07-12-2020, 11:48 AM
Unreal Engine Launch Live Link iPhone App
<div><p>Unreal Engine have just launched a <a href="https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine">new iPhone App called Live Link</a> that enables real-time facial capture for Unreal Engine using an iPhone 10x or newer. The requirements are Unreal Engine 4.25 or higher as well as an iPhone with a “True Depth” front facing camera.</p>
<p>Details of the App from the <a href="https://apps.apple.com/app/id1495370836">Apple App Store</a>:</p>
<blockquote>
<p>Virtual production-ready facial animation in real time from your iPhone — Live Link Face for UnrealEngine.</p>
<p>Stream high-quality facial expressions to characters and visualize them with live rendering in UnrealEngine. Record facial tracking data that can be further fine-tuned in animation tools to achieve a finalperformance and assembled in Unreal Engine’s Sequencer. Shoot professional-grade performance capture with an integrated stage workflow.</p>
<p>Facial animation via front-camera and ARKit:</p>
</blockquote>
<ul>
<ul>
<li>Stream out the data live to an Unreal Engine instance via Live Link over a network.</li>
<li>Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.</li>
<li>Record the raw facial animation data and front-facing video reference footage.</li>
</ul>
</ul>
<blockquote>
<p>Timecode support for multi-device synchronization:</p>
<ul>
<li>Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.</li>
<li>Video reference is frame accurate with embedded timecode for editorial.</li>
</ul>
<p>Control Live Link Face remotely with OSC:</p>
<ul>
<li>Trigger recording externally so actors can focus on their performances.</li>
<li>Capture slate names and take numbers consistently.</li>
<li>Extract data automatically for archival.</li>
</ul>
<p>Browse and manage the captured library of takes within Live Link Face:</p>
<ul>
<li>Delete takes, share via AirDrop.</li>
<li>Play back the reference video on the phone.</li>
</ul>
</blockquote>
<p>You can learn more about the new Live Link application on the <a href="https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine">Unreal Engine blog</a> and learn more in documentation <a href="https://docs.unrealengine.com/en-US/Engine/Animation/FacialRecordingiPhone/index.html">available here</a>. Learn more in the <a href="https://youtu.be/iEHN62TV03E">video</a> below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Unreal" rel="tag">Unreal</a></span> </p>
<hr>
<p> <!–</p>
<p>–></p>
</div>
https://www.sickgaming.net/blog/2020/07/...phone-app/
<div><p>Unreal Engine have just launched a <a href="https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine">new iPhone App called Live Link</a> that enables real-time facial capture for Unreal Engine using an iPhone 10x or newer. The requirements are Unreal Engine 4.25 or higher as well as an iPhone with a “True Depth” front facing camera.</p>
<p>Details of the App from the <a href="https://apps.apple.com/app/id1495370836">Apple App Store</a>:</p>
<blockquote>
<p>Virtual production-ready facial animation in real time from your iPhone — Live Link Face for UnrealEngine.</p>
<p>Stream high-quality facial expressions to characters and visualize them with live rendering in UnrealEngine. Record facial tracking data that can be further fine-tuned in animation tools to achieve a finalperformance and assembled in Unreal Engine’s Sequencer. Shoot professional-grade performance capture with an integrated stage workflow.</p>
<p>Facial animation via front-camera and ARKit:</p>
</blockquote>
<ul>
<ul>
<li>Stream out the data live to an Unreal Engine instance via Live Link over a network.</li>
<li>Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.</li>
<li>Record the raw facial animation data and front-facing video reference footage.</li>
</ul>
</ul>
<blockquote>
<p>Timecode support for multi-device synchronization:</p>
<ul>
<li>Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.</li>
<li>Video reference is frame accurate with embedded timecode for editorial.</li>
</ul>
<p>Control Live Link Face remotely with OSC:</p>
<ul>
<li>Trigger recording externally so actors can focus on their performances.</li>
<li>Capture slate names and take numbers consistently.</li>
<li>Extract data automatically for archival.</li>
</ul>
<p>Browse and manage the captured library of takes within Live Link Face:</p>
<ul>
<li>Delete takes, share via AirDrop.</li>
<li>Play back the reference video on the phone.</li>
</ul>
</blockquote>
<p>You can learn more about the new Live Link application on the <a href="https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine">Unreal Engine blog</a> and learn more in documentation <a href="https://docs.unrealengine.com/en-US/Engine/Animation/FacialRecordingiPhone/index.html">available here</a>. Learn more in the <a href="https://youtu.be/iEHN62TV03E">video</a> below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Unreal" rel="tag">Unreal</a></span> </p>
<hr>
<p> <!–</p>
<p>–></p>
</div>
https://www.sickgaming.net/blog/2020/07/...phone-app/