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Godot Voxel Tools

#1
Godot Voxel Tools

<div><p><a href="https://github.com/Zylann/godot_voxel">Voxel Tools</a> is an open source and free C++ module for the Godot game engine that adds Voxel terrain support.&nbsp; You can create both blocky Minecraft style maps, or smoothed realistic maps.</p>
<p>Details of Voxel Tools features:</p>
<ul>
<li>Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction) </li>
<li>Physics based collision and raycast support </li>
<li>Infinite terrains made by paging sections in and out </li>
<li>Voxel data is streamed from a variety of sources, which includes the ability to write your own generators </li>
<li>Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion </li>
<li>Smooth terrain using Transvoxel </li>
<li>Levels of detail for smooth terrain </li>
<li>Voxel storage using 8-bit channels for any general purpose </li>
</ul>
<p>Since Voxel Tools are implemented as C++ modules (learn more about that topic <a href="https://www.gamefromscratch.com/post/2020/07/07/Godot-With-CPP.aspx">here</a>), you are required to recompile the Godot engine.&nbsp; Thankfully however Voxel Tools ships with precompiled versions available for all platforms <a href="http://tokisan.com/godot-binaries/">here</a>.&nbsp; The sample level used in the below video can be cloned from <a href="https://github.com/tinmanjuggernaut/voxelgame">this repository</a> and the documentation is <a href="https://github.com/Zylann/godot_voxel/blob/master/doc/01_get-started.md">available here</a>.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p>
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<p> &lt;!–</p>
<p>–&gt;</p>
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https://www.sickgaming.net/blog/2020/07/...xel-tools/
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