05-29-2020, 10:19 PM
BETA: BEDROCK 1.16.0.64 (XBOX ONE / WINDOWS 10 / ANDROID)
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/beta-bedrock-1-16-0-64-xbox-one-windows-10-android.png" width="16" height="16" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/beta-bedrock-1-16-0-64-xbox-one-windows-10-android.png" class="ff-og-image-inserted"></div>
<p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<ul>
<li>New Nether biomes, blocks and structures no longer generate in worlds with a fixed version defined <a href="https://bugs.mojang.com/browse/MCPE-66357">MCPE-66357</a> </li>
<li>Fixed an issue that prevented players from joining Dedicated Servers </li>
</ul>
<p><strong>Gameplay</strong></p>
<ul>
<li>Fixed an issue that could cause tile entities in a chunk to lose their data when the chunk is loaded <a href="https://bugs.mojang.com/browse/MCPE-78279">MCPE-78279</a></li>
</ul>
<p><strong>Mobs</strong></p>
<ul>
<li>Cured zombie villagers can breed again <a href="https://bugs.mojang.com/browse/MCPE-48533">MCPE-48533</a></li>
<li>Mobs that are path finding will be able to get to the end of their path</li>
<li>Rabbits will hop properly again when moving <a href="https://bugs.mojang.com/browse/MCPE-74537">MCPE-74537</a> </li>
</ul>
<p><strong>Graphical</strong></p>
<ul>
<li>Textures now load correctly when descending from high altitude <a href="https://bugs.mojang.com/browse/MCPE-77490">MCPE-77490</a> </li>
</ul>
<p><strong>Add-Ons and Scripting</strong></p>
<ul>
<li>Content using the player in the base pack will now swim correctly </li>
<li>Functions no longer give content log errors when using fake players with scoreboard </li>
<li>Playsounds with numbers in their names now play correctly</li>
<li>Fixed issue where ‘minecraft:knockback_roar’ would not apply vertical knockback force </li>
</ul>
</div>
https://www.sickgaming.net/blog/2020/05/...0-android/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/beta-bedrock-1-16-0-64-xbox-one-windows-10-android.png" width="16" height="16" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/beta-bedrock-1-16-0-64-xbox-one-windows-10-android.png" class="ff-og-image-inserted"></div>
<p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<ul>
<li>New Nether biomes, blocks and structures no longer generate in worlds with a fixed version defined <a href="https://bugs.mojang.com/browse/MCPE-66357">MCPE-66357</a> </li>
<li>Fixed an issue that prevented players from joining Dedicated Servers </li>
</ul>
<p><strong>Gameplay</strong></p>
<ul>
<li>Fixed an issue that could cause tile entities in a chunk to lose their data when the chunk is loaded <a href="https://bugs.mojang.com/browse/MCPE-78279">MCPE-78279</a></li>
</ul>
<p><strong>Mobs</strong></p>
<ul>
<li>Cured zombie villagers can breed again <a href="https://bugs.mojang.com/browse/MCPE-48533">MCPE-48533</a></li>
<li>Mobs that are path finding will be able to get to the end of their path</li>
<li>Rabbits will hop properly again when moving <a href="https://bugs.mojang.com/browse/MCPE-74537">MCPE-74537</a> </li>
</ul>
<p><strong>Graphical</strong></p>
<ul>
<li>Textures now load correctly when descending from high altitude <a href="https://bugs.mojang.com/browse/MCPE-77490">MCPE-77490</a> </li>
</ul>
<p><strong>Add-Ons and Scripting</strong></p>
<ul>
<li>Content using the player in the base pack will now swim correctly </li>
<li>Functions no longer give content log errors when using fake players with scoreboard </li>
<li>Playsounds with numbers in their names now play correctly</li>
<li>Fixed issue where ‘minecraft:knockback_roar’ would not apply vertical knockback force </li>
</ul>
</div>
https://www.sickgaming.net/blog/2020/05/...0-android/