06-20-2020, 05:39 PM
JAVA EDITION: 1.16 PRE-RELEASE 8 & Release Date for Java and Bedrock!

https://www.sickgaming.net/blog/2020/06/...d-bedrock/

Are you ready for the official release? Well you only have to wait until the 23rd to get your hands on the official release. Are you excited? I am! Let’s help find those pesky bugs to get as many squashed as possible!
- MC-114030 – Structure blocks take and apply NBT data of entities and tile entities directly instead of a copy when loading and saving structures
- MC-127971 – Trying to throw a trident while having a shield or bow equipped will make the trident appear backwards in your hand
- MC-153483 – When Swapping Tridents between hands the trident being held doesnt swap visually, it just flips backwards
- MC-159820 – 3rd person reverse trident bug
- MC-179309 – Trident animates backwards while eating
- MC-187953 – Adding items to #minecraft:small_flowers item tag and feeding them to brown mooshrooms crashes the game
- MC-188746 – Not selecting a biome for “Floating Islands” world type spawns an empty world
- MC-188859 – Incorrect throwing animation for tridents
- MC-189007 – When entering or leaving swimming mode both arms now move parallel instead of symmetrical
- MC-189782 – Large ferns only drop one small fern when harvested
- MC-189858 – Leads can disappear when transporting a mob through a nether portal
- MC-189937 – Saddled pigs accumulate speed when ridden in water
- MC-189970 – Selected worlds using keyboard nav does not enable world-specific options such as Play, Edit, Delete, and Re-Create
- MC-189973 – ClassCastException when bee with passenger flies through village at night
- MC-190005 – Piglins can spawn with gear with too many enchantments, including multiple enchantments of the same type
- MC-190036 – Passive mobs do not spawn in floating island world type
- MC-190124 – Grass decays too quickly when covered in water
- MC-190166 – Game crashes when burning a tree in a custom dimension: java.lang.NullPointerException: Exception while ticking
https://www.sickgaming.net/blog/2020/06/...d-bedrock/

