01-16-2020, 05:41 PM
Video: Developing asymmetrical multiplayer horror game Dead by Daylight
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/video-developing-asymmetrical-multiplayer-horror-game-dead-by-daylight.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2018 GDC session Behaviour Interactive’s Dave Richard shares the story behind developing <em>Dead by Daylight</em>, an asymmetrical survival horror game about avoiding a terrifying killer.</p>
<p>It was an intriguing talk that saw Richard explaining how the team’s hopes of making a small game that might catch the attention of a few ended up creating a monster that was still growing more than a year after its 2016 debut, and continues to grow to this day!</p>
<p>If you’d like to watch it for yourself, good news; Richard’s talk is now completely <a href="https://www.youtube.com/watch?v=EDO9SrOi1TE">free to watch </a><a href="https://www.youtube.com/watch?v=WtDPNoVGZIw">over on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/01/...-daylight/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/video-developing-asymmetrical-multiplayer-horror-game-dead-by-daylight.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2018 GDC session Behaviour Interactive’s Dave Richard shares the story behind developing <em>Dead by Daylight</em>, an asymmetrical survival horror game about avoiding a terrifying killer.</p>
<p>It was an intriguing talk that saw Richard explaining how the team’s hopes of making a small game that might catch the attention of a few ended up creating a monster that was still growing more than a year after its 2016 debut, and continues to grow to this day!</p>
<p>If you’d like to watch it for yourself, good news; Richard’s talk is now completely <a href="https://www.youtube.com/watch?v=EDO9SrOi1TE">free to watch </a><a href="https://www.youtube.com/watch?v=WtDPNoVGZIw">over on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/01/...-daylight/