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News - Attend GDC for key community management lessons from the Dwarf Fortress team!

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Attend GDC for key community management lessons from the Dwarf Fortress team!

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/attend-gdc-for-key-community-management-lessons-from-the-dwarf-fortress-team.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Dwarf Fortress</em>, Tarn and Zach Adams’ remarkable game of dwarf community management, has been in development since 2002 and was cited as the inspiration for games like <em>Minecraft </em>and <em>Rimworld</em>.</p>
<p>However, one of the most intriguing aspects about the game is the massive (and still active!) cult following it has gained and maintained for over 16+ years since its initial development in 2002. Now, &nbsp;<a href="http://www.gdconf.com/?_mc=blog_x_gama_le_x_gdcsf_x_x-44-gdc20">Game Developers Conference</a>&nbsp;organizers are excited to confirm that the GDC 2020 Business &amp; Marketing track will play host to a unique talk about the care and cultivation of the <em>Dwarf Fortress&nbsp;</em>player community!</p>
<p>You’ll find it at the GDC 2020 Community Management Summit as “<a href="https://schedule.gdconf.com/session/community-management-summit-the-dwarf-fortress-story-lessons-from-16-years-of-cult-management/870610?_mc=blog_x_gama_le_x_gdcsf_x_x-44-gdc20">The ‘<em>Dwarf Fortress</em>‘ Story: Lessons from 16 Years of “Cult” Management</a>“, and you’ll want to attend if you have any interest in nurturing interest in a game, especially one as unique and often overwhelming for new players as <em>Dwarf Fortress</em>.</p>
<p>In this joint talk by its developer Tarn Adams (Bay 12 Games) and publisher Victoria Tran (Kitfox Games), GDC 2020 attendees will enjoy a deep dive into the numbers, strategies, and challenges of managing a community for over a decade, fostering a new one for the game’s eventual mainstream release onto Steam, and true long term lessons learned for other developers to take with them for their own communities. Don’t miss it!</p>
<p>Next year&nbsp;<a href="http://www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-44-gdc20">GDC 2020</a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding)&nbsp;<a href="https://schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-44-gdc20">session schedule</a>&nbsp;and your&nbsp;<a href="http://www.gdconf.com/attend/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-44-gdc20">GDC&nbsp;pass options</a>&nbsp;—&nbsp;register early to lock in the best price!</p>
<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show’s&nbsp;<a href="http://gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-44-gdc20">official website</a>, or subscribe to regular updates via&nbsp;<a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>,&nbsp;<a href="https://twitter.com/Official_GDC">Twitter</a>, or&nbsp;<a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech</strong></em></p>
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https://www.sickgaming.net/blog/2019/12/...ress-team/
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