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TextureLab–Open Source Procedural Texture Generation

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TextureLab–Open Source Procedural Texture Generation

<div><p>Today we are checking out <a href="https://njbrown.itch.io/texturelab">TextureLab</a>, a free and open source texture generation tool for Windows and Linux.&nbsp; While fairly early in it’s development, TextureLab aims to be similar in capability to Substance Designer in function.</p>
<blockquote>
<p>TextureLab features include:<br />– Export all textures at once or save them individually<br />– Unity Export<br />– 25+ nodes and counting<br />– Cross-Platform (It’s built using electron and vue)<br />– Fast! All filtering and texture generation operations are done on the GPU<br />– Free and <a href="https://github.com/njbrown/texturelab">Open Source</a></p>
</blockquote>
<p>TextureLab is licensed under the GPLv3 open source license with the code written in TypeScript and hosted in an Electron app.&nbsp; TextureLab is not the only open source alternative to Substance Designer under development, we have already looked at <a href="https://www.gamefromscratch.com/post/2020/01/22/Material-Maker-08-Released.aspx">MaterialMaker</a> , <a href="https://www.gamefromscratch.com/post/2019/11/03/TexGraph-Procedural-Texture-Tool.aspx">TexGraph</a> and <a href="https://www.youtube.com/watch?v=84QgFdZb7eM">Imogen</a> in the past.&nbsp; You can learn more about and see TextureLab in action in the <a href="https://youtu.be/ffOoFn4Fffk">video</a> below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a> <a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Tools" rel="tag">Tools</a></span> </p>
<hr>
<p> &lt;!–</p>
<p>–&gt;</p>
</div>


https://www.sickgaming.net/blog/2020/02/...eneration/
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