01-23-2019, 07:31 PM
See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/01/see-tetsuya-mizuguchi-discuss-making-tetris-effect-at-gdc-2019.jpg" width="200" height="200" title="" alt="" /></div><div><p>Last year’s <em>Tetris Effect </em>is seen by some as the best version of <em>Tetris </em>(the best game) ever made, and at the 2019 <a href="http://www.gdconf.com/?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19">Game Developers Conference</a> in March a few of its lead creatives will show you exactly how they did it.</p>
<p>Notably, Enhance chief and game industry veteran Tetsuya Mizuguchi will be at GDC this year to help lead an exciting <a href="https://schedule.gdconf.com/filter-type/topic/design">Design track</a> talk on “<a href="https://schedule.gdconf.com/session/making-tetris-effect-ive/865147">Making ‘<em>Tetris Effect</em>‘-iv</a>e” that you won’t want to miss!</p>
<p>Alongside fellow producer Mark MacDonald and <em>Tetris Effect </em>director Takashi Ishihara, Mizuguchi will walk you through the game’s production journey, an exciting story of creating a new version of an established franchise that’ll leave you with practical lessons applicable to almost all aspects of general game production, from previsualization through launch.</p>
<p>While the learnings should prove useful for all game makers, this is a talk you absolutely don’t want to miss if you’re at all interested in <em>Tetris Effect </em>and the workflow that produced it!</p>
<p>Further details on this talk and many more are available now on the <a href="https://schedule.gdconf.com/">GDC 2019 Session Scheduler</a>. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. </p>
<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more <a href="https://gdconf.com/attend/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19">here</a>.</strong></em></p>
<p><em><strong>For more details on GDC 2019 visit the show’s <a href="http://gdconf.com/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa</strong></em></p>
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<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/01/see-tetsuya-mizuguchi-discuss-making-tetris-effect-at-gdc-2019.jpg" width="200" height="200" title="" alt="" /></div><div><p>Last year’s <em>Tetris Effect </em>is seen by some as the best version of <em>Tetris </em>(the best game) ever made, and at the 2019 <a href="http://www.gdconf.com/?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19">Game Developers Conference</a> in March a few of its lead creatives will show you exactly how they did it.</p>
<p>Notably, Enhance chief and game industry veteran Tetsuya Mizuguchi will be at GDC this year to help lead an exciting <a href="https://schedule.gdconf.com/filter-type/topic/design">Design track</a> talk on “<a href="https://schedule.gdconf.com/session/making-tetris-effect-ive/865147">Making ‘<em>Tetris Effect</em>‘-iv</a>e” that you won’t want to miss!</p>
<p>Alongside fellow producer Mark MacDonald and <em>Tetris Effect </em>director Takashi Ishihara, Mizuguchi will walk you through the game’s production journey, an exciting story of creating a new version of an established franchise that’ll leave you with practical lessons applicable to almost all aspects of general game production, from previsualization through launch.</p>
<p>While the learnings should prove useful for all game makers, this is a talk you absolutely don’t want to miss if you’re at all interested in <em>Tetris Effect </em>and the workflow that produced it!</p>
<p>Further details on this talk and many more are available now on the <a href="https://schedule.gdconf.com/">GDC 2019 Session Scheduler</a>. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. </p>
<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more <a href="https://gdconf.com/attend/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19">here</a>.</strong></em></p>
<p><em><strong>For more details on GDC 2019 visit the show’s <a href="http://gdconf.com/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa</strong></em></p>
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