04-01-2020, 08:50 PM
Video: Storytelling with verbs to better integrate narrative and gameplay
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/video-storytelling-with-verbs-to-better-integrate-narrative-and-gameplay.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2020 GDC virtual talk, Capybara Games’ Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, and the like.</p>
<p>What’s notable about this talk is that Tremblay dug into specific examples from a variety of games across triple-A, indie, mobile, ARGs, and escape rooms, with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces.</p>
<p>Tremblay’s work evaluating the most common verbs of video games in a narrative light proved insightful and relevant to any devs working out how to tell better interactive stories, so if you missed it live don’t miss your chance to now <a href="https://www.youtube.com/watch?v=ontNUxSLhb8">watch it for free </a><a href="https://www.youtube.com/watch?v=fVFgSkZtCio">on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/03/...-gameplay/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/video-storytelling-with-verbs-to-better-integrate-narrative-and-gameplay.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2020 GDC virtual talk, Capybara Games’ Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, and the like.</p>
<p>What’s notable about this talk is that Tremblay dug into specific examples from a variety of games across triple-A, indie, mobile, ARGs, and escape rooms, with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces.</p>
<p>Tremblay’s work evaluating the most common verbs of video games in a narrative light proved insightful and relevant to any devs working out how to tell better interactive stories, so if you missed it live don’t miss your chance to now <a href="https://www.youtube.com/watch?v=ontNUxSLhb8">watch it for free </a><a href="https://www.youtube.com/watch?v=fVFgSkZtCio">on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/03/...-gameplay/