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Talos Particle Engine

#1
Talos Particle Engine

<div><p>Talos is an open source Java based particle system creation tool powered by the LibGDX graphics framework.&nbsp; The source code is <a href="https://github.com/rockbite/talos">available on GitHub</a> under the Apache 2.0 open source license, while the executable is <a href="https://github.com/rockbite/talos/releases">available here</a> in JAR format.&nbsp; Currently there is a LibGDX runtime with hopefully more game engines to follow in the future.</p>
<p>Version 1.05 was just released with the following features:</p>
<blockquote>
<ul>
<li>legacy libgdx particle file importer full functionality </li>
<li>Modules can now be renamed with double click on the title </li>
<li>Full Copy/Paste functionality for modules from emitter to the emitter. Works between different talos windows. </li>
<li>Additive blend mode support in renderer and config properties for emitter </li>
<li>Global dynamic user set vars (global scope input) </li>
<li>Dynamic Drag point support for visualizing vector2 values in the preview window </li>
<li>Filtered search drop-down for module creation </li>
<li>Dropping curve in empty location auto-open’s module popup. </li>
<li>Preview supports background and foreground images. </li>
<li>Viewport width can be changed with exact numbers in input box instead of just scroll for zoom </li>
<li>Particle in the preview window can be moved with right-click </li>
<li>Module multi-select with rectangle hit, with SHIFT, and with Ctrl+A </li>
<li>Categorized module list </li>
<li>Some modules now have their default values exposed as input fields </li>
<li>Performance numbers such as triangles, particle count, render times and more shown in preview </li>
<li>Runtime: attached mode </li>
<li>Runtime: loopable effects and support for API methods such as pause/start/stop allow completion </li>
<li>Batch legacy import functionality </li>
<li>Export for runtime format </li>
<li>Settings dialog for default asset location </li>
<li>Module Grouping with Ctrl+G, color and custom text for module groups </li>
<li>Up &amp; Down positioning for emitters. </li>
<li>Fixed samples list to work, now you can see 3 example .tls in File-&gt;Samples menu </li>
<li>Offset dynamic shape module </li>
<li>Module to script in java code and manipulate inputs/outputs </li>
<li>Beam Renderer module </li>
<li>Random Input slot module </li>
<li>Perlin Noise module </li>
<li>From To to Position/Size/Rotation converter module </li>
</ul>
</blockquote>
<p>Given the new ability to import existing LibGDX particle effects, you can download plenty of examples to play around with <a href="https://github.com/raeleus/Particle-Park">in this project</a>.&nbsp; If you are interested in learning LibGDX be sure to check out our complete tutorial series <a href="https://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx">available here</a>.&nbsp; To learn more about Talos and see it in action, check out the <a href="https://www.youtube.com/watch?v=aXse8XQ1IQQ">video</a> below.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/aXse8XQ1IQQ?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
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<hr>
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https://www.sickgaming.net/blog/2019/10/...le-engine/
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