Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
News - Splatoon 2 Version 5.0.0 Is Now Live, Here Are The Full Patch Notes

#1
Splatoon 2 Version 5.0.0 Is Now Live, Here Are The Full Patch Notes

<div><div class="media_block"><a href="http://images.nintendolife.com/f7284ae8a1a7b/large.jpg"><img src="http://images.nintendolife.com/f7284ae8a1a7b/small.jpg" class="media_thumbnail"></a></div>
<header class="article-header">
<section class="title">
<aside></aside>
<p class="description">Including Splatfest battle mode</p>
</section>
<section class="byline">
<ul class="article-author">
<li class=" first"><img class="avatar" src="http://images.nintendolife.com/users/87668/avatar.jpg" width="30" height="30" alt="ryancraddock"></li>
<li class="authors last">by <a class="author-name" rel="nofollow" href="http://www.nintendolife.com/users/ryancraddock">Ryan Craddock</a> <span class="icon icon-time"></span> <time class="date age " datetime="2019-07-31T09:30:00+00:00"><span>5 hours ago</span></time></li>
</ul>
</section>
</header>
<div class="body body-text article-text">
<section class="text">
<figure class="picture strip"><a title="Splat" href="http://images.nintendolife.com/f7284ae8a1a7b/splat.original.jpg"><img src="http://images.nintendolife.com/f7284ae8a1a7b/splat.900x.jpg" alt="Splat"></a></figure>
<p><strong><a href="http://www.nintendolife.com/games/nintendo-switch/splatoon_2">Splatoon 2</a></strong> has now been updated to Version 5.0.0, likely the final major update that the game will receive. As promised, it brings options for players to play on previous Splatfest stages as well as lots, <em>lots</em> more.</p>
<p>Thankfully, Nintendo has issued the full patch notes. We’ve got them all for you below, so strap yourselves in and have a good read.</p>
<hr>
<p><strong>Version 5.0.0</strong></p>
<ul>
<li><strong>Changes to Private Battle</strong>
<ul>
<li>“Turf War (Splatfest)” has been added to the modes available in Private Battle.</li>
<li>Selecting “Turf War (Splatfest)” will result in the following changes:
<ul>
<li>Stage music and animations will be those used during a Splatfest.</li>
<li>The 24 Shifty Station stages used in previous Splatfests will be available to select as multiplayer stages.</li>
<li>Team ink colors can be selected from among the color combinations used in all previous Splatfests.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Changes to Gear</strong>
<ul>
<li>“Splatfest Tee Replica” has been added as new gear.
<ul>
<li>After applying the update you can acquire this gear by pressing A in front of the cardboard box that appears in Inkopolis Square.</li>
<li>The Splatfest Tee Replica differs from standard gear in the following ways:
<ul>
<li>As with the Splatfest Tee, the Splatfest Tee Replica’s primary gear ability is “Ability Doubler”.</li>
<li>Its appearance changes to match the ink color of the player’s team.</li>
<li>While playing in “Turf War (Splatfest)” in Private Battle, if any player has this gear equipped, it will cause their team’s Splatfest Team Name to appear as the match is beginning.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><strong>Changes to Multiplayer</strong>
<ul>
<li>Adjusted the position of clams that appear during a match of Clam Blitz for all stages.</li>
<li>Stage terrain and object placement for the following stages has been changed.<br />
<table>
<tbody>
<tr>
<td><strong>Stage</strong></td>
<td><strong>Change</strong></td>
</tr>
<tr>
<td>
<ul>
<li>Shellendorf Institute</li>
</ul>
</td>
<td>
<ul>
<li>Stage terrain has been modified for all game modes.
<ul>
<li>Lowered the height of the central roof.</li>
<li>Expanded the area of the open spaces on the left and right, depending on the game mode.</li>
<li>Adjusted overall object placement.</li>
</ul>
</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>New Albacore Hotel</li>
</ul>
</td>
<td>
<ul>
<li>Stage terrain has been modified for all game modes.
<ul>
<li>Increased the number of inkable walls and made access to higher areas easier from within a team’s base.</li>
<li>Adjusted overall object placement.</li>
</ul>
</li>
<li>Adjusted specific object placement in Splat Zones and Tower Control game modes.
<ul>
<li>Changed the form factor of crates used to gain access to the center of the stage.</li>
</ul>
</li>
</ul>
</td>
</tr>
</tbody>
</table>
</li>
<li>Specifications for some of the main weapons have been changed.<br />
<table>
<tbody>
<tr>
<td><strong>Weapon</strong></td>
<td><strong>Change</strong></td>
</tr>
<tr>
<td>
<ul>
<li>Sploosh-o-matic</li>
<li>Neo Sploosh-o-matic</li>
<li>Sploosh-o-matic 7</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Splattershot Jr.</li>
<li>Custom Splattershot Jr.</li>
<li>Kensa Splattershot Jr.</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Aerospray MG</li>
<li>Aerospray RG</li>
<li>Aerospray PG</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Splash-o-matic</li>
<li>Neo Splash-o-matic</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Splattershot</li>
<li>Tentatek Splattershot</li>
<li>Kensa Splattershot</li>
<li>Hero Shot Replica</li>
<li>Octo Shot Replica</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>.52 Gal</li>
<li>.52 Gal Deco</li>
<li>Kensa .52 Gal</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>N-ZAP ‘85</li>
<li>N-ZAP ‘89</li>
<li>N-ZAP ‘83</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Luna Blaster</li>
<li>Luna Blaster Neo</li>
<li>Kensa Luna Blaster</li>
</ul>
</td>
<td>
<ul>
<li>Expanded the radius within which a shot’s explosion will deal 50.0 damage by roughly 2%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Squeezer</li>
<li>Foil Squeezer</li>
</ul>
</td>
<td>
<ul>
<li>Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Carbon Roller</li>
<li>Carbon Roller Deco</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Splat Roller</li>
<li>Krak-On Splat Roller</li>
<li>Kensa Splat Roller</li>
<li>Hero Roller Replica</li>
</ul>
</td>
<td>
<ul>
<li>Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Flingza Roller</li>
<li>Foil Flingza Roller</li>
</ul>
</td>
<td>
<ul>
<li>Increased the radius of the area ink droplets can fall in when making a vertical swing by roughly 12%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Classic Squiffer</li>
<li>New Squiffer</li>
<li>Fresh Squiffer</li>
</ul>
</td>
<td>
<ul>
<li>Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Goo Tuber</li>
<li>Custom Goo Tuber</li>
</ul>
</td>
<td>
<ul>
<li>Increased the shot range of a fully charged shot by roughly 1%.</li>
<li>Due to the above change, shot range of all shots that aren’t fully charged has been increased by a proportionate amount.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Tri-Slosher</li>
<li>Tri-Slosher Nouveau</li>
</ul>
</td>
<td>
<ul>
<li>Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from these weapons) to make targets easier to hit, even when angling a shot up or down.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Nautilus 47</li>
<li>Nautilus 79</li>
</ul>
</td>
<td>
<ul>
<li>Decreased shot variance when firing while on the ground by roughly 8%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Dapple Dualies</li>
<li>Dapple Dualies Nouveau</li>
<li>Clear Dapple Dualies</li>
</ul>
</td>
<td>
<ul>
<li>Increased area of ink coverage when shots land by roughly 3%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Glooga Dualies</li>
<li>Glooga Dualies Deco</li>
<li>Kensa Glooga Dualies</li>
</ul>
</td>
<td>
<ul>
<li>Decreased ink consumption from shots fired by roughly 6%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Splattershot Pro</li>
<li>Forge Splattershot Pro</li>
<li>Kensa Splattershot Pro</li>
</ul>
</td>
<td>
<ul>
<li>Decreased the effect of the “Main Power Up” gear ability.
<ul>
<li>Changed the amount of gear ability required to deal up to 49.9 damage from 3.9 times to 4.2 times the amount of the primary gear ability.</li>
<li>Each secondary gear ability is worth 0.3 of the primary gear ability.</li>
</ul>
</li>
</ul>
</td>
</tr>
</tbody>
</table>
</li>
<li>Specifications for the following special weapons have been changed.<br />
<table>
<tbody>
<tr>
<td><strong>Special Weapon</strong></td>
<td><strong>Change</strong></td>
</tr>
<tr>
<td>
</td>
<td>
<ul>
<li>Increased the speed of shots fired by roughly 5%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Ultra Stamp</li>
</ul>
</td>
<td>
<ul>
<li>When swinging the hammer to smash the ground, decreased the amount of time required to complete the first swing, and the time required to raise the hammer overhead for the second swing by roughly 2/60 of a second each.</li>
</ul>
</td>
</tr>
</tbody>
</table>
</li>
<li>Points required for using specials have been changed for certain main weapons.<br />
<table>
<tbody>
<tr>
<td><strong>Weapon</strong></td>
<td><strong>Before</strong></td>
<td><strong>After</strong></td>
</tr>
<tr>
<td>
<ul>
<li>Splattershot</li>
<li>Hero Shot Replica</li>
</ul>
</td>
<td>180</td>
<td>170</td>
</tr>
<tr>
<td>
<ul>
<li>Blaster</li>
<li>Hero Blaster Replica</li>
</ul>
</td>
<td>180</td>
<td>170</td>
</tr>
<tr>
<td>
<ul>
<li>H-3 Nozzlenose</li>
</ul>
</td>
<td>180</td>
<td>170</td>
</tr>
<tr>
<td>
<ul>
<li>Splat Roller</li>
<li>Hero Roller Replica</li>
</ul>
</td>
<td>180</td>
<td>170</td>
</tr>
<tr>
<td>
<ul>
<li>Splat Dualies</li>
<li>Hero Dualie Replicas</li>
</ul>
</td>
<td>190</td>
<td>180</td>
</tr>
</tbody>
</table>
</li>
<li>Fixed an issue occurring when the Sub Power Up gear ability is equipped causing Torpedoes or Fizzy Bombs launched toward a concave corner of stage terrain to clip into that terrain.</li>
<li>Fixed an issue causing a Torpedo’s explosion to damage an opponent standing on a thin floor or platform if the torpedo hits the underside of the floor while tracking a target.</li>
<li>Fixed an issue in Inkblot Art Academy allowing players to clip inside a specific piece of stage terrain.</li>
<li>Fixed an issue in Inkblot Art Academy making a specific wall impossible to climb smoothly depending on the way it had been inked.</li>
<li>Fixed an issue in Walleye Warehouse where removing the cardboard from within a portion of one of the glass walls made visibility through the wall different for each team.</li>
<li>Fixed an issue in Walleye Warehouse allowing players who moved beneath a certain platform and then used a Splashdown special to pass through the platform and end up on top of it.</li>
<li>Fixed an issue in Arowana Mall occurring during Tower Control and Rainmaker modes allowing players to gain access to the opponent’s base via a specific Ink Rail.</li>
<li>Fixed an issue in Goby Arena allowing a player who super jumped to an ally pressed up against a specific piece of stage terrain to clip inside it and remain there.</li>
<li>Fixed an issue in Piranha Pit causing player movement to be held up slightly when walking off a specific conveyor belt.</li>
<li>Fixed an issue in Piranha Pit occurring in Rainmaker mode allowing players to gain access to the opponent’s base via a specific Ink Rail.</li>
<li>Fixed an issue in Wahoo World allowing players to clip inside a specific piece of stage terrain.</li>
<li>Fixed an issue in Wahoo World making a specific wall impossible to climb smoothly depending on the way it had been inked.</li>
<li>Fixed an issue in the Shifty Station stage, The Maze Dasher, where a portion of stage terrain differed from the version of the stage originally released previously as part of a Splatfest.</li>
</ul>
</li>
<li><strong>Changes to Salmon Run</strong>
<ul>
<li>Specifications for some of the main weapons have been changed.
<div class="u_fNK">
<div>
<div class="_2vV1Z _3uWIx _2mmtW -mjUa">
<p>1</p>
<p>Advanced issues found</p>
<p>▲</p>
</p></div>
</p></div>
<p>1</p>
</div>
<table>
<tbody>
<tr>
<td><strong>Weapon</strong></td>
<td><strong>Change</strong></td>
</tr>
<tr>
<td>
<ul>
<li>Worker’s Range Blaster</li>
</ul>
</td>
<td>
<ul>
<li>Reduced ink consumption by roughly 8%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Worker’s Carbon Roller</li>
</ul>
</td>
<td>
<ul>
<li>Increased the maximum damage dealt by a horizontal swing by roughly 33%.</li>
<li>Increased the maximum damage dealt by a vertical swing by roughly 14%.</li>
</ul>
</td>
</tr>
<tr>
<td>
<ul>
<li>Worker’s Octobrush</li>
</ul>
</td>
<td>
<ul>
<li>Increased the maximum damage done by flinging ink while swining the brush by roughly 50%.</li>
</ul>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
<hr>
<p>With the final Splatfest done and dusted, and now this fan-service update being firmly in place, it certainly feels like we’re nearing the end of Splatoon 2’s long and wonderful journey.</p>
<p><em>Will you be sticking around in Inkopolis for months to come? Let us know in the comments.</em></p>
</section>
<p class="text source">[via <a rel="external" title="External Link: https://en-americas-support.nintendo.com...splatoon-2" href="https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/~/how-to-update-splatoon-2">en-americas-support.nintendo.com</a>]</p>
<p><!-- cache: html:nintendolife.com/nintendolife.com/nintendo-switch/related-info/e3e2b92da8d500394a6d4570d53aabd7 @ 2019-07-31T14:33:34+01:00 --></p>
<aside class="see-also">
<dl>
<dt>Related Games</dt>
<dd class="first"></dd>
</dl>
</aside>
</div>
</div>
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum software by © MyBB Theme © iAndrew 2016