03-27-2019, 10:51 PM
Autodesk Release 3DS Max 2020
<div><p>Autodesk have released the newest version of their popular 3D application, 3DS Max 2020. This is an incremental release bringing new features such as an improved chamfer modifier, new and improved Open Shader Language (OSL) shaders and more.</p>
<p><b>3ds Max 2020 highlights include:</b></p>
<p><b>– Performance enhancements </b>support more accurate playback in the Viewport Framerate, faster playback speeds with Validity Intervals, accelerated SetNormals MaxScript function, and more. </p>
<p><b>– New Create Animation Preview features </b>enhance the user experience and enable faster local drive creation, AVI codec selection and unlimited capture resolution, among other capabilities.</p>
<p><b>–</b> <b>Chamfer Modifier updates</b>, including<b> </b>a Fixed Weight Chamfer, presets, inset feature, end point bias and added depth, facilitate efficient, predictable modeling.</p>
<p><b>– OSL Shader improvements</b> like an enhanced viewport display of OSL maps, automatic conversion of OSL shaders to viewport shaders, Quicksilver Hardware Renderer support for OSL Maps, and new and extended OSL maps<b> </b>introduce greater rendering flexibility and customization.</p>
<p><b>– Enhanced Revit import functionality</b> accelerates data imports and simplifies scene management and organization, delivering options to combine files by material more selectively, the ability to import older Revit files into 2020 without upgrading, more accurate conversion of imported IES lights, and other features.</p>
<p><b>– 3ds Max to Arnold (MaxToA) integration updates </b>streamline workflows, offering the ability to export Export Points as Arnold point primitives, faster PFlow instance rendering, and distribution of the Python API to edit, write, and render .ass files without relying on kick only.</p>
<p>You can check out the new OSL features <a href="https://www.youtube.com/watch?v=WzUFR2KzSV4&list=PL_6ApchKwjN9TksS_VzLQipgEa1u2kFG7&index=4">in this video</a> and the new chamfer modifier <a href="https://www.youtube.com/watch?v=4421PPbAHLw&index=2&list=PL_6ApchKwjN9TksS_VzLQipgEa1u2kFG7">in this video</a>.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/4BH3nK114KA?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe> </p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a></span> </p>
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<div><p>Autodesk have released the newest version of their popular 3D application, 3DS Max 2020. This is an incremental release bringing new features such as an improved chamfer modifier, new and improved Open Shader Language (OSL) shaders and more.</p>
<p><b>3ds Max 2020 highlights include:</b></p>
<p><b>– Performance enhancements </b>support more accurate playback in the Viewport Framerate, faster playback speeds with Validity Intervals, accelerated SetNormals MaxScript function, and more. </p>
<p><b>– New Create Animation Preview features </b>enhance the user experience and enable faster local drive creation, AVI codec selection and unlimited capture resolution, among other capabilities.</p>
<p><b>–</b> <b>Chamfer Modifier updates</b>, including<b> </b>a Fixed Weight Chamfer, presets, inset feature, end point bias and added depth, facilitate efficient, predictable modeling.</p>
<p><b>– OSL Shader improvements</b> like an enhanced viewport display of OSL maps, automatic conversion of OSL shaders to viewport shaders, Quicksilver Hardware Renderer support for OSL Maps, and new and extended OSL maps<b> </b>introduce greater rendering flexibility and customization.</p>
<p><b>– Enhanced Revit import functionality</b> accelerates data imports and simplifies scene management and organization, delivering options to combine files by material more selectively, the ability to import older Revit files into 2020 without upgrading, more accurate conversion of imported IES lights, and other features.</p>
<p><b>– 3ds Max to Arnold (MaxToA) integration updates </b>streamline workflows, offering the ability to export Export Points as Arnold point primitives, faster PFlow instance rendering, and distribution of the Python API to edit, write, and render .ass files without relying on kick only.</p>
<p>You can check out the new OSL features <a href="https://www.youtube.com/watch?v=WzUFR2KzSV4&list=PL_6ApchKwjN9TksS_VzLQipgEa1u2kFG7&index=4">in this video</a> and the new chamfer modifier <a href="https://www.youtube.com/watch?v=4421PPbAHLw&index=2&list=PL_6ApchKwjN9TksS_VzLQipgEa1u2kFG7">in this video</a>.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/4BH3nK114KA?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe> </p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a></span> </p>
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