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Blender Tools For Unreal Engine Released

#1
Blender Tools For Unreal Engine Released

<div><p>Epic Games have just released a new set of tools aimed at making the lives of Blender users easier when working with Unreal Engine.&nbsp; The tools consist of two projects, Send to Unreal and UE to Rigify.&nbsp; Both are available on the Epic Games Github page, although you need to link your GitHub to your Epic account before it will work, instructions are <a href="https://www.unrealengine.com/en-US/ue4-on-github">available here</a>.</p>
<p>Send to Unreal is a set of tools enabling you to easy export from Blender completely rigged, textured and animated meshes with a single menu selection.&nbsp; Send To Unreal documentation is <a href="https://github.com/EpicGames/BlenderTools/wiki/Send-to-Unreal-Home">available here</a>.</p>
<p>UE to Rigify goes in the other direction and enables you to import Unreal Engine rigs into Blender and make them compatible with Rigify (which needs to be enabled separately).&nbsp; UE to Rigidy documentation is <a href="https://github.com/EpicGames/BlenderTools/wiki/UE-to-Rigify-Home">available here</a>.</p>
<p>You can see the new Blender Tools in action, including a step by step tutorial on using Send To Unreal, in the <a href="https://youtu.be/OQkuNGFNNDk">video</a> below.&nbsp; It should be noted that you need to configure Blender to use Unreal Engine 0.01 scale, which I personally found extremely buggy in the current release.&nbsp; Details on scene scale are <a href="https://github.com/EpicGames/BlenderTools/wiki/Send-to-Unreal-Scene-Scale">available here</a>, however at time of writing following these instructions caused Blender to crash every time I copied an armature into the Rig folder.&nbsp; There is a good chance I did this part incorrectly in the tutorial, but it’s the only way I found to successfully export while not crashing Blender!</p>
<p align="center">[embedded content]</p>
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<p> &lt;!–</p>
<p>–&gt;</p>
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https://www.sickgaming.net/blog/2020/07/...-released/
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