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News - Xenoblade Chronicles: Definitive Edition Receives A Day One Update

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Xenoblade Chronicles: Definitive Edition Receives A Day One Update

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<p class="description">Update: Make that two!</p>
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<li class=" first"><img class="avatar" src="http://images.nintendolife.com/users/79507/avatar.jpg" width="30" height="30" alt="Liam_Doolan"></li>
<li class="authors last">by <a class="author-name" rel="nofollow" href="http://www.nintendolife.com/users/Liam_Doolan">Liam Doolan</a> <span class="icon icon-time"></span> <span>11 hours ago</span></li>
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<figure class="picture strip"><a title="Shulk" href="http://images.nintendolife.com/136ee2c130e69/shulk.original.jpg"><img src="http://images.nintendolife.com/136ee2c130e69/shulk.900x.jpg" alt="Shulk"></a></figure>
<p>It seems Nintendo and Monolith Soft have actually released two updates for <strong><a href="http://www.nintendolife.com/games/nintendo-switch/xenoblade_chronicles_definitive_edition">Xenoblade Chronicles: Definitive Edition</a></strong> on launch day. Not only did the game receive Version 1.1.1, but it also got Version 1.1.0 (as suspected).</p>
<p>The full <em>official</em> patch notes for both updates have now been made available on the Nintendo support website and as you can see they contain <em>a lot</em> of fixes. We hope this clears up any confusion.</p>
<h3>Ver. 1.1.1 (Released May 28, 2020)</h3>
<p><strong>General Issues</strong></p>
<ul>
<li>Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack.</li>
<li>Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack and the Junk Sword was equipped.</li>
</ul>
<h3>Ver. 1.1.0 (Released May 28, 2020)</h3>
<p><strong>General Issues</strong></p>
<ul>
<li>Fixed lockups that sometimes occurred on skip-travel and event-scene transition screens.</li>
<li>Fixed an issue with the quest Finding Happiness where the incorrect speaker name was being displayed.</li>
<li>Fixed an issue that prevented Status and Item details from displaying when the cursor was moved quickly between Cosmetic Equipment and Equipment on the Change Equipment screen.</li>
<li>The buff icon now updates with the physical and ether defense buffs received and lost when the Monado Art “Armor” is activated and expires.</li>
<li>Fixed the following issues with the enemy party of Leg Volffs when Napping Volffen moved toward the waterfall by the Volff Lair:
<ul>
<li>Leg Volffs would continually move around and respawn in a small area, with an additional Leg Volff suddenly appearing.</li>
<li>The Leg Volffs would stop at the watering hole instead of moving with Napping Volffen when it appeared.</li>
<li>Battling any remaining Leg Volffs would cause the battle to end abruptly, and battles would start and stop as soon as you entered their line of sight.</li>
</ul>
</li>
<li>Fixed an issue where sound effects would continue into the subsequent scene when event skip was used during a scene where the future is shown.</li>
<li>Fixed an issue where continuing to use the debuff skill “Lock-on” on an enemy would cause it to target only the first user of the skill.</li>
<li>Fixed a lockup that occurred in the Central Pit when boarding the elevator with your controlled character at a certain time during its descent.</li>
</ul>
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<p><em>What do you think of all of these fixes? What other fixes would you like to see made to the game in a future update? Leave a comment down below.</em></p>
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<p class="text source">[source <a class="external" title="External Link: https://en-americas-support.nintendo.com...ve-edition" href="https://en-americas-support.nintendo.com/app/answers/detail/a_id/49553/~/how-to-update-xenoblade-chronicles%3A-definitive-edition">en-americas-support.nintendo.com</a>]</p>
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https://www.sickgaming.net/blog/2020/05/...ne-update/
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