02-10-2019, 04:22 AM
Nintendo Is Already Taking The Necessary Steps To Combat Video Game Addiction
<div><div class="media_block"><a href="http://images.nintendolife.com/de7c1e5d295d9/large.jpg"><img src="http://images.nintendolife.com/de7c1e5d295d9/small.jpg" class="media_thumbnail"></a></div>
<figure class="picture strip"><a title="Nintendo Switch Parental Controls IMG" href="http://images.nintendolife.com/de7c1e5d295d9/nintendo-switch-parental-controls-img.original.jpg"><img src="http://images.nintendolife.com/de7c1e5d295d9/nintendo-switch-parental-controls-img.900x.jpg" alt="Nintendo Switch Parental Controls IMG" /></a></figure>
<p>Video game addiction in recent times has become a major concern for health authorities worldwide. The World Health Organization announced its own plans in June 2018 to recognise gaming as a mental health condition. Individuals suffering from it give increased priority to playing video games over other daily activities and routines, resulting in negative consequences in their lives.</p>
<p>As this has become a global problem for experts, organisations and governments, game companies are now being questioned about the addictive behaviour of video games. In Nintendo’s recent financial briefing Q&A summary, company President Shuntaro Furukawa was asked about the measures Nintendo was considering to combat this disorder:</p>
<blockquote>
<p>“I think the problem of game addiction is more about becoming overly dependent on video games than is about any issues with the games themselves. One thing we have done as a company that creates games is to implement features that allow parents to limit the time that their children can play games. I think that further implementing features like this, and raising awareness among more people that these features exist is one way we can face this issue.”</p>
</blockquote>
<blockquote></blockquote>
<p>One of the features Furukawa appears to be making reference to is likely the Switch parental controls smartphone application. This allows parents to supervise gameplay, track play sessions, set daily limits and restrict gameplay features. If you haven’t heard about the Switch parental controls before, take a look at the trailer below:</p>
<aside class="object object-youtube">
<div class="youtube"><iframe class='youtube-player' type='text/html' width='900' height='507' src='https://www.youtube.com/embed/03bAayBtcb0?version=3&rel=0&fs=1&autohide=1&showsearch=0&showinfo=0&iv_load_policy=1&hd=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</aside>
<p><em>Do you think video game companies need to take addiction more seriously? Tell us below.</em></p>
</div>
<div><div class="media_block"><a href="http://images.nintendolife.com/de7c1e5d295d9/large.jpg"><img src="http://images.nintendolife.com/de7c1e5d295d9/small.jpg" class="media_thumbnail"></a></div>
<figure class="picture strip"><a title="Nintendo Switch Parental Controls IMG" href="http://images.nintendolife.com/de7c1e5d295d9/nintendo-switch-parental-controls-img.original.jpg"><img src="http://images.nintendolife.com/de7c1e5d295d9/nintendo-switch-parental-controls-img.900x.jpg" alt="Nintendo Switch Parental Controls IMG" /></a></figure>
<p>Video game addiction in recent times has become a major concern for health authorities worldwide. The World Health Organization announced its own plans in June 2018 to recognise gaming as a mental health condition. Individuals suffering from it give increased priority to playing video games over other daily activities and routines, resulting in negative consequences in their lives.</p>
<p>As this has become a global problem for experts, organisations and governments, game companies are now being questioned about the addictive behaviour of video games. In Nintendo’s recent financial briefing Q&A summary, company President Shuntaro Furukawa was asked about the measures Nintendo was considering to combat this disorder:</p>
<blockquote>
<p>“I think the problem of game addiction is more about becoming overly dependent on video games than is about any issues with the games themselves. One thing we have done as a company that creates games is to implement features that allow parents to limit the time that their children can play games. I think that further implementing features like this, and raising awareness among more people that these features exist is one way we can face this issue.”</p>
</blockquote>
<blockquote></blockquote>
<p>One of the features Furukawa appears to be making reference to is likely the Switch parental controls smartphone application. This allows parents to supervise gameplay, track play sessions, set daily limits and restrict gameplay features. If you haven’t heard about the Switch parental controls before, take a look at the trailer below:</p>
<aside class="object object-youtube">
<div class="youtube"><iframe class='youtube-player' type='text/html' width='900' height='507' src='https://www.youtube.com/embed/03bAayBtcb0?version=3&rel=0&fs=1&autohide=1&showsearch=0&showinfo=0&iv_load_policy=1&hd=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</aside>
<p><em>Do you think video game companies need to take addiction more seriously? Tell us below.</em></p>
</div>