05-04-2019, 08:02 AM
PlatinumGames Shares More Detail On Bayonetta 3’s Unorthodox Development
<div><div class="media_block"><a href="http://images.nintendolife.com/40e77c8115583/large.jpg"><img src="http://images.nintendolife.com/40e77c8115583/small.jpg" class="media_thumbnail"></a></div>
<div><img src="http://images.nintendolife.com/news/2019/05/platinumgames_shares_more_detail_on_bayonetta_3s_unorthodox_development/large.jpg" class="ff-og-image-inserted"></div>
<aside class="object object-youtube">
<div class="youtube"><iframe class='youtube-player' type='text/html' width='900' height='507' src='https://www.youtube.com/embed/Ti-i40Ez6KY?version=3&rel=0&fs=1&autohide=1&showsearch=0&showinfo=0&iv_load_policy=1&hd=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</aside>
<p>If you’re as eager to get your hands on <strong><a href="http://www.nintendolife.com/games/nintendo-switch/bayonetta_3">Bayonetta 3</a></strong> as we are, you probably spotted our story yesterday which shared the news of a <a href="http://www.nintendolife.com/news/2019/05/bayonetta_3s_design_process_will_be_different_to_past_titles_says_platinumgames_inaba">change in the development process</a> for the series. Now, we have a little more info on the subject thanks to PlatinumGames studio head, Atsushi Inaba.</p>
<p>Talking to <a class="external" href="https://www.videogameschronicle.com/news/bayonetta-3-has-an-unorthodox-development-process-says-platinum/">VGC</a>, Inaba reveals that the change in development is centred around the game’s structure, with the original games being created in an orthodox, chronological order. This looks to be entirely out of the window for Bayonetta 3, perhaps explaining why the studio previously said the game would be <a href="http://www.nintendolife.com/news/2018/04/bayonetta_3_will_be_crazier_better_tighter_says_platinumgames">“crazier” than ever before</a>.</p>
<blockquote>
<p>“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”</p>
</blockquote>
<blockquote></blockquote>
<p>So, is this something that players will notice? Or will the end result feel just like previous entries? VGC put that very question to Inaba, too.</p>
<blockquote>
<p>“Maybe the players will recognise this as well. And that’s all the hints you get!”</p>
</blockquote>
<p>The first tasty slice of footage can’t come soon enough for this one. Will things really be that different? Will it be good different, or bad different?</p>
<p><em>We’ll let you mull that one over in the comments.</em></p>
</div>
<div><div class="media_block"><a href="http://images.nintendolife.com/40e77c8115583/large.jpg"><img src="http://images.nintendolife.com/40e77c8115583/small.jpg" class="media_thumbnail"></a></div>
<div><img src="http://images.nintendolife.com/news/2019/05/platinumgames_shares_more_detail_on_bayonetta_3s_unorthodox_development/large.jpg" class="ff-og-image-inserted"></div>
<aside class="object object-youtube">
<div class="youtube"><iframe class='youtube-player' type='text/html' width='900' height='507' src='https://www.youtube.com/embed/Ti-i40Ez6KY?version=3&rel=0&fs=1&autohide=1&showsearch=0&showinfo=0&iv_load_policy=1&hd=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</aside>
<p>If you’re as eager to get your hands on <strong><a href="http://www.nintendolife.com/games/nintendo-switch/bayonetta_3">Bayonetta 3</a></strong> as we are, you probably spotted our story yesterday which shared the news of a <a href="http://www.nintendolife.com/news/2019/05/bayonetta_3s_design_process_will_be_different_to_past_titles_says_platinumgames_inaba">change in the development process</a> for the series. Now, we have a little more info on the subject thanks to PlatinumGames studio head, Atsushi Inaba.</p>
<p>Talking to <a class="external" href="https://www.videogameschronicle.com/news/bayonetta-3-has-an-unorthodox-development-process-says-platinum/">VGC</a>, Inaba reveals that the change in development is centred around the game’s structure, with the original games being created in an orthodox, chronological order. This looks to be entirely out of the window for Bayonetta 3, perhaps explaining why the studio previously said the game would be <a href="http://www.nintendolife.com/news/2018/04/bayonetta_3_will_be_crazier_better_tighter_says_platinumgames">“crazier” than ever before</a>.</p>
<blockquote>
<p>“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”</p>
</blockquote>
<blockquote></blockquote>
<p>So, is this something that players will notice? Or will the end result feel just like previous entries? VGC put that very question to Inaba, too.</p>
<blockquote>
<p>“Maybe the players will recognise this as well. And that’s all the hints you get!”</p>
</blockquote>
<p>The first tasty slice of footage can’t come soon enough for this one. Will things really be that different? Will it be good different, or bad different?</p>
<p><em>We’ll let you mull that one over in the comments.</em></p>
</div>