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News - Watch Afterparty director Adam Hines break down the game’s drink-fueled design

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Watch Afterparty director Adam Hines break down the game’s drink-fueled design

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/10/watch-afterparty-director-adam-hines-break-down-the-games-drink-fueled-design.jpg" width="200" height="200" title="" alt="" /></div><div><p>Today on the GDC Twitch channel, Night School Studios cofounder and game director Adam Hines dropped by to discuss the design and development of <a href="http://nightschoolstudio.com/afterparty/"><em>Afterparty</em></a>, the studio’s follow-up to the 2016 spooky adventure game <em>Oxenfree</em>. It’s a comedy game that mixes choice-driven storytelling and a unique drinking mechanic to fuel players’ journeys out of hell.&nbsp;</p>
<p>Hines, who co-founded Night School with his cousin Sean Krankel, had a lot to share about the lessons learned from making <em>Oxenfree </em>and the Mr. Robot mobile game <em>Mr.&nbsp;Robot:1.51exfiltratiOn</em>. In particular, he broke down some parts of the writing process, how the team approached creating a vivid art style on a low budget, and how the studio is thinking about keeping its doors open while shipping small narrative games.&nbsp;</p>
<p>It was a <em><strong>hell </strong></em>of a good conversation, one you can now watch in its entirety in the video above. For more game developer interviews and select GDC talks, be sure to <a href="http://Twitch.tv/GDC">follow the GDC Twitch channel.</a>&nbsp;</p>
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https://www.sickgaming.net/blog/2019/10/...ed-design/
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