04-07-2020, 09:19 PM
Shiro’s Game Technology Stack
<div><p><a href="http://shirogames.com/">Shiro Games</a>, the developers behind such games as Evoland, Northgard and Darksburg, just posted <a href="https://haxe.org/blog/shirogames-stack/">a blog post</a> on the technology they use to develop their game.</p>
<p>The primary parts of the development stack include:</p>
<h3><a href="https://haxe.org/">The Haxe Language</a></h3>
<p>Haxe is a cross platform open source programming language with a high-level strictly typed language capable of being compatible to multiple languages or runtimes. </p>
<h3><a href="https://heaps.io/">Heaps</a></h3>
<p>A cross platform open source high performance 2D and 3D game engine. We did a three part tutorial series, <a href="https://www.gamefromscratch.com/post/2016/05/05/Haxe-And-Heaps-Tutorial-Series-Getting-Started.aspx">getting started</a>, <a href="https://www.gamefromscratch.com/post/2016/05/17/Haxe-And-Heaps-Tutorial-Series-2D-Graphics.aspx">2D graphics</a> and <a href="https://www.gamefromscratch.com/post/2016/05/27/Haxe-and-Heaps-Tutorial-Series-2D-Animation-and-SpriteSheets.aspx">animation and sprite sheets</a>.</p>
<h3><a href="https://hashlink.haxe.org/">HaxeLink</a></h3>
<p>A high performance open source game focused virtual machine for Haxe.</p>
<h3><a href="https://github.com/HeapsIO/hide">HIDE</a></h3>
<p>The confusingly named Haxe IDE is essentially a full blown level editor capable of creating 2D and 3D games.</p>
<h3><a href="https://lib.haxe.org/p/castle">CastleDB</a></h3>
<p>A game focused game engine with a built in tilemap editor. You can learn more about the CastleDB <a href="https://www.gamefromscratch.com/post/2015/11/14/CastleDB-A-Game-Database-A-Level-Editor-Its-Both.aspx">here</a>.</p>
<p>Combined together you get a complete, battletested and production ready game engine with several high quality shipped titles under it’s belt. You can learn more about the entire technology stack in the <a href="https://youtu.be/Nm4eFGE-cps">video</a> below.</p>
<p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/Nm4eFGE-cps" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Haxe" rel="tag">Haxe</a> <a href="https://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span> </p>
<hr>
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https://www.sickgaming.net/blog/2020/04/...ogy-stack/
<div><p><a href="http://shirogames.com/">Shiro Games</a>, the developers behind such games as Evoland, Northgard and Darksburg, just posted <a href="https://haxe.org/blog/shirogames-stack/">a blog post</a> on the technology they use to develop their game.</p>
<p>The primary parts of the development stack include:</p>
<h3><a href="https://haxe.org/">The Haxe Language</a></h3>
<p>Haxe is a cross platform open source programming language with a high-level strictly typed language capable of being compatible to multiple languages or runtimes. </p>
<h3><a href="https://heaps.io/">Heaps</a></h3>
<p>A cross platform open source high performance 2D and 3D game engine. We did a three part tutorial series, <a href="https://www.gamefromscratch.com/post/2016/05/05/Haxe-And-Heaps-Tutorial-Series-Getting-Started.aspx">getting started</a>, <a href="https://www.gamefromscratch.com/post/2016/05/17/Haxe-And-Heaps-Tutorial-Series-2D-Graphics.aspx">2D graphics</a> and <a href="https://www.gamefromscratch.com/post/2016/05/27/Haxe-and-Heaps-Tutorial-Series-2D-Animation-and-SpriteSheets.aspx">animation and sprite sheets</a>.</p>
<h3><a href="https://hashlink.haxe.org/">HaxeLink</a></h3>
<p>A high performance open source game focused virtual machine for Haxe.</p>
<h3><a href="https://github.com/HeapsIO/hide">HIDE</a></h3>
<p>The confusingly named Haxe IDE is essentially a full blown level editor capable of creating 2D and 3D games.</p>
<h3><a href="https://lib.haxe.org/p/castle">CastleDB</a></h3>
<p>A game focused game engine with a built in tilemap editor. You can learn more about the CastleDB <a href="https://www.gamefromscratch.com/post/2015/11/14/CastleDB-A-Game-Database-A-Level-Editor-Its-Both.aspx">here</a>.</p>
<p>Combined together you get a complete, battletested and production ready game engine with several high quality shipped titles under it’s belt. You can learn more about the entire technology stack in the <a href="https://youtu.be/Nm4eFGE-cps">video</a> below.</p>
<p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/Nm4eFGE-cps" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Haxe" rel="tag">Haxe</a> <a href="https://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span> </p>
<hr>
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https://www.sickgaming.net/blog/2020/04/...ogy-stack/