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News - BETA: BEDROCK 1.16.0.66 (XBOX ONE / WINDOWS 10 / ANDROID)

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BETA: BEDROCK 1.16.0.66 (XBOX ONE / WINDOWS 10 / ANDROID)

We draw closer to the release of the Nether Update.  We see some fixes for some more of those pesky crashes as well some hang-ups when trying to open certain words.

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Performance and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when attempting to create world with the Tropical City Resort mash-up pack
  • Fixed an issue that could cause a hang on start up when trying to open certain worlds

General

  • Fixed an issue with projectiles being destroyed prematurely if they didn’t deal damage. This is now optional with the addition of 2 new flags to the projectile

Gameplay

  • Fixed an issue that could cause chests to generate without loot MCPE-69003

Graphical

  • Fixed rendering issues while riding a mount

Add-Ons and Scripting

  • Fixed an issue that could occur when the movement component is removed, meaning that a mob’s speed has to ramp up from 0 again
  • Changes to components: set_last_hurt_requires_damage and destroy_on_hit_requires_damage. Each defaulting to true to respect old behavior, but can now be set to false if it is desired to have a projectile that is destroyed even when it doesn’t deal damage

Commands

  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • Fixed a bug where a mob wouldn’t delete its goal if all goals were trying to be removed
  • Fixed spamming of particles, sounds, and events for looped, non-zero-length animations with timelines
  • Fixed a syntax error issue when running the /xp command with levels
  • Fixed an issue with “A Nightmare in Candyland” map which was no longer teleporting players correctly


https://www.sickgaming.net/blog/2020/06/...0-android/
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