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News - Minecraft 1.14 Snapshot 19W11A

#1
Minecraft 1.14 Snapshot 19W11A

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/minecraft-1-14-snapshot-19w11a.png" width="16" height="16" title="" alt="" /></div><div><div><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/minecraft-1-14-snapshot-19w11a.png" class="ff-og-image-inserted"></div>
<blockquote>
<p>It’s wednesday, my dudes! Todays snapshot marks The Village &amp; Pillage update as, for the most part, feature complete. We’re still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it’s bug fixing from here on out and we’re</p>
<p>hoping for a release quite soon! &nbsp;</p>
</blockquote>
<p>A full summary of the content available in this snapshot can be found in the&nbsp;<a href="https://www.minecraft.net/en-us/article/minecraft-snapshot-19w11">changelog on Minecraft.net</a>.</p>
<blockquote>
<ul>
<li data-bi-id="c1c1c1c1c1c1m2r3a3" data-bi-name="c1c1c1c1c1c1m2r3a3">Lots of accessibility improvements!</li>
<li data-bi-id="c2c1c1c1c1c1m2r3a3" data-bi-name="c2c1c1c1c1c1m2r3a3">Added a new “Globe” banner pattern and item (Currently only accessible from commands or the creative inventory)</li>
<li data-bi-id="c3c1c1c1c1c1m2r3a3" data-bi-name="c3c1c1c1c1c1m2r3a3">Trading changes</li>
<li data-bi-id="c4c1c1c1c1c1m2r3a3" data-bi-name="c4c1c1c1c1c1m2r3a3">Added recipe for smithing and fletching table</li>
<li data-bi-id="c5c1c1c1c1c1m2r3a3" data-bi-name="c5c1c1c1c1c1m2r3a3">&nbsp;TNT and TNT minecart explosions now have 100% drop rate</li>
</ul>
<ul>
<li data-bi-id="c1c1c1c1c1c1m2r3a3" data-bi-name="c1c1c1c1c1c1m2r3a3">There’s a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled</li>
<li data-bi-id="c2c1c1c1c1c1m2r3a3" data-bi-name="c2c1c1c1c1c1m2r3a3">When the narrator is turned on, buttons will be narrated on focus</li>
<li data-bi-id="c3c1c1c1c1c1m2r3a3" data-bi-name="c3c1c1c1c1c1m2r3a3">Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements</li>
<li data-bi-id="c4c1c1c1c1c1m2r3a3" data-bi-name="c4c1c1c1c1c1m2r3a3">Most lists allow up/down arrow keys to navigate through them</li>
<li data-bi-id="c5c1c1c1c1c1m2r3a3" data-bi-name="c5c1c1c1c1c1m2r3a3">We’ve added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people</li>
</ul>
<ul>
<li data-bi-id="c1c1c1c1c1c1m2r3a3" data-bi-name="c1c1c1c1c1c1m2r3a3">Smithing table is crafted with 4 planks + 2 iron ingots</li>
<li data-bi-id="c2c1c1c1c1c1m2r3a3" data-bi-name="c2c1c1c1c1c1m2r3a3">Fletching table is crafted with 4 planks + 2 flint</li>
<li data-bi-id="c3c1c1c1c1c1m2r3a3" data-bi-name="c3c1c1c1c1c1m2r3a3">Villagers use them as a work site</li>
<li data-bi-id="c4c1c1c1c1c1m2r3a3" data-bi-name="c4c1c1c1c1c1m2r3a3">We’ve decided not to add the functionality for these blocks for this update as we want to make sure that they’re useful for the overall gameplay. We have a great idea for them for the next major themed update…</li>
</ul>
<ul>
<li data-bi-id="c1c1c1c1c1c1m2r3a3" data-bi-name="c1c1c1c1c1c1m2r3a3">Lots of new trades have been added</li>
<li data-bi-id="c2c1c1c1c1c1m2r3a3" data-bi-name="c2c1c1c1c1c1m2r3a3">Villagers now level up in a new way</li>
<li data-bi-id="c3c1c1c1c1c1m2r3a3" data-bi-name="c3c1c1c1c1c1m2r3a3">The trading UI is updated (WIP)</li>
<li data-bi-id="c4c1c1c1c1c1m2r3a3" data-bi-name="c4c1c1c1c1c1m2r3a3">The trading prices now depend on your reputation and on demand</li>
<li data-bi-id="c5c1c1c1c1c1m2r3a3" data-bi-name="c5c1c1c1c1c1m2r3a3">The villagers will restock up to two times per day (if they can work at their work station!)</li>
<li data-bi-id="c6c1c1c1c1c1m2r3a3" data-bi-name="c6c1c1c1c1c1m2r3a3">Added visual trading; villagers will display the item they want to trade for your in-hand item</li>
</ul>
<ul>
<li data-bi-id="c1c1c1c1c1c1m2r3a3" data-bi-name="c1c1c1c1c1c1m2r3a3">Villagers now have a daily schedule. They will for example go to work and meet up at the village bell</li>
<li data-bi-id="c2c1c1c1c1c1m2r3a3" data-bi-name="c2c1c1c1c1c1m2r3a3">Each villager will try to find their own bed and work station</li>
<li data-bi-id="c3c1c1c1c1c1m2r3a3" data-bi-name="c3c1c1c1c1c1m2r3a3">Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)</li>
<li data-bi-id="c4c1c1c1c1c1m2r3a3" data-bi-name="c4c1c1c1c1c1m2r3a3">Village detection is now based on beds, job sites and meeting points instead of doors</li>
<li data-bi-id="c5c1c1c1c1c1m2r3a3" data-bi-name="c5c1c1c1c1c1m2r3a3">Iron golems will spawn when enough villagers meet</li>
</ul>
</blockquote>
<p>To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “<em>Enable snapshots</em>” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).</p>
<p>Please report any and all bugs you find in Minecraft to&nbsp;<a href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p>
<p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.&nbsp;</strong></p>
<p>Share your thoughts on how 1.14 is shaping up in the comments below!</p>
</div>
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