03-25-2020, 04:43 PM
Unity debuts new cloud-based platform for simulating game playtests
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/unity-debuts-new-cloud-based-platform-for-simulating-game-playtests.jpg" width="646" height="431" title="" alt="" /></div><div><p>The team at Unity today unveiled a beta version of their new <a href="https://unity.com/products/game-simulation">Unity Game Simulation</a> service, which they pitch as an affordable way to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. </p>
<p>Specifically, Unity claims you’ll be able to upload a build of your game (via the Unity Editor) and simulate thousands of concurrent player interactions, at variable speed, using servers running on Google Cloud. </p>
<p>The company is quick to position the new platform as a complement to human playtesters, rather than a replacement, though it also advertises Unity Game Simulation as a way for devs to “get more quantitative testing coverage at a fraction of a playtester’s hourly rate.”</p>
<p>Curious devs can find more details about the platform and how to start using it over on the <a href="https://unity.com/products/game-simulation">Unity Game Simulation</a> corner of Unity’s website. A free trial version is currently available for Unity devs to check out, though the company reserves the right to charge devs who exceed (otherwise unspecified) “certain limits” during use. </p>
<p><img alt src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/unity-debuts-new-cloud-based-platform-for-simulating-game-playtests.jpg"></p>
</div>
https://www.sickgaming.net/blog/2020/03/...playtests/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/unity-debuts-new-cloud-based-platform-for-simulating-game-playtests.jpg" width="646" height="431" title="" alt="" /></div><div><p>The team at Unity today unveiled a beta version of their new <a href="https://unity.com/products/game-simulation">Unity Game Simulation</a> service, which they pitch as an affordable way to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. </p>
<p>Specifically, Unity claims you’ll be able to upload a build of your game (via the Unity Editor) and simulate thousands of concurrent player interactions, at variable speed, using servers running on Google Cloud. </p>
<p>The company is quick to position the new platform as a complement to human playtesters, rather than a replacement, though it also advertises Unity Game Simulation as a way for devs to “get more quantitative testing coverage at a fraction of a playtester’s hourly rate.”</p>
<p>Curious devs can find more details about the platform and how to start using it over on the <a href="https://unity.com/products/game-simulation">Unity Game Simulation</a> corner of Unity’s website. A free trial version is currently available for Unity devs to check out, though the company reserves the right to charge devs who exceed (otherwise unspecified) “certain limits” during use. </p>
<p><img alt src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/unity-debuts-new-cloud-based-platform-for-simulating-game-playtests.jpg"></p>
</div>
https://www.sickgaming.net/blog/2020/03/...playtests/