05-06-2019, 08:19 PM
Forgotten Interview With Miyamoto Sheds Light On A Classic Zelda Production
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<div><img src="http://images.nintendolife.com/news/2019/05/forgotten_interview_with_miyamoto_sheds_light_on_a_classic_zelda_production/large.jpg" class="ff-og-image-inserted"></div>
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<p>Retro gamer Matt Sephton, who goes by the handle <a class="external" href="https://twitter.com/gingerbeardman">@gingerbeardman</a> over on Twitter, has shared a forgotten interview with us dating back to 1992. It’s from issue 25 of the publication Electric Brain and features the one and only Shigeru Miyamoto talking about the development of <a href="http://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past"><strong>The Legend of Zelda:</strong></a> <strong><a href="http://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past">A Link To The Past</a></strong> along with the first two Zelda entries on NES.</p>
<p>Throughout the interview, Miyamoto speaks about the various challenges and design choices Nintendo faced during development – such as trying to cram all of the game onto the cartridge. He also explained how the company often began projects with only a handful of people and even revealed how the development team had “all sorts of titles” for the SNES Zelda, like “Gannon Strikes Back” until a decision was made to stick with the original name.</p>
<p>In the second half of the interview, Shigeru touches on the role-playing genre, in general, and states how Zelda paved the way – with a number of original ideas that eventually became “bog standard” for all games under this banner. Later on, he references the original <strong>Mother</strong> (<strong><a href="http://www.nintendolife.com/games/snes/earthbound">Earthbound</a></strong>) game on the NES and <strong><a href="http://www.nintendolife.com/games/snes/pilotwings">Pilotwings</a></strong>.</p>
<p>One of the final questions is about future production plans for the company. Miyamoto follows this up by saying how Nintendo “will never run out of ideas” and new genres can be easily created. Read the full interview below:</p>
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<p><em>Did you enjoy reading this classic interview featuring Miyamoto? Share your thoughts in the comment section.</em></p>
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<div><div class="media_block"><a href="http://images.nintendolife.com/b73919a6fa186/large.jpg"><img src="http://images.nintendolife.com/b73919a6fa186/small.jpg" class="media_thumbnail"></a></div>
<div><img src="http://images.nintendolife.com/news/2019/05/forgotten_interview_with_miyamoto_sheds_light_on_a_classic_zelda_production/large.jpg" class="ff-og-image-inserted"></div>
<figure class="picture strip"></figure>
<p>Retro gamer Matt Sephton, who goes by the handle <a class="external" href="https://twitter.com/gingerbeardman">@gingerbeardman</a> over on Twitter, has shared a forgotten interview with us dating back to 1992. It’s from issue 25 of the publication Electric Brain and features the one and only Shigeru Miyamoto talking about the development of <a href="http://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past"><strong>The Legend of Zelda:</strong></a> <strong><a href="http://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past">A Link To The Past</a></strong> along with the first two Zelda entries on NES.</p>
<p>Throughout the interview, Miyamoto speaks about the various challenges and design choices Nintendo faced during development – such as trying to cram all of the game onto the cartridge. He also explained how the company often began projects with only a handful of people and even revealed how the development team had “all sorts of titles” for the SNES Zelda, like “Gannon Strikes Back” until a decision was made to stick with the original name.</p>
<p>In the second half of the interview, Shigeru touches on the role-playing genre, in general, and states how Zelda paved the way – with a number of original ideas that eventually became “bog standard” for all games under this banner. Later on, he references the original <strong>Mother</strong> (<strong><a href="http://www.nintendolife.com/games/snes/earthbound">Earthbound</a></strong>) game on the NES and <strong><a href="http://www.nintendolife.com/games/snes/pilotwings">Pilotwings</a></strong>.</p>
<p>One of the final questions is about future production plans for the company. Miyamoto follows this up by saying how Nintendo “will never run out of ideas” and new genres can be easily created. Read the full interview below:</p>
<figure class="picture strip"></figure>
<figure class="picture strip"></figure>
<p><em>Did you enjoy reading this classic interview featuring Miyamoto? Share your thoughts in the comment section.</em></p>
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