08-08-2020, 07:30 PM
Java Edition: Combat Test 6 Snapshot
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-combat-test-6-snapshot.png" width="383" height="41" title="" alt="" /></div><div><p>Have you been keeping up to date on the latest combat news? There are some more changes and adjustments since the last Combat Test Snapshot was released. Be sure to let Mojang Studio’s know your thoughts and suggestions as they continue to develop these changes.</p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM"> </p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM"><strong class="_12FoOEddL7j_RgMQN0SNeU"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-combat-test-6-snapshot.png" alt width="383" height="41"></strong></p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Redesigned aim assist again. A different approach this time, NO LESS CONTROVERSIAL!</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed “Coyote Time”</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Swords always have sweeping attacks again, axes have it with the Sweeping enchantment</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Missing now only puts a 4 tick delay until the next attack regardless of weapon.</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Increased base reach to 3 (was 2.5) and removed bonus reach for delayed attacks</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to shields:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Shields now only protect up to 5 damage for melee attacks (still 100% against projectiles)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Shields recover faster after an attack</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to axes:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Renamed Chopping to Cleaving</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed other weapon enchantments from the enchanting table. The axes simply had too many possible enchantments. It also feels a little bit fitting with a rare Cleaving enchantment than a common Sharpness enchantment for axes</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to bows / projectiles:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Player momentum is added to thrown projectiles, but only in the direction you are aiming</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Bow and arrow accuracy now slowly decreases the longer you pull the bow</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to food and hunger:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Reverted eating time to 32 ticks</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Eating is now interrupted if something hits you</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Natural healing is even faster (2 seconds, was 3 seconds)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Natural healing drains food 50% slower</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">By popular request – Reintroduced the rule that sprinting requires more than 6 points of food</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Other changes:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed the attack indicator completely since it is no longer used by any systems</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed knockback calculation</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed damage value on items being off-by-one client-side</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed bug that caused players to be unable to attack/interract after respawning</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Nerfed Sweeping Edge enchantment to 25/33/37.5 percent (was 50/66/75%)</p>
</li>
</ul>
<p>To find the download an links to older threads visit the reddit thread here: <a href="https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/">https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/</a></p>
</div>
https://www.sickgaming.net/blog/2020/08/...-snapshot/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-combat-test-6-snapshot.png" width="383" height="41" title="" alt="" /></div><div><p>Have you been keeping up to date on the latest combat news? There are some more changes and adjustments since the last Combat Test Snapshot was released. Be sure to let Mojang Studio’s know your thoughts and suggestions as they continue to develop these changes.</p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM"> </p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM"><strong class="_12FoOEddL7j_RgMQN0SNeU"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-combat-test-6-snapshot.png" alt width="383" height="41"></strong></p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Redesigned aim assist again. A different approach this time, NO LESS CONTROVERSIAL!</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed “Coyote Time”</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Swords always have sweeping attacks again, axes have it with the Sweeping enchantment</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Missing now only puts a 4 tick delay until the next attack regardless of weapon.</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Increased base reach to 3 (was 2.5) and removed bonus reach for delayed attacks</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to shields:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Shields now only protect up to 5 damage for melee attacks (still 100% against projectiles)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Shields recover faster after an attack</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to axes:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Renamed Chopping to Cleaving</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed other weapon enchantments from the enchanting table. The axes simply had too many possible enchantments. It also feels a little bit fitting with a rare Cleaving enchantment than a common Sharpness enchantment for axes</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to bows / projectiles:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Player momentum is added to thrown projectiles, but only in the direction you are aiming</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Bow and arrow accuracy now slowly decreases the longer you pull the bow</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to food and hunger:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Reverted eating time to 32 ticks</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Eating is now interrupted if something hits you</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Natural healing is even faster (2 seconds, was 3 seconds)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Natural healing drains food 50% slower</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">By popular request – Reintroduced the rule that sprinting requires more than 6 points of food</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Other changes:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed the attack indicator completely since it is no longer used by any systems</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed knockback calculation</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed damage value on items being off-by-one client-side</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed bug that caused players to be unable to attack/interract after respawning</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Nerfed Sweeping Edge enchantment to 25/33/37.5 percent (was 50/66/75%)</p>
</li>
</ul>
<p>To find the download an links to older threads visit the reddit thread here: <a href="https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/">https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/</a></p>
</div>
https://www.sickgaming.net/blog/2020/08/...-snapshot/