06-20-2020, 05:40 PM
Destiny 2 Update 2.9.0.1
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/06/destiny-2-update-2-9-0-1.gif" width="40" height="40" title="" alt="" /></div><div><p><!-- Global site tag (gtag.js) - Google Analytics --><!-- Google Tag Manager --><!-- End Google Tag Manager --><title>Destiny 2 Update 2.9.0.1 > News | Bungie.net</title> News | Bungie.net”> News | Bungie.net”><!-- Localization --> <!-- Google Tag Manager (noscript) --> <!-- End Google Tag Manager (noscript) --> </p>
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<h2>Controller Remapping</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where Sprint would cancel if players pressed the Sprint action multiple times.</li>
</ul>
</div>
<h2>Sandbox</h2>
<p><b>Antaeus Wards</b></p>
<div>
<ul>
<li>Remove Super energy bonus and increase Sprint time required to activate.</li>
</ul>
</div>
<p><b>Mods</b></p>
<div>
<ul>
<li>Fixed an issue where Season of Arrivals mods were available to equip without players first unlocking them.</li>
<li>Fixed an issue where the Breach Resonator artifact armor mod was not granting its benefits when equipped.</li>
<li>Fixed an issue where the Guardian Angel artifact armor mod was not granting its benefits when equipped.</li>
<li>Fixed an issue where the Volatile Conduction mod had the wrong buff text and icon while its perk was active.</li>
</ul>
</div>
<p><b>Finishers</b></p>
<div>
<ul>
<li>Fixed an issue where the Overhead Heel Crush Finisher showed Void energy even when other subclasses were equipped.</li>
<li>Fixed an issue where the Aerial Snap Kick Finisher showed Void energy even when other subclasses were equipped.</li>
</ul>
</div>
<h2>Activities</h2>
<div><b>General</b></p>
<ul>
<li>Fixed an issue where players were unable to progress the Season of Arrivals intro quest due to full inventory of Umbral Engrams.</li>
<li>Fixed an issue where there were visible holes are present in the EDZ terrain where the Seraph Towers were placed in Season of the Worthy.</li>
</ul>
</div>
<p><b>Investment</b></p>
<div>
<ul>
<li>Fixed an issue where Prime Engrams rewarded Hunter armor to Warlocks.</li>
<li>While we understand Warlocks want to up their fashion game, capes are for Hunters or Lord Saladin.</li>
<li>Fixed an issue where the bonus Clan bounty would not gain progress from Grandmaster Nightfall completions.</li>
<li>Removed the Collections badge requirement from the “Dredgen” title.</li>
</ul>
</div>
<p><b>Trials</b></p>
<div>
<ul>
<li>Fixed an issue where players were unable to visit the Lighthouse when completing a flawless passage.</li>
<li>As such, Trials of Osiris will be available once more on June 19, 2020.</li>
</ul>
</div>
<h2>Error Codes</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Introduced a minor fix for Beaver errors.</li>
</ul>
</div></div>
</p></div>
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<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/06/destiny-2-update-2-9-0-1.gif" width="40" height="40" title="" alt="" /></div><div><p><!-- Global site tag (gtag.js) - Google Analytics --><!-- Google Tag Manager --><!-- End Google Tag Manager --><title>Destiny 2 Update 2.9.0.1 > News | Bungie.net</title> News | Bungie.net”> News | Bungie.net”><!-- Localization --> <!-- Google Tag Manager (noscript) --> <!-- End Google Tag Manager (noscript) --> </p>
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<div id="content">
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<div class="content text-content">
<h2>Controller Remapping</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where Sprint would cancel if players pressed the Sprint action multiple times.</li>
</ul>
</div>
<h2>Sandbox</h2>
<p><b>Antaeus Wards</b></p>
<div>
<ul>
<li>Remove Super energy bonus and increase Sprint time required to activate.</li>
</ul>
</div>
<p><b>Mods</b></p>
<div>
<ul>
<li>Fixed an issue where Season of Arrivals mods were available to equip without players first unlocking them.</li>
<li>Fixed an issue where the Breach Resonator artifact armor mod was not granting its benefits when equipped.</li>
<li>Fixed an issue where the Guardian Angel artifact armor mod was not granting its benefits when equipped.</li>
<li>Fixed an issue where the Volatile Conduction mod had the wrong buff text and icon while its perk was active.</li>
</ul>
</div>
<p><b>Finishers</b></p>
<div>
<ul>
<li>Fixed an issue where the Overhead Heel Crush Finisher showed Void energy even when other subclasses were equipped.</li>
<li>Fixed an issue where the Aerial Snap Kick Finisher showed Void energy even when other subclasses were equipped.</li>
</ul>
</div>
<h2>Activities</h2>
<div><b>General</b></p>
<ul>
<li>Fixed an issue where players were unable to progress the Season of Arrivals intro quest due to full inventory of Umbral Engrams.</li>
<li>Fixed an issue where there were visible holes are present in the EDZ terrain where the Seraph Towers were placed in Season of the Worthy.</li>
</ul>
</div>
<p><b>Investment</b></p>
<div>
<ul>
<li>Fixed an issue where Prime Engrams rewarded Hunter armor to Warlocks.</li>
<li>While we understand Warlocks want to up their fashion game, capes are for Hunters or Lord Saladin.</li>
<li>Fixed an issue where the bonus Clan bounty would not gain progress from Grandmaster Nightfall completions.</li>
<li>Removed the Collections badge requirement from the “Dredgen” title.</li>
</ul>
</div>
<p><b>Trials</b></p>
<div>
<ul>
<li>Fixed an issue where players were unable to visit the Lighthouse when completing a flawless passage.</li>
<li>As such, Trials of Osiris will be available once more on June 19, 2020.</li>
</ul>
</div>
<h2>Error Codes</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Introduced a minor fix for Beaver errors.</li>
</ul>
</div></div>
</p></div>
</p></div>
</p></div>
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https://www.sickgaming.net/blog/2020/06/...e-2-9-0-1/