04-11-2020, 02:05 PM
Mojang Delayed Minecraft Dungeons To Deliver “A Better End Product”
<div><div class="media_block"><a href="http://images.nintendolife.com/66823cde596e5/large.jpg"><img src="http://images.nintendolife.com/66823cde596e5/small.jpg" class="media_thumbnail"></a></div>
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<div class="youtube"><iframe class="resize" width="900" height="507" src="https://www.youtube.com/embed/076mjMOL6R8?rel=0&hd=1&showinfo=0&modestbranding=0&autohide=1" type="text/html" frameborder="0" allowfullscreen>[embedded content]</iframe></div>
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<p>Next month on 26th May, <strong><a href="http://www.nintendolife.com/games/nintendo-switch/minecraft_dungeons">Minecraft Dungeons</a></strong> will <em>finally</em> be released on the Nintendo Switch and multiple other platforms including Xbox Game Pass. It was actually due to arrive this month but was <a href="http://www.nintendolife.com/news/2020/04/minecraft_dungeons_launches_on_the_nintendo_switch_next_month">delayed</a> at the last minute.</p>
<p>Why was this? Speaking to Eurogamer recently, Mojang’s executive producer David Nisshagen explained how it was due to a combination of factors including cross-platform implementation, the impact of the coronavirus outbreak (and the concerns regarding the health and safety of staff) and the fact the team just wanted to deliver a better end product to the players.</p>
<blockquote readability="11">
<p>We don’t want to stress the teams during this time. We could probably have made [the old date] but that probably felt uncomfortable – partially for the team and also for the players, who we couldn’t guarantee would get a good, fun game. So by taking this little extra end time, we’ll have a better end product and happier team which can take pride in it.</p>
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<p>As noted by Nisshagen, the team could have made the old date (presumably he’s referring to the April launch) but chose not to – which will hopefully result in a better game.</p>
<p>If you hadn’t heard about this <strong><a href="http://www.nintendolife.com/games/nintendo-switch/minecraft">Minecraft</a></strong> spin-off before, it’s inspired by classic dungeon crawlers of yesteryear – allowing you to team up with three other players (online or via local play) to take down nasty mobs. At the same time, you must power up your weapons and items, and collect treasure.</p>
<p>According to the same interview, Mojang got the UK Studio Double Eleven to help out with the console versions of the game. Nisshagen also mentioned how his team was now focused on post-launch content. <em><br /></em></p>
<p><em>Will you be trying out Minecraft Dungeons when it arrives next month? Tell us below.</em></p>
</div>
https://www.sickgaming.net/blog/2020/04/...d-product/
<div><div class="media_block"><a href="http://images.nintendolife.com/66823cde596e5/large.jpg"><img src="http://images.nintendolife.com/66823cde596e5/small.jpg" class="media_thumbnail"></a></div>
<div><img src="http://images.nintendolife.com/66823cde596e5/1280x720.jpg" class="ff-og-image-inserted"></div>
<aside class="object object-youtube">
<div class="youtube"><iframe class="resize" width="900" height="507" src="https://www.youtube.com/embed/076mjMOL6R8?rel=0&hd=1&showinfo=0&modestbranding=0&autohide=1" type="text/html" frameborder="0" allowfullscreen>[embedded content]</iframe></div>
</aside>
<p>Next month on 26th May, <strong><a href="http://www.nintendolife.com/games/nintendo-switch/minecraft_dungeons">Minecraft Dungeons</a></strong> will <em>finally</em> be released on the Nintendo Switch and multiple other platforms including Xbox Game Pass. It was actually due to arrive this month but was <a href="http://www.nintendolife.com/news/2020/04/minecraft_dungeons_launches_on_the_nintendo_switch_next_month">delayed</a> at the last minute.</p>
<p>Why was this? Speaking to Eurogamer recently, Mojang’s executive producer David Nisshagen explained how it was due to a combination of factors including cross-platform implementation, the impact of the coronavirus outbreak (and the concerns regarding the health and safety of staff) and the fact the team just wanted to deliver a better end product to the players.</p>
<blockquote readability="11">
<p>We don’t want to stress the teams during this time. We could probably have made [the old date] but that probably felt uncomfortable – partially for the team and also for the players, who we couldn’t guarantee would get a good, fun game. So by taking this little extra end time, we’ll have a better end product and happier team which can take pride in it.</p>
</blockquote>
<blockquote></blockquote>
<p>As noted by Nisshagen, the team could have made the old date (presumably he’s referring to the April launch) but chose not to – which will hopefully result in a better game.</p>
<p>If you hadn’t heard about this <strong><a href="http://www.nintendolife.com/games/nintendo-switch/minecraft">Minecraft</a></strong> spin-off before, it’s inspired by classic dungeon crawlers of yesteryear – allowing you to team up with three other players (online or via local play) to take down nasty mobs. At the same time, you must power up your weapons and items, and collect treasure.</p>
<p>According to the same interview, Mojang got the UK Studio Double Eleven to help out with the console versions of the game. Nisshagen also mentioned how his team was now focused on post-launch content. <em><br /></em></p>
<p><em>Will you be trying out Minecraft Dungeons when it arrives next month? Tell us below.</em></p>
</div>
https://www.sickgaming.net/blog/2020/04/...d-product/