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News - Dragon: Marked For Death Is Receiving A “Massive Update” On 21st April

#1
Dragon: Marked For Death Is Receiving A “Massive Update” On 21st April

<div><div class="media_block"><a href="http://images.nintendolife.com/c764c9fd9d417/large.jpg"><img src="http://images.nintendolife.com/c764c9fd9d417/small.jpg" class="media_thumbnail"></a></div>
<figure class="picture strip"><a title="Dragon Marked For Death" href="http://images.nintendolife.com/c764c9fd9d417/dragon-marked-for-death.original.jpg"><img src="http://images.nintendolife.com/c764c9fd9d417/dragon-marked-for-death.900x.jpg" alt="Dragon Marked For Death"></a></figure>
<p>The side-scrolling action-RPG <strong><a href="http://www.nintendolife.com/games/nintendo-switch/dragon_marked_for_death">Dragon: Marked for Death</a></strong> by Inti Creates was definitely an interesting concept, but the game itself didn’t live up to expectations. Since its release early last year, it’s been patched a few times over, and soon it’ll be bumped up to Version 3.0.0.</p>
<p>According to the Inti Creates Twitter account this “massive update” will be released next month on 21st April, and will include the new characters – Oracle and Bandit. You can see these characters in action and listen to their Japanese voice cast in the trailer below:</p>
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<p>We’ve also got some community patch notes, that have been gathered from the recent <a href="https://youtu.be/iY1E_LH13K0">live stream</a> (thanks for the tip, Ardisan):</p>
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<p>Version 3.0.0 RELEASE DATE APRIL 21</p>
<p>– Bandit and Oracle will be added to the game<br />– Empress, Warrior, Shinobi and Witch will get new abilities<br />– Light Sword, Greatsword and Orb weapon types will be added to the game<br />– Character level cap increased to 100<br />– Quest level cap increased to 110</p>
<p>*Player Character new infos<br />*<br />Oracle<br />– 4 Japanese voices to choose from<br />Yui Ogura, Tomita Miyu, Saori Hayami, Yui Horie<br />– Oracle is free for everyone who owns the game regardless of whether physical or digital<br />– Players have to meet a certain requirement to unlock her<br />– We don’t know the requirement yet<br />– As long as you have already met the requirement, you should be able to play her<br />– Oracle can be built for both physical and magic dps role<br />– Oracle can be played as a primary support role<br />-magic only has homing and 1 power up</p>
<p>Bandit<br />– 4 Japanese voices to choose from (at least 1 eng voice?)<br />Kaji Yuki, Daisuke Kishio, Kenta tanaka, Daiki Yamashita<br />– To unlock Bandit, you need to complete the DLC quest story-line<br />– And also meet a second requirement<br />– Dragon Claw hitstuns the target<br />– Dragon Claw only has a DP cost on startup, extra continuous grapple has no cost for upkeep<br />– “Bandit’s power depends on how you build him”<br />– thunder bandit’s dragon dash has i-frame but somersault portion has no i-frame<br />-magic relic max number increases for the element same as the contract<br />-poison bandit’s poison magic relic boost more then other contracts<br />-thunder bandit’s thunder magic relic can be used multiple times in the air</p>
<p>Empress<br />– The Empress’s new movement depends on wearing Light sword<br />– Using the new Light Sword, after you do the basic aerial attack (spinning slash) and the Dragon Sword in the air, it initiates an even stronger, longer Dragon Sword<br />– Using Dragon Shot in the air to increase airtime allows you to maintain the stronger Dragon Sword<br />– Using DP, you can do a piercing dash stab with invincibility frames<br />– After the rapid stab attack, the piercing dash stab has less startup lag (animation cancelling)</p>
<p>Warrior<br />– If you do a normal ground combo as Warrior using a Greatsword it’ll do an upwards swing, but if you do a air slash afterwards, it’ll slam down the enemy<br />– “War cry” increases Berserk bonus and shockwave of charge atk<br />– The War cry boost depends on contract<br />– For Wind Warrior it’s about 2.1x ish<br />– Wind Warrior’s smash width has increased and moves forward a bit</p>
<p>Shinobi<br />– Giant Shuriken is similar to Shield Boomerang (surrounds the Shinobi defensively damaging nearby monsters); if locked on, it becomes homing<br />– Dragon Meteor is a powerful downward kick<br />– The longer you extend your aerial combo, the more damage Dragon Meteor does<br />– Elemental Contract determines the length of the combo you need to do to deal max damage, and also the max damage value itself</p>
<p>Witch<br />– Witch’s Orb gives her a Regen spell, Cure spell (remove status effects) and a Buff spell (increase specific stats)<br />– If you upgrade Cure, it becomes a Bizarre Bone buff (less time then 30sec? )</p>
<p>*Drops &amp; Weapon Upgrade System<br />*<br />– You can start upgrading weapons from the Weapon Store/General Store using the Enhance Cubes that drop from monsters<br />– From +0 you can upgrade to +1, +1 to +2, +2 to +3<br />– However, the upgrade cost is massive<br />– “We’re not improving the drop rates, but we’ll make it easier in another way”<br />– “Not all weapons can be upgraded.”<br />– Only weapons below Lv.70 can be upgraded from +2 to +3<br />– “The drop rates for normal chests have been improved somewhat”<br />– You can appraise items individually; skip the Gacha animation by pressing +<br />– To work around deviation of equipment drops such as duplicate Kunai and Shuriken,<br />you can bring multiples of weapons of the same rarity (stars) along with materials and money to the Black Market and exchange them for their counterpart (i.e you can trade a bunch of Shuriken for a Kunai of the same tier)</p>
<p>*Training Stage<br />* solo only<br />– There will be a new training stage quest<br />– When you pick that quest, you can fight specific bosses<br />– In the beginning you can only fight certain bosses and low quest level<br />– Defeating bosses in their own quests will unlock them in the training room<br />– If the boss doesn’t exist at Q.Lv50, it won’t show up in the Q.Lv50 training room<br />– The bosses aren’t exactly the same, but they should be similar enough to their original variations<br />– You don’t consume your items if you use them in training<br />– You won’t get any drops, exp or gold from the training room</p>
<p>*Miscellaneous<br />*<br />– Sandbag/dummy added to the town (dmg, hit!#s, dps rates)<br />– Standing/idle animations for all characters when talking<br />– Backgrounds will have more details<br />– Quest info layout changed so that more information is on the right<br />– ability to skip new gold, exp gain animation by pressing +<br />– The new coins have bronze and silver (gold?) variants<br />– We’ll have three save files instead of the two currently (new characters should be playable on the new files if any saves reached the requirements)<br />– Gold reward from quests will be increased up to 20x for certain quests<br />– Patch is still in development so things are being adjusted as we speak<br />– If you fail a quest, the items you used won’t be consumed (same as abandoning quests currently)</p>
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<p><em>Will you be returning to Dragon: Marked for Death to try out this new update? Comment below.</em></p>
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https://www.sickgaming.net/blog/2020/03/...1st-april/
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