05-23-2019, 02:16 AM
Fortnite Patch Notes: Update 9.10 Adds Jordan Skins And LTM, Hot Spots
<p>Epic Games has detailed update 9.10 for <a href="https://www.gamespot.com/fortnite/">Fortnite</a>, which is available now for PS4, Xbox One, PC, Switch, and mobile. The <a href="https://www.epicgames.com/fortnite/en-US/patch-notes/v9-10">official patch notes</a> confirm that, among the new additions are Hot Spots, which are areas on the map that will see increased loot, as well as a new limited-time mode that ties in with the Michael Jordan brand. That's accompanied by Jordan-inspired skins and challenges tied of them.</p><p>The new LTM is called Downtown Drop LTM by Jordan, and it features the work of Fortnite Creative users NotNellaf and Tollmolia. Epic teases, "Launch off massive jumps, grind down city streets, and collect coins to win!" A special set of challenges have been introduced alongside the mode, letting you earn a handful of cosmetics. Only the first few of these challenges are now available, with more to be introduced through next week.</p><p>Alongside this is the Jordan tie-in that was teased recently: the Hang Time bundle. This consists of two skins/outfits: Grind and Clutch. These can only be purchased together for 1,800 V-Bucks and each features its own challenges that unlock additional styles for the respective skin. You can see what these look like below.</p><div data-embed-type="tweet" data-src="https://twitter.com/FortniteGame/status/1131198031414550528"><blockquote align="center" class="twitter-tweet" data-conversation="none" data-mce-disable-toolbar="true"><p dir="ltr">Score big when you cop the Hang Time Bundle. Get the Grind outfit, Clutch outfit, and a challenge pack unique to the set. <a href="https://twitter.com/hashtag/FortniteXJumpman?src=hash&ref_src=twsrc^tfw">#FortniteXJumpman</a> <a href="https://t.co/cC8eqG7kVh">pic.twitter.com/cC8eqG7kVh</a></p> — Fortnite (@FortniteGame) <a href="https://twitter.com/FortniteGame/status/1131198031414550528?ref_src=twsrc^tfw">May 22, 2019</a></blockquote><text></text></div><p>As for the other big addition, Hot Spots see named areas randomly chosen at the start of a match. These will be designated by gold text on the map, and there will always be at least one per match, with a chance for two (25%) or three (5%). Heading there will allow you to see drones flying around, which are called Loot Carriers. You can shoot these down for a weapon of Rare quality or better, along with two stacks of ammo for it. Epic says the number of Loot Carriers per Hot Spot depends on the location's size, but that it'll be between 12 and 16 of them.</p><p>Other changes in this patch include reducing how often you'll find Shadow Bombs (and the number you receive when you do find them), and the semi-auto sniper rifle has been unvaulted. Meanwhile, the combat shotgun will now drop less often.</p><p><span>You can see the full list tweaks, changes, and new additions in the full patch notes below.</span></p><h2><strong><span>Fortnite Update 9.10 Patch Notes</span></strong></h2><h2 dir="ltr">Weapons + Items</h2><ul dir="ltr"><li>Shadow Bombs <ul><li>Reduced availability from floor loot from .835% to .677%</li><li>Reduced availability from chests from 4.65% to 3.98%</li><li>Reduced drop count from 3 to 2. <ul><li><em>Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.</em></li></ul></li></ul></li><li>Unvaulted Semi-Auto Sniper Rifle <ul><li>Available in Vending Machines, Chests, and Floor Loot</li><li>Available in Uncommon and Rare variants <ul><li><em>Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.</em></li></ul></li></ul></li><li>Combat Shotgun <ul><li>Reduced the availability from floor loot from 2.015% to 1.409%</li><li>Reduced the availability from chest loot from 2.183% to 1.846% <ul><li><em>When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.</em></li></ul></li></ul></li></ul><h3>Bug Fixes</h3><ul dir="ltr"><li>Dropping part of a consumable item stack no longer interrupts using the consumable.</li><li>Shadow Bombs correctly leave the players inventory when no charges are left.</li><li>Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.</li><li>Combat Shotgun now applies appropriate environmental damage falloff.</li><li>Ability to move is no longer lost if Rift-to-go was used with Balloons.</li><li>The Bush now correctly attaches to players in specific animations, such as skydiving.</li><li>Resolved inconsistent behavior while using Flint-Knock pistol during crouch.</li><li>Air vent audio is now correctly removed upon on destruction.</li><li>Boogie Bombs now properly prevent affected players from skydiving.</li><li>Camera issues when exiting a Mounted Turret have been resolved.</li><li>Remote Explosives will now open and close with doors they are stuck to.</li></ul><h2 dir="ltr">Gameplay</h2><ul dir="ltr"><li>Introducing Hot Spots! <ul><li>Every match, select named locations will be marked in gold text on the map. <ul><li>These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons. <ul><li>Minimum of one Hot Spot</li><li>25% chance for 2 Hot Spots</li><li>5% chance for 3 Hot Spots</li></ul></li><li>Loot Carriers <ul><li>Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.</li><li>Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.</li></ul></li></ul></li></ul></li><li>Equipping the blueprint to start building has improved in high latency situations.</li><li>Added crosshair dot while skydiving to allow for more precise map marking.</li></ul><h3>Bug Fixes</h3><ul dir="ltr"><li>Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.</li><li>Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.</li><li>Players can no longer fire/reload weapons while reviving a DBNO teammate.</li><li>Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.</li></ul><h2 dir="ltr">Performance</h2><h3>Bug Fixes</h3><ul dir="ltr"><li>Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.</li><li>Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)</li></ul><h2 dir="ltr">Audio</h2><ul dir="ltr"><li>Improved enemy jump sounds.</li><li>Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.</li><li>Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.</li><li>Tighter spatialization of close-range pickaxe sounds from other players.</li><li>Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.</li><li>Removed glider audio tell for players traveling through a Slipstream.</li><li>Your emote music is now prioritized over other players emotes in the front-end.</li><li>Emote music is now full stereo when in the front-end.</li><li>Added a new Headshot + Shield Break sound, for when the two events occur at the same time.</li><li>Lowered the minimum velocity required to trigger a landing sound</li></ul><h3>Bug Fixes</h3><ul dir="ltr"><li>Walking up on the edge of a building piece plays correct material specific footstep audio.</li><li>Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.</li><li>The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.</li><li>Firing weapons no longer lowers building sounds.</li></ul><h2 dir="ltr">UI</h2><ul><li>Changed "Return To Lobby" to "Leave Match".</li><li>Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original. <ul><li><em>The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.</em></li></ul></li></ul><h3>Bug Fixes</h3><ul><li>Party Leaders who left their party’s current match could start a new match and take the entire party with them.</li></ul><h2 dir="ltr">Spectating</h2><h3>Bug Fixes</h3><ul><li>Focus no longer changes when watching a server replay during the bus phase.</li><li>Watching live games will no longer change players when joining the Battle Bus.</li></ul><h2 dir="ltr">Mobile</h2><p><em>We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.</em></p><ul><li>Removed the HUD when respawning.</li><li>We’ve made improvements to the UI by adding an exit button to the following:</li><li>Squad Formation in the lobby</li><li>Playground Match Options</li><li>Events screen</li><li>Removed vibration toggle settings for devices that do not support vibration.</li></ul><h3>Bug Fixes</h3><ul><li>Players ammo count now correctly displays in all languages.</li><li>The Mini Map has been adjusted to fit correctly in large team LTM’s.</li><li>Bluetooth headset sound quality has been improved.</li><li>The interaction loading bar no longer progresses counter-clockwise.</li><li>Start Game widget in Creative no longer overlaps with the inventory hot bar.</li><li>Phase Mode Button now correctly displays in Creative.</li><li>FPS counter not being fully displayed on curved screens.</li><li>Emote audio now plays for the full duration on the Nintendo Switch.</li><li>Scoped weapon fixes: <ul><li>ADS perspective could remain on-screen when switching weapons.</li><li>Player's view could be inverted when aiming.</li></ul></li></ul><p>Fortnite's weekly challenges will roll over into Week 3 on May 23. To help you complete them and stay up to date, we've put together a <a href="https://www.gamespot.com/articles/fortnite-season-9s-complete-challenges-guide-visit/1100-6466772/">comprehensive Fortnite Season 9 challenge guide</a>. Each week we update it with details on the latest challenges and include any guides you'll need to complete the more difficult challenges. Take a look.</p>
<p>Epic Games has detailed update 9.10 for <a href="https://www.gamespot.com/fortnite/">Fortnite</a>, which is available now for PS4, Xbox One, PC, Switch, and mobile. The <a href="https://www.epicgames.com/fortnite/en-US/patch-notes/v9-10">official patch notes</a> confirm that, among the new additions are Hot Spots, which are areas on the map that will see increased loot, as well as a new limited-time mode that ties in with the Michael Jordan brand. That's accompanied by Jordan-inspired skins and challenges tied of them.</p><p>The new LTM is called Downtown Drop LTM by Jordan, and it features the work of Fortnite Creative users NotNellaf and Tollmolia. Epic teases, "Launch off massive jumps, grind down city streets, and collect coins to win!" A special set of challenges have been introduced alongside the mode, letting you earn a handful of cosmetics. Only the first few of these challenges are now available, with more to be introduced through next week.</p><p>Alongside this is the Jordan tie-in that was teased recently: the Hang Time bundle. This consists of two skins/outfits: Grind and Clutch. These can only be purchased together for 1,800 V-Bucks and each features its own challenges that unlock additional styles for the respective skin. You can see what these look like below.</p><div data-embed-type="tweet" data-src="https://twitter.com/FortniteGame/status/1131198031414550528"><blockquote align="center" class="twitter-tweet" data-conversation="none" data-mce-disable-toolbar="true"><p dir="ltr">Score big when you cop the Hang Time Bundle. Get the Grind outfit, Clutch outfit, and a challenge pack unique to the set. <a href="https://twitter.com/hashtag/FortniteXJumpman?src=hash&ref_src=twsrc^tfw">#FortniteXJumpman</a> <a href="https://t.co/cC8eqG7kVh">pic.twitter.com/cC8eqG7kVh</a></p> — Fortnite (@FortniteGame) <a href="https://twitter.com/FortniteGame/status/1131198031414550528?ref_src=twsrc^tfw">May 22, 2019</a></blockquote><text></text></div><p>As for the other big addition, Hot Spots see named areas randomly chosen at the start of a match. These will be designated by gold text on the map, and there will always be at least one per match, with a chance for two (25%) or three (5%). Heading there will allow you to see drones flying around, which are called Loot Carriers. You can shoot these down for a weapon of Rare quality or better, along with two stacks of ammo for it. Epic says the number of Loot Carriers per Hot Spot depends on the location's size, but that it'll be between 12 and 16 of them.</p><p>Other changes in this patch include reducing how often you'll find Shadow Bombs (and the number you receive when you do find them), and the semi-auto sniper rifle has been unvaulted. Meanwhile, the combat shotgun will now drop less often.</p><p><span>You can see the full list tweaks, changes, and new additions in the full patch notes below.</span></p><h2><strong><span>Fortnite Update 9.10 Patch Notes</span></strong></h2><h2 dir="ltr">Weapons + Items</h2><ul dir="ltr"><li>Shadow Bombs <ul><li>Reduced availability from floor loot from .835% to .677%</li><li>Reduced availability from chests from 4.65% to 3.98%</li><li>Reduced drop count from 3 to 2. <ul><li><em>Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.</em></li></ul></li></ul></li><li>Unvaulted Semi-Auto Sniper Rifle <ul><li>Available in Vending Machines, Chests, and Floor Loot</li><li>Available in Uncommon and Rare variants <ul><li><em>Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.</em></li></ul></li></ul></li><li>Combat Shotgun <ul><li>Reduced the availability from floor loot from 2.015% to 1.409%</li><li>Reduced the availability from chest loot from 2.183% to 1.846% <ul><li><em>When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.</em></li></ul></li></ul></li></ul><h3>Bug Fixes</h3><ul dir="ltr"><li>Dropping part of a consumable item stack no longer interrupts using the consumable.</li><li>Shadow Bombs correctly leave the players inventory when no charges are left.</li><li>Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.</li><li>Combat Shotgun now applies appropriate environmental damage falloff.</li><li>Ability to move is no longer lost if Rift-to-go was used with Balloons.</li><li>The Bush now correctly attaches to players in specific animations, such as skydiving.</li><li>Resolved inconsistent behavior while using Flint-Knock pistol during crouch.</li><li>Air vent audio is now correctly removed upon on destruction.</li><li>Boogie Bombs now properly prevent affected players from skydiving.</li><li>Camera issues when exiting a Mounted Turret have been resolved.</li><li>Remote Explosives will now open and close with doors they are stuck to.</li></ul><h2 dir="ltr">Gameplay</h2><ul dir="ltr"><li>Introducing Hot Spots! <ul><li>Every match, select named locations will be marked in gold text on the map. <ul><li>These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons. <ul><li>Minimum of one Hot Spot</li><li>25% chance for 2 Hot Spots</li><li>5% chance for 3 Hot Spots</li></ul></li><li>Loot Carriers <ul><li>Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.</li><li>Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.</li></ul></li></ul></li></ul></li><li>Equipping the blueprint to start building has improved in high latency situations.</li><li>Added crosshair dot while skydiving to allow for more precise map marking.</li></ul><h3>Bug Fixes</h3><ul dir="ltr"><li>Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.</li><li>Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.</li><li>Players can no longer fire/reload weapons while reviving a DBNO teammate.</li><li>Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.</li></ul><h2 dir="ltr">Performance</h2><h3>Bug Fixes</h3><ul dir="ltr"><li>Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.</li><li>Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)</li></ul><h2 dir="ltr">Audio</h2><ul dir="ltr"><li>Improved enemy jump sounds.</li><li>Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.</li><li>Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.</li><li>Tighter spatialization of close-range pickaxe sounds from other players.</li><li>Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.</li><li>Removed glider audio tell for players traveling through a Slipstream.</li><li>Your emote music is now prioritized over other players emotes in the front-end.</li><li>Emote music is now full stereo when in the front-end.</li><li>Added a new Headshot + Shield Break sound, for when the two events occur at the same time.</li><li>Lowered the minimum velocity required to trigger a landing sound</li></ul><h3>Bug Fixes</h3><ul dir="ltr"><li>Walking up on the edge of a building piece plays correct material specific footstep audio.</li><li>Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.</li><li>The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.</li><li>Firing weapons no longer lowers building sounds.</li></ul><h2 dir="ltr">UI</h2><ul><li>Changed "Return To Lobby" to "Leave Match".</li><li>Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original. <ul><li><em>The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.</em></li></ul></li></ul><h3>Bug Fixes</h3><ul><li>Party Leaders who left their party’s current match could start a new match and take the entire party with them.</li></ul><h2 dir="ltr">Spectating</h2><h3>Bug Fixes</h3><ul><li>Focus no longer changes when watching a server replay during the bus phase.</li><li>Watching live games will no longer change players when joining the Battle Bus.</li></ul><h2 dir="ltr">Mobile</h2><p><em>We've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.</em></p><ul><li>Removed the HUD when respawning.</li><li>We’ve made improvements to the UI by adding an exit button to the following:</li><li>Squad Formation in the lobby</li><li>Playground Match Options</li><li>Events screen</li><li>Removed vibration toggle settings for devices that do not support vibration.</li></ul><h3>Bug Fixes</h3><ul><li>Players ammo count now correctly displays in all languages.</li><li>The Mini Map has been adjusted to fit correctly in large team LTM’s.</li><li>Bluetooth headset sound quality has been improved.</li><li>The interaction loading bar no longer progresses counter-clockwise.</li><li>Start Game widget in Creative no longer overlaps with the inventory hot bar.</li><li>Phase Mode Button now correctly displays in Creative.</li><li>FPS counter not being fully displayed on curved screens.</li><li>Emote audio now plays for the full duration on the Nintendo Switch.</li><li>Scoped weapon fixes: <ul><li>ADS perspective could remain on-screen when switching weapons.</li><li>Player's view could be inverted when aiming.</li></ul></li></ul><p>Fortnite's weekly challenges will roll over into Week 3 on May 23. To help you complete them and stay up to date, we've put together a <a href="https://www.gamespot.com/articles/fortnite-season-9s-complete-challenges-guide-visit/1100-6466772/">comprehensive Fortnite Season 9 challenge guide</a>. Each week we update it with details on the latest challenges and include any guides you'll need to complete the more difficult challenges. Take a look.</p>