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News - Destiny 2 Update 2.1.1.1

#1
Destiny 2 Update 2.1.1.1

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/12/destiny-2-update-2-1-1-1.gif" width="40" height="40" title="" alt="" /></div><div><p><title>Destiny 2 Update 2.1.1.1 &gt; News | Bungie.net</title> <br />
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<h2>Sandbox</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Chaos Reach</li>
<ul>
<ul>
<li>Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.</li>
<ul>
<ul>
<li>Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.</li>
<li>With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.</li>
</ul>
</ul>
</ul>
</ul>
<li>Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away</li>
<li>Increased damage required to destroy Nightstalker Tethers prior to their activation</li>
<li>Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance</li>
</ul>
</div>
<p><b>Armor/Weapons</b></p>
<div>
<ul>
<li>Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure </li>
<li>Fixed an issue where high impact scout rifles were not firing at 150 RPM</li>
<li>Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon</li>
<li>Gwisin Vest</li>
<ul>
<ul>
<li>Fixed an issue where kills were not required to extend Super uptime</li>
<li>Fixed an issue where Super was not extended after 10 or more kills</li>
</ul>
</ul>
<li>Chromatic Fire</li>
<ul>
<ul>
<li>Fixed an issue where explosions were doing less damage than intended</li>
</ul>
</ul>
<li>Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks</li>
<li>Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk </li>
<li>Duplicate perks have been replaced in each weapon’s talent grid</li>
</ul>
</div>
<p>  </p>
<h2>Crucible</h2>
<div><b>General</b></p>
<ul>
<li>Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections</li>
<li>Fixed an issue that caused Valor Ranks to display different values from what their rank actually was</li>
<ul>
<ul>
<li>This is strictly a visual fix, ranks have worked properly since Season of the Forge began</li>
</ul>
</ul>
</ul>
</div>
<h2>Gambit</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval</li>
<li>Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds</li>
<ul>
<ul>
<li>Sleeper Simulant still only receives 2 rounds</li>
</ul>
</ul>
<li>Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation</li>
<li>Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory</li>
</ul>
</div>
<h2>Vanguard</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0</li>
<ul>
<ul>
<li>This strike has been reintroduced to Matchmaking, and can be launched once again from the Director</li>
</ul>
</ul>
</ul>
</div>
<h2>Raids</h2>
<p><b>Leviathan &amp; Raid Lairs</b></p>
<div>
<ul>
<li>Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars</li>
</ul>
</div>
<p><b>Last Wish</b></p>
<div>
<ul>
<li>Fixed an issue where Destiny 2 would crash during the Morgeth fight</li>
</ul>
</div>
<h2>Clans</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards</li>
</ul>
</div>
<h2>Items &amp; Economy</h2>
<p><b>Collections</b></p>
<div>
<ul>
<li>The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections</li>
<li>The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections</li>
<li>Shader reacquisition time reduced from 3 seconds to 1 second</li>
</ul>
</div>
<p><b>General</b></p>
<div>
<ul>
<li>Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted</li>
<li>Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.</li>
<ul>
<ul>
<li>We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018</li>
</ul>
</ul>
<p>Seed of Light added to the drop table of the Blind Well Heroic</p>
<li>The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur</li>
<li>Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly</li>
<li>Fixed an issue where Amanda Holliday had an improper notification waypoint</li>
<li>Fixed an issue where Festival of the Lost armor could not be masterworked</li>
<li>Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores</li>
<li>Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times</li>
</ul>
</div>
<hr />
<h2>UI</h2>
</p>
<p>General</p>
<div>
<ul>
<li>When selecting an activity that supports checkpoints on the Director, players can now delete their current checkpoint before launching the activity</li>
<ul>
<ul>
<li>This includes Last Wish, Scourge of the Past, Leviathan, Eater of Worlds, and Spire of Stars</li>
</ul>
</ul>
<li>Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges</li>
</ul>
</div></div>
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