03-20-2019, 01:42 AM
Oculus grabs Beat Saber as an Oculus Quest launch title
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/oculus-grabs-beat-saber-as-an-oculus-quest-launch-title.jpg" width="200" height="200" title="" alt="" /></div><div><p>Oculus has announced that the VR rhythm game <em>Beat Saber</em> will be hitting its upcoming standalone VR headset on day one.</p>
<p>The company shared the announcement <a href="https://www.oculus.com/blog/freestyle-beat-saber-joins-the-oculus-quest-launch-lineup/">alongside a brief Q&A with the dev team</a> today, an announcement that falls just shortly after developer Beat Games’ own news that <em>Beat Saber</em> has <a href="https://www.gamasutra.com/view/news/338786/Beat_Saber_has_crossed_1_million_sales_in_under_a_year.php">surpassed 1 million sales</a> across all platforms in less than a year.</p>
<p>The Oculus Quest itself is still due out for a vague sometime-in-2019 release, but nabbing <em>Beat Saber</em> as one of the self-contained VR headset’s launch titles is a significant push to bolster the platform’s offerings ahead of that eventual launch.</p>
<p>Oculus has already said that it’s aiming for a ‘quality-first’ approach for games that show up on the Quest’s game store, and the <em>Beat Saber</em> announcement certainly falls in line with that. It’s a push detailed in a <a href="https://www.oculus.com/blog/freestyle-beat-saber-joins-the-oculus-quest-launch-lineup/">recent blog post</a> on the company’s site, and one that ultimately aims to focus on apps that take advantage of some of the Quest’s flagship features like its inside-out 6DOF tracking, and one that’s led to a stricter application process for devs looking to land a game on the platform. </p>
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<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/oculus-grabs-beat-saber-as-an-oculus-quest-launch-title.jpg" width="200" height="200" title="" alt="" /></div><div><p>Oculus has announced that the VR rhythm game <em>Beat Saber</em> will be hitting its upcoming standalone VR headset on day one.</p>
<p>The company shared the announcement <a href="https://www.oculus.com/blog/freestyle-beat-saber-joins-the-oculus-quest-launch-lineup/">alongside a brief Q&A with the dev team</a> today, an announcement that falls just shortly after developer Beat Games’ own news that <em>Beat Saber</em> has <a href="https://www.gamasutra.com/view/news/338786/Beat_Saber_has_crossed_1_million_sales_in_under_a_year.php">surpassed 1 million sales</a> across all platforms in less than a year.</p>
<p>The Oculus Quest itself is still due out for a vague sometime-in-2019 release, but nabbing <em>Beat Saber</em> as one of the self-contained VR headset’s launch titles is a significant push to bolster the platform’s offerings ahead of that eventual launch.</p>
<p>Oculus has already said that it’s aiming for a ‘quality-first’ approach for games that show up on the Quest’s game store, and the <em>Beat Saber</em> announcement certainly falls in line with that. It’s a push detailed in a <a href="https://www.oculus.com/blog/freestyle-beat-saber-joins-the-oculus-quest-launch-lineup/">recent blog post</a> on the company’s site, and one that ultimately aims to focus on apps that take advantage of some of the Quest’s flagship features like its inside-out 6DOF tracking, and one that’s led to a stricter application process for devs looking to land a game on the platform. </p>
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