03-12-2020, 10:22 PM
Xbox to host and stream March 17 panel on inclusive game design
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design.jpg" width="1760" height="379" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design.jpg" class="ff-og-image-inserted"></div>
<p><!-- .entry-social --> </p>
<div class="entry-main entry-main--post entry-main--post-no-sidebar">
<p>On <strong>Tuesday, March 17 at 11:35 a.m. – 12:15 p.m. PT, </strong>Xbox will host and stream a special panel focused on the importance of inclusivity in game design. Titled <strong>“Intentionally Inclusive Design: Building a Welcoming Future in Games,”</strong> the panel will feature relevant takeaways and tips for anyone who makes games, and will be streamed live via <a href="https://mixer.com/gamestacklivecc">Mixer</a> (includes closed captioning), <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Faka.ms%2FGameStackLive&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542071563&sdata=ekdRH6eTFiKxJAevs8Y0dxbHAWMmtlsrbPHfGuUWOng%3D&reserved=0">GameStack.com</a>, <a href="https://www.youtube.com/MSFTGameStack">YouTube</a> and <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FMSFTGameStack&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542051571&sdata=RdGKOXOQ7WuacZQa20YDmQdMG2Ob4zfrLWC2f1TF6ck%3D&reserved=0">Twitter</a>. </p>
<p>Why is inclusive game design important? With more than 2<br />
billion gamers worldwide, a “typical gamer” simply doesn’t exist; gamers come<br />
from a variety of backgrounds and have differing interests and abilities. As an<br />
industry, it’s important that gaming is welcoming to all who want to play.<br />
Because at Xbox, we believe that when everyone can play, we all win.</p>
<p>Hosted by Katy Jo Wright, Director of Gaming for Everyone at<br />
Xbox, the panel will discuss how technology and community can come together to<br />
make gaming better for everybody. Panelists represent AAA to independent game development<br />
studios and will share their unique experiences implementing inclusive design<br />
into the creation of titles including <em>Forza Horizon 4 </em>and<em> Tell Me Why:</em></p>
<ul>
<li>Dan Greenawalt, Creative Director, <em>Forza</em> Racing Franchise</li>
<li>Elise Baldwin, Audio Director, <em>Tell Me Why </em></li>
<li>Dave Evans, Studio Director, Falling Squirrel</li>
</ul>
<p>Key topics the panel will cover is the myth that inclusive<br />
features cause a game to “lose its edge,” and how to tell different stories in<br />
a true-to-life and authentic way. Additionally, the panel will explore how a<br />
“Gaming for Everyone” philosophy and inclusive design can help make gaming<br />
better in subtle but important ways to ensure that everyone feels welcome to<br />
play. </p>
<p>As Head of Xbox Phil Spencer has said <a href="https://blogs.microsoft.com/blog/2019/05/20/video-games-a-unifying-force-for-the-world/">previously<br />
said</a>, “whether you’re new to gaming or are a diehard esports fan, you are<br />
welcome to play and welcome to all the fun and skill-building that comes with<br />
gaming,” and we invite others to join us in this mission. </p>
<p>You do not want to miss the “Intentionally Inclusive Design: Building a Welcoming Future in Games” on <strong>Tuesday, March 17 from 11:35 a.m. – 12:15 p.m. PT </strong>live via <a href="https://mixer.com/gamestacklivecc">Mixer</a>, <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Faka.ms%2FGameStackLive&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542071563&sdata=ekdRH6eTFiKxJAevs8Y0dxbHAWMmtlsrbPHfGuUWOng%3D&reserved=0">GameStack.com</a>, <a href="https://www.youtube.com/MSFTGameStack">YouTube</a> and <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FMSFTGameStack&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542051571&sdata=RdGKOXOQ7WuacZQa20YDmQdMG2Ob4zfrLWC2f1TF6ck%3D&reserved=0">Twitter</a>. Tune in and learn more about how you can implement inclusivity into your own upcoming titles. </p>
</p></div>
<p><!-- .main-content --> </p>
</div>
https://www.sickgaming.net/blog/2020/03/...me-design/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design.jpg" width="1760" height="379" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/03/xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design.jpg" class="ff-og-image-inserted"></div>
<p><!-- .entry-social --> </p>
<div class="entry-main entry-main--post entry-main--post-no-sidebar">
<p>On <strong>Tuesday, March 17 at 11:35 a.m. – 12:15 p.m. PT, </strong>Xbox will host and stream a special panel focused on the importance of inclusivity in game design. Titled <strong>“Intentionally Inclusive Design: Building a Welcoming Future in Games,”</strong> the panel will feature relevant takeaways and tips for anyone who makes games, and will be streamed live via <a href="https://mixer.com/gamestacklivecc">Mixer</a> (includes closed captioning), <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Faka.ms%2FGameStackLive&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542071563&sdata=ekdRH6eTFiKxJAevs8Y0dxbHAWMmtlsrbPHfGuUWOng%3D&reserved=0">GameStack.com</a>, <a href="https://www.youtube.com/MSFTGameStack">YouTube</a> and <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FMSFTGameStack&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542051571&sdata=RdGKOXOQ7WuacZQa20YDmQdMG2Ob4zfrLWC2f1TF6ck%3D&reserved=0">Twitter</a>. </p>
<p>Why is inclusive game design important? With more than 2<br />
billion gamers worldwide, a “typical gamer” simply doesn’t exist; gamers come<br />
from a variety of backgrounds and have differing interests and abilities. As an<br />
industry, it’s important that gaming is welcoming to all who want to play.<br />
Because at Xbox, we believe that when everyone can play, we all win.</p>
<p>Hosted by Katy Jo Wright, Director of Gaming for Everyone at<br />
Xbox, the panel will discuss how technology and community can come together to<br />
make gaming better for everybody. Panelists represent AAA to independent game development<br />
studios and will share their unique experiences implementing inclusive design<br />
into the creation of titles including <em>Forza Horizon 4 </em>and<em> Tell Me Why:</em></p>
<ul>
<li>Dan Greenawalt, Creative Director, <em>Forza</em> Racing Franchise</li>
<li>Elise Baldwin, Audio Director, <em>Tell Me Why </em></li>
<li>Dave Evans, Studio Director, Falling Squirrel</li>
</ul>
<p>Key topics the panel will cover is the myth that inclusive<br />
features cause a game to “lose its edge,” and how to tell different stories in<br />
a true-to-life and authentic way. Additionally, the panel will explore how a<br />
“Gaming for Everyone” philosophy and inclusive design can help make gaming<br />
better in subtle but important ways to ensure that everyone feels welcome to<br />
play. </p>
<p>As Head of Xbox Phil Spencer has said <a href="https://blogs.microsoft.com/blog/2019/05/20/video-games-a-unifying-force-for-the-world/">previously<br />
said</a>, “whether you’re new to gaming or are a diehard esports fan, you are<br />
welcome to play and welcome to all the fun and skill-building that comes with<br />
gaming,” and we invite others to join us in this mission. </p>
<p>You do not want to miss the “Intentionally Inclusive Design: Building a Welcoming Future in Games” on <strong>Tuesday, March 17 from 11:35 a.m. – 12:15 p.m. PT </strong>live via <a href="https://mixer.com/gamestacklivecc">Mixer</a>, <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Faka.ms%2FGameStackLive&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542071563&sdata=ekdRH6eTFiKxJAevs8Y0dxbHAWMmtlsrbPHfGuUWOng%3D&reserved=0">GameStack.com</a>, <a href="https://www.youtube.com/MSFTGameStack">YouTube</a> and <a href="https://nam05.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FMSFTGameStack&data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542051571&sdata=RdGKOXOQ7WuacZQa20YDmQdMG2Ob4zfrLWC2f1TF6ck%3D&reserved=0">Twitter</a>. Tune in and learn more about how you can implement inclusivity into your own upcoming titles. </p>
</p></div>
<p><!-- .main-content --> </p>
</div>
https://www.sickgaming.net/blog/2020/03/...me-design/