12-09-2018, 11:18 PM
Masahiro Sakurai Rules Out A Modern Port Of Kid Icarus: Uprising
<div><div class="media_block"><a href="http://images.nintendolife.com/4a5cffae071a5/large.jpg"><img src="http://images.nintendolife.com/4a5cffae071a5/small.jpg" class="media_thumbnail"></a></div>
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<div class="img"><a title="Pit Img" href="http://images.nintendolife.com/4a5cffae071a5/pit-img.original.jpg"><img src="http://images.nintendolife.com/4a5cffae071a5/pit-img.900x.jpg" alt="Pit Img" /></a></div>
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<p>Earlier this week when Nintendo was counting down the days until the release of <strong><a class="external" href="http://www.nintendolife.com/games/nintendo-switch/super_smash_bros_ultimate">Super Smash Bros. Ultimate</a></strong> on the Switch, it revealed a previously <a class="external" href="http://www.nintendolife.com/news/2018/12/nintendos_smash_bros_ultimate_countdown_reveals_unpublished_kid_icarus_uprising_ar_card">unpublished</a> augmented reality card for the 2012 3DS release, <strong><a class="external" href="http://www.nintendolife.com/games/3ds/kid_icarus_uprising">Kid Icarus: Uprising</a></strong>.</p>
<p>If it got you wondering about a potential comeback, think again. During an interview with Edge Magazine (as transcribed by <a class="external" href="https://nintendoeverything.com/sakurai-doesnt-think-modern-kid-icarus-uprising-port-would-be-possible/">Nintendo Everything</a>), the game’s creator Masahiro Sakurai touched on the revival of this classic Nintendo series and said a modern port of the 3DS entry would likely not be possible:</p>
<blockquote>
<p>“As a game in general, it’s rich in content and enjoyable, and people have even asked for a modern port. However I don’t think this will be possible.”</p>
</blockquote>
<blockquote></blockquote>
<p>Sakurai reflected on the development cycle of the 3DS title, explaining how difficult he found the entire experience to be:</p>
<blockquote>
<p>“I could say that this was close to becoming the most difficult project in my entire career, both in terms of the team and the hardware. The team I had gathered differed greatly in culture and ways of thinking, so there was always confrontation. In addition, back when we were developing the game, we still couldn’t make full use of the power of Nintendo 3DS. Some improvements in aspects such as the middleware were made later on, but since the game was being made in the initial stages of Nintendo 3DS development, we had a really hard time doing what we wanted to.”</p>
</blockquote>
<p>Way back <a class="external" href="http://www.nintendolife.com/news/2012/05/sakurai_wont_make_a_kid_icarus_uprising_sequel">in 2012</a>, a few months after the release of Uprising on the 3DS, Sakurai ruled out a sequel to this game. When <a class="external" href="https://au.ign.com/articles/2012/05/09/no-sequel-for-kid-icarus-uprising">IGN</a> asked if the now <a class="external" href="http://www.nintendolife.com/news/2012/07/project_sora_disbanded">disbanded</a> Project Sora had created a “lasting universe” the team could return to, the creator of the <a class="external" href="http://www.nintendolife.com/games/n64/super_smash_bros"><strong>Super Smash Bros.</strong></a> series replied with the following comment:</p>
<blockquote>
<p><em>“If by ‘lasting universe’ you mean to ask if there’s a sequel, the answer is no.”</em></p>
</blockquote>
<p>The reason behind this was because Sakurai felt the novelty of the experience would likely “grow thin” in future entries. This was his final thought:</p>
<blockquote>
<p>“For now, my thought is that perhaps we’ll see someone else besides me make another Kid Icarus in another 25 years.”</p>
</blockquote>
<p><em>Are you disappointed to hear Uprising likely won’t be revived for the modern hardware generation? Would you like to see a future entry in the Kid Icarus series? Did you enjoy Sakurai’s 3DS revival? Tell us below.</em></p>
</div>
<div><div class="media_block"><a href="http://images.nintendolife.com/4a5cffae071a5/large.jpg"><img src="http://images.nintendolife.com/4a5cffae071a5/small.jpg" class="media_thumbnail"></a></div>
<aside class="picture strip">
<div class="img"><a title="Pit Img" href="http://images.nintendolife.com/4a5cffae071a5/pit-img.original.jpg"><img src="http://images.nintendolife.com/4a5cffae071a5/pit-img.900x.jpg" alt="Pit Img" /></a></div>
</aside>
<p>Earlier this week when Nintendo was counting down the days until the release of <strong><a class="external" href="http://www.nintendolife.com/games/nintendo-switch/super_smash_bros_ultimate">Super Smash Bros. Ultimate</a></strong> on the Switch, it revealed a previously <a class="external" href="http://www.nintendolife.com/news/2018/12/nintendos_smash_bros_ultimate_countdown_reveals_unpublished_kid_icarus_uprising_ar_card">unpublished</a> augmented reality card for the 2012 3DS release, <strong><a class="external" href="http://www.nintendolife.com/games/3ds/kid_icarus_uprising">Kid Icarus: Uprising</a></strong>.</p>
<p>If it got you wondering about a potential comeback, think again. During an interview with Edge Magazine (as transcribed by <a class="external" href="https://nintendoeverything.com/sakurai-doesnt-think-modern-kid-icarus-uprising-port-would-be-possible/">Nintendo Everything</a>), the game’s creator Masahiro Sakurai touched on the revival of this classic Nintendo series and said a modern port of the 3DS entry would likely not be possible:</p>
<blockquote>
<p>“As a game in general, it’s rich in content and enjoyable, and people have even asked for a modern port. However I don’t think this will be possible.”</p>
</blockquote>
<blockquote></blockquote>
<p>Sakurai reflected on the development cycle of the 3DS title, explaining how difficult he found the entire experience to be:</p>
<blockquote>
<p>“I could say that this was close to becoming the most difficult project in my entire career, both in terms of the team and the hardware. The team I had gathered differed greatly in culture and ways of thinking, so there was always confrontation. In addition, back when we were developing the game, we still couldn’t make full use of the power of Nintendo 3DS. Some improvements in aspects such as the middleware were made later on, but since the game was being made in the initial stages of Nintendo 3DS development, we had a really hard time doing what we wanted to.”</p>
</blockquote>
<p>Way back <a class="external" href="http://www.nintendolife.com/news/2012/05/sakurai_wont_make_a_kid_icarus_uprising_sequel">in 2012</a>, a few months after the release of Uprising on the 3DS, Sakurai ruled out a sequel to this game. When <a class="external" href="https://au.ign.com/articles/2012/05/09/no-sequel-for-kid-icarus-uprising">IGN</a> asked if the now <a class="external" href="http://www.nintendolife.com/news/2012/07/project_sora_disbanded">disbanded</a> Project Sora had created a “lasting universe” the team could return to, the creator of the <a class="external" href="http://www.nintendolife.com/games/n64/super_smash_bros"><strong>Super Smash Bros.</strong></a> series replied with the following comment:</p>
<blockquote>
<p><em>“If by ‘lasting universe’ you mean to ask if there’s a sequel, the answer is no.”</em></p>
</blockquote>
<p>The reason behind this was because Sakurai felt the novelty of the experience would likely “grow thin” in future entries. This was his final thought:</p>
<blockquote>
<p>“For now, my thought is that perhaps we’ll see someone else besides me make another Kid Icarus in another 25 years.”</p>
</blockquote>
<p><em>Are you disappointed to hear Uprising likely won’t be revived for the modern hardware generation? Would you like to see a future entry in the Kid Icarus series? Did you enjoy Sakurai’s 3DS revival? Tell us below.</em></p>
</div>