Talos Particle Engine - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Talos Particle Engine (/thread-92192.html) |
Talos Particle Engine - xSicKxBot - 10-27-2019 Talos Particle Engine <div><p>Talos is an open source Java based particle system creation tool powered by the LibGDX graphics framework. The source code is <a href="https://github.com/rockbite/talos">available on GitHub</a> under the Apache 2.0 open source license, while the executable is <a href="https://github.com/rockbite/talos/releases">available here</a> in JAR format. Currently there is a LibGDX runtime with hopefully more game engines to follow in the future.</p> <p>Version 1.05 was just released with the following features:</p> <blockquote> <ul> <li>legacy libgdx particle file importer full functionality </li> <li>Modules can now be renamed with double click on the title </li> <li>Full Copy/Paste functionality for modules from emitter to the emitter. Works between different talos windows. </li> <li>Additive blend mode support in renderer and config properties for emitter </li> <li>Global dynamic user set vars (global scope input) </li> <li>Dynamic Drag point support for visualizing vector2 values in the preview window </li> <li>Filtered search drop-down for module creation </li> <li>Dropping curve in empty location auto-open’s module popup. </li> <li>Preview supports background and foreground images. </li> <li>Viewport width can be changed with exact numbers in input box instead of just scroll for zoom </li> <li>Particle in the preview window can be moved with right-click </li> <li>Module multi-select with rectangle hit, with SHIFT, and with Ctrl+A </li> <li>Categorized module list </li> <li>Some modules now have their default values exposed as input fields </li> <li>Performance numbers such as triangles, particle count, render times and more shown in preview </li> <li>Runtime: attached mode </li> <li>Runtime: loopable effects and support for API methods such as pause/start/stop allow completion </li> <li>Batch legacy import functionality </li> <li>Export for runtime format </li> <li>Settings dialog for default asset location </li> <li>Module Grouping with Ctrl+G, color and custom text for module groups </li> <li>Up & Down positioning for emitters. </li> <li>Fixed samples list to work, now you can see 3 example .tls in File->Samples menu </li> <li>Offset dynamic shape module </li> <li>Module to script in java code and manipulate inputs/outputs </li> <li>Beam Renderer module </li> <li>Random Input slot module </li> <li>Perlin Noise module </li> <li>From To to Position/Size/Rotation converter module </li> </ul> </blockquote> <p>Given the new ability to import existing LibGDX particle effects, you can download plenty of examples to play around with <a href="https://github.com/raeleus/Particle-Park">in this project</a>. If you are interested in learning LibGDX be sure to check out our complete tutorial series <a href="https://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx">available here</a>. To learn more about Talos and see it in action, check out the <a href="https://www.youtube.com/watch?v=aXse8XQ1IQQ">video</a> below.</p> <p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/aXse8XQ1IQQ?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a> <a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/LibGDX" rel="tag">LibGDX</a> <a href="https://www.gamefromscratch.com/?tag=/Tools" rel="tag">Tools</a> <a href="https://www.gamefromscratch.com/?tag=/2D" rel="tag">2D</a></span> </p> <hr> </div> https://www.sickgaming.net/blog/2019/10/27/talos-particle-engine/ |