin Brutes wield axes and don’t need any armor because they’re just that tough!</li>
</ul>
<h3><strong>Crafting Interface Changes:</strong></h3>
<ul>
<li>Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller </li>
<li>Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names</li>
<li>On controller, hovering over recipes will show them in the crafting grid when no recipe is selected</li>
<li>On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick</li>
</ul>
<h3><strong>Fixes:</strong></h3>
<ul>
<li><strong>Performance / Stability</strong>
<ul>
<li>Fixed a crash that occurred on PlayStation 4 due to other players using custom skins</li>
<li>Fixed a crash that could occur when pressing the Manage Account button in Profile settings</li>
<li>Loom blocks no longer cause an out of memory crash when using high resolution resource packs </li>
</ul>
</li>
</ul>
<ul>
<li><strong>General</strong>
<ul>
<li>Worlds can once again be uploaded to Realms on Nintendo Switch</li>
<li>Players can once again host 8 max player worlds on PlayStation 4 </li>
<li>Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4</li>
<li>Meeting requirements for some achievements offline will now unlock it after reconnecting</li>
<li>Custom skins once again work properly in multiplayer</li>
<li>Emotes can no longer be equipped before unlocking them</li>
<li>Fixed notifications not appearing on iOS</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Gameplay</strong>
<ul>
<li>Breaking a Furnace will now drop the stored experience from smelting</li>
<li>Boats are no longer slowed down by objects with no collision</li>
<li>Legacy chunk upgrades will no longer cause chunks to become 100% air</li>
<li>New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version</li>
<li>Parity: Fixed chests with loot tables not generating loot until opened or destroyed</li>
<li>Local split-screen players can once again see the Ender Dragon and Ender Crystal </li>
<li>The bounding box of the player used for spawning is now the correct size, so we don’t think a player is in a dangerous spot when they are actually safe</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Mobs</strong>
<ul>
<li>Mobs max spawn radius is now 44 blocks at sim distance 4</li>
<li>Zombies can spawn underground again</li>
<li>Dolphins, fish, and squid now spawn in bubble columns again</li>
<li>Baby pigs now despawn properly</li>
<li>Hoglins no longer attack on Peaceful mode when too close</li>
<li>Piglins and Brutes can now spawn with enchanted weapons </li>
<li>Piglins now spawn on Peaceful difficulty</li>
<li>Piglins no longer naturally spawn on Shroomlights</li>
<li>Piglin arms are now behaving more like the players arms and less like zombie arms</li>
<li>Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot <i title=":worried:" class="twa twa-lg twa-worried"></i></li>
<li>Gold Ingots given to baby Piglins are no longer consumed</li>
<li>Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table</li>
<li>Piglins no longer pick up entire stacks of Gold</li>
<li>Piglins no longer spawn with enchanted gear</li>
<li>Tweaked arm animation for mobs that have their weapons removed</li>
<li>Tamed wolves no longer disappear when returning to overworld through a Nether portal</li>
<li>Husks now prefer iron armor over chain armor</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Blocks</strong>
<ul>
<li>Walls now connect to open trapdoors</li>
<li>Walls now connect to glass blocks</li>
<li>Pressure plates have been fixed to have no collision again </li>
<li>Melon and pumpkin stems now break again when the block below them is destroyed</li>
<li>Slime blocks pushed by pistons launch players correctly again</li>
<li>Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update</li>
<li>Soul Campfires now emit the correct light level</li>
<li>Hyphae blocks now take as long as stem blocks to destroy</li>
<li>Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace</li>
<li>Fixed recipes when crafting a Barrel from Warped or Crimson Slabs</li>
<li>Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter</li>
<li>Target Block’s zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry</li>
<li>Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Items</strong>
<ul>
<li>Netherite items no longer bounce on lava</li>
<li>Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow</li>
<li>Fixed issues around duplicating items when reloading a world while Piglin is admiring an item</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Audio</strong>
<ul>
<li>Zoglins now have sounds distinct from pigs</li>
<li>Netherite armor now has a unique sound when equipped</li>
<li>Climbing vines now plays sound</li>
<li>Corrected sound for placing Nether Wart</li>
<li>Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds</li>
<li>Ambient cave sounds are no longer played in Marketplace content prior to 1.16</li>
</ul>
</li>
</ul>
<ul>
<li><strong>User Interface</strong>
<ul>
<li>Wither health bar no longer depletes to zero after half of the health is gone</li>
<li>Wither health bar now reappears when returning from another dimension</li>
<li>The ‘Open’ tooltip is no longer displayed when looking at Piglins</li>
<li>Speed of credits roll is no longer dependent on framerate</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Commands</strong>
<ul>
<li>Fixed an issue with several commands being used while cheats were disabled</li>
<li>Made using the ‘/fill’ command more efficient, improving performance</li>
<li>Using the ‘/locate’ command to find a Ruined Portal will no longer return placeholder text</li>
<li>The ‘/clear’ command now correctly removes all blocks with the same block name when no data argument is passed in</li>
<li>Making command selectors use the current position of an actor rather than the previous position of an actor</li>
<li>Fixed an issue that could cause Command Blocks to stop working unexpectedly</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Add-Ons</strong>
<ul>
<li>Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs</li>
<li>Accessing a Beacon no longer spams the content log with warnings</li>
<li>The ‘rider_can_interact’ field on ‘minecraft:rideable’ is now used again</li>
<li>Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something</li>
<li>Drowned geometry is no longer broken in content packs</li>
</ul>
</li>
</ul>
<hr>
<p>Have you downloaded the latest update for Minecraft yet? Notice anything else? <em>Leave a comment down below.</em></p>
</section>
<p class="text source">[source <a class="external" title="External Link: https://feedback.minecraft.net/hc/en-us/...20-Bedrock-" href="https://feedback.minecraft.net/hc/en-us/articles/360046901272-Minecraft-1-16-20-Bedrock-">feedback.minecraft.net</a>]</p>
<p><!-- cache: html:nintendolife.com/nintendolife.com.ssl/nintendo-switch/related-info/613eac36dcc479f99d1032c8dc39245d @ 2020-08-12T10:10:42+01:00 --></p>
<aside class="see-also">
<dl>
<dt>See Also</dt>
<dd class="first"></dd>
<dt>Related Games</dt>
<dd class="first"></dd>
</dl>
</aside>
</div>
</div>
https://www.sickgaming.net/blog/2020/08/...rute-mobs/